Jump to content


Issue with Intentional Teamkilling in Ranked Battles

Ranked Battles Friendly Fire Team Kill

  • Please log in to reply
22 replies to this topic

Shaade_Silentpaw #1 Posted 27 June 2017 - 01:56 PM

    Staff Sergeant

  • Player
  • 21112 battles
  • 330
  • Member since:
    10-12-2015

This is a problem I have been seeing with increasing frequency while playing ranked games.

 

Let me describe a game I had last night, just as an example;

 

I was playing ranked games in my Grille 15.

I had over 1400 hp left and had done over 2000 damage - but the opposing team was advancing.
I decided to relocate, and as I did so, the T92 artillery on my team decided to shoot me with full intention - doing over 1400 damage and killing me outright.

I had every chance to gain a chevron from that game, but for one salty player on my own team - and it's not the first time it's happened, though it has mostly been happening to others that I have witnessed from afar.

Now, can you see how big of an issue this is in a mode that is supposed to represent individual player skill?
What's the point when my own "teammates" can intentionally destroy my games so easily?

 

While I have the replay of this game saved, I cannot post it here. So instead I included a screenshot (no names), with a circle on the map showing the general area I was to begin with and an arrow showing the route I was taking to retreat - ending with where the artillery killed me.

 

I would really like to suggest removing friendly fire from the Ranked Battles mode, or at least make the punishment for it extra severe - either way, something needs to be done.

I would also like to suggest a medium through which to report intentional team damage/killing specifically, and for it to be properly policed - because at the moment, it obviously isn't enough to deter offenders.

 

Intentional team damage/killing is a genuine blight on this game, one that the victims never seem to get any satisfaction from. People need to know that justice is being served - not only does it console those who've been wronged, but it deters further offenders. DO something, WG - please.

Attached Files

  • Attached File   WoTeamkills.png   1.83MB


THE_JACK_OF_HEARTS #2 Posted 27 June 2017 - 02:01 PM

    Warrant Officer

  • Player
  • 8959 battles
  • 851
  • [CMC3] CMC3
  • Member since:
    02-04-2015

Did you say ranked battles ????.....there my friend is your answer...



Pansenmann #3 Posted 27 June 2017 - 02:07 PM

    Field Marshal

  • Player
  • 33245 battles
  • 11,986
  • [WJDE] WJDE
  • Member since:
    08-17-2012

Automatic system deals with Teamdamage,

no need to create yet another thread.



Achibot #4 Posted 27 June 2017 - 02:08 PM

    Captain

  • Player
  • 17959 battles
  • 2,225
  • [HUSH-] HUSH-
  • Member since:
    05-16-2012
It's frequently much more subtle than that. For example, when I play the T57 Heavy I frequently get blocked out to be used as additional armour for another Heavy behind. On occassions they have literally moved into a sidescraping position behind me as I was dumping my clip, knowing that when I can't retreat after I will take the entire of the enemies next exchange and be a nice useful addition to their own survivability. This happens so rarely to me in Randoms that the change to having it happen every 3rd game had me really questioning my positional play for a while. But when I went back and checked the replays it was entirely obvious that the people doing this are doing it deliberately. Toxic game-mode breeds toxic game-play I guess.

Edited by Achibot, 27 June 2017 - 02:09 PM.


Unkel_Dolan #5 Posted 27 June 2017 - 02:11 PM

    Major

  • Beta Tester
  • 24377 battles
  • 2,685
  • [NOPAN] NOPAN
  • Member since:
    12-14-2010

View PostShaade_Silentpaw, on 27 June 2017 - 01:56 PM, said:

the T92 artillery on my team decided to shoot me with full intention - doing over 1400 damage and killing me outright.

you should have team killed him at the start of the game



Shaade_Silentpaw #6 Posted 27 June 2017 - 02:22 PM

    Staff Sergeant

  • Player
  • 21112 battles
  • 330
  • Member since:
    10-12-2015

View PostPansenmann, on 27 June 2017 - 01:07 PM, said:

Automatic system deals with Teamdamage,

no need to create yet another thread.

 

Please elaborate.

qpranger #7 Posted 27 June 2017 - 02:24 PM

    Major General

  • Player
  • 30682 battles
  • 5,061
  • [T-D-U] T-D-U
  • Member since:
    12-25-2013
OP coward, Grille armour can be troll when properly angled, you should have gone to K5 and brawled like a man !!

