Jump to content


The Matchmaker After Update 9.18: Questions and Answers


  • Please log in to reply
236 replies to this topic

Community #1 Posted 26 June 2017 - 04:30 PM

    Sergeant

  • Content Team
  • 0 battles
  • 24,469
  • Member since:
    11-09-2011
We are answering the most important questions regarding the matchmaking system introduced in Update 9.18.

The full text of the news item

lewisdawson1 #2 Posted 26 June 2017 - 04:39 PM

    Staff Sergeant

  • Player
  • 23727 battles
  • 356
  • [-S4S-] -S4S-
  • Member since:
    08-23-2011
I still can't believe you updated the MM and thought a varying number of light tanks per the opposing team was acceptable. Not only that but the fact that you can get in a match where 1 team has a scout and the other doesn't. I mean really? At what point would you decide that this was an acceptable algorithm?

TheBrownsound #3 Posted 26 June 2017 - 04:40 PM

    Corporal

  • Player
  • 29993 battles
  • 148
  • Member since:
    05-03-2013

*
POPULAR

So 65% are 3-5-7. That is the problem, 100% of those 65% you are low tier. I cant remember when i was top tier in a tier 8 tank.

ElAtaque #4 Posted 26 June 2017 - 04:40 PM

    Corporal

  • Beta Tester
  • 4610 battles
  • 188
  • Member since:
    08-08-2010

Block Quote

 

Three SPGs per team — is this normal?

It is still acceptable. The number of battles with three SPGs is not excessively high, with about 11%. If you take a look at the tables above, you will understand the reason why you felt like too many battles included three SPGs per team, after the implementation of Update 9.18. Currently, the situation is different.

 

No, it never was "acceptable" and never will be - even less after the introduction of stun mechanics.

 

For the rest of your... explanations: 3-5-7 MM is a shattering fail. It was fun to play the two-tier and even one-tier battles after 9.18. You should go back to this idea and skip the current system.



LordMatrix_ #5 Posted 26 June 2017 - 04:43 PM

    Private

  • Player
  • 11578 battles
  • 18
  • Member since:
    02-02-2015
WG, wouldn't same tier MM be even better, more enjoyable and fair for everyone? And how can you as a bottom tier player know where the enemy top tier tanks are going to go? And eventually, you may have to fight them as well. With 3 tier MM it's impossible to balance the tanks. Tier 7 tanks have 3 times more HP and alpha than tier 5 tanks. With only same tier MM it's much easier to balance the tanks. This also removes the primary need for premium ammo or enables you to change premium ammo into something less toxic or remove it completely. Also you said it yourself it's easier for MM to make 1 tier battles than 2 or 3 tier battles. Why must we have 3 tier MM? It leads to a lot of frustration.

Edited by LordMatrix_, 26 June 2017 - 05:38 PM.


PuddingFire #6 Posted 26 June 2017 - 04:45 PM

    Private

  • Player
  • 21822 battles
  • 44
  • Member since:
    03-13-2011
Has anything been said about how you rarely get to be top tier when in a platoon now?

Gepard_PH #7 Posted 26 June 2017 - 04:49 PM

    Publishing Producer

  • WG Staff
  • 19439 battles
  • 1,817
  • [WG] WG
  • Member since:
    04-05-2013

View Postlewisdawson1, on 26 June 2017 - 05:39 PM, said:

I still can't believe you updated the MM and thought a varying number of light tanks per the opposing team was acceptable. Not only that but the fact that you can get in a match where 1 team has a scout and the other doesn't. I mean really? At what point would you decide that this was an acceptable algorithm?

 

This only happens if assembling teams would take too long. In optimal conditions, amount of light tanks in both teams is supposed to be the same. But as explained in the article, if it's not possible to create a perfect match from the players in queue, the algorithm become less restrictive to actually create a battle.

 

View PostTheBrownsound, on 26 June 2017 - 05:40 PM, said:

So 65% are 3-5-7. That is the problem, 100% of those 65% you are low tier. I cant remember when i was top tier in a tier 8 tank.

 

And what about those 3 players in each team that are top tier, and another 5 players who are mid-tier?
 

View PostElAtaque, on 26 June 2017 - 05:40 PM, said:

 

No, it never was "acceptable" and never will be - even less after the introduction of stun mechanics.

 

 

Fact: Before 9.18 you had battles with 4 or even 5 SPGs per team. Three arties per team was not even uncommon. Now it's 1 battle in 10.

Edited by Gepard_PH, 26 June 2017 - 04:49 PM.


Thejagdpanther #8 Posted 26 June 2017 - 04:51 PM

    Brigadier

  • Player
  • 33033 battles
  • 4,247
  • [TKBS] TKBS
  • Member since:
    07-16-2012
And a platoon or 3 people can NEVER end top tier in the 3-5-7 format. Telling that to the players is another important thing...

