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Nerf Type 5 and Type 4


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_SpartanWarrior_ #1 Posted 01 July 2017 - 12:44 PM

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Id like you to nerf Type 5 and Type 4.They are too strong.Delete their derp guns.They are irritant.Thanks.

QuattroTT #2 Posted 01 July 2017 - 12:55 PM

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You would want a buff if they wouldnt be as strong, its normal, players whine about tanks because they are bad. Like it was with arty, arty was perfectly fine and one shots were ocasional, now if you get 2 or 3 arty per team in a game you get perma stunned especially by OP Fv304 or lefhs and u can do f... all  ;) 

tajj7 #3 Posted 01 July 2017 - 01:00 PM

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Arty was not fine at all, that is nonsense.

 

But yeh I'd like to see the Japanese heavies removed from the game, they are just completely broken and in particular they ruin heavy tank gameplay. Was playing in the WZ-111-4 on Airfield, perfectly hull down, O-Ho snaps my turret for 490 damage kills my gunner and commander. 

 

Fun and engaging gameplay comrade. Using your armour well is completely pointless against these tanks because of the stupid derps that they can snap at you and do as much damage as you do and then at the same time most same tier heavies are forced to spam premium at them.

 

They need to go, remove the derp guns and re-work the armour. 



Zodiac1960s #4 Posted 01 July 2017 - 01:05 PM

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No!

QuattroTT #5 Posted 01 July 2017 - 01:09 PM

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View Posttajj7, on 01 July 2017 - 01:00 PM, said:

Arty was not fine at all, that is nonsense.

 

 

 

Name a few reasons and I will perfectly find explanations for all of them :)

leggasiini #6 Posted 01 July 2017 - 01:24 PM

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Remove derps from Types, give major buff the AP gun (its trash), rework armor.

 

There.

 

They are already getting nerfed but not very significantly, or atleast for now. Best way to fix is rework, not direct nerf, as before buffs they were among worst tanks in their tiers.



captainpigg #7 Posted 01 July 2017 - 01:28 PM

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View PostQuattroTT, on 01 July 2017 - 11:55 AM, said:

You would want a buff if they wouldnt be as strong, its normal, players whine about tanks because they are bad. Like it was with arty, arty was perfectly fine and one shots were ocasional, now if you get 2 or 3 arty per team in a game you get perma stunned especially by OP Fv304 or lefhs and u can do f... all  ;) 

 

Since when does Bert & lef**k shells have stun?

WindSplitter1 #8 Posted 01 July 2017 - 01:40 PM

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View Posttajj7, on 01 July 2017 - 12:00 PM, said:

But yeh I'd like to see the Japanese heavies removed from the game, they are just completely broken and in particular they ruin heavy tank gameplay. Was playing in the WZ-111-4 on Airfield, perfectly hull down, O-Ho snaps my turret for 490 damage kills my gunner and commander. 

They need to go, remove the derp guns and re-work the armour. 

 

For once, I'm gonna have to disagree with you. HE shells are supposed to do just that. Annoy hull-downers. That's the whole point of artillery to begin with... :rolleyes:

But of course, you were not hit by one.

 

Derp guns are fine, they were designed for ship use (?). Simply remove the pay to win ammo, switch it to AP or increase splash for the same damage as standard.

Armour is already been reworked, whatever that means for WG.



QuattroTT #9 Posted 01 July 2017 - 01:49 PM

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View Postcaptainpigg, on 01 July 2017 - 01:28 PM, said:

 

Since when does Bert & lef**k shells have stun?

 

Good luck when ur getting perma tracked every 8 seconds... they can even blind fire and kill you because u will not fix your tracks in time to move off.. 

captainpigg #10 Posted 01 July 2017 - 01:52 PM

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View PostQuattroTT, on 01 July 2017 - 12:49 PM, said:

 

Good luck when ur getting perma tracked every 8 seconds... they can even blind fire and kill you because u will not fix your tracks in time to move off.. 

 

And what has changed with those two tanks with 9,18 then? Answer nothing at all.

QuattroTT #11 Posted 01 July 2017 - 01:54 PM

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Arty is now broken heres what changed :) and these two are STILL OP :) nothing at all, correct...

Junglist_ #12 Posted 01 July 2017 - 01:56 PM

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Playing against derp guns on those tanks pretty much remove any kind of skill of angling, side scraping, positioning or weakspot knowledge and that's 10/10 gameplay pls add more derp guns on tier 10 tanks so much fun 

_EXODUZ_ #13 Posted 01 July 2017 - 02:26 PM

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I'd like a mojito right now.

leggasiini #14 Posted 01 July 2017 - 02:58 PM

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I wanted to do it already for some time, but this topic encouraged me further.

 

http://forum.worldof...-contains-poll/

 

 



MacD3rpington #15 Posted 01 July 2017 - 07:12 PM

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The whole derp gun concept above tier 6 is a joke. It should not make more damage than arty, with the same reliad and aimtime. Even they can introduce stun. But this constant 5-600HP plus module and crew damage is just toxic.

_SpartanWarrior_ #16 Posted 09 January 2018 - 06:56 PM

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I agree with Mac,its 5-1000 HP dmg plus stun,its toxic.Derp guns at tier 7 and above are such bad!Tier 6 (O-I Derp) is good,just like KV-2 has.But type 4 and 5....such bad

Derethim #17 Posted 09 January 2018 - 07:11 PM

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Or just implement legasiini's changes. He did much of the work for Wargaming employees in one post anyway.



Kartoshkaya #18 Posted 09 January 2018 - 07:15 PM

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But WG said it's hard to play.

 

Want an OP tank ? Go for the Leopard.



Dava_117 #19 Posted 09 January 2018 - 07:28 PM

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View Posttajj7, on 01 July 2017 - 01:00 PM, said:

Arty was not fine at all, that is nonsense.

 

But yeh I'd like to see the Japanese heavies removed from the game, they are just completely broken and in particular they ruin heavy tank gameplay. Was playing in the WZ-111-4 on Airfield, perfectly hull down, O-Ho snaps my turret for 490 damage kills my gunner and commander. 

 

Fun and engaging gameplay comrade. Using your armour well is completely pointless against these tanks because of the stupid derps that they can snap at you and do as much damage as you do and then at the same time most same tier heavies are forced to spam premium at them.

 

They need to go, remove the derp guns and re-work the armour. 

 

IMO HE has a good mechanic. That O-Ho was lucky and snapshotted your roof, but how many time this happens?

The only problem is the premium HE thar still damage for aroun 400 HP on 300mm armour. Once you get rid of that ammunition and add real weackspot, Type5 will get balanced.



Laur_Balaur_XD #20 Posted 09 January 2018 - 07:54 PM

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View Post_SpartanWarrior_, on 09 January 2018 - 05:56 PM, said:

I agree with Mac,its 5-1000 HP dmg plus stun,its toxic.Derp guns at tier 7 and above are such bad!Tier 6 (O-I Derp) is good,just like KV-2 has.But type 4 and 5....such bad

 

Nice necro. I see you dig a lot of old topics from their grave today. 

It is that time of the month for you?






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