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6th sense and the +3 secs detection notification


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xlxZODxlx #1 Posted 25 June 2017 - 10:50 AM

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What is the reason of the +3 secs of delay time detection notification (sixth sense)?

If a light tank plays spoting upfront, it will usually spot when it already got spoted by the enemy for about +3secs and have 15 guns aiming at it...= game over

This does not help the lights spoting purpose in the game. I believe this system affects the real purpose of a light, these mecanics makes lights play passive camping only and exclusively since you need to be a wizard to perform well under these conditions and in such small maps...

In many situations, and because of the camo values of some tanks, even playing passive light will not help much since can´t detect sometimes tanks at 30 meters...

 

To make the situation even more comical, take a T100 Lt with a 184 pen at 500m with 225 dmg and +7 secs reload time...in a ranked battle...all T10s..., out of 10 hits, 5 pens if you are lucky. These numbers are kind of low for a T10 tank...even for T8 battles...

 

Back to the question, why the 3 secs delay....................?

 

 

 

 

 

 

 


Edited by xlxZODxlx, 25 June 2017 - 10:51 AM.


clixor #2 Posted 25 June 2017 - 10:53 AM

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View PostxlxZODxlx, on 25 June 2017 - 10:50 AM, said:

What is the reason of the +3 secs of delay time detection notification (sixth sense)?

 

 

If there wasnt a delay, you would in most cases know exactly where you are being spotted from. With 3s that is often also the case but it prevents player just peek every corner because they would know if they are spotted right away.



Laatikkomafia #3 Posted 25 June 2017 - 11:01 AM

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If there were no delay, matches would become even more campier that they are now.

xtrem3x #4 Posted 25 June 2017 - 11:07 AM

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If there asn't a delay they wouldn't be able to sell you a better sixth sence using bonds

Edited by xtram3x, 25 June 2017 - 11:07 AM.


Hedgehog1963 #5 Posted 25 June 2017 - 11:22 AM

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View PostxlxZODxlx, on 25 June 2017 - 09:50 AM, said:

What is the reason of the +3 secs of delay time detection notification (sixth sense)?

If a light tank plays spoting upfront, it will usually spot when it already got spoted by the enemy for about +3secs and have 15 guns aiming at it...= game over

This does not help the lights spoting purpose in the game. I believe this system affects the real purpose of a light, these mecanics makes lights play passive camping only and exclusively since you need to be a wizard to perform well under these conditions and in such small maps...

In many situations, and because of the camo values of some tanks, even playing passive light will not help much since can´t detect sometimes tanks at 30 meters...

 

To make the situation even more comical, take a T100 Lt with a 184 pen at 500m with 225 dmg and +7 secs reload time...in a ranked battle...all T10s..., out of 10 hits, 5 pens if you are lucky. These numbers are kind of low for a T10 tank...even for T8 battles...

 

Back to the question, why the 3 secs delay....................?

 

 

 

 

 

 

 

 

What is the explanation for 6th sense?

CoDiGGo #6 Posted 25 June 2017 - 11:43 AM

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6th sense is the most powerful skill by far, and you still ask why 3 secs delay?

 

And imo removing delay is a nerf for lights, spotted enemies will go faster back to cover

 

And yes, tier 9-10 lights are just fast underpowered meds.

 


Edited by CoDiGGo, 25 June 2017 - 12:01 PM.


NUKLEAR_SLUG #7 Posted 25 June 2017 - 11:52 AM

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The sixth sense delay doesn't prevent active scouting it just separates those that understand detection and being detected from those that wait for their sixth sense to go off before taking cover.

HugSeal #8 Posted 25 June 2017 - 12:00 PM

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The 3 sec delay HELPS light tanks, not the other way around. It allows you to spot things and have your teammates actually shoot them before they have time to hide. 

 

It is also the single best skill in the game by a large margin, no reason to buff it further.



250swb #9 Posted 25 June 2017 - 12:16 PM

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The reasoning for the delay would be that the Commander doesn't have 360 degree vision, he can only see the enemy by moving his scope around in a real tank of the period. So after the tank's game mechanic spotting nodes have registered an enemy the delay accounts for the pixel Commander not having instant reflexes, like reloading isn't instant and takes time, or putting a fire out, or many other things that try to represent the speed of human intervention.

