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Obj 140 and T 62 A


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SABAOTH #1 Posted 05 July 2017 - 09:27 PM

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Taking the chance of the top of the tree I finally purchased the obj 140.

 

I used to have the T62A and I valued it as a fairly good tank (I still do), one of my favorites to play.

I expected the obj 140 to be pretty similar to the T 62A.... oh boy, I was wrong.

 

The Object feels just superior in everything: more agile, sneakier, bouncier, accurate, reactive, good for long range engagements and holding extremely well in close ones too.

 

Also I have the impression the hits on lower front plates penetrate better than t 62A, but that could be due to a slightly lower profile.

The only drawback is the module damage but is not the worse being used to Leopard 1 where you get usually ammo rack, engine and tracks plus some crew member dead as a bonus in a single shot.

 

So what is the advantage of the T62A? I cannot actually find anything apart the modules where the OBJ 140 does not perform just better.

Or is it just my impression? :amazed:

 



EltvilleTiger #2 Posted 05 July 2017 - 09:37 PM

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I chose the Obj and I simply love everything about it.  If you compare the two, you'll see only slight differences.  Guns are identical except one more degree of depression in the Obj. The Obj has slightly better turret armor... better mobility... better camo.

AvalancheZ257 #3 Posted 05 July 2017 - 09:41 PM

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The Object 140 holds pretty much every advantage over the T62A, and any advantages the latter does have is either small (slightly better gun handling), or about to be rendered redundant (reliably strong turret).

Edited by AvalancheZ257, 05 July 2017 - 09:41 PM.


1ncompetenc3 #4 Posted 05 July 2017 - 09:44 PM

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That reminds me I must've had 140 in my garage for about two years now but still haven't played it. :amazed:

brumbarr #5 Posted 05 July 2017 - 09:45 PM

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 I find the T62a superior, its jut reliable. The obj only has 1 deg of gun dep , 5kph topspeed and a bit better hull armor as advantage. Whereas the T62a has better gun handling and an impenetralbe turret. And its that turret that makes a massive difference and makes it a better tank imo. You go hulldown, you WIL  bounce, you do it in a 140, half the shells will pen your turretroof.

AvalancheZ257 #6 Posted 05 July 2017 - 09:49 PM

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View Postbrumbarr, on 05 July 2017 - 09:45 PM, said:

 I find the T62a superior, its jut reliable. The obj only has 1 deg of gun dep , 5kph topspeed and a bit better hull armor as advantage. Whereas the T62a has better gun handling and an impenetralbe turret. And its that turret that makes a massive difference and makes it a better tank imo. You go hulldown, you WIL  bounce, you do it in a 140, half the shells will pen your turretroof.

 

Except that they are now testing buffs on Supertest that basically gives the Object 140 the T-62A turret, with the only difference being the cupola's. So while the T-62A turret will still be stronger if these changes go live, there won't be nearly as much of a difference as there is now. In short, the T-62A just lost its main advantage of the Object. RIP 6.1 million creds? 

brumbarr #7 Posted 05 July 2017 - 09:59 PM

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View PostAvalancheZ257, on 05 July 2017 - 09:49 PM, said:

 

Except that they are now testing buffs on Supertest that basically gives the Object 140 the T-62A turret, with the only difference being the cupola's. So while the T-62A turret will still be stronger if these changes go live, there won't be nearly as much of a difference as there is now. In short, the T-62A just lost its main advantage of the Object. RIP 6.1 million creds? 

 

Well yeah, unless they change the T62a aswell, RIP T62a

SABAOTH #8 Posted 05 July 2017 - 10:10 PM

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View Postbrumbarr, on 05 July 2017 - 09:59 PM, said:

 

Well yeah, unless they change the T62a aswell, RIP T62a

 

But it would be a shame, T 62 A is a beautiful tank.I hope they will do something to at least differentiate the two.

IncandescentGerbil #9 Posted 05 July 2017 - 11:02 PM

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I think I'm one of the few people to really struggle with the 140 and 62a. The DPM is amazing on paper, but I never get the gun firing enough to live up to the potential. The turrets are great, but the lack of alpha ruins it for me. Fragility of 140 hull and modules is also a massive pain. 

