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Unrealistic ramming


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Unangwata #1 Posted 12 July 2017 - 02:48 PM

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Ramming in this game is done so badly that makes it look sometimes riciculous when you barely touch enemy tank without any impact and you suddenly explode for no other reason than weight difference.

You can hit building and nothing happens, while you take heavy damage on contact with heavier tank when it didn't catualy ram or drive into you, except it lightly 'taps' you at 5km/h speed.

I've seen countless situations when ramming looks just unrealistic and silly, especially tanks ramming at low speed when instead of pushing enemy tank they make it explode as if it's more dealy than taking bullet from 80mm gun.



qpranger #2 Posted 12 July 2017 - 02:53 PM

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Can of worms.

What about ghost gun barrels.

Or flipping your medium on a tiny pre-squashed car. 

 



Ze_HOFF_fverhoef #3 Posted 12 July 2017 - 02:56 PM

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Quite strange indeed, for such a highly realistic tank simulator.

 

Spoiler

 



qpranger #4 Posted 12 July 2017 - 03:02 PM

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View PostZe_HOFF_fverhoef, on 12 July 2017 - 03:56 PM, said:

Quite strange indeed, for such a highly realistic tank simulator.

 

Thankfully that is the only thing they have gotten wrong so far. 

Resolve this single issue and their arch-rivals WT might as well fold today.



Unangwata #5 Posted 12 July 2017 - 03:32 PM

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View PostZe_HOFF_fverhoef, on 12 July 2017 - 02:56 PM, said:

Quite strange indeed, for such a highly realistic tank simulator.

 

Spoiler


Nishi_Kinuyo #6 Posted 12 July 2017 - 03:45 PM

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Something about kinetic energy being related to the mass of the moving object and the relative speed the respective objects at, and it increasing nonlinearly.

Also, I do believe that "5km/h" isn't fast enough to cause ramming damage.

 

Feel free to invite me to a training room if you want to prove otherwise.

 

Relevant video explaining ramming:



Unangwata #7 Posted 12 July 2017 - 04:07 PM

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View PostNishi_Kinuyo, on 12 July 2017 - 03:45 PM, said:

Something about kinetic energy being related to the mass of the moving object and the relative speed the respective objects at, and it increasing nonlinearly.

Also, I do believe that "5km/h" isn't fast enough to cause ramming damage.

 

Feel free to invite me to a training room if you want to prove otherwise.

 

Relevant video explaining ramming:

 

I don't know what you believe or does it matter. Today i exploded being touched by tank who rammed me from 2 meters away starting from stationary position. Either he has acceleration of a Ferrari or the game does it wrong. Plus I know physics , ramming power is mass x speed2 , that's why I find it unrealistic mass playing so huge role in ramming damage , when the speed is most important factor.

Edited by Unangwata, 12 July 2017 - 04:13 PM.


IncandescentGerbil #8 Posted 12 July 2017 - 06:02 PM

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I dunno. Seems to me that this game is so wildly unrealistic in so many ways that it hardly matters. If the Grille 15, for instance, had ever been put into service, it would have jammed its gun into the dirt every time it moved, or tipped over around every corner. WW2 arty would have been lucky to hit a stationary field, let alone a moving tank. And so on and so on.

qpranger #9 Posted 12 July 2017 - 06:12 PM

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View PostIncandescentGerbil, on 12 July 2017 - 07:02 PM, said:

I dunno. Seems to me that this game is so wildly unrealistic in so many ways that it hardly matters. If the Grille 15, for instance, had ever been put into service, it would have jammed its gun into the dirt every time it moved, or tipped over around every corner. WW2 arty would have been lucky to hit a stationary field, let alone a moving tank. And so on and so on.

 

But at least the hitpoint pool principle is historically sound.

IncandescentGerbil #10 Posted 12 July 2017 - 06:17 PM

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View Postqpranger, on 12 July 2017 - 06:12 PM, said:

 

But at least the hitpoint pool principle is historically sound.

Indeed. That is exactly how it was. If Hitler had told his engineers to forget about armour, and simply give his tanks more HP, he would have won the war.

 



TIGERMARK3 #11 Posted 12 July 2017 - 06:22 PM

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Yeah,ramming is just bullcrap right now. A few months ago I tried outflanking a Type 4 and go next to its side in my LTWT. It is not like I tried to slow down and ended up with my face in his side, I pulled the handbrake and made sharp turn, barely touching his side and I exploded for more than 1k HP.

