Jump to content


Matchmaking Discussion Thread

MM

  • Please log in to reply
1891 replies to this topic

Bisquik #1881 Posted Yesterday, 09:15 PM

    Corporal

  • Player
  • 376 battles
  • 100
  • Member since:
    08-28-2017

View Postjabster, on 19 October 2017 - 02:16 PM, said:

 

How is asking you a question bullying. What does random MM, as a term, even mean?

 

I give up. What's the answer?:popcorn:

jabster #1882 Posted Yesterday, 09:35 PM

    Field Marshal

  • Beta Tester
  • 12097 battles
  • 18,677
  • [WSAT] WSAT
  • Member since:
    12-30-2010

View PostBisquik, on 19 October 2017 - 08:15 PM, said:

 

I give up. What's the answer?:popcorn:

 

So you’re not going to answer the question then. Well at least we know where we stand.

Bisquik #1883 Posted Today, 01:36 AM

    Corporal

  • Player
  • 376 battles
  • 100
  • Member since:
    08-28-2017

View Postjabster, on 19 October 2017 - 03:35 PM, said:

So you’re not going to answer the question then. Well at least we know where we stand.

 

I'm actually sitting. It is more relaxing. :coin:

Azgabast #1884 Posted Today, 09:20 AM

    Private

  • Player
  • 16523 battles
  • 3
  • Member since:
    08-19-2012

Hello, I would like to post a suggestion regarding the preferential matchmaking of premium vehicles.

With the new matchmaker, my tier 8 pref mm tanks (S. Pershing, FCM50T) have been seeing a lot of full tier 8 games or 5 tier 9 and 10 tier 8s.

With this kind of matchmaking, these tanks tend to not perform very well, especially since they were tuned around having a preferential one. (and let's say you don't like spamming gold in premium vehicles because it defeats their purpose)

As such, in order for them to provide an enjoyable game, I suggest that their "preferential" matchmaking be tweaked, with another restriction: they should always see -1 tier vehicles.

So, for the FCM50T for example, the worst MM would be 3 tier 9s 5 tier 8s and 7 tier 7s.

This might also apply to the other tier pref mm tanks (like the TOG, poor fellow), and I dare say the E25 as well. But at tier 8 is where the big problem's at.

 

What do you guys think?

Thanks, looking forward to people's feedback.



Vukila #1885 Posted Today, 09:25 AM

    Lance-corporal

  • Player
  • 11391 battles
  • 84
  • [OT_YU] OT_YU
  • Member since:
    03-09-2017

View PostCoDiGGo, on 19 October 2017 - 12:42 PM, said:

 

I will tell you an story bro, my yerterdays last battle: https://fotos.subefotos.com/47a503b858fbe51e44a777902c8eb35fo.jpg

 

 

You are the T30 with 418 damage, clearly the T30 5187 damage win more games.

 

You are the Rheimmetall tier x light 355 damage, clearly the 13 90 tier 9 light with 3942 damage win more games.

 

This was similar to SBMM game, our platoon and some noobs vs stronger team. You think is fair that our platoon (no top tier) needed to do almost more damage than rest 13 players to win?

 

You are the T30 with 418 damage asking in the forum for SBMM, is not easier to try to be a 1000-1500 damage T30, and improve from there not to be a MINUS for the team ? try to platoon with a player better than you and ask him for advices.

Is this topic called "lets talk about Vukila"? Or "Admire Codiggos stats hehe"? No, its about MM, so lets talk about it. I would particulalry like to talk about the fact that too many games outcomes are decided even before the match started.

 

If you bothered to check it, you would see that my recent stats are even above average somehow, but thats not the point- even less skilled people need to have fun playing it, otherwise the whole game will die. Isnt that obvious?

View PostStat_Padder, on 19 October 2017 - 05:48 PM, said:

 

Good idea.. enjoy your 40% MM.

Im not sure that I understand your point.



Kozzy #1886 Posted Today, 09:37 AM

    Second Lieutenant

  • Player
  • 36289 battles
  • 1,247
  • [EAB2] EAB2
  • Member since:
    06-29-2011

View Postjabster, on 19 October 2017 - 08:35 PM, said:

 

So you’re not going to answer the question then. Well at least we know where we stand.

 

View PostBisquik, on 20 October 2017 - 12:36 AM, said:

 

I'm actually sitting. It is more relaxing. :coin:
 

 

 

Remember when this forum had a better class of troll?  Ah, those were the days and now this guy is what we have to put with.

 

View PostVukila, on 20 October 2017 - 08:25 AM, said:

Is this topic called "lets talk about Vukila"? Or "Admire Codiggos stats hehe"? No, its about MM, so lets talk about it. I would particulalry like to talk about the fact that too many games outcomes are decided even before the match started.

