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Make Eagle Eye a default Commander perk [Discuss]

eage eye crew perks skills

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JCD3nton #1 Posted 26 July 2017 - 02:29 PM

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I think it's a really useful perk and also very fun to use, but according to vbaddict statistics only few players (5-10% of population) use it because there are more urgent skills and perks in the current crew skill meta. So why not remove it and make it a default commander perk? It's more fun when you can see the impact of your hits on your enemies so it would definitely make the game more enjoyable. Right now 90% of players are missing that fun. Discuss.

Edited by JCD3nton, 26 July 2017 - 02:40 PM.


clixor #2 Posted 26 July 2017 - 03:15 PM

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And what else would be there to train on your commander if other 'priority' skills are trained then? I much rather have SS as standard for everybody.

Hedgehog1963 #3 Posted 26 July 2017 - 03:22 PM

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I've never seen the value of it. I have one tank with it's crew on their seventh skill/perk but I'm still not using it.

Stat_Padder #4 Posted 26 July 2017 - 04:28 PM

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View PostJCD3nton, on 26 July 2017 - 01:29 PM, said:

I think it's a really useful perk and also very fun to use, but according to vbaddict statistics only few players (5-10% of population) use it because there are more urgent skills and perks in the current crew skill meta. So why not remove it and make it a default commander perk? It's more fun when you can see the impact of your hits on your enemies so it would definitely make the game more enjoyable. Right now 90% of players are missing that fun. Discuss.

 

Mainly 40% players use this perk.

unhappy_bunny #5 Posted 26 July 2017 - 04:29 PM

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So you enjoy using the perk?

90% of players don't use it?

Your concern for your fellow players is commendable.

 

But I assume they don't use it for a reason. It may be that they see that perk as less important than other perks, and they may get around to researching it in the fullness of time.

 

But why should WG turn a researchable perk into something that comes as standard? Surely that takes the point of the grind out of the game? It seems these days, many players have the "I want it and I want its now" mentality. 



xx984 #6 Posted 26 July 2017 - 04:46 PM

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Its very useful with autoloaders if you know where to aim at certain tanks (E.g German heavies under the turret for ammo rack) As normally you can see if you've ammo racked him, and then put the remaining shots into where his ammo his to try a blow his head off :teethhappy: ive had quite abit success with this.

 

Its one of the more useful perks that alot of people disregard, i always try to get it on my tanks after the other important ones.


Edited by xx984, 26 July 2017 - 04:46 PM.


clixor #7 Posted 26 July 2017 - 04:50 PM

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View Postunhappy_bunny, on 26 July 2017 - 04:29 PM, said:

 

But I assume they don't use it for a reason. It may be that they see that perk as less important than other perks, and they may get around to researching it in the fullness of time.

 

 

One of the reasons is that, first, the potential information you get is very limited, but more importantly, it takes ages for the dmged modules etc. appear. Often even longer than your aiming time. So after you've shot you STILL have to point your gun at the enemy which obviously isn't ideal.

In fact, the only real useful application of this perk was for doing the fire PM's (to spot dmged fueltanks/engines), but as these missions were made much easier it's a bit of a waste to retrain your commander just for those missions now.


Edited by clixor, 26 July 2017 - 04:51 PM.


Cobra6 #8 Posted 26 July 2017 - 05:23 PM

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View PostJCD3nton, on 26 July 2017 - 01:29 PM, said:

I think it's a really useful perk and also very fun to use, but according to vbaddict statistics only few players (5-10% of population) use it because there are more urgent skills and perks in the current crew skill meta. So why not remove it and make it a default commander perk? It's more fun when you can see the impact of your hits on your enemies so it would definitely make the game more enjoyable. Right now 90% of players are missing that fun. Discuss.

 

Actually no that would be bad. If everyone can see when you are ammo racked they will charge you like idiots or keep firing into the ammo rack to try and blow you up like pointed out above. It would make the game worse for everyone.

 

Cobra 6


Edited by Cobra6, 26 July 2017 - 05:24 PM.


Enforcer1975 #9 Posted 26 July 2017 - 05:34 PM

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I'd rather have them give the ignored skills a better use. There is a reason why 6th sense is the #1 must have skill for the commander. Also having no limit in how many skills you have throws off the balance. People call this an MMO but in some if not even most ( ?. Correct me if i'm wrong which i probably am ) you have to carefully choose skills to have a balanced character or pick one type and gain all boni of that skillset but also have a lot of disadvantages on the other skills.


 



ZlatanArKung #10 Posted 26 July 2017 - 06:10 PM

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SS should be standard on all 100% radio guys or commanders imo.
It is the single most important skill which also creates the biggest difference between those who have it and those who don't.


