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The new Boot Camp - what to think of it

boot camp 9.19.1

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Poll: Boot camp (26 members have cast votes)

You have to complete 250 battles in order to participate this poll.

What do you think about the new Boot Camp?

  1. Perfect as it is (1 vote [3.85%])

    Percentage of vote: 3.85%

  2. Good, but needs slight tweaking (3 votes [11.54%])

    Percentage of vote: 11.54%

  3. Average, teaches some useful things but ignores quite a few (7 votes [26.92%])

    Percentage of vote: 26.92%

  4. Bad, only tells the broadest basics and lacks most important things (7 votes [26.92%])

    Percentage of vote: 26.92%

  5. Completely lackluster, might as well not play it (4 votes [15.38%])

    Percentage of vote: 15.38%

  6. other (4 votes [15.38%])

    Percentage of vote: 15.38%

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Sessine #21 Posted 22 July 2017 - 10:57 AM

    Second Lieutenant

  • Player
  • 27420 battles
  • 1,049
  • [WJDE] WJDE
  • Member since:
    12-26-2012

Unlocking new vehicles does bring up some more hints on side scraping for example.

 

One weird thing is the fact that the mini map is missing in the tutorial and all the good features of the map and display are switched of by default. It would be good to point out that you can add the view range circles to the mini map and that the game has an in game damage/assist counter.



HundeWurst #22 Posted 22 July 2017 - 12:19 PM

    Brigadier

  • Player
  • 72941 battles
  • 4,497
  • [FAME] FAME
  • Member since:
    02-06-2012

A bit better than the old one but not by much.

 

Its funny though. They explain you consumables but dont even bother with ammo. One might ask himself why is that? Might it be because of the sad state of premium ammo?

 

Also there are plenty of tictocs which never ever will work in the real game. Like flanking stuff. GL trying that in corridor map 5000.



anonym_uktlgGKuDbuG #23 Posted 22 July 2017 - 12:27 PM

    Second Lieutenant

  • Player
  • 0 battles
  • 1,451
  • Member since:
    10-12-2018

It's fine.

 

It's a bootcamp. An enormous tutorial teaching noobs about different critical hits, angled armor, sidescraping, assistance damage and other stuff would only drive new players away. They need to know the basics in a short amount of time and start playing.



Element6 #24 Posted 22 July 2017 - 01:39 PM

    Field Marshal

  • Player
  • 30763 battles
  • 11,023
  • [T-D-U] T-D-U
  • Member since:
    01-06-2013

View PostTr0gledyte, on 22 July 2017 - 12:27 PM, said:

It's fine.

 

It's a bootcamp. An enormous tutorial teaching noobs about different critical hits, angled armor, sidescraping, assistance damage and other stuff would only drive new players away. They need to know the basics in a short amount of time and start playing.

It's like when people buy a new electronic type of equipment, first they try it for themselves without reading the manual, and when things don't work or the user doesn't understand it, the manual is read. At least WoT now has a manual for the user to "read". I would say it is much much better than the old one.

 

Boot camp is not in any way the same as a advanced user guide.

 

It's funny that long term players think that the best thing to do is to force feeed the heads of new players with all the information they have themselved used years to accumulate. Humans just doesn't work well this way when it comes to entertainment, if you want people to study something until they know it and can do it with some level of competence you need to provide them with a monthly salalry.



Baldrickk #25 Posted 22 July 2017 - 04:34 PM

    Field Marshal

  • Player
  • 31940 battles
  • 15,682
  • [-MM] -MM
  • Member since:
    03-03-2013

View PostElement6_TheSprout, on 22 July 2017 - 01:39 PM, said:

View PostTr0gledyte, on 22 July 2017 - 12:27 PM, said:

It's fine.

 

It's a bootcamp. An enormous tutorial teaching noobs about different critical hits, angled armor, sidescraping, assistance damage and other stuff would only drive new players away. They need to know the basics in a short amount of time and start playing.

It's like when people buy a new electronic type of equipment, first they try it for themselves without reading the manual, and when things don't work or the user doesn't understand it, the manual is read. At least WoT now has a manual for the user to "read". I would say it is much much better than the old one.

 

Boot camp is not in any way the same as a advanced user guide.

 

It's funny that long term players think that the best thing to do is to force feeed the heads of new players with all the information they have themselved used years to accumulate. Humans just doesn't work well this way when it comes to entertainment, if you want people to study something until they know it and can do it with some level of competence you need to provide them with a monthly salalry.

Well what I would do is put everything in, but split it up into "the basics" and "mechanics" training.

 

"The basics" would be like you had before. Short tutorial of "this is how you move, aim, shoot.  

I would make it so that the first time a new player logs in, it takes them to this tutorial before their garage.

 

Then you would have a number of more in depth (but focused) tutorials on everything from scouting to armour usage.

An ideal way of doing this would be a 'challenge'.

E.g. player loads in to a tier 5 bot battle, but driving the pz1C. You have to spot a sufficient amount for your team to win.

Each one would have a reward for completion, can easily be some reserves or consumables etc.

 

This way you can teach about the whole game in depth without it being information overload and you entice players to do it with the rewards. 

The challenges mean a certain level of competency needs to be shown to get the reward.







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