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Optics vs Vents in tanks

coated optics ventilation

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MrTofuu #1 Posted 06 July 2017 - 10:20 AM

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Hi

I have a question about optics and ventilation. Some people say that optics should be always used above ventilation because +10% viewrange is significantly more usefull than +5% to viewrange and few other stats. Im not taking about only meds but also about heavies. Is this really a thing or should I stick with vents? Im very confused by this. Thank you in advance for answers.

 


 


Edited by MrTofuu, 06 July 2017 - 10:36 AM.


qpranger #2 Posted 06 July 2017 - 10:24 AM

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I use both unless I physically cannot use vents (open-top vehicles) or there is no need for optics (view range already maxxed out).

Isharial #3 Posted 06 July 2017 - 10:30 AM

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View PostMrTofuu, on 06 July 2017 - 10:20 AM, said:

Hi

I have a question about optics and ventilation. Some people say that optics should be always used above ventilation because +10% viewrange is significantly more usefull than +5% to viewrange and few other stats. Im not taking about only meds but also about heavies. Is this really a thing or should I stick with vents? Im very confused by this. Thank you in advance for answers.

 


 

it honestly depends on the tank in question, and your own playstyle

if you take the KV-1, adding optics to it would be a bit useless, the base view range is already low and optics wont improve that by a useable margin, vents would be a better option for it

however

if you take the Lorr 40t, adding optics would be a far greater option, because the view range is high enough as a base and it would be able to max its view range


 

that said, I do tend to use optics on practically everything I can, being able to see better outweighs the "aim .0005 seconds faster" that vents gives

look at other tanks on the tier and see whether the view range is average, good, or bad for the tier, if its good or average, chances are, unless something is seriously wrong with the tank such as aimtime or dispersion, optics is generally a better option imo

if it can take vents as well (ie, its not my T-34-1) then I would normally use both



Aikl #4 Posted 06 July 2017 - 10:31 AM

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Keep in mind ventilation improves crew skill by 5%, as opposed to optics improving the view range by 10%. A 5% increase in crew skill is roughly translating as a 2,3% increase in a given parameter (vents give +8 on a tank with 350m viewrange. 8/350*100=2,28%).

 

In my eyes, there are arguments for both, in particular on tanks with mediocre gun handling. In the end it depends a bit on crew as well, if you have BiA and view range skills you might not need optics that much. Better players usually prefer optics, though, so I would guess it's typically the best choice for an active gamestyle.


Edited by Aikl, 06 July 2017 - 10:32 AM.


Spurtung #5 Posted 06 July 2017 - 10:32 AM

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Whenever possible, rammer and vstab.

Then, between vents and optics, it depends on the tank's role and dynamics. I got optics on kranvagn, for example, but not on maus.



_Anarchistic_ #6 Posted 06 July 2017 - 10:33 AM

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View PostMrTofuu, on 06 July 2017 - 10:20 AM, said:

Hi

I have a question about optics and ventilation. Some people say that optics should be always used above ventilation because +10% viewrange is significantly more usefull than +5% to viewrange and few other stats. Im not taking about only meds but also about heavies. Is this really a thing or should I stick with vents? Im very confused by this. Thank you in advance for answers.

 


 

​vents do not give 5% bonus to view range, they give 5% bonus to crew skills, this is roughly 2.4% bonus to stats, so 2.4% extra view range

 

having tried the various setups I have come to 2 conclusions.

 

you never drop optics

on a very few tanks, m48/e50m/t62 you can drop vstabs for vents.

 

otherwise I tried but no longer bother

 

ps I never use food so I don't waste credits

 



IncandescentGerbil #7 Posted 06 July 2017 - 10:57 AM

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My not so scientific rule of thumb is that if I can get a tank up to 445m and above with optics (factoring in crew skills) I will always take that option. In any tank, really. Being able to spot for yourself has so many advantages, not least in terms of XP. If I fit vents, and can't spot my target, then those minor increases in dpm etc count for nothing.

trispect #8 Posted 06 July 2017 - 11:15 AM

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I only use vents instead of optics if I can max the viewrange without them. (View range skills and/or food)

_Anarchistic_ #9 Posted 06 July 2017 - 11:17 AM

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View Posttrispect, on 06 July 2017 - 11:15 AM, said:

I only use vents instead of optics if I can max the viewrange without them. (View range skills and/or food)

 

​remember tho that extra view range cuts into the opponents camouflage, 1m = 1% reduction in camouflage is I believe the formula but I am happy to be corrected.  S0 if you have 475m view range that's 475-445=30m, or 30% reduction of camouflage.

 

what ever the exact formula that bonus is massive in game



OneSock #10 Posted 06 July 2017 - 11:24 AM

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I do ponder the wisdom of rammer on any tank that's not a brawler.

 

I mean how often are you actually constantly shooting ?

 

vents/optics/vstab may be the ideal setup ?



Ankara_Aatu #11 Posted 06 July 2017 - 11:27 AM

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View PostOneSock, on 06 July 2017 - 11:24 AM, said:

I do ponder the wisdom of rammer on any tank that's not a brawler.