I can see why they would be excellent in more skilled hands, though.



AvalancheZ257 #10 Posted 05 July 2017 - 11:04 PM

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View PostSABAOTH, on 05 July 2017 - 10:10 PM, said:

 

But it would be a shame, T 62 A is a beautiful tank.I hope they will do something to at least differentiate the two.

 

Don't worry, they've already said that the gun on the T-54 leading to the T-62A will get significantly better gun handling... but in return gets even less DPM. So you can expect the same thing for the T-62A, that is more gun handling and even less DPM, and probably no armour buffs (but maybe a mobility buff, because you can't straight up nerf a Russian tank, da?)

1ncompetenc3 #11 Posted 05 July 2017 - 11:14 PM

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View PostIncandescentGerbil, on 05 July 2017 - 11:02 PM, said:

I think I'm one of the few people to really struggle with the 140 and 62a. The DPM is amazing on paper, but I never get the gun firing enough to live up to the potential. The turrets are great, but the lack of alpha ruins it for me. Fragility of 140 hull and modules is also a massive pain. 

I can see why they would be excellent in more skilled hands, though.

 

I didn't really "click" with high tier Russian mediums until I had played the Chinese medium line. Could just be one of my idiosyncrasies but I felt a lot more comfortable in the Russians after playing tanks with the same basic design but much derpier guns that refuse to point down. :P

Not that I'm great with those tanks or anything, but after "training" in Chinese tanks I was less crap in them at any rate.


Edited by 1ncompetenc3, 05 July 2017 - 11:17 PM.


IncandescentGerbil #12 Posted 05 July 2017 - 11:19 PM

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View Post1ncompetenc3, on 05 July 2017 - 11:14 PM, said:

 

I didn't really "click" with high tier Russian mediums until I had played the Chinese medium line. Could just be one of my idiosyncrasies but I felt a lot more comfortable in the Russians after playing tanks with the same basic design but much derpier guns that refuse to point down. :P

 

​Mostly I think it's just that I'm pretty old and have addled my brain with too much beer. Slow firing tanks with high alpha give me a chance to think. I love the idea of the Russian tier X meds, and every so often I will have an amazing game in them, but mostly I just do really badly. Did much better in the 54, only firing a few heat shells each game. A MM thing, no doubt.

 

EDIT just played another game in 140. Made one small mistake and got permatracked and killed by 907.... Now there's a tank that looks like fun.


Edited by IncandescentGerbil, 05 July 2017 - 11:28 PM.


1ncompetenc3 #13 Posted 05 July 2017 - 11:32 PM

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View PostIncandescentGerbil, on 05 July 2017 - 11:19 PM, said:

 

​Mostly I think it's just that I'm pretty old and have addled my brain with too much beer. Slow firing tanks with high alpha give me a chance to think. I love the idea of the Russian tier X meds, and every so often I will have an amazing game in them, but mostly I just do really badly. Did much better in the 54, only firing a few heat shells each game. A MM thing, no doubt.

 

Fair enough. :)

And yeah tier IX is a MM sweet spot, I imagine most of us perform better tier-for-tier in tier IX than X. That said T-54 is a lovely tank in its own right, in some ways better than its tier X successors (hull armour counts for something, for one).



Spurtung #14 Posted 05 July 2017 - 11:37 PM

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View PostEltvilleTiger, on 05 July 2017 - 10:37 PM, said:

I chose the Obj and I simply love everything about it.  If you compare the two, you'll see only slight differences.  Guns are identical except one more degree of depression in the Obj. The Obj has slightly better turret armor... better mobility... better camo.



AvalancheZ257 #15 Posted 05 July 2017 - 11:43 PM

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View PostSpurtung, on 05 July 2017 - 11:37 PM, said:

 

If the enemy don't know where to aim, he is technically correct. The T-62A has about 300mm to 350mm EA on the turret front, while the Object 140 has almost 400mm EA on its turret front. The weak roof is pretty big though, and is an autopen for basically all heavy tank and and destroyer guns it can face.