Shaade_Silentpaw #8 Posted 27 June 2017 - 02:28 PM

    Staff Sergeant

  • Player
  • 21112 battles
  • 330
  • Member since:
    10-12-2015

View Postqpranger, on 27 June 2017 - 01:24 PM, said:

OP coward, Grille armour can be troll when properly angled, you should have gone to K5 and brawled like a man !!

 

Oh sh!t you're right bro! Thread closed, discussion over!

Pansenmann #9 Posted 27 June 2017 - 02:28 PM

    Field Marshal

  • Player
  • 33245 battles
  • 11,986
  • [WJDE] WJDE
  • Member since:
    08-17-2012

View PostShaade_Silentpaw, on 27 June 2017 - 02:22 PM, said:

 

Please elaborate.

 

https://eu.wargaming.net/support/kb/articles/13

Shaade_Silentpaw #10 Posted 27 June 2017 - 02:58 PM

    Staff Sergeant

  • Player
  • 21112 battles
  • 330
  • Member since:
    10-12-2015

View PostPansenmann, on 27 June 2017 - 01:28 PM, said:

 

Cool. Except the T92 didn't even turn blue.

What punishment did he receive for sabotaging my game? He was already losing, and not doing well enough to gain a chevron himself.

How many more games can he ruin before the name goes blue?

 

Additionally, that feature was designed with the standard random battles in mind.

If this was a random battle, I honestly wouldn't care - I would've reported and moved on.

But it was a ranked battle, and I believe that calls for new, tighter regulations on team killing on that specific game mode.

Every ranked battle counts - therefor incidents like these are that much worse.



Tidal_Force #11 Posted 27 June 2017 - 03:06 PM

    Lieutenant General

  • Player
  • 16000 battles
  • 6,774
  • Member since:
    08-29-2012

View PostPansenmann, on 27 June 2017 - 01:07 PM, said:

Automatic system deals with Teamdamage,

no need to create yet another thread.

 

It doesn't.



Pansenmann #12 Posted 27 June 2017 - 03:12 PM

    Field Marshal

  • Player
  • 33245 battles
  • 11,986
  • [WJDE] WJDE
  • Member since:
    08-17-2012

View PostTidal_Force, on 27 June 2017 - 03:06 PM, said:

 

It doesn't.

 

Qui?

Tidal_Force #13 Posted 27 June 2017 - 03:27 PM

    Lieutenant General

  • Player
  • 16000 battles
  • 6,774
  • Member since:
    08-29-2012

View PostPansenmann, on 27 June 2017 - 02:12 PM, said:

 

Qui?

 

3 shots to go blue, no matter the damage. If you were in good standing before 3 shots including kill will not get you banned, merely blue. The system clearly favours high alpha vehicles, it favours arty even further, apparently clickers shouldn't be penalised for shooting like idiots so to mitigate splash damage to allies they always had more leeway in regards to team damage.

Furthermore I have seen situations where 4 shots weren't enough to go blue.

 

System doesn't work. It is and always was bad. It should be much, much harsher.

Game should checked if there is any enemy within 15 degrees of reticle, if there's none, ANY team damage (by shooting) should be instant ban, no excuses and no exceptions. If there is enemy within 15 degrees, it should be instant blue.



Kaltroh #14 Posted 27 June 2017 - 03:41 PM

    Sergeant

  • Player
  • 45995 battles
  • 228
  • Member since:
    05-30-2015

View PostPansenmann, on 27 June 2017 - 04:07 PM, said:

Automatic system deals with Teamdamage,

no need to create yet another thread.

 

Automatic system is crap and useless.

 

It does not compensate lost xp, credits, chevrons, mission completion etc. Only stupid repair cost (in case of fire and module/crew dmg, no compensation for consumables assuming you are still alive).

 

There are many toxic players and automatic system cannot deal with them. Furthermore, system can be abused easily.

 

Automatic system is a very low cost customer service with close to no customer satisfaction.