Jigabachi #10 Posted 25 June 2017 - 12:51 PM

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You played almost FIFTY THOUSAND matches. You should have realized by now how powerful 6th sense is and how it would be WAY too powerful if there was no delay.

However, I hope that one day WG will rework the skill system and either make 6th sense a basic skill every crew gets when the commander reaches 100%, or remove it entirely. And if they keep it, reducing the delay for light tanks would be a nice option to make them a unique class again.


Edited by Jigabachi, 25 June 2017 - 12:51 PM.


Balc0ra #11 Posted 25 June 2017 - 01:41 PM

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View Postxtram3x, on 25 June 2017 - 11:07 AM, said:

If there asn't a delay they wouldn't be able to sell you a better sixth sence using bonds

 

Well tbh there was a delay 5 years before those came.

 

 

But yeah. If the delay was zero seconds. Then everyone would back off into cover instantly before you can aim at them. Vs having the chance for one shot. Thus.. games would be slower, dragged more out and be more campier.



CmdPrompt #12 Posted 25 June 2017 - 01:44 PM

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View Postclixor, on 25 June 2017 - 11:53 AM, said:

 

If there wasnt a delay, you would in most cases know exactly where you are being spotted from. With 3s that is often also the case but it prevents player just peek every corner because they would know if they are spotted right away.

 

If you play lights long enough, you can figure out where you got spotted from (and get called a hacker a lot) even with 3 sec delay.

 

Op, how about using terrain, and using a proper tank in ranked...


Edited by CmdPrompt, 25 June 2017 - 01:45 PM.


WindSplitter1 #13 Posted 25 June 2017 - 07:36 PM

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How about no 6th sense and force people to utilize what is defined by one of the most favoured buzzwords of this Bulletin Board skill?



qpranger #14 Posted 25 June 2017 - 08:49 PM

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The question is not why there is a 3-second delay, but why this pathetic cheating function is actually included in the game. 

NUKLEAR_SLUG #15 Posted 26 June 2017 - 06:46 AM

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View Postqpranger, on 25 June 2017 - 08:49 PM, said:

The question is not why there is a 3-second delay, but why this pathetic cheating function is actually included in the game. 

 

 Because otherwise no-one would come out from behind their bush/rock/house. Ever.

Enforcer1975 #16 Posted 26 June 2017 - 06:58 AM

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View PostNUKLEAR_SLUG, on 26 June 2017 - 06:46 AM, said:

 

 Because otherwise no-one would come out from behind their bush/rock/house. Ever.

I played the game without using it for almost 10k battles and i didn't get tomato stats...i still crawled out from behind my rock. Having not used it "pre nerf*" was probably the best thing that could happen when i started using it because it was an unbalanced crutch up to that point and is still quite powerful who know how to use it. 

* pre nerf: as in unbalanced due to a not working spotting mechanic. 


Edited by Enforcer1975, 26 June 2017 - 07:01 AM.


T_H_F #17 Posted 26 June 2017 - 08:11 AM

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66 is powerful, so some nerf is ok, i think 3 sec is to much, 1,5 is more fair.

douglarse #18 Posted 26 June 2017 - 08:35 AM

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Its 3 second so most people have a chance to hit you once you are spotted......

 

Got to love the cry babies that complain about this, wonder how they would have got on when we only had the 3 repair skills :B



signal11th #19 Posted 26 June 2017 - 09:00 AM

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View Postqpranger, on 25 June 2017 - 07:49 PM, said:

The question is not why there is a 3-second delay, but why this pathetic cheating function is actually included in the game.

 

Because unfortunately 90% of the players wouldn't move If it wasn't in the game.

Lomion_EU #20 Posted 26 June 2017 - 09:58 AM

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View PostWindSplitter1, on 25 June 2017 - 06:36 PM, said:

How about no 6th sense and force people to utilize what is defined by one of the most favoured buzzwords of this Bulletin Board skill?

 

Even with Sixth Sense there's a huge element of skill involved. You can work out exactly where you are spotted from by how you approach an open area to narrow down from where you are able to be spotted.  In response to the OP.  Even without sixth sense after enough games, you will know when you are likely to get spotted anyway.  If that light goes off the TBH is too late and you've probably taken 1 maybe 2 or more hits.

 

 






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