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ST: French TD & MT rebalance


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_EXODUZ_ #1 Posted 22 June 2017 - 01:58 PM

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MT's:

- buff to turret armour

- gun stabilization during movement

- pen down to 248

- accuracy up to 0,34

Spoiler

 

TD's:

- 120mm auto-loading gun instead 155mm

- side armour buff

- increased mobility for Tier 8 & 9

Spoiler


cro001 #2 Posted 22 June 2017 - 02:00 PM

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Why did they nerf the pen of AMX 30? Baffled.

NiemandXL #3 Posted 22 June 2017 - 02:03 PM

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View Postcro001, on 22 June 2017 - 03:00 PM, said:

Why did they nerf the pen of AMX 30? Baffled.

 

Because low pen means people will spam more gold which means more money for WG.

Balc0ra #4 Posted 22 June 2017 - 02:05 PM

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Tbh... mobility was not one of my many issues with the tier 8 and 9 TD. But same gun on tier 8 to X? Well it's not a bad gun. As that was one of the few things I did like about the tier 9. But going by the stats on the tier 8 and 9. That's a rather big dispersion nerf.

Edited by Balc0ra, 22 June 2017 - 02:06 PM.


cro001 #5 Posted 22 June 2017 - 02:07 PM

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View PostNiemandXL, on 22 June 2017 - 02:03 PM, said:

Because low pen means people will spam more gold which means more money for WG.

 

Proper balancing. Nerf armor of superheavies but nerf pen also, so it's same thing.

 


Edited by cro001, 22 June 2017 - 02:08 PM.


Bucifel #6 Posted 22 June 2017 - 02:09 PM

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nerfs again

 

no more reasons to keep and play those tanks

:facepalm:



tajj7 #7 Posted 22 June 2017 - 02:30 PM

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RIP Cent 7/1, AMX30 proto was already better, now it's getting better turret and better dispersion to go with it so just making it completely flat out better. 

 

Changing the TDs to 120mm autoloader makes sense. 



_EXODUZ_ #8 Posted 22 June 2017 - 02:43 PM

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View PostNiemandXL, on 22 June 2017 - 02:03 PM, said:

 

Because low pen means people will spam more gold which means more money for WG.

 

They want to change the play style for a more pro-active one. Instead of sniping from far you should be closing distance and shooting on the move more.

NiemandXL #9 Posted 22 June 2017 - 02:55 PM

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View Post_EXODUZ_, on 22 June 2017 - 03:43 PM, said:

 

They want to change the play style for a more pro-active one. Instead of sniping from far you should be closing distance and shooting on the move more.

 

And how is that supposed to work on many of the terrible choke-point heavy maps we have in the game? And even on the better maps trying that in the first half of the game usually ends with finding an auto-loader or TD hiding in the back that sends you back to garage. Not to mention artillery and their bigger splash radius...

 

A playstyle needs to be viable.



Long_Range_Sniper #10 Posted 22 June 2017 - 02:56 PM

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View Posttajj7, on 22 June 2017 - 01:30 PM, said:

Changing the TDs to 120mm autoloader makes sense. 

 

I'm not certain the game needs more autoloaders, and especially in TD's. It might make them more vulnerable to flanking/pushing at times, but if they can reload well in advance of most repair times then it's going to be interesting if you get tracked. 

 

That said, the French TD line isn't really popular so it might be an opportunity to try and breathe more life into it. 



Search_Warrant #11 Posted 22 June 2017 - 03:00 PM

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We live in a world where french mediums have better mantles than Type 4. this is a sad day....

_EXODUZ_ #12 Posted 22 June 2017 - 03:01 PM

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View PostNiemandXL, on 22 June 2017 - 02:55 PM, said:

 

And how is that supposed to work on many of the terrible choke-point heavy maps we have in the game? And even on the better maps trying that in the first half of the game usually ends with finding an auto-loader or TD hiding in the back that sends you back to garage. Not to mention artillery and their bigger splash radius...

 

A playstyle needs to be viable.

 

Playing meds and lights is much harder on certain maps, that's not something new. I don't need to tell you how to adapt, right?

tajj7 #13 Posted 22 June 2017 - 03:05 PM

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View PostLong_Range_Sniper, on 22 June 2017 - 01:56 PM, said:

 

I'm not certain the game needs more autoloaders, and especially in TD's. It might make them more vulnerable to flanking/pushing at times, but if they can reload well in advance of most repair times then it's going to be interesting if you get tracked. 

 

That said, the French TD line isn't really popular so it might be an opportunity to try and breathe more life into it. 

 

I more meant specifically changing the 155 from a 750 alpha gun to a 400.

