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Ego depletion in WoT

psychology gaming

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_EXODUZ_ #1 Posted 13 July 2017 - 07:29 PM

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I'm going to try to make this short and simple so we can have a discussion.


Basically I am fond of psychology, I've recently read articles about ego depletion, then I looked for connections with gaming, turns out there are some studies about that. Keep in mind, this theory has some arguments like any other psychological theory. It was debunked by some other studies, but it still has some truth in it.

 

Edited

So what is it? Basically it's an idea that Willpower is Not a Finite Resource.

 

If playing a game requires concentration, you're using up your (attentional and cognitive) resources. If it is upsetting, you may be using up emotional resources. And we can see it here on the forums sometimes. In each case, this will make subsequent self-control more difficult. So if you are left with fewer resources to manage what happens then?

- Some people will make impulsive purchases without putting much thought into it.

- Some will grow an emotional attachment even if it's based on a negative experience.

Multi million dollar gaming companies aren't that stupid. What if they capitalise on it? Would we have the same level of social activity discussing the game if it was perfect?

 

Is it really that serious? Not always. Sometimes we play games as a stress relief, you come home from work, you switch your mind off, maybe you need to burn those resources to be able to relax. However, another study shows that people who play games when they are stressed out might experience feelings of guilt and failure. Some other findings show that people loose their ability to perform better in other tasks.

 

Does one substitute achievements in game for achievements in life? Would it be better to learn something useful instead of becoming a unicum? Do you think you could use your brain resources in a more effective way if you weren't attached to, say, WoT or games in general? Do you think game developers play with our emotions on purpose? Is this an attempt to sell more OP premiums? Or do you maybe improve your gaming skills to stay sharp and motivated at other things you do?

 

Well, anyhow', bunch of questions, so I'm curious on what you think.


Edited by Asklepi0s, 14 July 2017 - 08:58 AM.
This post has been edited by the moderation team due to inappropriate content


kripton69 #2 Posted 13 July 2017 - 07:33 PM

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View Post_EXODUZ_, on 13 July 2017 - 08:29 PM, said:

Is it really that serious? Not always. Sometimes we play games as a stress relief, you come home from work, you switch your mind off, maybe you need to burn those resources to be able to relax. 

 

That's so 2000ish. Nowadays you play games to put overload your stress levels and put you on a mega tilt so you have an excuse to go out and have life. Then when having fun with your friends puts you in a good mood and get home you'll play again, get a few diseases, uninstall the game and as result you're more likely to go out again. Playing World of Tanks is good for your social life tbh.

Edited by kripton69, 13 July 2017 - 07:34 PM.


WindSplitter1 #3 Posted 13 July 2017 - 07:46 PM

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This thread is too advanced for the average WoT player, incidently, myself too. So the following is just an observational opinion. I don't think it will be worth much but here goes:

 

Many stated WoT has no direct competition, which pretty much forces people who enjoy the game core to stay attached. The lack of social life, pretty much guarantees they'll come back regardless and there I agree WG capitalizes the returning players that once left.

 

Those who have found either another game or simply found the strength to quit. In my case, I am not playing due to the lack of a required hardware but I am still watching the forums and the news page. WG doesn't earn money from me since there's no point in making a purchase of something I won't be able to use, but in the other cases, a simple email being sent every now and then saying "We reworked arty/MM/prem-spam/your favourite rant here" can bring a few hundred accounts back online. Surely a portion of that will start spending again.

 

I had more to add but gtg so, in general, no. Playing games is as deteriorating to your brain as drugs, but drugs tend to be addictive. Dealers might give you a sample for free but once you're hooked, the next doses come with a price tag attached. And that's where WG's Marketing Department comes into force.



armandio #4 Posted 13 July 2017 - 08:29 PM

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Edited

Edited by Asklepi0s, 14 July 2017 - 09:00 AM.
This post has been edited by the moderation team due to irrelevant remarks


Strappster #5 Posted 13 July 2017 - 08:48 PM

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Edited

Edited by Asklepi0s, 14 July 2017 - 09:00 AM.
This post has been edited by the moderation team due to irrelevant content


BravelyRanAway #6 Posted 13 July 2017 - 10:26 PM

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View Post_EXODUZ_, on 13 July 2017 - 06:29 PM, said:

 Do you think game developers play with our emotions on purpose?

Of course they do.........the vast majority of F2P games employ psychology to make money. Instant gratification is the name of the game.....peoples impatience makes companies a lot of money.



gpalsson #7 Posted 13 July 2017 - 11:02 PM

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well idk. I deffo get more RL stuff done when I am not playing WoT, and it's not just because of the time wasted playing it's also about the time wasted thinking about the game when I am not playing it.

It's one of the reasons I am not playing as much anymore. For me it takes a bit too much time.

 

View Post_EXODUZ_, on 13 July 2017 - 06:29 PM, said:

 

So what is it? Basically it's an idea that Willpower is Not a Finite Resource.

 

Don't you mean either "it's a finite resource", or "it's not an infinite resource"?

 


Edited by gpalsson, 13 July 2017 - 11:14 PM.


