Jump to content


Churchill I and Churchill VII Buff -VOTE- *Update*

Churchill 1 churhill I Churchill VII buff Buff Vote vote heavy tank uk

  • Please log in to reply
24 replies to this topic

Poll: Churchill I and Churchill VII Buff -VOTE- *Update* (76 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Churchill I buff

  1. Yes, it's about time! (43 votes [56.58%])

    Percentage of vote: 56.58%

  2. Maybe (13 votes [17.11%])

    Percentage of vote: 17.11%

  3. No, It doesn't need buff (20 votes [26.32%])

    Percentage of vote: 26.32%

Churchill VII buff

  1. Yes (58 votes [76.32%])

    Percentage of vote: 76.32%

  2. Maybe (9 votes [11.84%])

    Percentage of vote: 11.84%

  3. No, doesn't need it (9 votes [11.84%])

    Percentage of vote: 11.84%

Black Prince buff

  1. Yes (40 votes [81.63%])

    Percentage of vote: 81.63%

  2. Maybe (5 votes [10.20%])

    Percentage of vote: 10.20%

  3. No, doesn't need it (4 votes [8.16%])

    Percentage of vote: 8.16%

Caernarvon buff

  1. Yes (13 votes [26.53%])

    Percentage of vote: 26.53%

  2. Maybe (15 votes [30.61%])

    Percentage of vote: 30.61%

  3. No, doesn't need it (21 votes [42.86%])

    Percentage of vote: 42.86%

Vote Hide poll

GameOfTanks123 #1 Posted 20 July 2017 - 03:10 PM

    Private

  • Player
  • 17449 battles
  • 10
  • [U-L] U-L
  • Member since:
    09-12-2013

Churchill I and Churchill VII needs a buff badly, these tanks doesn't stack up to the game anymore snice all of the new content that has come to the game. Churchill I needs better gun depression, DPM, armour and mobility and the Churchill VII needs also the same things besides armour and DPM, but mobility and gun depression needs to get better.

 

These things are just my opinion on how I see these tanks as dinosaurs and how I think they should be buffed.

 

Leave your own thoughts about this below.

 

(I have added options for Black Prince and the Caernarvon)


Edited by GameOfTanks123, 21 July 2017 - 01:51 PM.


Suurpolskija #2 Posted 20 July 2017 - 03:22 PM

    Second Lieutenant

  • Player
  • 16643 battles
  • 1,196
  • [URHO] URHO
  • Member since:
    01-26-2016
I keep forgetting there's british tanks other than Crommy in this game.

Yes, the current way of things, I'd never make myself grind all the way through horrors of tier 5-8 to finally get Conqueror.

leggasiini #3 Posted 20 July 2017 - 03:24 PM

    Major General

  • Player
  • 9661 battles
  • 5,822
  • [-GLO-] -GLO-
  • Member since:
    12-01-2012

>no black prince or caernarvon on the poll

 



Laatikkomafia #4 Posted 20 July 2017 - 03:26 PM

    Brigadier

  • Beta Tester
  • 21299 battles
  • 4,224
  • [ELC-P] ELC-P
  • Member since:
    12-27-2010
Give the TOG II a BL-10 :izmena:

thestaggy #5 Posted 20 July 2017 - 03:26 PM

    Lieutenant

  • Player
  • 14725 battles
  • 1,896
  • Member since:
    04-24-2015

The entire British heavy line from the Churchill I to the Caernarvon needs fixing.

 

The Churchill III has always been better than the Churchill I plus it gets pref MM, so I'm not 100% sure if it needs any help, so I voted maybe.



Suurpolskija #6 Posted 20 July 2017 - 03:27 PM

    Second Lieutenant

  • Player
  • 16643 battles
  • 1,196
  • [URHO] URHO
  • Member since:
    01-26-2016

View PostLaatikkomafia, on 20 July 2017 - 04:26 PM, said:

Give the TOG II a BL-10 :izmena:

 

Cloak of invisibility and jet engines!!! 



Balc0ra #7 Posted 20 July 2017 - 03:51 PM

    Field Marshal

  • Player
  • 62839 battles
  • 14,439
  • [WALL] WALL
  • Member since:
    07-10-2012

Churchill 1 is actually a capable tank. But I agree with the gun depression and DPM bost. It should be 300 more at least to make it on pair with the KV-1 etc.

