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FPS, Frames per Second, does a higher rate make a difference?


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jack_timber #1 Posted 27 July 2017 - 10:15 PM

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Hi all.

Often see on forum folks taking about high FPS on their PC's.

Now I am considering buying another laptop, yes I know a desktop computer would be cheaper but laptop suits me better.

I started with an I3 based PC using Intel HD graphics, pretty poor, got around  high teens FPS.

Upgraded to an I7 with a NVIDIA 840M, now get 45ish FPS, this laptop runs at 1920 X 1080.

So the question is does a higher FPS enhance the game?

 

 



Nokkeli #2 Posted 27 July 2017 - 10:21 PM

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Short answer is yes. If you want the explanation then you might want to google it for the best possible answer.

ZlatanArKung #3 Posted 27 July 2017 - 10:23 PM

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Anything below 30-40 is pretty much unplayable. And above, the difference is small.

Aikl #4 Posted 27 July 2017 - 10:23 PM

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I would imagine that you could tell a difference already. Heck, I've limited the FPS to 30 in the garage, and that's quite noticeable compared to the normal 60. 60 in battle looks fine to me (yes, limited again), though from experience 45-60 is not ideal if that's what you're getting in a training room. You don't want the game to get slowdowns when there's a lot of action going on. Whether WoT really benefits from FPS over the 'magic sixty' or not... well, I'll leave that can of worms there. I don't think so, at least.

 

If you get ca. 45 FPS stable and find that allright, I doubt that you'll notice much of an improvement - especially since you apparently didn't notice any difference between <20 FPS and 45-ish. Besides, you're likely better off waiting with any purchases until WG updates the graphics engine, which is soonTM.

 

(Something like WoT tweaker is recommended for disabling certain taxing effects. Tree movement and tank explosions, for instance.)



Mimos_A #5 Posted 27 July 2017 - 10:30 PM

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Depends on what you're used to. I used to be fine playing about 40 fps on my laptop, now I run at 120 on my pc and everything below 40 makes be cringe. Whether it actually helps you to play better is pretty debatable IMHO, sure it helps accuracy a bit and it might help you if you have good reactions, but since this game is a lot about positioning it helps a lot less than in shooters. It does hugely improve the experience to play with better graphics and fps though.

Private_Pearts #6 Posted 27 July 2017 - 10:44 PM

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Bear in mind that 24 fps is cinematic and anything above 30 fps should be perfectly smooth. Your biggest enemy in any online game is lag and ping or packet loss masquerading as high ping. That will ruin your game completely.

RockyRoller #7 Posted 28 July 2017 - 12:37 AM

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short answer, no. after 25 to 30 fps it becomes too fast for the brain to process, it is just willy waving

what is important is detail to fps and getting the balance right, fps-lag or screen tearing when the gfx details overpower the gpu/memory



Nexuo #8 Posted 28 July 2017 - 05:27 AM

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View PostRockyRoller, on 28 July 2017 - 12:37 AM, said:

short answer, no. after 25 to 30 fps it becomes too fast for the brain to process, it is just willy waving

what is important is detail to fps and getting the balance right, fps-lag or screen tearing when the gfx details overpower the gpu/memory

 

That's so bollocks and debunked so many times. Brain can easily process more than 30 fps. Go watch a 60fps 1080p video and compare that to a 24fps version.

If you ever played a racing game you know there is a big difference in accuracy in your response if you have high FPS compared to low FPS.

 

What's absolutely makes a difference is solid stable 60 fps compared to jumping between 20 and 50 fps. Which is often happens when playing on a laptop (which i am currently).


Edited by Nexuo, 28 July 2017 - 05:29 AM.


Nexuo #9 Posted 28 July 2017 - 05:31 AM

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View PostPrivate_Pearts, on 27 July 2017 - 10:44 PM, said:

Your biggest enemy in any online game is lag and ping or packet loss masquerading as high ping. That will ruin your game completely.

 

Actually, packet lost is a given with video games as most 'real time' games uses UDP. That's why game server and clients uses interpolation.


Edited by Nexuo, 28 July 2017 - 05:32 AM.


Nexuo #10 Posted 28 July 2017 - 05:37 AM

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View Postjack_timber, on 27 July 2017 - 10:15 PM, said:

Upgraded to an I7 with a NVIDIA 840M, now get 45ish FPS, this laptop runs at 1920 X 1080.

So the question is does a higher FPS enhance the game?

 

Best way for you to answer that question is by experience it by experiment:

- Lower your screen resolution to 1280x720 (HD720)

- Lower if needed some detail levels

- You should be able to see 60 FPS more stable (Tho this brings the issue of blurry of the LCD screen since it's not running at it's native resolution and hopefully you will not run into CPU bottleneck)

 

Test or it makes a difference for you to connect the shots. However if you lack the hand-eye coordination to pin point the target, it might not result to much.