Max_Calibre #9 Posted 26 June 2017 - 04:52 PM

    Warrant Officer

  • Player
  • 19387 battles
  • 558
  • [T-OG] T-OG
  • Member since:
    02-03-2014

 

Well reading this latest WG bulletin ....

 

where WG is forced by mass player discontent into acknowledging and also defending' the difference's between the "good" MM 9.18 and the now back to how it always was before patch 9.18 now the "bad" 9.19 MM

this where everyone still playing noticed immediately in WOT how much better and fun and  enjoyable the 9.18 Match Maker was ~ was but not anymore!
 

then after 2 sly and devious cunning little updates or 'patch fixes' this by WG for 'only there own reasons 'they thought important to do ~ thus totally removing a good MM the players all liked, and a lot.

We can only assume WG wants WOT to be almost a complete disappointment to play, where you put off hitting the 'battle' button as long as possible to delay the inevitable disappointment of ~

endless playing at Bottom Tier MM

 

Tier 6 always see's T8 (so same as before no change

Tier 8 always see's OP Tier 10's (same as before

both Tiers barely ever get into top tier MM anymore

 

~ here is the thing at +2 MM the bottom Tier player its very difficult to change a battle outcome, you rely on your 'supposed' superior T9 and T10 players, who can and do die quick at times, but the enemy top tier 9 and 10 still in play, so a unbalanced slaughter is inevitable without your top tier tanks around,


 

anyone know why there (WG) so intent on making WOT so frustrating and miserable experience at times to play?

noticed a drop in player EU server numbers last 2 weekends


Edited by Max_Calibre, 26 June 2017 - 05:12 PM.


Laippa #10 Posted 26 June 2017 - 04:54 PM

    Private

  • Player
  • 24370 battles
  • 10
  • [-PJR-] -PJR-
  • Member since:
    11-05-2011

so do i remember wrong when i have memory of reading that "now you are more in top tier than before"? cos my experience am 89% lowest tier and 10% mid tier and only 1% top tier.....

And why the heck you just can't lower that tier difference on 2? Or make tier 10 battle them selves? Still mm do not count that awsom player rating when it makes battles? or do it? because 80%of games are like one team rules and others gets whiped. Me personally do not like to win like that nor lose.



korui #11 Posted 26 June 2017 - 04:56 PM

    Lieutenant

  • Player
  • 15296 battles
  • 1,603
  • [KRASH] KRASH
  • Member since:
    06-27-2012

The problem with the current system is that it lays in between both systems (+2 tier battles and +1 tier battles) without solving the problem and creating new ones.

 

The 3/5/7 system, as currently implemented, means that you meet an awful amount of high tier battles, and three +2 tier tanks are enough to ruin your game. While at the same time, since there are only three +2 tier tanks, your chances of being top tier have drastically diminished.


Edited by korui, 26 June 2017 - 04:58 PM.


TsunamiFM #12 Posted 26 June 2017 - 04:57 PM

    Staff Sergeant

  • Player
  • 18235 battles
  • 308
  • [SNAKE] SNAKE
  • Member since:
    10-23-2011

I actually really liked 3-5-7 and same-tier battles. It was pretty playable in either top, middle, and lowest tier position. But arty should be limited to max 2 or 1 per side, 3 was still too much.



Max_Calibre #13 Posted 26 June 2017 - 05:01 PM

    Warrant Officer

  • Player
  • 19387 battles
  • 558
  • [T-OG] T-OG
  • Member since:
    02-03-2014

View PostTsunamiFM, on 26 June 2017 - 03:57 PM, said:

I actually really liked 3-5-7 and same-tier battles. It was pretty playable in either top, middle, and lowest tier position. But arty should be limited to max 2 or 1 per side, 3 was still too much.

 

 

When


Edited by Max_Calibre, 26 June 2017 - 05:04 PM.


domnulrazvan #14 Posted 26 June 2017 - 05:04 PM

    Corporal

  • Player
  • 22017 battles
  • 158
  • [DACUS] DACUS
  • Member since:
    03-20-2015
Why you don't fix the tier 8 mm ? Let us make credits... Now you put tier 8 only in bottom tier

T3ddyBear #15 Posted 26 June 2017 - 05:07 PM

    Lance-corporal

  • Player
  • 24422 battles
  • 82
  • [BRIT6] BRIT6
  • Member since:
    02-20-2014

The push to 3,5,7 has damaged platoons, potentially fatally. For a team game to actively punish players that want to team up or  "platoon" is nonsense.

 

As a platoon of 3, I can safely say, I can count on the fingers of a mitten the amount of games played as top tier in this new 3,5,7 format. If it was just tier8 then maybe, but it's not, it happens at EVERY tier, platoon and playing with friends is now actively frowned upon, if not actively discouraged.