 

But then I've just noticed it has 6 shells if I am reading this correctly and thus 2400 burst damage in 10s.  Which I am not in favour of. 

 

 

View PostSearch_Warrant, on 22 June 2017 - 02:00 PM, said:

We live in a world where french mediums have better mantles than Type 4. this is a sad day....

 

I wouldn't feel sad in the Japanese heavies got given 1mm armour all round, that would be a great day. 

 

View PostNiemandXL, on 22 June 2017 - 01:55 PM, said:

 

 

And how is that supposed to work on many of the terrible choke-point heavy maps we have in the game? And even on the better maps trying that in the first half of the game usually ends with finding an auto-loader or TD hiding in the back that sends you back to garage. Not to mention artillery and their bigger splash radius...

 

A playstyle needs to be viable.

 

 

STB-1 is a medium range hull down brawler and that works.

 

I'd also presume they want to differentiate these tanks from the Leopards, because at the moment the Leopard pta/1 does pretty much the same role as the AMX 30s. 

 

 


Edited by tajj7, 22 June 2017 - 03:07 PM.


fighting_falcon93 #14 Posted 22 June 2017 - 03:07 PM

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View Post_EXODUZ_, on 22 June 2017 - 01:58 PM, said:

 

What's the point of that gun mantlet when anyone will just aim for the skyscraper next to it? :D



NiemandXL #15 Posted 22 June 2017 - 03:10 PM

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View Post_EXODUZ_, on 22 June 2017 - 04:01 PM, said:

 

Playing meds and lights is much harder on certain maps, that's not something new. I don't need to tell you how to adapt, right?

 

Press "2" and spam HEAT? At least sadly that seems to be the "adaptation" WG has in mind with that pen reduction. I mean let's be real here, the most notorious gold spammers are those tanks that have lower than average penetration. How many T-54 do not spam HEAT? Or those Czech auto-loaders? On tier X for example tanks with less than 250mm pen seem to be way more likely to spam HEAT at you no matter what tank you are in compared to tanks with more than 250mm penetration.

 

At least that's what my hitlog mod clearly tells me. And Wargaming must know that as well since they have all the data available to them.

 

View Posttajj7, on 22 June 2017 - 04:05 PM, said:

 

STB-1 is a medium range hull down brawler and that works.

 

 

Kinda, because teh STB-1 has good gun depression and a decent turret which makes a rather small target to hit when hull-down. That Frenchy on the other hand with that stupid big hat on the turret... gl with that.


Edited by NiemandXL, 22 June 2017 - 03:14 PM.


Velvet_Underground #16 Posted 22 June 2017 - 03:15 PM

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View Postfighting_falcon93, on 22 June 2017 - 03:07 PM, said:

 

What's the point of that gun mantlet when anyone will just aim for the skyscraper next to it? :D

If you give your enemies enough time to aim at the cupola you are doing something wrong.

ares354 #17 Posted 22 June 2017 - 03:20 PM

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Armor change on Foch is joke. This tank was build!!!This td will have 10 mm less armor on side then JT, and its way faster then JT, have better hull armor. WTF WG, WTF u doing. Those TD never has auto"fuckin"loader. WG is writting history again, new one, by WG. 

Same goes for AMX 30, adding fake armor, FAKE [edited]armor....why

Search_Warrant #18 Posted 22 June 2017 - 03:24 PM

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View Postares354, on 22 June 2017 - 02:20 PM, said:

Armor change on Foch is joke. This tank was build!!!This td will have 10 mm less armor on side then JT, and its way faster then JT, have better hull armor. WTF WG, WTF u doing. Those TD never has auto"fuckin"loader. WG is writting history again, new one, by WG. 

Same goes for AMX 30, adding fake armor, FAKE [edited]armor....why

 

Dont worry. now it will be as historical as them anime tanks :P

fighting_falcon93 #19 Posted 22 June 2017 - 03:25 PM

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View PostVelvet_Underground, on 22 June 2017 - 03:15 PM, said:

If you give your enemies enough time to aim at the cupola you are doing something wrong.

 

They might aswell aim the ridge before you even go up... Ever thought about that? And it's not like that cupola is small, any of the Soviet mediums can just snap shot it most of the time.

Velvet_Underground #20 Posted 22 June 2017 - 03:43 PM

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View Postfighting_falcon93, on 22 June 2017 - 03:25 PM, said:

 

They might aswell aim the ridge before you even go up... Ever thought about that? And it's not like that cupola is small, any of the Soviet mediums can just snap shot it most of the time.

 

That sounds  an awfull lot like a l2p issue.




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