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Remove high tier derp guns!


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I_DiD_ #1 Posted 24 July 2017 - 12:48 PM

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For Edited sake rly, what is going on in this game with balance department?

 

Super HT's drive around with derp guns  :facepalm:.  WG this is joke what you are doing to this game.

 

With such RNG based game you didn't think about consequences, what kind of rolle have derp guns at high tiers?

 

Japan tech tree is broken, let the derb guns at lower tiers(max T6). Where they are balanced,cus of long reload and weak armors.

 

But at high tiers Super HT, which is boucning like crazy autoaim and do 400 damage with no aim at weak spots.

 

1. Are Devs not giving a ship about game balance

 

2. Or they are that stupid and not thinking about consequences. Same goes for MM rework


Edited by Asklepi0s, 24 July 2017 - 01:43 PM.
This post has been edited by the moderation team due to inappropriate remarks


Sir_Bad #2 Posted 24 July 2017 - 12:55 PM

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I agree with taking away the derp guns from heavy tanks.

 

But don't you dare touch the T49!



Instigator #3 Posted 24 July 2017 - 01:02 PM

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Echo Sir Bad, keep T49 lose the jap heavy derps but in reality revisit balance altogether on them. No tanks should be non-premium ammo all fails to pen EVERYWHERE frontally and gold pens ANYWHERE frontally. Heavy tanks should have some frontal weak spots, perhaps very small in the case of super heavies, that the driver has to protect by positioning and adjusting.

Edited by Instigator, 24 July 2017 - 01:03 PM.


wsatnutter #4 Posted 24 July 2017 - 01:14 PM

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op top pro  tip of the day don't play peek a boo with a boom boom stick pointing at you

more pro tips coming tomorrow say tuned



japtank #5 Posted 24 July 2017 - 01:40 PM

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I like how the original poster conveniently discards the sub 100 damage the type 5 consistently gets while shooting premium ammo doesn't require much more skill (if any) and deals full damage.

 

I (kind of) agree the Jap line is broken, but nerfing it is not the way to go.

A complete rework is needed, and that's not going to happen anytime soon.



I_DiD_ #6 Posted 24 July 2017 - 01:56 PM

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View Postjaptank, on 24 July 2017 - 12:40 PM, said:

I like how the original poster conveniently discards the sub 100 damage the type 5 consistently gets while shooting premium ammo doesn't require much more skill (if any) and deals full damage.

 

I (kind of) agree the Jap line is broken, but nerfing it is not the way to go.

A complete rework is needed, and that's not going to happen anytime soon.

 

Nerfing? Just remove the blody derp guns... And give then normal guns like every other high tier tank.

 

It's just stupid that derp guns are on super HT's (T6+). Example: 230mm gun from arty doing 400 damage, while 155mm derp gun do a lot more. It's just don't make sense at all.

 

Like i wrote, derp guns should stay at lower tiers, where they are balanced with long reload and weak armors. 

 

 



Zodiac1960s #7 Posted 24 July 2017 - 01:57 PM

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Remove premium shells, autoloaders and unpenetrateble turrets too or stfu ;)

overcorpse #8 Posted 24 July 2017 - 10:39 PM

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View PostBlind_Hate, on 24 July 2017 - 01:57 PM, said:

Remove premium shells, autoloaders and unpenetrateble turrets too or stfu ;)

 

This.So much this.

Hyster #9 Posted 24 July 2017 - 11:23 PM

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funny how no1 ever mentions:

how often u miss a tank.

how often u do less than 100 damage.

how often ur to slow to get to a fight and its moved on and u never get sights on a enemy.

how often ur to slow to get to a fight and its lost and u get swamped by 4+ tanks.


 



Suurpolskija #10 Posted 25 July 2017 - 07:52 AM

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I completely agree with the OP.

 

Japanese heavies (except maybe O-I) should have their derp guns removed. Or their armor. Which ever. Derp guns should come with heavier price than they currently do. If they're able to do consistent damage every shot, they should be vulnerable to dmg every time they expose themselves.



TankkiPoju #11 Posted 25 July 2017 - 08:12 AM

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I don't agree, Japenese derp guns on Type 4/5 should be nerfed though. There is no reason why they have those premium shells, which are pure pay to win.

 

Tiers 9-10 will never belanced because there are so many different kinds of tanks. If you want balance on tier 10, WG should remove all other tanks except Object 140.

 

 



jack_timber #12 Posted 25 July 2017 - 08:20 AM

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Remember a few patches ago, probably wouldn't happen now, hitting full health IS7 in the side. Shaved off some 1800 HP and set it on fire, guy either didn't have extinguisher or didn't use, lucky shot or what.  So basically one shot a T10.

Which tank caused this?

Well the Deathstar so in your estimation does this tank have a Derp gun?