Nishi_Kinuyo #11 Posted 28 July 2017 - 06:42 AM

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If it makes a difference...

I dunno...

I mean, a slide-show and a video are the same thing, right? :P



jack_timber #12 Posted 28 July 2017 - 07:39 AM

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Thanks for the replies, interesting and informative comments.

Will try WoT tweaker and see what it offers although use Nvidea control panel thing, can't remember its proper title, to tweak certain settings within WoT which works well.

Will wait and see what the new graphics engine brings to the game then, had heard about it but not the date tho.



Plasma_Fire #13 Posted 28 July 2017 - 07:46 AM

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In all honesty no it doesnt not once you get to a certain level. Aiki says he limits his to 60 and while Im not sure why (unless its linked to his refresh rate, in which case I completely understand) I would say its hard to actually notice anything over 60 anyway.

The game is capped to 120fps which I cant honestly say looks all that different to my eyes, to be quite honest I would settle for a lower fps and turn the details up... detail over performance.



roachex #14 Posted 28 July 2017 - 09:47 AM

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I have this issue, that fps likes to drop often when i put max settings. The hardware should have stable 60 fps, but it drops to 15 fps 2-3 times every game.

Now i dropped quality, to get 120 fps. No more drops below 100fps.

You can feel the difference greatly between 60 and 120. The game is much more responsive and smoother at high fps. I would say any serious gaming requires at least stable 60 fps, and 120fps will ease things a lot.



Aikl #15 Posted 28 July 2017 - 09:55 AM

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View Postjack_timber, on 28 July 2017 - 06:39 AM, said:

Thanks for the replies, interesting and informative comments.

Will try WoT tweaker and see what it offers although use Nvidea control panel thing, can't remember its proper title, to tweak certain settings within WoT which works well.

Will wait and see what the new graphics engine brings to the game then, had heard about it but not the date tho.

 

Noone knows about the date. You can gain a lot by tweaking the Nvidia settings for sure, WoT tweaker (aside from trees and clouds) mostly helps when there's a lot of stuff going on at the same time. Rather useful when running the game on quite crappy laptops... back in 2014 I ran it on an i5 with a 630M - which even throttled the CPU to make things worse.

 

View PostPlasma_Fire, on 28 July 2017 - 06:46 AM, said:

In all honesty no it doesnt not once you get to a certain level. Aiki says he limits his to 60 and while Im not sure why (unless its linked to his refresh rate, in which case I completely understand) I would say its hard to actually notice anything over 60 anyway.

The game is capped to 120fps which I cant honestly say looks all that different to my eyes, to be quite honest I would settle for a lower fps and turn the details up... detail over performance.

 

Mostly limiting heat, and I was a bit curious to see how much I could reduce load in the garage (which has a separate limiter).

Furthermore, I find Vsync makes the game less responsive, and was rather curious if it really was the FPS that was the issue at hand. It's not, apparently. Screen tearing is much worse when limited to 60 than 120, however.

 

Aside from that, I'm so used to running minimum graphics that I actually prefer that the game looks like potato. :rolleyes:


Edited by Aikl, 28 July 2017 - 09:57 AM.


shishx_the_animal #16 Posted 28 July 2017 - 10:02 AM

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A nice monitor with good refresh rate + matching stable fps = gut gut

PUNISHER989_EU #17 Posted 28 July 2017 - 10:07 AM

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I can honestly say having more FPS helps alot, makes those snaps shots count.

CmdRatScabies #18 Posted 28 July 2017 - 10:17 AM

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I think it makes a difference up to about 80/100 and then not so much.  You need the screen refresh rate to match the card though - G-Sync or AMD equivalent.

Kozzy #19 Posted 28 July 2017 - 10:20 AM

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View PostRockyRoller, on 27 July 2017 - 11:37 PM, said:

short answer, no. after 25 to 30 fps it becomes too fast for the brain to process, it is just willy waving

what is important is detail to fps and getting the balance right, fps-lag or screen tearing when the gfx details overpower the gpu/memory

 

Take a quick peek at this animation that tries to show the difference between 30fps and 60fps.

 

Also, I feel the difference between 60fps and 120fps is fairly obivous too.  More frames the better if you ask me.

 

 



malachi6 #20 Posted 28 July 2017 - 10:22 AM

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This game is not fast enough for very high fps to matter.  We know most people comment on these forums that tanks do not move.  No movement means fps is irrelevant.    internet connection is more important.  Over 30 is fine in most situations.  People saying below 60 is unplayable are just talking rubbish.




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