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Rebalancing equipment


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anonym_uktlgGKuDbuG #1 Posted 22 July 2017 - 02:19 PM

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Right now there are only a few viable equipment choices in the game for most tanks. Imo they should make all equipment pieces viable, allowing for many different setups depending on personal preference.

 

Example of how I would change equipment:

 

- Vstab, GLD, binos, camo net and vents stay the same

 

- Toolbox: +100% bonus to repair speed

- Fill tanks with CO2: makes you immune to fuel tank-related fires

- Optics: buffed to +12,5% to increase its effectiveness compared to vents at higher tiers (a lot of people run vents + food instead of optics).

- Rammer: nerfed to +7,5% to make other equipment more viable. This is by far the most OP piece of equipment.

- Wet Ammo Rack: buffed to +100% ammo rack durability and makes you immune to ammo rack explosions (however, it can still be damaged)

- All spall liners: buffed to decrease stun duration by 50%

- Cyclone filter: buffed to +100% engine durability and makes you immune to engine-related fires

- Enhanced suspension: Buffed to also decrease all terrain resistances by 10%

- Additional Grousers: Removed from the game because of the above

 

What do you guys think? WG really has been neglecting equipment, I hope they fix it in the future.

 

 



Dava_117 #2 Posted 22 July 2017 - 02:25 PM

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Not a bad idea. Just don't touch rammers and I would change spall liner to completely absorb stun if the HE shell don't cause damage.

anonym_uktlgGKuDbuG #3 Posted 22 July 2017 - 02:28 PM

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View PostDava_117, on 22 July 2017 - 02:25 PM, said:

Not a bad idea. Just don't touch rammers and I would change spall liner to completely absorb stun if the HE shell don't cause damage.

 

Why not touch the rammer? Remember this would impact everyone so you won't be at a disadvantage. My goal was to make the rammer less effective so it's viable to switch it out for something else. Right now it's pretty much mandatory. The Vstab could arguably also get a nerf to +10% or +15% for this reason, or some kind of downside like reducing turret rotation speed.

 

I conjured up those stats in a few minutes time, but the main point is to make different equipment choices more viable. Equipment is extremely unbalanced at the moment, which imo is a shame because it would add more variety and depth to the game if they balanced it out.


Edited by Tr0gledyte, 22 July 2017 - 02:34 PM.


Solexi #4 Posted 22 July 2017 - 02:33 PM

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They said years ago that they wanted to re-balance equipment but we've heard nothing since. Even they know that most of the equipment is useless but seem to have decided that it doesn't affect profits or something so they've just left it.

 

Well, apart from when they released pay-to-win buffed versions of existing equipment.



Dava_117 #5 Posted 22 July 2017 - 02:34 PM

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View PostTr0gledyte, on 22 July 2017 - 02:28 PM, said:

 

Why not touch the rammer? Remember this would impact everyone so you won't be at a disadvantage. My goal was to make the rammer less effective so it's viable to switch it out for something else. Right now it's pretty much mandatory.

 

I conjured up those stats in a few minutes time, but the main point is to make different equipment choices more viable. Equipment is extremely unbalanced at the moment.

 

I completely agree with your purpose, but rammer is a minor problem. It's quite balanced as it is. Are the other equipment that need to be buffed to be competitive. In other words, we usually install gun rammer because there are only few other options that are really usefull. Give me something that worth to sacrifice rammer  and I may do it. Don't know, for high tier we can introduce ballistic computers that increase accuracy by 10%. With something like this some tanks can trade DPM for a better chance to hit. That's my point. :)

Edited by Dava_117, 22 July 2017 - 02:35 PM.


Bucifel #6 Posted 22 July 2017 - 02:57 PM

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first...they MUST REMOVE this stupid improved equipment !...and only after that we can talk about rebalance like this...

ZlatanArKung #7 Posted 22 July 2017 - 04:07 PM

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Spall liner should also have.

Lower he dmg taken by 30/40/50/60% aswell as stun duration.

Current Spall liner doesn't reduce HE damage at all (close enough at least).

Dava_117 #8 Posted 22 July 2017 - 06:54 PM

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View PostZlatanArKung, on 22 July 2017 - 04:07 PM, said:

Current Spall liner doesn't reduce HE damage at all (close enough at least).

 

that's not true. At the moment spall liner add a bonus to the armor when computing the damage (check HE damage on the wiki), so it became more usefull as thicker became the armor.

If you got the superheavy spall liner but get hit on a 30mm roof the damage done by a non penetrate HE will be:

(DMG/2)-(30mm*(1.1+0.5))

Where 0.5 (AKA 50%) is the coefficient of the spall liner. The total reduction in that case in a small (30*1.6)=48 !