 

I mean how often are you actually constantly shooting ?

 

vents/optics/vstab may be the ideal setup ?

 

It's not just about DPM, or shooting constantly. It's about being reloaded when you can still hit your enemy, or being reloaded before your enemy so you can hit them and pull back into cover, etc. I'm not an expert by any means, but I would definitely take a rammer on any tank that can mount it.

Isharial #12 Posted 06 July 2017 - 11:32 AM

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View PostOneSock, on 06 July 2017 - 11:24 AM, said:

I do ponder the wisdom of rammer on any tank that's not a brawler.

 

I mean how often are you actually constantly shooting ?

 

vents/optics/vstab may be the ideal setup ?

 

id probably ditch the vents for rammer, mostly because the majority of guns don't reload in 2~ seconds and waiting 8-10+ seconds after a miss or bounce can be rather annoying

minimising that to 6~ seconds etc.. can make a bounce/miss a little more tolerable


 

ofcourse for things like the british mediums, specially like Cromwell or comet, there's little need for a rammer

 



woolfie #13 Posted 06 July 2017 - 11:35 AM

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Try both. Vents work for some players, others manage better with the other set-up. The only way you will know for sure what suits you best is to try both.

Warzey #14 Posted 06 July 2017 - 12:55 PM

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Well generally speaking you should stay away from optics in heavy tanks, the exception of course being auto loading heavies that can't equip rammer, the reason being that heavy tanks usually fight in areas where having good view range is irrelevant plus even if you do have optics and view range skills you'll almost never out spot a medium or a light due to camo difference, you could technically out spot another heavy but you'll surely get spotted as soon as you fire, so I reckon it's not worth taking view range equipment and skills for this sole purpose. I guess you could make an argument to pick optics over vertical stabilizer on slow heavies like Maus because of their good soft stats on the gun but that's really a special case.  Another thing, tanks with low base view range usually do not benefit a lot from optics, let's say if your base view range is below 380 m you're better off picking vents or binos instead.

 

As for medium tanks, I personally take vents over optics on my high tier medium tanks. You can get near 445 m view range with vents and view range crew skills, especially with mediums that have higher than 400 m base view range and if you add food to the mix you can get over 445 m view range. In my opinion going for high view range is not very useful with current maps and meta, in vast majority of cases having near 445 m view range is good enough.



EggyTheGumGumChewer #15 Posted 06 July 2017 - 01:01 PM

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You always need a view range related equipment: Vents, Optics or Binos

Rule of thumb is that if you can get 445m vr with Vents, use that. If you can reach 445m with Optics, use that. If not, use Binos.

Suurpolskija #16 Posted 06 July 2017 - 01:11 PM

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Depends really. For meds I use optics if they're needed, for getting near 445m vr. I have them on some heavies but mostly I rather go for vents. ~430m vr on my e75 even without them so no biggie.

AliceUnchained #17 Posted 06 July 2017 - 08:41 PM

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View PostMrTofuu, on 06 July 2017 - 10:20 AM, said:

Hi

I have a question about optics and ventilation. Some people say that optics should be always used above ventilation because +10% viewrange is significantly more usefull than +5% to viewrange and few other stats. Im not taking about only meds but also about heavies. Is this really a thing or should I stick with vents? Im very confused by this. Thank you in advance for answers.

 

Ventilation does not give +5% to view range, it gives +5% to crew skills. Which equals 2,143% increase in view range, going from 100% to 105%. 

 

View PostAikl, on 06 July 2017 - 10:31 AM, said:

Keep in mind ventilation improves crew skill by 5%, as opposed to optics improving the view range by 10%. A 5% increase in crew skill is roughly translating as a 2,3% increase in a given parameter (vents give +8 on a tank with 350m viewrange. 8/350*100=2,28%).

 

As client shows rounded values only, you can't accurately calculate the percentage based on a single view range. Ventilation gives +8 for 360, 370, 380, 385 (old T37), 390 meters as well. 340 m gives +7, 400 m gives +9. I've done extensive testing a few months ago and kept the Excel file. The percentage is 2,143% going from 100% skill to 105%.

 


Edited by AliceUnchained, 06 July 2017 - 08:46 PM.


Scabolcz #18 Posted 06 July 2017 - 09:02 PM

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I don't bother with optics on heavies, mainly because you are always brawling with them and that max view range would be useless compared to vents on that situation... I always install optics on mediums however (in some case i'll drop it to put vents since view range is already maxed out).

Edited by Scabolcz, 06 July 2017 - 09:02 PM.


Emeraldweed #19 Posted 06 July 2017 - 09:02 PM

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Is it a heavy? -> vents

Is it a med-light-heavymed? -> Optics 

 

I even use optics on T-34-3 and 121, 112



woolfie #20 Posted 07 July 2017 - 10:53 AM

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Sometimes it can be worth it to drop gun rammer on certain tanks. Trial and error is key. What suits me might not suit the next guy. For example if I play a med with above avg view range I usually try to max it out with optics over rammer. Vents and Vert Stab usually take the other slots.




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