 

But as for the Churchill VII? Armor and DPM is more then good enough when top tier vs other tier 6 HT's. Well since they fixed the 10mm plates behind the tracks head on that is. But mobility leaves something to be desired. It was something I did not mind on it when it came. But game has changed a lot since them. And now it's always way to late for any party on the HT line. Even when top tier. And with the new MM spread. Having your only top tier HT come after half the team died on that flank is not ideal.



Laatikkomafia #8 Posted 20 July 2017 - 04:13 PM

    Brigadier

  • Beta Tester
  • 21299 battles
  • 4,224
  • [ELC-P] ELC-P
  • Member since:
    12-27-2010
Compared to the KV-1, Churchill I has no redeeming features.

Solexi #9 Posted 20 July 2017 - 04:14 PM

    Warrant Officer

  • Beta Tester
  • 33137 battles
  • 554
  • Member since:
    12-06-2010

View PostLaatikkomafia, on 20 July 2017 - 02:26 PM, said:

Give the TOG II a BL-10 :izmena:

 

Keep away from it with that foreign rubbish. It needs the 183 mm L4, only with BL-10 soft stats. Well, maybe a quicker reload.

 

Just a quick glance at the stats of the Churchill I and KV-1 show that they're heavies for different situations.

The KV-1 has 0.40 accuracy, 2.78 second aim time and 120mm pen

Churchill I is   0.35 accuracy, 2.21 second aim time and  145mm pen (with a rather attractive 202mm premium pen)

The Churchill also has 40m more view range.

 

Brawl with one, snipe with the other. I'll let you guys guess which is for which.

 

 


Edited by Solexi, 20 July 2017 - 04:25 PM.


leggasiini #10 Posted 20 July 2017 - 04:22 PM

    Major General

  • Player
  • 9661 battles
  • 5,822
  • [-GLO-] -GLO-
  • Member since:
    12-01-2012

View PostLaatikkomafia, on 20 July 2017 - 04:26 PM, said:

Give the TOG II a BL-10 :izmena:

 

 

Lame, give it 183 mm gun from Deathstar. Would make more sense anyways because its actually British gun, too :trollface: 



Anthony_1972 #11 Posted 20 July 2017 - 04:22 PM

    Corporal

  • Player
  • 6863 battles
  • 116
  • Member since:
    03-29-2016

The Churchil I isn't as bad as you would expect from the stats.  I had good winrates, and decent games.  Definately not a good heavy though.


 

But the Churchill VII is really completely useless in the current game.   It is far too slow, the alpha is too low, and the armor doesn't work, except when top-tier.   I had horrible winrates, and many games were it was just impossible to have any influence.


 


 


 



Enforcer1975 #12 Posted 20 July 2017 - 04:57 PM

    General

  • Player
  • 18462 battles
  • 9,852
  • [WJDE] WJDE
  • Member since:
    05-04-2014

View PostLaatikkomafia, on 20 July 2017 - 03:26 PM, said:

Give the TOG II a BL-10 :izmena:

 

It just needs 3 turrets with twin 17 pounders on each one, there is enough space then it can do broadsides like a ship should be able to.

Edited by Enforcer1975, 20 July 2017 - 04:57 PM.


Pandabird #13 Posted 20 July 2017 - 04:59 PM

    Brigadier

  • Player
  • 33973 battles
  • 4,517
  • [KOFF] KOFF
  • Member since:
    05-19-2013
Been saying it for years. All these tanks need is faster RoF.

Especially Black Prince could cut the reload by an entire second.

Would make it unique and interesting to play as a mobile bunker type of thing, great for taking on targets at any range, slow as a snail but decent armor.

Blubba #14 Posted 20 July 2017 - 06:18 PM

    Lieutenant

  • Player
  • 51590 battles
  • 1,824
  • Member since:
    05-30-2011

View PostEnforcer1975, on 20 July 2017 - 03:57 PM, said:

 

It just needs 3 turrets with twin 17 pounders on each one, there is enough space then it can do broadsides like a ship should be able to.

 

Depth charge racks it can roll barrel bombs off the back down any incline and a converted torpedo launcher in the bow that releases a captured Goliath tank?

Laatikkomafia #15 Posted 21 July 2017 - 04:39 AM

    Brigadier

  • Beta Tester
  • 21299 battles
  • 4,224
  • [ELC-P] ELC-P
  • Member since:
    12-27-2010

View PostSolexi, on 20 July 2017 - 05:14 PM, said:

 

Keep away from it with that foreign rubbish. It needs the 183 mm L4, only with BL-10 soft stats. Well, maybe a quicker reload.

