Jump to content


New match mking


  • Please log in to reply
12 replies to this topic

manuel0081 #1 Posted 02 July 2017 - 12:58 PM

    Lance-corporal

  • Player
  • 19735 battles
  • 68
  • [I-P-W] I-P-W
  • Member since:
    11-08-2014

Rule of 3,5,7 is good but Wargaming must explain how many battles end 15-0 or 1 or 2 or 3 or 4 also with tier X?

It's a big problem! You have to consider player's WN8 


Edited by manuel0081, 02 July 2017 - 01:01 PM.


Enforcer1975 #2 Posted 02 July 2017 - 01:06 PM

    General

  • Player
  • 18508 battles
  • 9,858
  • [WJDE] WJDE
  • Member since:
    05-04-2014
That's because there are many below average players flooding high tiers without having a clue how to use their tanks.

Tilly042 #3 Posted 02 July 2017 - 01:10 PM

    Corporal

  • Player
  • 26165 battles
  • 192
  • Member since:
    09-08-2012
It's seems that to be the top tier you really have to play tier X. I play tier 8 a lot and being top tier proves elusive most games since the patch.

Homer_J #4 Posted 02 July 2017 - 01:16 PM

    Field Marshal

  • Beta Tester
  • 27094 battles
  • 27,749
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View Postmanuel0081, on 02 July 2017 - 12:58 PM, said:

You have to consider player's WN8 

 

Why should WG care about your WN8?  It's nothing to do with them.  If you want to improve yours then play better do more damage.


Edited by Homer_J, 02 July 2017 - 01:17 PM.


Jigabachi #5 Posted 02 July 2017 - 01:19 PM

    Field Marshal

  • Player
  • 17753 battles
  • 17,687
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011
The new format gives more power - and responsibility - to the toptiers, because there are only three of them now. Now think about what happens if your three toptiers are tomatoes...

CoDiGGo #6 Posted 02 July 2017 - 01:20 PM

    Warrant Officer

  • Player
  • 14715 battles
  • 554
  • [MOARR] MOARR
  • Member since:
    05-10-2015
New mm, old rig

HundeWurst #7 Posted 02 July 2017 - 01:24 PM

    Brigadier

  • Player
  • 67602 battles
  • 4,187
  • [FAME] FAME
  • Member since:
    02-06-2012

At what point are you going to realise that "steamrolls" have nothing to do with the matchmaking and only to a very limited extend with skill of the players?

 

How since I am such a nice guy and can spend a bit of time I am going to explain you in detail when this game tends to feature a lot of steamrolls:

  1. No respawns - That is always a strong indicator for steamrolls. Once a player loses his vehicle there is no coming back. He is out. No "respawn and better luck next time". One (big) mistake and you can wave the battle goodbye.
  2. Snowballeffect due to the "no respawn mechanic" - A small advantage snowballs into a steamroll. One lost tank in an important position might lead to losing the battle. One position lost opens up the opportunity of flanking and the game is over before it even reaches the 3 minutea mark.
  3. Bad players to a very small extend. Yes they will make mistakes much more frequently and also bigger mistakes. Its likely they die early or way to late (mindless camping behind arty is very common), however in the longrun there is an equal amount of bad players on both sides. And the snowball effect only really gets going if there is a decent player capitalizing the mistakes of the enemy.

So yeah there is your reason(s). The games nature tends to create snowball games. It is not about (or only to an extend) about the playerskill but much more the mechanics.



Shivvering #8 Posted 02 July 2017 - 01:42 PM

    Sergeant

  • Player
  • 28377 battles
  • 246
  • Member since:
    09-24-2011
3/5/7 is crap. +1/-1 mm forevaaaahhhhh!.

manuel0081 #9 Posted 02 July 2017 - 06:49 PM

    Lance-corporal

  • Player
  • 19735 battles
  • 68
  • [I-P-W] I-P-W
  • Member since:
    11-08-2014

View PostEnforcer1975, on 02 July 2017 - 01:06 PM, said:

That's because there are many below average players flooding high tiers without having a clue how to use their tanks.

 

​Ok but if you study math: more battles, more probability of 50%/50% 

EliteSquad99EDO #10 Posted 02 July 2017 - 06:50 PM

    Private

  • Player
  • 15005 battles
  • 4
  • [I-P-W] I-P-W
  • Member since:
    03-12-2013
Guys, ok but if in every match a team have only purple players and other red players how we can think that a battle can't finish 15-0?

manuel0081 #11 Posted 02 July 2017 - 06:50 PM

    Lance-corporal

  • Player
  • 19735 battles
  • 68
  • [I-P-W] I-P-W
  • Member since:
    11-08-2014

View PostTilly042, on 02 July 2017 - 01:10 PM, said:

It's seems that to be the top tier you really have to play tier X. I play tier 8 a lot and being top tier proves elusive most games since the patch.

 

​I haven't any 10 tier and i'm not a good player but using this type of mm many player will leave.

manuel0081 #12 Posted 02 July 2017 - 06:51 PM

    Lance-corporal

  • Player
  • 19735 battles
  • 68
  • [I-P-W] I-P-W
  • Member since:
    11-08-2014

View PostJigabachi, on 02 July 2017 - 01:19 PM, said:

The new format gives more power - and responsibility - to the toptiers, because there are only three of them now. Now think about what happens if your three toptiers are tomatoes...

 

​So? We must continue to play in this way? How many battles end 15-0 or 1?

WindSplitter1 #13 Posted 02 July 2017 - 08:48 PM

    Lieutenant

  • Player
  • 14357 battles
  • 1,741
  • [RYNO] RYNO
  • Member since:
    02-07-2016

I honestly, really don't care.

 

Haven't played a game with my Tier X vehicle, though it is combat ready (which means you can't know which one it is trhough third party stats sites to lecture me about it).

 

Though I must admit, the hypocrisy of some unicums can be amusing:

  • Bad players in Tier Xs are a no-no
  • Good players seal clubbing at lower tiers is allowed.

 

"Morally speaking".

 

Not that I would, but if I wanted to bot in higher tiers, few things would stop me. As unicums don't appear interested in doing their part to honour the requests nobody made, I see no point in following suit to that of a restrictive bargain...

 

I say bot all you want in higher tiers and seal club in lower tiers as much as you'd like. Why bother tilting that balance in favour of what one side has to say?

As long as the Elitism system isn't toppled, whatever changes in MM or the game's core will render everything a moot point.






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users