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Prokhorovka Needs Re-balancing


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Besty1 #1 Posted 08 July 2017 - 08:45 AM

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This map seems to be weighted in favour of those attacking from the lake end rather than the river end. 

Trying to gain the high ground of the hill when approaching from the river end leaves you entirely exposed to side shots from the middle ground by the railway track. When the hill is approached from the other side this cant happen.

Thoughts?

 



Hedgehog1963 #2 Posted 08 July 2017 - 09:09 AM

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View PostBesty1, on 08 July 2017 - 07:45 AM, said:

This map seems to be weighted in favour of those attacking from the lake end rather than the river end. 

Trying to gain the high ground of the hill when approaching from the river end leaves you entirely exposed to side shots from the middle ground by the railway track. When the hill is approached from the other side this cant happen.

Thoughts?

 

 

There's more cover there on the north approach to the hill than you think.   If you are spotted it is a skilful spotter being rewarded for good play.

spamhamstar #3 Posted 08 July 2017 - 09:10 AM

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View PostBesty1, on 08 July 2017 - 07:45 AM, said:

This map seems to be weighted in favour of those attacking from the lake end rather than the river end. 

Trying to gain the high ground of the hill when approaching from the river end leaves you entirely exposed to side shots from the middle ground by the railway track. When the hill is approached from the other side this cant happen.

Thoughts?

 

 

lol.  You're exposed from both sides, while crossing the railway tracks, let alone when trying to gain the hill.  From both sides, yes.

 

From the "lake side" it's possible to cut the other team off before they even get to the hill if you have some team play going on.


Edited by spamhamstar, 08 July 2017 - 09:12 AM.


Browarszky #4 Posted 08 July 2017 - 09:15 AM

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Prokhorovka is perhaps the best map in current rotation. Not just because how it is laid out, but also because you can turn the tide of the battle, recover and even win what at mid point looked like a certain defeat.

TungstenHitman #5 Posted 08 July 2017 - 09:38 AM

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No.. Prok and Salient are the finest maps in the game in which I wouldn't give either side the edge. Both sides are flawed and have strengths but most importantly these maps are littered with hills, depression and bushes and imo are two of the very rare maps that all classes can successfully play but also offers a hugely varying playstyle options every battle so with so many options it's a very unpredictable battle unlike so many other "everyone go to B7" corridor yawn bore fest map etc



NiemandXL #6 Posted 08 July 2017 - 10:03 AM

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View PostBrowarszky, on 08 July 2017 - 10:15 AM, said:

Prokhorovka is perhaps the best map in current rotation. Not just because how it is laid out, but also because you can turn the tide of the battle, recover and even win what at mid point looked like a certain defeat.

 

And it also has things to do for all classes in the game. Every class has the chance to meaningfully effect the outcome. This game needs more such maps.

Dr_ownape #7 Posted 08 July 2017 - 10:14 AM

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View PostNiemandXL, on 08 July 2017 - 09:03 AM, said:

 

And it also has things to do for all classes in the game. Every class has the chance to meaningfully effect the outcome. This game needs more such maps.

 

Although Maus on centre ridge is a nightmare as he can spot everything and bounce everything - tis an awful sight to be facing

MattTheMiz #8 Posted 08 July 2017 - 10:22 AM

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View PostDrownape, on 08 July 2017 - 09:14 AM, said:

 

Although Maus on centre ridge is a nightmare as he can spot everything and bounce everything - tis an awful sight to be facing

 

yes... but if there is at least 1 arty is not playable... is a nightmare with sheavies... when i am with maus in a 3 clickers match in PKVKA i start crying 

Balc0ra #9 Posted 08 July 2017 - 11:08 AM

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That map is a "I'll scratch your back, you scratch mine" kinda deal. If F5 don't spot the railway for hill, and hill don't spot hill for railway. It will collapse. But it is indeed easier for the railway to suppress hill from the south side. As to many go wide up it, vs the pockets along the red line. But once you push up on hill, you are as exposed as the other side is when they push on you. 

 

If that hill had cover from the railway. That map would be like Himmelsdorf hill. And we don't need that.

 

Then again, if you have good scouts with fast support etc. You can spot railway crosses at the back and punish anyone that is slow to cross it. From both sides.



Browarszky #10 Posted 08 July 2017 - 11:55 AM

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View PostBalc0ra, on 08 July 2017 - 10:08 AM, said:

That map is a "I'll scratch your back, you scratch mine" kinda deal. If F5 don't spot the railway for hill, and hill don't spot hill for railway. It will collapse. But it is indeed easier for the railway to suppress hill from the south side. As to many go wide up it, vs the pockets along the red line. But once you push up on hill, you are as exposed as the other side is when they push on you. 