 

Just a quick glance at the stats of the Churchill I and KV-1 show that they're heavies for different situations.

The KV-1 has 0.40 accuracy, 2.78 second aim time and 120mm pen

Churchill I is   0.35 accuracy, 2.21 second aim time and  145mm pen (with a rather attractive 202mm premium pen)

The Churchill also has 40m more view range.

 

Brawl with one, snipe with the other. I'll let you guys guess which is for which.

 

 

 

http://tanks.gg/tank...hill-i&l=41211b

Compare KV-1-57 and the Churchill I.

Churchill get 60 more health and 40m view range (not that 350m is that much better :P).
Whereas KV-1 gets better DPM, accuracy, mobility and armor. KV-1 has worse penetration, I give you that - but 189mm the KV-1 gets would be enough pen at tier 7.

 



thestaggy #16 Posted 21 July 2017 - 06:09 AM

    Lieutenant

  • Player
  • 14725 battles
  • 1,896
  • Member since:
    04-24-2015

View PostPandabird, on 20 July 2017 - 04:59 PM, said:

Been saying it for years. All these tanks need is faster RoF.

Especially Black Prince could cut the reload by an entire second.

Would make it unique and interesting to play as a mobile bunker type of thing, great for taking on targets at any range, slow as a snail but decent armor.

 

The Black Prince needs a bigger gun.

 

Alpha > DPM.

 

Tier 8s see you and just rush because they know they will out trade you. While I was grinding it even tier 7 ISes would just rush me. The IS has the alpha to keep even a hire tier tank honest; the T29 has both the armour and gun to make tanks think about it and the the Tiger I can lay down some withering damage. The Black Prince doesn't scare anyone.

 

Buffing the DPM won't even end up with a Tiger situation as the Tiger still has more alpha and can get juicy 280+ rolls. Whack Prince's highest roll is 212, lower than a Tiger's average roll and its low roll is tier 5 medium tank level.

 

It is completely stuffed if a Japanese derp shows up. Not only is the monstrosity faster than you but it it will just whack you for 300 HP while you have to reach for the premium in order to tickle it. The Churchill VII should get the 17-pdr and the Black Prince needs a 20 or 32-pdr. Both need mobility buffs as well.


Edited by thestaggy, 21 July 2017 - 06:13 AM.


Pandabird #17 Posted 21 July 2017 - 07:09 AM

    Brigadier

  • Player
  • 33973 battles
  • 4,517
  • [KOFF] KOFF
  • Member since:
    05-19-2013

View Postthestaggy, on 21 July 2017 - 07:09 AM, said:

 

The Black Prince needs a bigger gun.

 

Alpha > DPM.

 

Tier 8s see you and just rush because they know they will out trade you. While I was grinding it even tier 7 ISes would just rush me. The IS has the alpha to keep even a hire tier tank honest; the T29 has both the armour and gun to make tanks think about it and the the Tiger I can lay down some withering damage. The Black Prince doesn't scare anyone.

 

Buffing the DPM won't even end up with a Tiger situation as the Tiger still has more alpha and can get juicy 280+ rolls. Whack Prince's highest roll is 212, lower than a Tiger's average roll and its low roll is tier 5 medium tank level.

 

It is completely stuffed if a Japanese derp shows up. Not only is the monstrosity faster than you but it it will just whack you for 300 HP while you have to reach for the premium in order to tickle it. The Churchill VII should get the 17-pdr and the Black Prince needs a 20 or 32-pdr. Both need mobility buffs as well.

Hell no.

 

Mobility buffs, alpha buffs? You want every tank in the game to feel the same?

 

If anything it should get pre-HD turret armor.

It has a unique playstyle as is, arriving late to city to a stalemate type of situation, breaking through a carefully chosen path, detracking cornerwankers on the move and frustrating them by keeping them tracked, buying the team precious time to swing the battle. Once finished it can defend base from 500+m as long as vision is provided, buying the faster tanks time to reach base before it's capped. If outnumbered it can hold its own for a good while, provided it has TD's behind it.

 

1 second faster reload would make this thing a beast, it's all about careful positioning and planning ahead.

Bloom values could be better as well to further characterize the pewpew heavy.

390 damage doesn't mean crap if you can return 450 and keep it pinned to the ground for others to feed on.

 

People tend to play the BP all wrong, thinking it's just another cornerwank slow heavy with an inferior gun. BP is all about its gun and how it performs on the move.


