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Tracking tanks


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TheJumpMaster #1 Posted 18 July 2017 - 11:55 PM

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Sorry for the noob question. I  am trying to track tanks. I thought that HE would be the most effective. Am I wrong?

qpranger #2 Posted 18 July 2017 - 11:59 PM

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Stop this HE heresy. You must shoot gold in all situations.

Sessine #3 Posted 19 July 2017 - 12:06 AM

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From what i remember it depends on the calibre of the HE shell but i do it with AP.


 

The question is can you shoot them in a way to track them and if not can you bait them into that mistake.



1ncompetenc3 #4 Posted 19 July 2017 - 12:08 AM

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I don't think HE actually does more module damage, but it is more effective in the sense that you have to be less precise about where you aim (tracking through anything other than the drive/idler wheel with AP seems completely random to me), and it should generally explode rather than ricochet if it hits at a weird angle. So no, I don't think you're wrong.

WindSplitter1 #5 Posted 19 July 2017 - 12:12 AM

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View PostTheJumpMaster, on 18 July 2017 - 10:55 PM, said:

Sorry for the noob question. I  am trying to track tanks. I thought that HE would be the most effective. Am I wrong?

 

M24 Chaffee vs T29

 

AP rounds: 3 shots

HE rounds: 2 shots

 

HE is the most effective.



RamRaid90 #6 Posted 19 July 2017 - 12:31 AM

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View Post1ncompetenc3, on 18 July 2017 - 11:08 PM, said:

I don't think HE actually does more module damage, but it is more effective in the sense that you have to be less precise about where you aim (tracking through anything other than the drive/idler wheel with AP seems completely random to me), and it should generally explode rather than ricochet if it hits at a weird angle. So no, I don't think you're wrong.

 

This.

 

Module damage is tied to gun caliber. It is nothing to do with the average damage of the shell.



ExclamationMark #7 Posted 19 July 2017 - 12:52 AM

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View Postqpranger, on 18 July 2017 - 11:59 PM, said:

Stop this HE heresy. You must shoot gold in all situations.

 

Agreed. Gold ammo has the most pen, therefore most likely to track a tank... simple maths...

XKeyscore #8 Posted 19 July 2017 - 01:13 AM

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There is also a difference what part of the track you are hitting. Only Hits on the two sprocket wheels will deal full module damage. Hits on the area between will deal 1/3 of that.

 

 

and as far i know the Module damage is only dependant the caliber of the gun. its neighter the ammo type nor the pen or dmg. Dont know how he splashes are working tho...



malachi6 #9 Posted 19 July 2017 - 04:29 AM

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According to Tanks GG, and after checking a number of tanks, AP and HE fired from the tame tank do the same module damage.

 

http://tanks.gg/curr...=chaffee_211118



Tr0gledyte #10 Posted 19 July 2017 - 07:15 AM

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I've noticed that it's actually really hard to track tanks frontally. From the side you can shoot the roadwheel and track them but if you try the same from the front it often does nothing..?

Baldrickk #11 Posted 19 July 2017 - 07:41 AM

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View PostWindSplitter1, on 19 July 2017 - 12:12 AM, said:

 

M24 Chaffee vs T29

 

AP rounds: 3 shots

HE rounds: 2 shots

 

HE is the most effective.

 

Observational bias from insufficient dataset. 

25%RNG applies to module damage too.

 

View Postmalachi6, on 19 July 2017 - 04:29 AM, said:

According to Tanks GG, and after checking a number of tanks, AP and HE fired from the tame tank do the same module damage.

 

http://tanks.gg/curr...=chaffee_211118

 

 


Edited by Baldrickk, 19 July 2017 - 07:41 AM.


Baldrickk #12 Posted 19 July 2017 - 07:42 AM

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View PostTheJumpMaster, on 18 July 2017 - 11:55 PM, said:

Sorry for the noob question. I  am trying to track tanks. I thought that HE would be the most effective. Am I wrong?

If it's a n00b question then count me as one.

