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how good is the T49 good at making credits now that it's a tier 9?

T49

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CamperKaempfer #1 Posted 22 June 2017 - 07:17 PM

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i've noticed that making credits (or not losing any) becomes difficult at tier 9. how about that t49? has it become difficult to make credits with since it became a tier 9?

JustMonika #2 Posted 22 June 2017 - 07:20 PM

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Think I read in the patches from then that the profit would be decreased by a few % (2~5% iirc) and the repair costs went up, so yes. It became harder to make a profit

CamperKaempfer #3 Posted 22 June 2017 - 07:37 PM

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View PostDuskMaid, on 22 June 2017 - 07:20 PM, said:

Think I read in the patches from then that the profit would be decreased by a few % (2~5% iirc) and the repair costs went up, so yes. It became harder to make a profit

 

thanks

Janduin #4 Posted 22 June 2017 - 07:40 PM

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Average Joe lost about 2-3k per game in the T49 before the patch.

The value after the patch is arguably not normalized yet, but it seems Average Joe loses about 5,5k per game at the moment after the patch.

 

T49 Net Income.

 

Edit: Explanation of the graph.

Edited by Janduin, 22 June 2017 - 08:11 PM.


JustMonika #5 Posted 22 June 2017 - 07:43 PM

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Increased the repair cost by 17%
Decreased profitability by 1%

To be exact

CamperKaempfer #6 Posted 22 June 2017 - 07:43 PM

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View PostDuskMaid, on 22 June 2017 - 07:43 PM, said:

Increased the repair cost by 17%
Decreased profitability by 1%

To be exact

 

ok thanks. doesn't seem too drastic

Balc0ra #7 Posted 22 June 2017 - 07:57 PM

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Sure it costs more to repair now. But my 2 games in it today with the 90mm, with repair going past 10K. And with 3K damage and 1K assist on one, and 2K damage and 2K assist on the other. It still made a profit non premium. It's not often I lose money in it with the 90m that is non premium. 13 90 was more or less the same. Had good profit more so the not.

Edited by Balc0ra, 22 June 2017 - 07:57 PM.






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