Jump to content


Is the auto repairmod legal? Instantly repairing tracks?


  • Please log in to reply
48 replies to this topic

HundeWurst #1 Posted 24 June 2017 - 03:05 PM

    Brigadier

  • Player
  • 69956 battles
  • 4,337
  • [ROIDS] ROIDS
  • Member since:
    02-06-2012

Here a replay: Well close to the end, during the last minute I unload into an E4. One shot detracks him and he INSTANTLY repairs the track. That was inhuman, considering his reactions and gameplay to that repairspeed.

 

Is that stuff legal?

 

http://wotreplays.co...rwurst-amx_50_b



_EXODUZ_ #2 Posted 24 June 2017 - 03:07 PM

    Lieutenant

  • Player
  • 34979 battles
  • 1,938
  • [RGT] RGT
  • Member since:
    11-05-2014

View PostWunderWurst, on 24 June 2017 - 03:05 PM, said:

Here a replay: Well close to the end, during the last minute I unload into an E4. One shot detracks him and he INSTANTLY repairs the track. That was inhuman, considering his reactions and gameplay to that repairspeed.

 

Is that stuff legal?

 

http://wotreplays.co...rwurst-amx_50_b

 

You surely know it's not legal. I see it relatively often, to be honest.

DeltaOperator #3 Posted 24 June 2017 - 03:08 PM

    Brigadier

  • Player
  • 23988 battles
  • 4,817
  • Member since:
    03-16-2014

Why would it need to be a mod? He could simply have used large repairkit, which only needs the click of one button / push of one key.

If he used a small repairkit and would use a mod to synch the activation of the repkit+ repair choice of tracks, it would be forbidden according to WG logic, but there is no way to prove that from a replay.


Edited by DeltaOperator, 24 June 2017 - 03:10 PM.


Shivva #4 Posted 24 June 2017 - 03:09 PM

    Lieutenant

  • Player
  • 29800 battles
  • 1,958
  • [J_A_G] J_A_G
  • Member since:
    05-20-2012

It's always seemed a very suspect mod to me so I've never used it but it is still widely available in a lot of the popular modpacks.

 

I believe it repairs tracks or engine with a single keypress iirc.


Edited by Shivva, 24 June 2017 - 03:10 PM.


Balc0ra #5 Posted 24 June 2017 - 03:13 PM

    Field Marshal

  • Player
  • 66296 battles
  • 16,315
  • [WALL] WALL
  • Member since:
    07-10-2012

considering 90% has it on "5". As in two fast ticks on 5.  It's not much slower then "Inhuman". And if you have a large repair kit. It's only one press on 5, and thus faster. And since most have their index finger on E or R when playing. moving that up to 5 is rather fast. Even without a mod.

 

My mate has a gamer mouse with a gazillion buttons on it. Med kit is on 4, but he uses large repair kits, and have it set to the mouse. Same with fire. So he always repairs instantly... or fast rather.


Edited by Balc0ra, 24 June 2017 - 03:14 PM.


HundeWurst #6 Posted 24 June 2017 - 03:21 PM

    Brigadier

  • Player
  • 69956 battles
  • 4,337
  • [ROIDS] ROIDS
  • Member since:
    02-06-2012

View PostShivva, on 24 June 2017 - 03:09 PM, said:

It's always seemed a very suspect mod to me so I've never used it but it is still widely available in a lot of the popular modpacks.

 

I believe it repairs tracks or engine with a single keypress iirc.

 

I just want you to know that his reaction speed was something like 0.05 seconds. That is not possible even with pressing a key. You would first need to realize that you are tracked, then process that and make the finger move as well.

 

Now we could assume that the average humans reaction speed is something like 0.5 seconds. Since he might have been expecting this to happen we are very generous now and go down to 0.25 seconds. Now precessing this and rpessing the button will need another 0.25 seconds.

 

In total we are at around 0.5 seconds. That is still 10 times slower than what the dude managed to pull of.

 

View PostBalc0ra, on 24 June 2017 - 03:13 PM, said:

considering 90% has it on "5". As in two fast ticks on 5.  It's not much slower then "Inhuman". And if you have a large repair kit. It's only one press on 5, and thus faster. And since most have their index finger on E or R when playing. moving that up to 5 is rather fast. Even without a mod.

 

My mate has a gamer mouse with a gazillion buttons on it. Med kit is on 4, but he uses large repair kits, and have it set to the mouse. Same with fire. So he always repairs instantly... or fast rather.

 

 

The detracking shell connected and I couldnt even really see the detrack animation and the track wsa repaired again. I though I might not even had himdetracked. However I watched the replay and that cleared showed that he got detracked but repaird instantly and with instantly I mean there was NO delay.

 

PS: Its around 10:30 or 4:30 into the battle.