 

I only found the (correct) answer a couple of months ago. 



Homer_J #13 Posted 19 July 2017 - 07:56 AM

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View PostTheJumpMaster, on 18 July 2017 - 11:55 PM, said:

Sorry for the noob question. I  am trying to track tanks. I thought that HE would be the most effective. Am I wrong?

 

The only theoretical advantage of HE would be if you missed but caught the tracks in the splash radius but it's so tiny for most tank HE shells that it's not going to make a difference in practice.

TheJumpMaster #14 Posted 19 July 2017 - 07:58 AM

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Thank you for the answers :) A few thing are must clearer now :great::honoring:

HidesHisFace #15 Posted 19 July 2017 - 08:05 AM

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View PostTheJumpMaster, on 18 July 2017 - 11:55 PM, said:

Sorry for the noob question. I  am trying to track tanks. I thought that HE would be the most effective. Am I wrong?

 

The HE does not do more damage to tracks per se. The advantage to it is splash damage that may catch tracks even if you miss but that is about it. The problem with HE is that the damage is generally reduced by by spaced armour, and tracks count as spaced armour.

 

HE is usually not worth it on most standard guns, unless we are talking about some late game, large calibres - still, HE is mostly useful against vehicles such as Waffentraggers, Arty and if you want to interrupt the cap but you are not sure if you would penetrate with standard ammo.

 

If you want to track a vehicle, you just need to know where to hit - front and rear wheels are the key here. You can track by shooting other places on the tracks, but it will take more hits.

Generally, it depends on the gun AND the tank you are shooting at. Bigger guns are generally more effective but some tanks have especially tough tracks as well - like T95 or Maus.



AIph #16 Posted 19 July 2017 - 08:48 AM

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View PostBaldrickk, on 19 July 2017 - 08:41 AM, said:

 

Observational bias from insufficient dataset. 

25%RNG applies to module damage too.

 

 

 

there is no RNG on module damage when tracking. 

On all other modules there is RNG if module damage is applied, but that's module dependent and isn't always 25%. When your roll decides you damage the module you always do your caliber defendant damage.



Baldrickk #17 Posted 19 July 2017 - 01:59 PM

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View PostAlph_45, on 19 July 2017 - 08:48 AM, said:

 

there is no RNG on module damage when tracking. 

On all other modules there is RNG if module damage is applied, but that's module dependent and isn't always 25%. When your roll decides you damage the module you always do your caliber defendant damage.

Track hits always deal damage.

Module damage values are subject to RNG.



WindSplitter1 #18 Posted 19 July 2017 - 05:20 PM

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View PostBaldrickk, on 19 July 2017 - 06:41 AM, said:

 

Observational bias from insufficient dataset.

 

Incorrect assumption.



AIph #19 Posted 19 July 2017 - 05:51 PM

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View PostBaldrickk, on 19 July 2017 - 02:59 PM, said:

Track hits always deal damage.

Module damage values are subject to RNG.

 

check the wiki, they arent

 

http://wiki.wargamin...and_Crew_Damage



Enforcer1975 #20 Posted 19 July 2017 - 06:13 PM

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View PostTr0gledyte, on 19 July 2017 - 07:15 AM, said:

I've noticed that it's actually really hard to track tanks frontally. From the side you can shoot the roadwheel and track them but if you try the same from the front it often does nothing..?

It might depend on the gun and target. I had a game on Ruinberg where i basically tracked a BP after every 2nd reload in my T29 shooting the contact patch of the tracks from the front and the side of the sprocket wheel from almost overmatch angle to keep him from moving up to me. I was like between 11-1 o'clock from his perspective. Poor guy got a lot of support from the M6 and JT88 on his team but it's impossible to dig out a hulldown T29 on 1 line. Even their pre arty nerf FV207 "only" destroyed my gun for 0 damage.

Video was recorded from a game was some 14 months ago...tracking is basically a bad habit of mine.


Edited by Enforcer1975, 19 July 2017 - 06:40 PM.





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