50/50
I could be site bug only. or maybe not???
brumbarr, on 04 July 2017 - 11:54 AM, said:
My stb1:
VR: 461
reload: 6,33
Tanks.gg:
Reload: 6,24
VR: 457
My wz1321:
Reload: 8,65
VR: 497
Tanks.gg:
Reload: 8,54
VR: 485
I can do this for all tanks, but basicly the reload and VR are always off and it becomes worse the more equipment you stack.
Thanks for sharing. Something is definitely fooked up. I rechecked some other tanks on my own and the results (disaparities) are similiar. Hopefully the error is on tanks.gg part
Edited by IRSanchez, 04 July 2017 - 01:21 PM.
Guys, this is kinda embarassing, but ehh, it wasnt a stealth nerf to traverse in siege mode.... It was a stealth buff to traverse in travel mode.... Thats why we all felt the tank was slower in siegemode, cause its actually just faster in travel mode.
Heres my test data: the value of 25,76 comes from s1 traverse speed in siege mode on hard terrain on tanks.gg
Something is off with the data on tanks.gg aswell.
Edited by thiextar, 04 July 2017 - 02:27 PM.
thiextar, on 04 July 2017 - 03:54 PM, said:
Guys, this is kinda embarassing, but ehh, it wasnt a stealth nerf to traverse in siege mode.... It was a stealth buff to traverse in travel mode.... Thats why we all felt the tank was slower in siegemode, cause its actually just faster in travel mode.
Heres my test data: the value of 25,76 comes from s1 traverse speed in siege mode on hard terrain on tanks.gg
Something is off with the data on tanks.gg aswell.
If what you say is true than i hope they wont *FIX* this *problem*.
Emeraldweed, on 03 July 2017 - 08:05 PM, said:
Vid up https://www.youtube....h?v=AlPWMdgqUQ0
Please note it's Slargmann's replay not mine i just brought it to youtube as requested
Inb4 copyright strike
My winrate have gone down as well. Not because stealth nerfs but because you don't get the guaranteed top tier every 3rd game as you used to. 60 games in Tiger II and been top 3 times. 3 is less than 20+. I've been so triggered since the patch I'm currently enjoying 24h bans on two accounts. I can't help but just rage after playing 30 games and 27 of them being over before I've even fired my gun. Battles lost within 2 minutes and rarely last longer than 4 anymore. Unbearable how *Edited the new MM is. If the old MM was an abusive relationship, the new one is a concentration camp.
"When you're in hell, the only thing you can do is to pull everyone down with you"
Edited by Nohe21, 05 July 2017 - 01:59 PM.
*This post has been edited by the moderation team due to inappropriate remarks.
brumbarr, on 04 July 2017 - 10:54 AM, said:
My stb1:
VR: 461
reload: 6,33
Tanks.gg:
Reload: 6,24
VR: 457
My wz1321:
Reload: 8,65
VR: 497
Tanks.gg:
Reload: 8,54
VR: 485
I can do this for all tanks, but basicly the reload and VR are always off and it becomes worse the more equipment you stack.
Have you added the crew perks and such?
Wanted to stay ahead of the game so I wrote a refund letter.
Well... since apparently no ninja nerf happened... now I can put the binos, camo and the rammer back on and camp some bush!
Kandly, on 04 July 2017 - 07:33 PM, said:
Okay, but on tanks.gg it is still displayed to be 25,76 degrees/second on hard terrain while (Based on me running 10 consecutive tests both in and out of siegemode) it is in actuality around 35-36 degrees/second, This is based on counting the time it takes to do one complete circle, which would be 360 degrees, and then dividing those 360 degrees with the amount of time it took ( approx 10 sec) Traverse speed in game indicates 29 ish degrees a second, which would still be wrong
Edited by thiextar, 04 July 2017 - 08:18 PM.
thiextar, on 04 July 2017 - 08:16 PM, said:
Okay, but on tanks.gg it is still displayed to be 25,76 degrees/second on hard terrain while (Based on me running 10 consecutive tests both in and out of siegemode) it is in actuality around 35-36 degrees/second, This is based on counting the time it takes to do one complete circle, which would be 360 degrees, and then dividing those 360 degrees with the amount of time it took ( approx 10 sec) Traverse speed in game indicates 29 ish degrees a second, which would still be wrong
Traverse is dependent on multiple factors, it rarely is the exact value. What does it show in the client?
Kandly, on 04 July 2017 - 07:33 PM, said:
Well I'll keep my tin foil hat tightly on .. I am not sure I follow the explanation ... 9.17 ... two files 1. for Travel mode 1. for Siege mode ..... 9.19 kapow 1 file for both Travel and Siege mode ... sorry I failed at Grammar / English. So what parameters were Tank.gg reading .....
WG should nerf premium tanks (and regular tanks) as necessary for GAME BALANCE.
On the other hand, WG will NEVER nerf premium tanks.
So calm down, you are safe.
marin151, on 01 July 2017 - 05:45 PM, said:
there is no silent nerfing of tanks, especialy premiums, it would be all over the froums and youtube and they would be breaking the law...
Problem is with WG they show some random stats in game like 1.9 sec aimtime, 50 kmh speed, 200mm of armor, 45 deg traverse, but then you buy tank and notice that tank actually cant go over 35 kmh on flat bc of 2,3,4 ground resistance, slow to travers bc effective travers is 35 deg per sec, 200mm of armor is just small unangled zone on front, and it takes 3 sec to aim gun when you turn turret or move bc of the bad dispersion of moving and turning turret.... there is your problem, hidden stats that wg dont show anywhere... why is this not false advertising?
EDIT: i just wen to tanks.gg and chek it out, i think that is some problem with tanks.gg bc it is same with all siege mode tanks and yes i remeber they were actually better to travers in siege mode, but again do you notice that tank is turning slower?
[edited]please, they try to do it sometime ago all so to E25 but get busted, on E25 case they nerf shell velocity and i think that tehy did not restore it compeletly.....
Edited by Nohe21, 05 July 2017 - 02:02 PM.
*This post has been edited by the moderation team due to inappropriate remarks.
ironz, on 05 July 2017 - 09:56 AM, said:
*Edited
They told that they gave wrong information to sites like tanks.gg and now they send them real info.
They not gona buff traverse speed for you if this is what you hoping for.
Edited by Nohe21, 05 July 2017 - 02:07 PM.
*This post has been edited by the moderation team due to disrespectful comments.
Yaccay, on 05 July 2017 - 06:13 AM, said:
WG should nerf premium tanks (and regular tanks) as necessary for GAME BALANCE.
On the other hand, WG will NEVER nerf premium tanks.
So calm down, you are safe.
Type 59, Superpershing, Income of Premium Tanks: they were all nerfed.
On the other hand they buffed some.
It would not be bad if they would be transparent, nobody raged about buffs after all. They could assign some sort of performance score to premiums reflecting the price of the product, then rebalance withing the same values when something needs to.
Eg. Performance Score of Defender is 18.000 Performance score of T 54 prot is 1800.
But it would not sell tanks that are comparable price if some score would indicate how much they suck or what's the best one, as in the example above.
(if you think about we already have that in the garage: surv, mobility, firepower, etc.)
Edited by SABAOTH, 05 July 2017 - 08:08 AM.
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