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What to do against terran exploiting players?


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Tang78 #1 Posted 07 July 2017 - 09:49 PM

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Do WG care about terran exploiting players? Is that under fair to play agreement or doesn't WG care at all?

Nokkeli #2 Posted 07 July 2017 - 10:06 PM

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I'm guessing the word you are looking for is terrain. And it's not forbidden so what exactly do you want WG to do to them?

Edited by Nokkeli, 08 July 2017 - 06:11 AM.


Spurtung #3 Posted 07 July 2017 - 10:19 PM

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"If a tank can get there, a tank can be there" is the basic rule.

Balc0ra #4 Posted 07 July 2017 - 10:23 PM

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WG's stance on it is "if you can't get up there, you are allowed to"...

 

And what do you do vs them? You don't go into their line of fire. You let him sit there and be useless. And you force him to come to you. I've seen two today on two different maps. On the first one I simply turned around and waited for 6 min until he got bored and then flank raped him. As it was just me and him left. And he could cover most of the approach to their cap from his point. The other my team simply ignored and never pushed out of town or into his part of the map. So he had hardly anything come into his render range until most of his team was dead. As the second we spotted him. Most actually did fall back and went the long way around.



Phobos4321 #5 Posted 07 July 2017 - 10:27 PM

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by the way whats the difference in using the terrain and exploiting the terrain ?

taking the T29 and playing it hulldown  is clearly smart and using the terrain  or is not showing the waekspots already exploiting for you ?



WindSplitter1 #6 Posted 07 July 2017 - 10:34 PM

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View PostPhobos4321, on 07 July 2017 - 09:27 PM, said:

 

taking the T29 and playing it hulldown  is clearly smart and using the terrain  or is not showing the waekspots already exploiting for you ?

 

Pretty much this.

 

I never got why people get so upset about climbing but not hull down. Having a different tactic to counter them is illegal. #Topkekleon



gpalsson #7 Posted 07 July 2017 - 10:37 PM

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View PostPhobos4321, on 07 July 2017 - 09:27 PM, said:

by the way whats the difference in using the terrain and exploiting the terrain ?

taking the T29 and playing it hulldown  is clearly smart and using the terrain  or is not showing the waekspots already exploiting for you ?

 

lol yes driving up a hill that creates huge map imbalances and makes it impossible to cap is exactly the same as a t29 going hull down...

:amazed:

...

:facepalm:



CmdPrompt #8 Posted 07 July 2017 - 10:38 PM

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zerg exploiters are better

Sfinski #9 Posted 07 July 2017 - 10:39 PM

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Probably will be fixed when maps go HD.

Shuddnobetta #10 Posted 07 July 2017 - 10:49 PM

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View PostSfinski, on 07 July 2017 - 09:39 PM, said:

Probably will be fixed when maps go HD.

 

All 3 of them?

8126Jakobsson #11 Posted 07 July 2017 - 11:08 PM

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View PostCmdPrompt, on 07 July 2017 - 10:38 PM, said:

zerg exploiters are better

 

6 pool? 

Phobos4321 #12 Posted 07 July 2017 - 11:17 PM

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View Postgpalsson, on 07 July 2017 - 10:37 PM, said:

 

lol yes driving up a hill that creates huge map imbalances and makes it impossible to cap is exactly the same as a t29 going hull down...

:amazed:

...

:facepalm:

 

sounds like driving up the hill on himmelsdorf ...

 

shouldnt be exploiting of the terrain meant broader than  hill climbing ?

 

than again feel free to enlighten me  what is the line between use and exploit ? and who draws it ?



gpalsson #13 Posted 07 July 2017 - 11:39 PM

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View PostPhobos4321, on 07 July 2017 - 10:17 PM, said:

 

sounds like driving up the hill on himmelsdorf ...

 

shouldnt be exploiting of the terrain meant broader than  hill climbing ?

 

than again feel free to enlighten me  what is the line between use and exploit ? and who draws it ?

 

sry, can't be bothered. If you don't see it you never will, but I don't think it's rocket science exactly, to see the difference between hill on himmelsdorf and exploit only available from a single side on sacred valley.

I feel you are determined to not understand, and I feel you are just a waste of time discussing anything of relevance with.


Edited by gpalsson, 08 July 2017 - 12:00 AM.


Ulicum #14 Posted 07 July 2017 - 11:56 PM

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Keep terrans away from this game! All they do is ruin everything!
https://en.wikipedia.org/wiki/Terran

_EXODUZ_ #15 Posted 08 July 2017 - 12:00 AM

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View PostUlicum, on 07 July 2017 - 11:56 PM, said:

Keep terrans away from this game! All they do is ruin everything!
https://en.wikipedia.org/wiki/Terran

 

No, they're pretty bad [edited].

 



Th3Grimmi #16 Posted 08 July 2017 - 12:04 AM

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Several climbs already got fixed by Wargaming for various reasons, for example the ones on Mines where you can get up the middle hill without exposing yourself, some older ones on Mountain Pass and so on.

If Wargaming doesn't want a climb to be in-game, they sooner or later remove it. There is no use of bitching about players in-game climbing up some positions and reporting them.



Phobos4321 #17 Posted 08 July 2017 - 12:09 AM

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View Postgpalsson, on 07 July 2017 - 11:39 PM, said:

 

sry, can't be bothered. If you don't see it you never will, but I don't think it's rocket science exactly, to see the difference between hill on himmelsdorf and exploit only available from a single side on sacred valley.

I feel you are determined to not understand, and I feel you are just a waste of time discussing anything of relevance with.

 

somehow im not really suprised you seems to be unable to understand a rather short text     kind of twitter victim ?

"shouldnt be exploiting of the terrain meant broader than  hill climbing ?"   but ignore that again

 

basically the difference from use to exploit should be intended and unintended use, but can you tell what is intended by WG ?  probably you could after they changed it 

 

also most of the climbing doesnt come along with a real use, you might hide and escape destruction  but your team might also miss a tank for their normal advance/defense



Alabamatick #18 Posted 08 July 2017 - 12:14 AM

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View PostBalc0ra, on 07 July 2017 - 09:23 PM, said:

WG's stance on it is "if you can't get up there, you are allowed to"...

 

And what do you do vs them? You don't go into their line of fire. You let him sit there and be useless. And you force him to come to you. I've seen two today on two different maps. On the first one I simply turned around and waited for 6 min until he got bored and then flank raped him. As it was just me and him left. And he could cover most of the approach to their cap from his point. The other my team simply ignored and never pushed out of town or into his part of the map. So he had hardly anything come into his render range until most of his team was dead. As the second we spotted him. Most actually did fall back and went the long way around.

 

Actually, 1 step further from that, when they changed the physics, (1.5-2 yrs ago ?), they made a big deal about opening up new areas of the maps for the tanks that could do it

Phobos4321 #19 Posted 08 July 2017 - 12:20 AM

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physics patch should have been around longer would say 4-5 years

gpalsson #20 Posted 08 July 2017 - 12:26 AM

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View PostPhobos4321, on 07 July 2017 - 11:09 PM, said:

 

somehow im not really suprised you seems to be unable to understand a rather short text     kind of twitter victim ?

"shouldnt be exploiting of the terrain meant broader than  hill climbing ?"   but ignore that again

 

basically the difference from use to exploit should be intended and unintended use, but can you tell what is intended by WG ?  probably you could after they changed it 

 

also most of the climbing doesnt come along with a real use, you might hide and escape destruction  but your team might also miss a tank for their normal advance/defense

 

Unsurprisingly, you seem unable to understand the rather simple way of distinguishing it. Oh well. 




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