Edited by Pandabird, 21 July 2017 - 07:26 AM.


fctact123 #18 Posted 07 March 2018 - 03:18 PM

    Private

  • Player
  • 3586 battles
  • 18
  • Member since:
    10-05-2015

​i sold my chruchill 7 a while bac,k it was pretty painful and i'm thinking of bnuying it back. 

​from my memory i remember that is has good armour for the most part, horrible mobility of max speed of 20 kph and a gun only good when it can pen. (the 77mm)

​in my opinion the Churchill needs better mobility of at least 28 kph and the option to have a bigger gun with a longer reload so you can pen when upteired. 

 



arthurwellsley #19 Posted 07 March 2018 - 03:36 PM

    Major

  • Player
  • 50505 battles
  • 2,513
  • [-B-C-] -B-C-
  • Member since:
    05-11-2011

View Postfctact123, on 07 March 2018 - 02:18 PM, said:

​i sold my chruchill 7 a while bac,k it was pretty painful and i'm thinking of bnuying it back. 

​from my memory i remember that is has good armour for the most part, horrible mobility of max speed of 20 kph and a gun only good when it can pen. (the 77mm)

​in my opinion the Churchill needs better mobility of at least 28 kph and the option to have a bigger gun with a longer reload so you can pen when upteired. 

 

 

This is a thread from 2017. Well done for finding it. However, since then UK tanks have been buffed.

https://worldoftanks...ase-notes-9201/

 

The Caerarvon in particular has become something of a beast in it's top spec;

 

  • Caernarvon
    • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
    • Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Centurion 32-pdr. turret Gun parameters are as follows:
      • gun elevation angle: 18 degrees
      • gun depression angle: -10 degrees
      • dispersion at 100 m: 0.34
      • reload time: 6.5 s
      • aiming time: 2.3 s
    • Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
      • damage: 280
      • penetration: 220 mm
      • shell velocity: 878 m/s
    • Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
      • damage: 280
      • penetration: 252 mm
      • shell velocity: 1098 m/s
    • Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
      • damage: 370
      • penetration: 47 mm
      • shell velocity: 878 m/s
    • Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
    • Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
    • Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
    • Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
    • Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
    • Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
    • Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
    • Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel
    • Changed load capacity of the FV221A suspension from 63,000 kg to 64,000 kg
    • Increased dispersion during movement of the FV221 suspension by 12%
    • Increased dispersion during movement of the FV221A suspension by 14%
    • Increased dispersion on hull traverse of the FV221 suspension by 12%
    • Increased dispersion on hull traverse of the FV221A suspension by 14%
    • Increased dispersion on turret traverse of the OQF 17-pdr Gun Mk. VII for the Centurion 32-pdr turret by 25%
    • Changed the turret traverse speed of the Centurion Mk. II turret from 30 deg/s to 26 deg/s.
    • Changed the turret traverse speed of the Centurion 32-pdr turret from 36 deg/s to 30 deg/s.
    • Improved hull and turret armor.
    • Changed the elevation angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from 15 degrees to 18 degrees
    • Changed the depression angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from -8 degrees to -10 degrees

Edited by arthurwellsley, 07 March 2018 - 03:36 PM.


Hero_of_Tython #20 Posted 07 March 2018 - 03:42 PM

    Warrant Officer

  • Player
  • 22730 battles
  • 786
  • [UP-EM] UP-EM
  • Member since:
    04-19-2014

I rather liked the Churchill line. The tier 5 is fairly well matched against other tier 5s especially since the OI-Exp lost its 300 alpha gun. A mobility buff might nice either more BHP or better terrain resistances coupled witha few extra kph to the top speed.

The Church VII is probably the weakest tank in the entire line (though I have a soft spot for it), it has some egregious weak-spots in what should be good armour that need fixing, as with the tier 5 the mobility could do with a small buff and it needs a better gun, the 17 pdr should be the top gun on the tier 6 HT gun with the 20 pdr being the top gun on the tier 7.

The BP was the first tank I got a MoE so I do also have a soft spot for it. Mobility needs a buff and as I said above it should come with the 20 pdr as the top gun.

Not sure why the Caernarfon needs to be on the poll as the new 32 pdr gun and associated DPM buff have improved it massively. If you were looking for buffs then again mobility could be better especially is it is super heavily armoured but apart from that it is probably fine. I think its reputation suffers the fact it was considered a weak tank prior to it's buffs rather than how strong/weak it is now.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users