 

If you bothered to check it, you would see that my recent stats are even above average somehow, but thats not the point- even less skilled people need to have fun playing it, otherwise the whole game will die. Isnt that obvious?

 

 

The point he was making was that he was in the same team and even in the same tank!  So both players had the same opportunity to do well.  He took the opportunity whereas the other player didn't.  Sure, this was only one game and we all have fail games from time to time but with the current MM everyone has the same opportunity, on average, to contribute over the course of all their battles.

 

If me and you select the same tank and bit the battle button we both have the same MM to put up with, the same potential mix of teams, the same RNG etc.  All players are treated equally in this regard.  What some people want is for some players to be treated 'more equally' than others, which is a crap idea in my opinion.

 



Bisquik #1887 Posted Today, 10:45 AM

    Corporal

  • Player
  • 376 battles
  • 100
  • Member since:
    08-28-2017

View PostKozzy, on 20 October 2017 - 03:37 AM, said:

Remember when this forum had a better class of troll?  Ah, those were the days and now this guy is what we have to put with.

 

You guys HAVE sunk pretty far lately. Just remember to focus on obstructing the conversation and adding nothing useful to it. I'm sure you'll recover your old wit and uselessness if you keep at it. :great:

Kozzy #1888 Posted Today, 11:01 AM

    Second Lieutenant

  • Player
  • 36289 battles
  • 1,247
  • [EAB2] EAB2
  • Member since:
    06-29-2011

View PostBisquik, on 15 October 2017 - 01:11 PM, said:

 

:popcorn:

 

 

View PostBisquik, on 18 October 2017 - 11:51 PM, said:

 

:popcorn:

 

View PostBisquik, on 19 October 2017 - 08:15 PM, said:

 

I give up. What's the answer?:popcorn:

 

View PostBisquik, on 20 October 2017 - 12:36 AM, said:

 

I'm actually sitting. It is more relaxing. :coin:

 

View PostBisquik, on 20 October 2017 - 09:45 AM, said:

 

You guys HAVE sunk pretty far lately. Just remember to focus on obstructing the conversation and adding nothing useful to it. I'm sure you'll recover your old wit and uselessness if you keep at it. :great:

 

Keep up the constructive posting, buddy.

 



jabster #1889 Posted Today, 11:48 AM

    Field Marshal

  • Beta Tester
  • 12097 battles
  • 18,677
  • [WSAT] WSAT
  • Member since:
    12-30-2010

View PostKozzy, on 20 October 2017 - 10:01 AM, said:

 

 

 

 

 

Keep up the constructive posting, buddy.

 

 

You have to remember that you're not being constructive if you disagree with them you are merely misinformed.

Kozzy #1890 Posted Today, 12:42 PM

    Second Lieutenant

  • Player
  • 36289 battles
  • 1,247
  • [EAB2] EAB2
  • Member since:
    06-29-2011

View Postjabster, on 20 October 2017 - 10:48 AM, said:

 

You have to remember that you're not being constructive if you disagree with them you are merely misinformed.

 

Follows a familiar pattern - 'someone disagrees with your opinion or asks for something to back up a theory or opinion then go strait to ridicule'.  Shame, as I said before, he started off well (at least when people were agreeing with him).  We need to get this thread back on track, something to take my mind off Apple's way of iOS handling asynchronicity.

 

How about, let's change MM to +/-1 and re-balance ammo accordingly?  What negatives would there be to overcome (other than re-balancing SMM tanks)?.



Long_Range_Sniper #1891 Posted Today, 12:44 PM

    Lieutenant General

  • Player
  • 24728 battles
  • 6,039
  • [T-D-U] T-D-U
  • Member since:
    04-04-2011

Random matchmaker = A method of constructing opposing teams utilising at least one variable that cannot be predicted or chosen by the player.

 

While you lot were trolling each other would it have been too hard for any of you to just write something like that above, and move on?



BravelyRanAway #1892 Posted Today, 12:58 PM

    Lieutenant General

  • Beta Tester
  • 21421 battles
  • 7,297
  • [H_I_T] H_I_T
  • Member since:
    12-29-2010

View PostLong_Range_Sniper, on 20 October 2017 - 11:44 AM, said:

Random matchmaker = A method of constructing opposing teams utilising at least one variable that cannot be predicted or chosen by the player.

 

While you lot were trolling each other would it have been too hard for any of you to just write something like that above, and move on?

How then.....would it get to 95 pages?:trollface:







Also tagged with MM

4 user(s) are reading this topic

1 members, 2 guests, 1 anonymous users


    Kozzy