Edited by AvalancheZ257, 05 July 2017 - 11:43 PM.


brumbarr #16 Posted 05 July 2017 - 11:47 PM

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View PostAvalancheZ257, on 05 July 2017 - 11:43 PM, said:

 

If the enemy don't know where to aim, he is technically correct. The T-62A has about 300mm to 350mm EA on the turret front, while the Object 140 has almost 400mm EA on its turret front. The weak roof is pretty big though, and is an autopen for basically all heavy tank and and destroyer guns it can face.

 

The  t62A has the better turret, no question, if people dotn know where to shoot , some shots will hit the roof.

AvalancheZ257 #17 Posted 05 July 2017 - 11:49 PM

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View Postbrumbarr, on 05 July 2017 - 11:47 PM, said:

 

The  t62A has the better turret, no question, if people dotn know where to shoot , some shots will hit the roof.

 

Fair enough. I know that the T-62A has the strong turret (for now) but I was just pointing out that he wasn't entirely incorrect. 

PeNeTrAtOrX #18 Posted 06 July 2017 - 06:43 AM

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Edited by PeNeTrAtOrX, 06 July 2017 - 06:46 AM.


PeNeTrAtOrX #19 Posted 06 July 2017 - 06:45 AM

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Most players don't have the understanding and the mental horizon to generate a battle performance with the given values in their mind.

It's not enough to compare only the naked values.

It's at least as important to understand their meaning and to know how different values of a tank behave with one another.

 

The comparison "obj.140 vs. T-62A" is a good example to explain the subject in more detail.

 

First the question, for which tank would i decide?

Taking into account all relevant values,

the decision can only be made for the T-62A.

Surprised??

 

 

In my opinion the effective battle performance with the T-62A is much higher. The main reason for this is the interaction of three values which play an important role for me, especially for LT's and mobile MT's.

 

these values are:

 

1. "Tank traverse"         ← time for a 360° turn by chassis

2. "Turret traverse"       ← time for a 360° turn by the turret

3. "Terrain resistance"     ← Affects the "Tank traverse" in almost all situations

 

 

In order to achieve the highest possible effective battle performance in a quite mobile tank, it is advantageous if the Turret speed is a bit or much higher than the Tank traverse.

 

This makes it possible to remain aligned with the target during extreme wild driving.

Other situations are where a flank breaks down and it's time for a tactical retreat.

The tank can turn on the spot and disappear without ever taking the crosshair away from the target (there are also people who driving backwards with 10 km/h ^^)

 

If the Turret speed is several times higher, it is also possible to aim on a target on the right side while the tank is turned to the left .

(for example, if shots come from the left side but you want to kill the one-shot guy on the right side. it's better to turn the front in direction where the shots are comming from).

Furthermore, it's advantageous if you drive with autoaim on a target and suddenly you need to sheer off hard left or right.

 

The faster the turret turns, the more reliably the crosshair sits on the target. If the tower is too slow, the crosshair often jerks off of the target if you change the direction quickly.

 

 

 

 

let's take a look at the mobility stats                      

 

               

                                          

 

 

 

 

As you can see the T-62A has besides the much faster turret also the better terrain resistance (which also ensures that the 5km/h more vmax of the obj.140 often noticeable just on the road).

 

for the effective battle performance it means, turret of the T-62A is fast enough to be able to keep up with the chassis on soft and med terrain.

Unfortunately, for hard ground, it was not quite enough...

 

But the obj.140 don't care about hard terrain.

only on soft ground the turret holds with. on med terrain it behaves roughly as with the T-62A on hard.

on hard-tarrain it seems as if the turret module is damaged...

 

while it seems on the street, as if the turret were stuck...^^

 

 

 

 

Percentage ratio of chassis to turret speed

 

 

                                                                                    

 

 

 

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Edited by PeNeTrAtOrX, 07 July 2017 - 09:25 PM.


Spurtung #20 Posted 06 July 2017 - 06:56 AM

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