 

Added to the fact that Tier8 is now an awful tier to grind, 95% tier10 games is not fun all the time. The cynic in me is beginning to believe some of the tin foil hatters, 3,5,7 is forcing half the team to dab the 2 key and use premium ammo. I get to the side of a Maus in my Emil1 and it still doesn't pen with the stupid RNG, on the corridor maps is just frustrating.

 

For the first time since I started this game I am actively aware I am playing less games, I get the feeling WG doesn't want my kind of player, I like to platoon, I like to play arty (from time to time) but both of these actions are now being punished.

 

Not a great advert for the recent MM changes.

 

TB.



Bucifel #16 Posted 26 June 2017 - 05:10 PM

    Second Lieutenant

  • Player
  • 27746 battles
  • 1,373
  • [3NRGY] 3NRGY
  • Member since:
    03-18-2013

MM is good enough but dont work how you said ( i mean, you said when a player play several games as bottom tier, MM will put him automaticaly in a top tier MM...and thats not true ! ) Anyway, is better than before because top tiers are so limited.

This MM can be perfect if this condition will be true.

 

NEXT...

DONT CHANGE TANKS WICH ARE GOOD HOW THEY ARE !

i mean AMX 30s and BC 25T.

those tanks are perfectly fine and nobody complain about them. Why you come with this "briliant" idea to change that when you have a lot of broken tanks to change???

 

Superheavy tanks weakspots are not weak !

If you really want to balance them again then make those weakpoints RELEVANT ! And most important...BALANCE THEM FOR STANDARD AMMO NOT FOR GOLD !

 

and finally best thing what you can do ever...BALANCE GOLD AMMO AND YOUR *Edited NEW OP PREMIUM TANKS ! (move them one tier higher if you "cant" nerf them...so simply !...)

 

*and of course, REMOVE this *Edited improved equipment ! Or at least LIMIT IT only for RB or tier 10 !!

 

:facepalm:


Edited by Nohe21, 28 June 2017 - 01:09 PM.
*This post has been edited by the moderation team due to inappropriate remarks.


guest273 #17 Posted 26 June 2017 - 05:13 PM

    Captain

  • Player
  • 35394 battles
  • 2,261
  • Member since:
    05-31-2012

Lol. Delicious tears of tier 8 stat padders. :hiding:

 

My comment was not satire

 



Zoltan1251 #18 Posted 26 June 2017 - 05:16 PM

    Warrant Officer

  • Player
  • 11068 battles
  • 538
  • [SPIKE] SPIKE
  • Member since:
    02-27-2013
so let me get this straight.... average Wot player wants: No arty ever, Always be top tier, Always win....

and also you obviously have no clue of how statistics work.... yes, new MM creates more bottom tier games BUT only when you playing tier 8, because simple math tells you that tiers 8-10 are the most played.... but on the other hand you CAN have fun in every battle not like before....


you are really exaggerating the problem... its not as bad and game is way more fun with new MM.... so sad that people can only [edited]from dusk till dawn every day....

Illusmare #19 Posted 26 June 2017 - 05:18 PM

    Private

  • Player
  • 36689 battles
  • 29
  • Member since:
    10-16-2011

View PostT3ddyBear, on 26 June 2017 - 04:07 PM, said:

The push to 3,5,7 has damaged platoons, potentially fatally. For a team game to actively punish players that want to team up or  "platoon" is nonsense.

 

As a platoon of 3, I can safely say, I can count on the fingers of a mitten the amount of games played as top tier in this new 3,5,7 format. If it was just tier8 then maybe, but it's not, it happens at EVERY tier, platoon and playing with friends is now actively frowned upon, if not actively discouraged.

 

Added to the fact that Tier8 is now an awful tier to grind, 95% tier10 games is not fun all the time. The cynic in me is beginning to believe some of the tin foil hatters, 3,5,7 is forcing half the team to dab the 2 key and use premium ammo. I get to the side of a Maus in my Emil1 and it still doesn't pen with the stupid RNG, on the corridor maps is just frustrating.

 

For the first time since I started this game I am actively aware I am playing less games, I get the feeling WG doesn't want my kind of player, I like to platoon, I like to play arty (from time to time) but both of these actions are now being punished.

 

Not a great advert for the recent MM changes.

 

TB.

 

This. Tier 8 MM when platooning atm is total garbage. Most other tiers are pretty much the same, but when going to tier 7 and lower it seems as if we get to be top tier or middle tier more often. So I guess we are forced to sealclub noobs to enjoy this game from now on when platooning. When I play alone 3/5/7 seem fine.

Edited by Illusmare, 26 June 2017 - 05:18 PM.


gunslingerXXX #20 Posted 26 June 2017 - 05:19 PM

    Second Lieutenant

  • Player
  • 9978 battles
  • 1,399
  • Member since:
    11-16-2014
26.5% without arty should be increased to at least 99.5%

Edited by gunslingerXXX, 26 June 2017 - 05:19 PM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users