Edited by WunderWurst, 24 June 2017 - 03:26 PM.


EggyTheGumGumChewer #7 Posted 24 June 2017 - 03:22 PM

    Warrant Officer

  • Player
  • 16312 battles
  • 767
  • [CRY-X] CRY-X
  • Member since:
    06-04-2012
Space + 5 and you won't even lose all your speed before the track is repaired.

_EXODUZ_ #8 Posted 24 June 2017 - 03:22 PM

    Lieutenant

  • Player
  • 34979 battles
  • 1,938
  • [RGT] RGT
  • Member since:
    11-05-2014

View PostBalc0ra, on 24 June 2017 - 03:13 PM, said:

 

My mate has a gamer mouse with a gazillion buttons on it. Med kit is on 4, but he uses large repair kits, and have it set to the mouse. Same with fire. So he always repairs instantly... or fast rather.

 

Yup, that's how it's done.

SABAOTH #9 Posted 24 June 2017 - 03:24 PM

    Major

  • Player
  • 36793 battles
  • 2,914
  • [-133-] -133-
  • Member since:
    08-28-2011

View PostWunderWurst, on 24 June 2017 - 03:05 PM, said:

Here a replay: Well close to the end, during the last minute I unload into an E4. One shot detracks him and he INSTANTLY repairs the track. That was inhuman, considering his reactions and gameplay to that repairspeed.

 

Is that stuff legal?

 

http://wotreplays.co...rwurst-amx_50_b

 

No, as it is not legal the aimbot or automatic fire extinguisher.

 

However there is a lot of skill on tomatoes that can hit a target moving at 60 -70 400+ meters away behind bushes or cover 2 secs before Sixth Sense lights up and snapshot your sprocket tracking you instantly or hitting some other module. :izmena:

 

Of course this skill is absent below tier 6, or with player with few k battles.

I have no idea how they do it, I have serious problems in hitting unspotted fast moving targets in the distance when they pop up, even when I am expecting somebody to be passing there... but I guess I suck at shooting compared to 2-3k WN8 red players :(

 

As I cannot be that fast in repairing tracks, even with my finger constatly close to the "5" key and large repair kits. It usually takes around 2 or more seconds to fix it.

 

But if you want to check those modification I believe they are all in Warpack. :coin:



HundeWurst #10 Posted 24 June 2017 - 03:28 PM

    Brigadier

  • Player
  • 69956 battles
  • 4,337
  • [ROIDS] ROIDS
  • Member since:
    02-06-2012

View Post_EXODUZ_, on 24 June 2017 - 03:22 PM, said:

 

Yup, that's how it's done.

 

I am not saying that super fast repairs are impossible. But please watch that replay (10:30 / 4:30 into the game) that was not only fast but basically impossible. I have never seen ANY of my clanmates pulling this off, most played or are playing ESL, aka the best you can find.

gpalsson #11 Posted 24 June 2017 - 03:30 PM

    General

  • Player
  • 22134 battles
  • 8,117
  • Member since:
    04-13-2013

I have "e" mapped to 5th slot, and tracks are on 5th key. I mash "ee" quite fast when needed, and sometimes I repair while my tank is still in motion (before it gets to grind to a halt). I usually turn a bit (you know, tank tracked on high speed will turn about 90 degrees) but that's all. I probably can do it without turning more than 20 degrees even in fast tanks.

So maybe that's what he did? Can't watch the replay, so I can't tell what he does, but I thought it might be worth considering.


Edited by gpalsson, 24 June 2017 - 03:32 PM.


_EXODUZ_ #12 Posted 24 June 2017 - 03:36 PM

    Lieutenant

  • Player
  • 34979 battles
  • 1,938
  • [RGT] RGT
  • Member since:
    11-05-2014

View Postgpalsson, on 24 June 2017 - 03:30 PM, said:

I have "e" mapped to 5th slot, and tracks are on 5th key. I mash "ee" quite fast when needed, and sometimes I repair while my tank is still in motion (before it gets to grind to a halt). I usually turn a bit (you know, tank tracked on high speed will turn about 90 degrees) but that's all. I probably can do it without turning more than 20 degrees even in fast tanks.

So maybe that's what he did? Can't watch the replay, so I can't tell what he does, but I thought it might be worth considering.

 

Yea, actually. Speaking of which. I sometimes hit my hot key even when my tracks are fine, like if I know I might get tracked in a bad spot. Like you play the middle on Cliff, poke shoot hit the hotkey retreat. If you got tracked you instantly repaired, if not rinse and repeat.

Edited by _EXODUZ_, 24 June 2017 - 03:38 PM.