Rato_Black_Baron #8 Posted 13 July 2017 - 11:52 PM

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I think the psychological mechanisms used by WG, like Victor Kislyi said are: 
the concept of "happy players", and the way the strong community developed a profound "WoT culture".:justwait:

 

But I understand that other companies can use alternative mechanisms for their addictive free games, to depart you from your self-control and money.
Depletion of your mental reserves through hard grind (and fail-safe otpions), jealousy from skill or goods, impulsive buying (24h sales), etc.

 

Companies can use whatever is legal to make money.

 

Education is a great resource. No game company can deplet that on their players... So +1 from me, for this thread.



Hedgehog1963 #9 Posted 14 July 2017 - 12:23 AM

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Just because you are "fond of psychology" does not qualify you as a psychologist. 

 

Go get a degree in psychology.



Long_Range_Sniper #10 Posted 14 July 2017 - 12:31 AM

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As an ISTJ I am now pondering where Element6 has gone..........?

ExclamationMark #11 Posted 14 July 2017 - 12:44 AM

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tl;dr pls, thx.

HeidenSieker #12 Posted 14 July 2017 - 02:25 AM

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View Post_EXODUZ_, on 13 July 2017 - 07:29 PM, said:

Well, anyhow', bunch of questions, so I'm curious on what you think.

 

Pity about the animated gifs or whatever they are, that's what I think. Good way to destroy your own case.

HunterXHunter8 #13 Posted 14 July 2017 - 02:30 AM

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the only things that need ego depletion is the cocky 10wn8 bots who think they are super unicum 

HeathLedger_ #14 Posted 14 July 2017 - 02:31 AM

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View PostExclamationMark, on 14 July 2017 - 12:44 AM, said:

tl;dr pls, thx.

 

Being pissed at the game makes you more likely to buy a Edited  premium tank and grow attached to this  Edited game. 

Edited by Asklepi0s, 14 July 2017 - 09:02 AM.
This post has been edited by the moderation team due to inappropriate remarks


Pandabird #15 Posted 14 July 2017 - 02:42 AM

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This was honestly a good read.

Been pondering about a similar subject for a while.

Perhaps we'll talk about it sometime.

jabster #16 Posted 14 July 2017 - 03:29 AM

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View PostBravelyRanAway, on 13 July 2017 - 09:26 PM, said:

Of course they do.........the vast majority of F2P games employ psychology to make money. Instant gratification is the name of the game.....peoples impatience makes companies a lot of money.

 

It think it's fair to say the vast majority of companies do to a some extent. Saying that I'd assume that with a free-to-play model it's more important as there's no initial investment so you're trying to convince people to part with money for something that is nominally free. You then also have to balance how you get players to part with money while at the same time not making those that don't pay, or pay very little, resentful of those paid advantages.

 

Considering the amount of players who have said they've spent £1,000+ on WoT it seems to be working.

 

View PostLong_Range_Sniper, on 13 July 2017 - 11:31 PM, said:

As an ISTJ I am now pondering where Element6 has gone..........?

 

I'd imagine he's on his annual trip to the great outdoors.
 

Enforcer1975 #17 Posted 14 July 2017 - 08:12 AM

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Some simply called what they found out in an expensive study nowadays exhaustion back in the day...

fallenkezef #18 Posted 14 July 2017 - 08:14 AM

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You also see this in other MMOs like world of warcraft

Kozzy #19 Posted 14 July 2017 - 08:22 AM

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View Post_EXODUZ_, on 13 July 2017 - 06:29 PM, said:

...

Does one substitute achievements in game for achievements in life? Would it be better to learn something useful instead of becoming a unicum? Do you think you could use your brain resources in a more effective way if you weren't attached to, say, WoT or games in general? 

...

 

I'm going to bet 1 million Zimbabwe dollars that people who are crap at the game will say 'yes' to these questions while those who aren't will say 'no'.

 

View PostHeathLedger_, on 14 July 2017 - 01:31 AM, said:

 

Being pissed at the game makes you more likely to buy a crappremium tank and grow attached to this crapgame. 

 

This isn't the reason I bought things (prem time, gold, tanks) in WoT.  I bought them to help speed up the 'grind'.  What WG DOES do well, in my opinion, is make people believe that the 'grind' is a bad thing and needs to be avoided or sped up.  Premium tanks, in the past at least, were never about buying an advantage (for me especially) but about making credits and training crews so that the grind would be quicker and less of a grind.  It meant I no longer had to farm credits at tier 5/6/7 in order to be able to afford care-free gaming at t9/10, for example.



RockyRoller #20 Posted 14 July 2017 - 08:26 AM

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There is probable an element of truth in the hypotheses but what end direction the outcome is channelled into could be quite random. ie who is to say a girl that plays games might not go on a shopping spree of buying washing up products they don't need when they lose a battle, rather than a Premium tank? Impulse buying when depressed is common, as is the opposite when it comes to eating food.

I would also beware of the counter scientists like Anita Sarkeesian who make bold claims about games, the gamer and their effects, then plays the victim card to gain fame for her ideas and cash for her purse.

 

Of course WG if they are big enough will have someone in their employ as a consultant specialising in evolution psychology for successful marketing. Its a University taught subject, Prof. Gad Saad (Canada) being one of the most known by the general public right now.  







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