Ubervold #12 Posted 12 July 2017 - 06:28 PM

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I've had a couple of upsetting incidents where I have been rammed and killed by heavier tanks just because they nudged me a bit when I was trying to pass by/circle them, very annoying. There should be a minimum speed requirement, if there is one it should be higher unless you are being pushed into a solid object.

Nishi_Kinuyo #13 Posted 12 July 2017 - 06:55 PM

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View PostUnangwata, on 12 July 2017 - 03:07 PM, said:

View PostNishi_Kinuyo, on 12 July 2017 - 03:45 PM, said:

Something about kinetic energy being related to the mass of the moving object and the relative speed the respective objects at, and it increasing nonlinearly.

Also, I do believe that "5km/h" isn't fast enough to cause ramming damage.

 

Feel free to invite me to a training room if you want to prove otherwise.

 

Relevant video explaining ramming:

 

I don't know what you believe or does it matter. Today i exploded being touched by tank who rammed me from 2 meters away starting from stationary position. Either he has acceleration of a Ferrari or the game does it wrong. Plus I know physics , ramming power is mass x speed2 , that's why I find it unrealistic mass playing so huge role in ramming damage , when the speed is most important factor.

You wouldn't happen to have a replay of that, would you? :trollface:

Because in over a thousand battles in my Japanese heavies, I've yet to encounter what you appear to describe.


Edited by Nishi_Kinuyo, 12 July 2017 - 06:57 PM.


Unangwata #14 Posted 12 July 2017 - 07:42 PM

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View PostNishi_Kinuyo, on 12 July 2017 - 06:55 PM, said:

You wouldn't happen to have a replay of that, would you? :trollface:

Because in over a thousand battles in my Japanese heavies, I've yet to encounter what you appear to describe.

 

Well, goodluck then.

As for realism points, you people confuse simulation with game concepts made for game playability. Ramming doesn't make sense. If you think it doesn't matter then imagine whole game without any realism attempts like armor angling, penetration, camuflage, sight range etc. Now think if the game would still be fun or wouldn't just turn into silly arcade game.


Edited by Unangwata, 12 July 2017 - 07:46 PM.


IncandescentGerbil #15 Posted 12 July 2017 - 07:57 PM

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View PostUnangwata, on 12 July 2017 - 07:42 PM, said:

 

Well, goodluck then.

As for realism points, you people confuse simulation with game concepts made for game playability. Ramming doesn't make sense. If you think it doesn't matter then imagine whole game without any realism attempts like armor angling, penetration, camuflage, sight range etc. Now think if the game would still be fun or wouldn't just turn into silly arcade game.

 

It is a silly arcade game.

Edited by IncandescentGerbil, 12 July 2017 - 07:57 PM.


Steel_Patriot #16 Posted 12 July 2017 - 08:23 PM

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Ive exploded twice in a Lorraine40T like that , first time a Maus reversed  into my side and I popped. 2nd time a type 4 heavy turned into me (back of it hit my side)not even moving forwards and I popped again.


 



qpranger #17 Posted 12 July 2017 - 08:25 PM

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View PostSteel_Patriot, on 12 July 2017 - 09:23 PM, said:

Ive exploded twice in a Lorraine40T like that , first time a Maus reversed  into my side and I popped. 2nd time a type 4 heavy turned into me (back of it hit my side)not even moving forwards and I popped again.


 

 

Better start humping tenks your own size.

Hechaton #18 Posted 12 July 2017 - 08:29 PM

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This is just a game. Forget realism or the laws of physics.

Phobos4321 #19 Posted 12 July 2017 - 09:27 PM

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WT ?  the go-cart with guns simulator ?

Enforcer1975 #20 Posted 13 July 2017 - 07:11 AM

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View PostIncandescentGerbil, on 12 July 2017 - 06:02 PM, said:

I dunno. Seems to me that this game is so wildly unrealistic in so many ways that it hardly matters. If the Grille 15, for instance, had ever been put into service, it would have jammed its gun into the dirt every time it moved, or tipped over around every corner. WW2 arty would have been lucky to hit a stationary field, let alone a moving tank. And so on and so on.

That's why they had batteries shooting one location at the same time and the effects of a "near miss" in WoT terms would be devestating for the tank. Arty in game behave more like mortars with toned down effects since they had to make them work in a much smaller space. If you think they just lobbed shells into the general direction of the enemy without the use of any tools back in ww2 you are quite wrong. 






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