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Who else thinks the modules are damaged way too often?

module damage

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8 replies to this topic

Poll: Module damage too high? (32 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Taking module damage often is ruining your game?

  1. Yes (9 votes [28.12%])

    Percentage of vote: 28.12%

  2. No (15 votes [46.88%])

    Percentage of vote: 46.88%

  3. Don't care (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Every fking second hit on me is a module damage. (8 votes [25.00%])

    Percentage of vote: 25.00%

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SlyceOfHell #1 Posted 16 July 2017 - 10:29 AM

    Private

  • Player
  • 24902 battles
  • 31
  • Member since:
    11-14-2015

Many of my games and fun is ruined by module damage, in  some tanks more than others(ex: Obj 140, Revalorise).

How do you feel about module damage rate being too high?


Edited by SlyceOfHell, 16 July 2017 - 11:17 AM.


Laatikkomafia #2 Posted 16 July 2017 - 10:35 AM

    Brigadier

  • Beta Tester
  • 21299 battles
  • 4,224
  • [ELC-P] ELC-P
  • Member since:
    12-27-2010

I tend to not drive sideways.

 

Problem solved.



Steeleye_Spam #3 Posted 16 July 2017 - 10:39 AM

    Corporal

  • Player
  • 26427 battles
  • 188
  • Member since:
    08-31-2014
No. With the reusable repair kits module damage is now a much less important part of the game. Why make the game blander still?

Jigabachi #4 Posted 16 July 2017 - 11:00 AM

    Field Marshal

  • Player
  • 17746 battles
  • 17,621
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011
I feel lots of different things, but in cases like this I'd prefer logic and reason.
That said, how many hits did you get in your last 5 matches and howany of those caused critical damage?

Balc0ra #5 Posted 16 July 2017 - 11:19 AM

    Field Marshal

  • Player
  • 62764 battles
  • 14,382
  • [WALL] WALL
  • Member since:
    07-10-2012

Some tanks just takes more module damage then others. Like my Swedish m/42-57 that takes engine damage the second someone looks at it wrong head on. Others hardly take any.  As modules don't have the same location on every tank. Nor does every gun that hits you have the same module damage. Some needs several shots to take out a module, others needs way less.

 

Then again the way the repair kits work now... Way way less annoying on some tanks. As it won't hinder you for long.

 



Zodiac1960s #6 Posted 16 July 2017 - 04:38 PM

    Warrant Officer

  • Player
  • 34645 battles
  • 938
  • [VOMIT] VOMIT
  • Member since:
    03-27-2011
Depends on what I'm playing. Chinese tanks tends to get ammoracked and damaged engine alot. Especially the mediums.

Erwin_Von_Braun #7 Posted 16 July 2017 - 05:18 PM

    Colonel

  • Player
  • 36087 battles
  • 3,890
  • [T-D-U] T-D-U
  • Member since:
    01-25-2014

View PostSlyceOfHell, on 16 July 2017 - 09:29 AM, said:

Many of my games and fun is ruined by module damage, in  some tanks more than others(ex: Obj 140, Revalorise).

How do you feel about module damage rate being too high?

 

The critical hit aim 'assist' mods don't help matters.

Still, I guess it saves the user from having to waste time aiming..............................



SlyceOfHell #8 Posted 17 July 2017 - 09:24 AM

    Private

  • Player
  • 24902 battles
  • 31
  • Member since:
    11-14-2015

Until now 13 people think the module damage rate on some tanks is too high and 8 that is ok. 

Tx for your answers and votes.

 



Cannes76 #9 Posted 17 July 2017 - 04:17 PM

    Second Lieutenant

  • Player
  • 62447 battles
  • 1,476
  • [3V] 3V
  • Member since:
    04-16-2011

View PostSteeleye_Spam, on 16 July 2017 - 10:39 AM, said:

No. With the reusable repair kits module damage is now a much less important part of the game. Why make the game blander still?

 

/thread





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