 

If that hill had cover from the railway. That map would be like Himmelsdorf hill. And we don't need that.

 

Then again, if you have good scouts with fast support etc. You can spot railway crosses at the back and punish anyone that is slow to cross it. From both sides.

 

Also, as there are two modes, Assault and Encounter, you need to have slightly different tactics for them.

TIGERMARK3 #11 Posted 08 July 2017 - 12:24 PM

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View PostBrowarszky, on 08 July 2017 - 10:55 AM, said:

 

Also, as there are two modes, Assault and Encounter, you need to have slightly different tactics for them.

 

It's Standard and encounter. Cannot imagine how Prokhorovka would look like with Assault mode.

TIGERMARK3 #12 Posted 08 July 2017 - 12:27 PM

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Personally, this map needs 2 things: less bushes at the end of 1-2 lines in favour of some ridgelines or solid cover or moving the hill slightly to the river side, to make the 8-0 lines a little bit more symetrical. Right now, getting the hill is a double-edged sword.I can easily punish teams,irellevant of the side, who go to the hill but have no backup on the rail-way side. Basically, if you deceide to camp the hill without obliterating the enemies there, you are a safe target for TDs, Arty and snipers

Browarszky #13 Posted 08 July 2017 - 02:36 PM

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View PostTIGERMARK3, on 08 July 2017 - 11:27 AM, said:

Personally, this map needs 2 things: less bushes at the end of 1-2 lines in favour of some ridgelines or solid cover or moving the hill slightly to the river side, to make the 8-0 lines a little bit more symetrical. Right now, getting the hill is a double-edged sword.I can easily punish teams,irellevant of the side, who go to the hill but have no backup on the rail-way side. Basically, if you deceide to camp the hill without obliterating the enemies there, you are a safe target for TDs, Arty and snipers

 

You mean you want to dull it down?

Jigabachi #14 Posted 08 July 2017 - 07:36 PM

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View PostBalc0ra, on 08 July 2017 - 11:08 AM, said:

If that hill had cover from the railway. That map would be like Himmelsdorf hill. And we don't need that.

Exactly. It's the only map with no corridors.

 

My suggestion would be a rework of the central ridgeline and the camper's alley. The ridgeline near the tracks should be more flat and provide more cover and the long alley should be more curved and have more bumpy terrain, similar to Steppes.

 

 

 

 



Uebergewicht #15 Posted 08 July 2017 - 07:51 PM

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I wouldnt mind this map so much if it werent for artillery. While it is true to some degree that almost every tank can do something useful on this map, this is only true when clickers aren´t around. The map is dreadful with arty on it, for any tank that is big, slow, or simply wants to take a useful position. While I had some great games here even with tanks like the Löwe, I also had many horrible, unfunny campfests where nobody could really advance anywhere or else would be obliterated by arty, TDs or crossfire. The last two can somewhat be dealt with, the first one, not so much :/

1ncompetenc3 #16 Posted 08 July 2017 - 07:54 PM

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IF WG even considers touching this map with their dirty little corridor-creating fingers I'm going to scream like a little girl, and you don't want that.

ZlatanArKung #17 Posted 08 July 2017 - 08:04 PM

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View PostDrownape, on 08 July 2017 - 10:14 AM, said:

 

Although Maus on centre ridge is a nightmare as he can spot everything and bounce everything - tis an awful sight to be facing

 

But this is more a problem with OP Maus then map though. 



Cannes76 #18 Posted 08 July 2017 - 08:59 PM

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View PostTIGERMARK3, on 08 July 2017 - 12:24 PM, said:

 

It's Standard and encounter. Cannot imagine how Prokhorovka would look like with Assault mode.

 

It used to have assault mode also, but it was awful. Capcircle same place as it is on encounter, entire defending team covering under the railroad, waiting for attackers to poke over. It thankfully got pulled.

veso_vn #19 Posted 08 July 2017 - 09:09 PM

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This is the best map for wot ..... 

Browarszky #20 Posted 08 July 2017 - 10:06 PM

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View PostTIGERMARK3, on 08 July 2017 - 11:24 AM, said:

 

It's Standard and encounter. Cannot imagine how Prokhorovka would look like with Assault mode.

 

View PostCannes76, on 08 July 2017 - 07:59 PM, said:

 

It used to have assault mode also, but it was awful. Capcircle same place as it is on encounter, entire defending team covering under the railroad, waiting for attackers to poke over. It thankfully got pulled.

 

I stand corrected. :hiding:




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