Remember Derp guns have slow reloads, poor accuracy and an aim time that gives you a chance to roll a cigarette while it decides to fully aim:)



Tall_Toot #13 Posted 25 July 2017 - 08:27 AM

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View PostSir_Bad, on 24 July 2017 - 11:55 AM, said:

I agree with taking away the derp guns from heavy tanks.

 

But don't you dare touch the T49!

 

I could say the same of the VK2801.....but frankly there is so much wrong with things as they are now, changing one aspect isolation is akin to taking a dust pan and brush to the Sahara for a major clean up......

nikolaink123 #14 Posted 27 July 2017 - 03:56 AM

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And remove the only option for all the high tier brain dead monkeys to do damage to actually decent players using their armour in a manor where they can hardly be penned because of correct use of said armour?

UNHEARD OF! NEVER! HERESY! :izmena:



NUKLEAR_SLUG #15 Posted 27 July 2017 - 04:22 AM

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View PostInstigator, on 24 July 2017 - 01:02 PM, said:

 No tanks should be non-premium ammo all fails to pen EVERYWHERE frontally and gold pens ANYWHERE frontally. Heavy tanks should have some frontal weak spots, perhaps very small in the case of super heavies, that the driver has to protect by positioning and adjusting.

 

People keep demanding weak spots be added but if they can then be hidden by a good player then whoever they were up against will just load the gold and shoot them through the face exactly the same as they do now. If you remove gold then you now have two tanks sat facing each other with their weak spots hidden bouncing shells off each other for 10 mins. Mm, that dynamic gameplay.

BKatt #16 Posted 27 July 2017 - 04:25 AM

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Agreed OP, the derp guns at higher tiers are a broken concept i really do hope WG will remove somtime in the near future.

 

In particular Type4/5 and T49 should get nullified.



Phobos4321 #17 Posted 27 July 2017 - 05:36 AM

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hypocrites at work again ?

 

derp guns are bad ? easy mode ? sure damage ?

 

well what are derp guns ?

1) inaccurate  (200m away and you might not even hit your target)

2) slow reloading

so a HE shell doing 400 damage is so bad  while a med/heavy doing 400 damage is perfectly fine and all skill needed for that is pressing the 2 key  and you get your 400 damage with up to 400 pen. rather high accuracy (compared to derps for sure) and a 2-3 times faster reload

 

so a derp gun  hitting for 400 without aiming (thought with the chance of missing completly) is broken 

but any other tank using premium ammo without aiming doing 2x 400 damge in the same time is completly fine ?

 

type 5 is at 3.13 rounds per minute with 75 pen it would hardly pen the frontal armor of most heavies and meds  -50% damage- armor value  so if the before mentioned 400 damage are realistic just compare it to a typical 105mm T10 med gun  390 damage and 7+ rounds per minute

 

http://www.vbaddict...._dealt&server=  damage dealt by t10 tanks the type5 just is at place 11  a T50/51 does on average 100 damage more per game and was played twice as much, a Maus would deal at average 200 damage more and is played far more often too (lil less then 2 x times as much as the type5) 

 

if its so fool prove why do we see it not so much ? http://www.vbaddict....ttles&server=   why are there even more games played with more recent added tanks ? like 50/51 or the 103B   why would we see 7 obj 140s for every Type5 ?

 



Baldrickk #18 Posted 27 July 2017 - 07:35 AM

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When have you ever seen a type 5 deep deep deep derp (f* u autocorrect) do 100 dmg on a hit?


Edited by Baldrickk, 27 July 2017 - 07:37 AM.


IncandescentGerbil #19 Posted 27 July 2017 - 09:27 AM

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It's all in the gold usage with Type5. I played a lot of games in it, and, subjectively speaking, there is a much bigger difference between the gold and standard rounds than the quoted numbers would suggest.
A more pressing concern, surely, is that it is a patently p2w tank, in an increasingly p2w world.

Instigator #20 Posted 27 July 2017 - 09:59 AM

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View PostNUKLEAR_SLUG, on 27 July 2017 - 04:22 AM, said:

 

People keep demanding weak spots be added but if they can then be hidden by a good player then whoever they were up against will just load the gold and shoot them through the face exactly the same as they do now. If you remove gold then you now have two tanks sat facing each other with their weak spots hidden bouncing shells off each other for 10 mins. Mm, that dynamic gameplay.

 

Firstly, at least then the driver has to demonstrate some skill to hide the weak spot or angle the tank. Moreover, I never once suggested remove gold ammo so why raise this? I disagree with premium ammo that is a direct increase with no potential balancing factor - perfect example being the HE gold of the Jap heavies but I hadnt even mentioned that part. In fact if you re-read you will see I also suggested it shouldn't be the case gold pens anywhere without having to aim, if I wanted auto pen I would go play Call of Duty. 




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