Enforcer1975 #11 Posted 26 July 2017 - 06:19 PM

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View PostZlatanArKung, on 26 July 2017 - 06:10 PM, said:

SS should be standard on all 100% radio guys or commanders imo.
It is the single most important skill which also creates the biggest difference between those who have it and those who don't.

 

That's true but i would give it to the radioman as others have pointed out because the radioman is the most neglected crewmember when it comes to first aid. Now with the mulituse kits you can heal both but it takes time so you have to pick if you want to temporarily lose 6th sense or viewrange if you have 2 crewmembers for those roles.

That being said as you can see in some replays a few players still can't take full advantage of it or don't understand how to use it so it won't be a game breaker if everybody had it.
 



theSwedishTankDriver #12 Posted 26 July 2017 - 07:13 PM

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View PostJCD3nton, on 26 July 2017 - 02:29 PM, said:

I think it's a really useful perk and also very fun to use, but according to vbaddict statistics only few players (5-10% of population) use it because there are more urgent skills and perks in the current crew skill meta. So why not remove it and make it a default commander perk? It's more fun when you can see the impact of your hits on your enemies so it would definitely make the game more enjoyable. Right now 90% of players are missing that fun. Discuss.

 

It's a waste of XP. That's why almost no one uses it.

Erwin_Von_Braun #13 Posted 26 July 2017 - 07:57 PM

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View PostJCD3nton, on 26 July 2017 - 01:29 PM, said:

I think it's a really useful perk and also very fun to use, but according to vbaddict statistics only few players (5-10% of population) use it because there are more urgent skills and perks in the current crew skill meta. So why not remove it and make it a default commander perk? It's more fun when you can see the impact of your hits on your enemies so it would definitely make the game more enjoyable. Right now 90% of players are missing that fun. Discuss.

 

I must admit that I've never used it - BIA, SS, Recon, Camo & Repairs always seemed a tad more urgent.

Steel_Patriot #14 Posted 26 July 2017 - 08:42 PM

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Got over 120 tanks in garage , not 1 commander is trained with that skill. If  "Clenched sphincter" was a captain skill/perk due to RNG + MM moments I'd pick it over Eagle Eye

Strizi #15 Posted 26 July 2017 - 10:07 PM

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It should be shifted to the radio operator instead

Enforcer1975 #16 Posted 26 July 2017 - 11:27 PM

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View PostStrizi, on 26 July 2017 - 10:07 PM, said:

It should be shifted to the radio operator instead

If you mean 6th sense then yes because at least you can say that th radioman intercepted a radiosignal that his tank was spotted unlike the spiderman kind of tingling the commander must have when he feels the eyes of a stalker on him. 

Eagle eye makes sense for the commander 's he is the only one who has the best overall visibility...they could also alternatively give it to the gunner. 


Edited by Enforcer1975, 26 July 2017 - 11:28 PM.


Strizi #17 Posted 27 July 2017 - 12:18 AM

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View PostEnforcer1975, on 26 July 2017 - 11:27 PM, said:

If you mean 6th sense then yes because at least you can say that th radioman intercepted a radiosignal that his tank was spotted unlike the spiderman kind of tingling the commander must have when he feels the eyes of a stalker on him. 

Eagle eye makes sense for the commander 's he is the only one who has the best overall visibility...they could also alternatively give it to the gunner. 

 

6th sense is problematic but the radioman needs something that is useful

Thuis001 #18 Posted 27 July 2017 - 10:30 AM

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View PostZlatanArKung, on 26 July 2017 - 06:10 PM, said:

SS should be standard on all 100% radio guys or commanders imo.
It is the single most important skill which also creates the biggest difference between those who have it and those who don't.

 

True, I think that SS should be aquired by the R.O. when he reaches 110% (10% from comander) instead of it being a skill, because the difference between having it or not having it is huge, and it is probably the skill that makes the difference. Moving it from a comander skill to something standard on the Radio Operator, would first make the R.O. usefull, (allthough when you think about it what currently happens is strange. I mean the R.O. dies, and spotaniously your radio range decreases??? how??? But when your sixt sense would be disabled upon the death of the R.O. then you would actually heal him. Instead of now where as soon as he is dead, he generally stays death until you return to your garage where he gets magicly revived or something.)

 

 

 

 

 


DuncaN_101 #19 Posted 27 July 2017 - 10:38 AM

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Eagle eye is a fun little perk but hardly worth it over other skills.

It's really one of those things you choose when you have got everything else already done

Aikl #20 Posted 27 July 2017 - 10:53 AM

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Which is likely why you have 5-10% of players actually using it; from what I can gather VBaddict is mostly quite seasoned users, after all.

 

(It must be even less useful now - a guy with a broken rack might repair it anytime inside of 90s.)


Edited by Aikl, 27 July 2017 - 10:59 AM.





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