Squirting_Elephant #13 Posted 24 June 2017 - 03:38 PM

    Sergeant

  • Player
  • 9773 battles
  • 219
  • [VIVU5] VIVU5
  • Member since:
    06-10-2011
From what I remember, insta repairing with a keypress is okay as long as you actually have to press something yourself

Homer_J #14 Posted 24 June 2017 - 03:38 PM

    Field Marshal

  • Beta Tester
  • 28771 battles
  • 30,068
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostWunderWurst, on 24 June 2017 - 03:21 PM, said:

 

I just want you to know that his reaction speed was something like 0.05 seconds.

 

The game is running over the internet with a delay of far more than 0.05 seconds between him repairing and your client getting the message that he repaired.

 

So if it did repair that fast on your client then there is something else at work here, something like the server sending you the message that you were successful in damaging the tracks and the repair in the same packet, or very close together.

 

In a multiplayer game like this, what you see is not always exactly what happened.



Pandabird #15 Posted 24 June 2017 - 05:26 PM

    Brigadier

  • Player
  • 33973 battles
  • 4,526
  • [KOFF] KOFF
  • Member since:
    05-19-2013

View PostHomer_J, on 24 June 2017 - 04:38 PM, said:

 

The game is running over the internet with a delay of far more than 0.05 seconds between him repairing and your client getting the message that he repaired.

 

So if it did repair that fast on your client then there is something else at work here, something like the server sending you the message that you were successful in damaging the tracks and the repair in the same packet, or very close together.

 

In a multiplayer game like this, what you see is not always exactly what happened.

 

The replay works from serverside point of view afaik with all the packets.

 

Anyways i have a gaming mouse with repair assigned to it and if i'm semi prepared for it it takes me roughly 0.3 secs, surprise tracks vary from 0.5 up to a full second.

 

That reaction speed gives me three theories.

 

he had big kit, another module damaged (like gun), repairing it and got lucky getting an instant track repair freebie.

 

He has spider senses and times his repair with your shot, mashing the button just in case because he really doesn't want to be tracked at this specific moment.

 

Or it uses an illegal mod.

 


Edited by Pandabird, 24 June 2017 - 05:29 PM.


Search_Warrant #16 Posted 24 June 2017 - 05:28 PM

    Lieutenant General

  • Player
  • 27201 battles
  • 6,159
  • [LEWD] LEWD
  • Member since:
    02-08-2011

View PostWunderWurst, on 24 June 2017 - 02:05 PM, said:

Here a replay: Well close to the end, during the last minute I unload into an E4. One shot detracks him and he INSTANTLY repairs the track. That was inhuman, considering his reactions and gameplay to that repairspeed.

 

Is that stuff legal?

 

http://wotreplays.co...rwurst-amx_50_b

 

I think i seen that mod for the arty stun too. instantly remove it before i even bearly see the "stun" numbers pop up. inhuman reflexes.

Pandabird #17 Posted 24 June 2017 - 05:34 PM

    Brigadier

  • Player
  • 33973 battles
  • 4,526
  • [KOFF] KOFF
  • Member since:
    05-19-2013

View PostSearch_Warrant, on 24 June 2017 - 06:28 PM, said:

 

I think i seen that mod for the arty stun too. instantly remove it before i even bearly see the "stun" numbers pop up. inhuman reflexes.

Now that you mention it yeah i've seen that a lot, even in weird situations where the target could just pull back and wait it out because it doesn't have LoS with another tank anyway.

 

Even more reason to play autoloader arta, never pass up an opportunity to waste 3k enemy credits hehe.



Hedgehog1963 #18 Posted 24 June 2017 - 05:37 PM

    Lieutenant General

  • Player
  • 51286 battles
  • 7,475
  • [DIRTY] DIRTY
  • Member since:
    04-26-2011

He might have a fully customisable keyboard that allows any key to be bound to a macro.  One press of any key can execute as though many keys were pressed.  It is possible to have a single key right next to the keys you use to steer to fix "rack, track, loader" (the big three). One button can be assigned to each module or crewmember

 

Razer Chroma Black Widow.  £139. 


Edited by Hedgehog1963, 24 June 2017 - 05:37 PM.


CoDiGGo #19 Posted 24 June 2017 - 05:52 PM

    Warrant Officer

  • Player
  • 14997 battles
  • 570
  • [NEUR0] NEUR0
  • Member since:
    05-10-2015
I click a buttom in mouse to repair track

Bora_BOOM #20 Posted 24 June 2017 - 06:13 PM

    Major

  • Player
  • 22695 battles
  • 2,941
  • [D0NG] D0NG
  • Member since:
    08-23-2014

I have "fantastic" reflexes on mapped mouse key.

Managing to repair tracks instantly instead of engine or ammorack when shot by one tank... Regural crew repair would be enough due the enemy reload time but reflexes screw things up... :facepalm:

 






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users