 

Serious companies (like Blizzard) have appropriate customer service and they immediately act upon customer ticket.



weetniet_ #15 Posted 27 June 2017 - 07:53 PM

    Private

  • Player
  • 43161 battles
  • 25
  • [_PZF_] _PZF_
  • Member since:
    06-11-2012

lose the 3 chevrons on losing team it brakes the game every rime 50 - 60 % of team is camping it out, make it so that losing tea, is of all losing the chevron or that losing side doen t lose it. Now it is a great camp fest and even how hard you try to get in front to do dmg/spot because of camping tanks you lose and lose

 



Pansenmann #16 Posted 27 June 2017 - 07:56 PM

    Field Marshal

  • Player
  • 33245 battles
  • 11,986
  • [WJDE] WJDE
  • Member since:
    08-17-2012

View PostKaltroh, on 27 June 2017 - 03:41 PM, said:

 

Automatic system is crap and useless.

It could use some adjustments but it is quite fair imo.

 

It does not compensate lost xp, credits, chevrons, mission completion etc. Only stupid repair cost (in case of fire and module/crew dmg, no compensation for consumables assuming you are still alive).

Teamkiller most likely loses chevron too.

 

There are many toxic players and automatic system cannot deal with them. Furthermore, system can be abused easily.

 

Automatic system is a very low cost customer service with close to no customer satisfaction.

I agree to that

 

Serious companies (like Blizzard) have appropriate customer service and they immediately act upon customer ticket.

 

To my last knowledge, it is "pay to play" there?

 



truoste #17 Posted 27 June 2017 - 10:39 PM

    Second Lieutenant

  • Player
  • 36464 battles
  • 1,278
  • Member since:
    08-20-2013

A kind mouse tank asked in the beginning of the game: "How many arties are needed?" After short while we were down 1 arty. Now, it would be wrong to even imply that the heroic mouse did what was needed as that would be wrong and against rules. 

 

Few games later a very naughty grille ended 2 arties. Whole team was sad and very very angry. Bad grille!!

 

Then there was a game were our E100 accidentally shot own arty in the beginning of the game due to horrible lags. Whole team was very sad. Bad lags!

 

No issues with teamkilling, just bad luck. Thats all. (Girlle turned blue so automated system took care of him, hence no issues with tk. TK is wrong and bad as that is what rules say) 


Edited by truoste, 27 June 2017 - 10:40 PM.


1ncompetenc3 #18 Posted 27 June 2017 - 10:45 PM

    Field Marshal

  • Player
  • 36772 battles
  • 11,489
  • Member since:
    03-18-2013

Yet another reason I haven't played ranked battles past day three. Automated system didn't even seem to work properly in ranked; usually three shots on friendlies result in a ban, yet I saw someone happily drive around in ranked after shooting a teammate (yours truly) four times. Fun times.

 

That said, anyone who TK's arty in ranked has my full support.



NUKLEAR_SLUG #19 Posted 28 June 2017 - 12:47 AM

    Lieutenant

  • Player
  • 26586 battles
  • 1,603
  • Member since:
    06-13-2015

View Post1ncompetenc3, on 27 June 2017 - 10:45 PM, said:

Yet another reason I haven't played ranked battles past day three. Automated system didn't even seem to work properly in ranked; usually three shots on friendlies result in a ban, yet I saw someone happily drive around in ranked after shooting a teammate (yours truly) four times. Fun times.

 

That said, anyone who TK's arty in ranked has my full support.

 

Anyone who TK's their own arty in ranked thereby sabotaging their whole teams chance of gaining chevrons just demonstrates they're dumber than the random queue TK'ers. Also those that advocate it.

truoste #20 Posted 28 June 2017 - 06:00 AM

    Second Lieutenant

  • Player
  • 36464 battles
  • 1,278
  • Member since:
    08-20-2013

View PostNUKLEAR_SLUG, on 27 June 2017 - 11:47 PM, said:

 

Anyone who TK's their own arty in ranked thereby sabotaging their whole teams chance of gaining chevrons just demonstrates they're dumber than the random queue TK'ers. Also those that advocate it.

 

Guess what was the position of the kind mouse tank in my example...well he was 1st as the tank is really balanced and suits very well for playing for loss. Saddest part was that gameplay is so toxic and bad that I was not even mad. For me it was fresh breath of air and made me laugh (the chat after the incident was hilarious).

 

This mode just seems to bring out the best in people...


Edited by truoste, 28 June 2017 - 06:02 AM.





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users