For example, a T49 HE hitting a superheavy on:

a 30mm armor will do an avarage damage of (910/2)-(30*(1.1+0.5))=407HP

a 150mm armor                                              (910/2)-(150*(1.1+0.5))=215HP

a 250mm armor                                              (910/2)-(250*(1.1+0.5))=55HP

But I agree that a reduction a priori could be intresting to evaluate and balance...


Edited by Dava_117, 22 July 2017 - 06:55 PM.


Garrolus #9 Posted 22 July 2017 - 07:28 PM

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Imo there's 3 options.

 

1. It's not broken or stupid, so don't touch it.

2. You remove all of this "repair box", "cyclone filter" nonsense and break down these go-to "global buff" equipments like rammer, optics, vents, vstab into more specialized equipment.

3. You remove all equipment that directly affects dpm/accuracy/viewrange and replace them with your run of the mill fluff that no one ever uses. Anyone fancy some Enhanced Torsion Bars?


Edited by Garrolus, 22 July 2017 - 07:30 PM.


Cannes76 #10 Posted 22 July 2017 - 11:03 PM

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Not a terrible idea, but I think you're overbuffing some stuff: optics for instance is a very powerful piece of equipment and does not need buffing, also becoming totally immune to fires seem like a bit of a stretch, maybe 75% protection is enough?

Kartoshkaya #11 Posted 22 July 2017 - 11:32 PM

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View PostTr0gledyte, on 22 July 2017 - 02:19 PM, said:

- Fill tanks with CO2: makes you immune to fuel tank-related fires

 

Really bad idea, as it makes the game even more pay to win. With that equipement, you have no reason to not use food.



Schepel #12 Posted 23 July 2017 - 12:40 AM

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View PostGarrolus, on 22 July 2017 - 07:28 PM, said:

Imo there's 3 options.

 

1. It's not broken or stupid, so don't touch it.

2. You remove all of this "repair box", "cyclone filter" nonsense and break down these go-to "global buff" equipments like rammer, optics, vents, vstab into more specialized equipment.

3. You remove all equipment that directly affects dpm/accuracy/viewrange and replace them with your run of the mill fluff that no one ever uses. Anyone fancy some Enhanced Torsion Bars?

 

Option 1 for me. The equipment works. Even the usually unused stuff has its uses in special cases. Sure, things could be different, but if it ain't broke, don't fix it. We all know how WG 'fixes' stuff.

anonym_uktlgGKuDbuG #13 Posted 23 July 2017 - 09:09 AM

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View PostCannes76, on 22 July 2017 - 11:03 PM, said:

Not a terrible idea, but I think you're overbuffing some stuff: optics for instance is a very powerful piece of equipment and does not need buffing, also becoming totally immune to fires seem like a bit of a stretch, maybe 75% protection is enough?

 

View PostKartoshkaya, on 22 July 2017 - 11:32 PM, said:

 

Really bad idea, as it makes the game even more pay to win. With that equipement, you have no reason to not use food.

 

Realistically, how often do you really get lit on fire? And you have to sacrifice a valuable equipment slot for it. I don't think become immune to one type of fire (there are fuel tank fires and engine fires) is OP at all because you'd have to drop something like VStab/optics/rammer/vents for it.

 

Keeping optics the same is an option I guess. At +10% it still provides a considerable bonus compared to people who run vents and food.

View PostSchepel, on 23 July 2017 - 12:40 AM, said:

 

Option 1 for me. The equipment works. Even the usually unused stuff has its uses in special cases. Sure, things could be different, but if it ain't broke, don't fix it. We all know how WG 'fixes' stuff.
 

It isn't broken in the sense that it causes problems, it's just silly that most of the equipment is useless. Even on tanks that get ammoracked a lot it's really not worth it to equip a wet ammo rack for example, you'll still get ammoracked a lot and we have reusable repair kits now. Enhanced suspension is only ever temporarily equipped on stock tanks. The toolbox is only used at low tiers by people who don't want to waste 10 gold removing equipment after a short grind.

 

It's a shame that they have the option to diversify the game by balancing equipment but instead choose to make everyone put pretty much the same stuff on all tanks. It's really nothing more than a credit sink.


Edited by Tr0gledyte, 23 July 2017 - 09:29 AM.


ZlatanArKung #14 Posted 23 July 2017 - 09:59 AM

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View PostKartoshkaya, on 22 July 2017 - 11:32 PM, said:

 

Really bad idea, as it makes the game even more pay to win. With that equipement, you have no reason to not use food.

 

You could use it instead of vents and then foodles for a 5% Better crew.

But could still burn from engine damage.

 

Swapping rammer or V-stab for it would make your tank worse.



DracheimFlug #15 Posted 23 July 2017 - 10:02 AM

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So only Soviet tanks could be immune to engine fires? Yeah, that will go over well..... 




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