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Tank Destroyers becoming obsolete...

obsolete...

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Das__Licht #1 Posted 01 August 2017 - 03:29 AM

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There are too many fast tanks in the game now.


 

Tank Destroyers and being outflanked more easily and combined with the vision range nerf a few patches ago makes them increasingly a poor choice to play.


 

I am tired of being swamped by fast brawlers!!!


 

Do something to rebalance ASAP!



laulaur #2 Posted 01 August 2017 - 03:44 AM

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Yeah, TD's are obsolete now.

But i feel like the principal cause for this are the maps, too many cramped city maps and all maps in general feel too small now - making spotting also obsolete now.

Good luck playing a unarmored turetless TD with less hp and small alpha (and this sums almost all TD's in game) on a city map.

Combine this with fast moving tanks and roflstomps that make the today average battle duration be ~4 minutes



sgtYester #3 Posted 01 August 2017 - 04:05 AM

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View PostDas__Licht, on 01 August 2017 - 03:29 AM, said:

There are too many fast tanks in the game now.


 

Tank Destroyers and being outflanked more easily and combined with the vision range nerf a few patches ago makes them increasingly a poor choice to play.


 

I am tired of being swamped by fast brawlers!!!


 

Do something to rebalance ASAP!

thats how u play against td's

 

u get to pen me easily with big hits, i get to outflank u when i manage to flank u.  

 

so, u get good pen and alpha, i get manouverabilty and speed.  

 

rock ,paper, scissor  .   wg are finaly making this workk again.  not so long ago all u could play was meds cause they had everything, speed,agility armor and dpm.

now with all the changes this is getting better balanced again. 

they need to work on the maps though

bigger is needed



DracheimFlug #4 Posted 01 August 2017 - 04:49 AM

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View PostsgtYester, on 01 August 2017 - 04:05 AM, said:

thats how u play against td's

 

u get to pen me easily with big hits, i get to outflank u when i manage to flank u.  

 

so, u get good pen and alpha, i get manouverabilty and speed.  

 

rock ,paper, scissor  .   wg are finaly making this workk again.  not so long ago all u could play was meds cause they had everything, speed,agility armor and dpm.

now with all the changes this is getting better balanced again. 

they need to work on the maps though

bigger is needed

 

But when it is too easy to outflank them, and when their advantages are reduced too far then yes they become pointless. This is not 'making it work' at the moment. This is making entire lines not work.

roachex #5 Posted 01 August 2017 - 05:14 AM

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Either you get a mobile casemate TD, or get a turreted hybrid. Imo, others are too situational.

Toni112007 #6 Posted 01 August 2017 - 06:34 AM

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Well, don't get yourself flanked :D

Enforcer1975 #7 Posted 01 August 2017 - 07:03 AM

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View PostDracheimFlug, on 01 August 2017 - 04:49 AM, said:

 

But when it is too easy to outflank them, and when their advantages are reduced too far then yes they become pointless. This is not 'making it work' at the moment. This is making entire lines not work.

Any fast tank that can outflank you needs to get closer to begin with which means th either have to go through your shots and hope not to get hit and / or survive until they get to you then manage to circle you to death which is difficult when the TD has support. Ofc it's a different thing when the guy in the TD is the last one because his team died long before him or the TD player gets himself into spots where he doesn't have to advantage.


Edited by Enforcer1975, 01 August 2017 - 12:03 PM.


anonym_sfDyoWv7xpoS #8 Posted 01 August 2017 - 07:25 AM

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For most TD,s, especially casemate types, there have always been enough high speed tanks in the game to make life difficult.  As a TD player I have not really seen any significant changes over the last 2 years. To be honest I find the higher tiers less of a challenge with regards high speed tanks - you should try playing at tier 4 and see at least 2-3 Luchs on the red team - damn mosquitos with their spam cannon!

 

i would agree that at higher tiers the view range is an issue, but challenges are to be met and if you have a good game despite this, then the result is more worthwhile.

 

cheers



RamRaid90 #9 Posted 01 August 2017 - 07:45 AM

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If you didnt camp right in the corner of the map and let all of your team die, you would have support for yourself when the time comes for an enemy flanking push. I always play case mate TDs as a second line support to heavy tanks. That way you always have help should anyone attempt to get around the back. Plus in this meta of corridors and small maps, there is always somewhere to duck inside while you readjust yourself to the new threat.

Toni112007 #10 Posted 01 August 2017 - 07:51 AM

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Depends which TD I am driving really. If I drive something like Jagdpanther then I need to say further back. But if I am playing something like Obj 704, then I am on second line most of times. Unless it's map like Prokorovka which is camping map.

Edited by Toni112007, 01 August 2017 - 07:52 AM.


TungstenHitman #11 Posted 01 August 2017 - 08:02 AM

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Most TD's are fine up to tier6 models maybe but then the turretless TDs become frustrating and outclassed by pretty much everything with a turret. Of course you can still have great rounds with any of them but as mentioned they're extremely situational and more often than not, totally reliant on getting one of only a few proper TD maps but even at that you're still reliant on good scouts and enemy movements to comply with the most efficient and ranged sniping points. I love TDs but I've had no choice but to accept that higher tier mediums and heavies are just better overall tanks for all maps and all situations

Zorbiitti #12 Posted 01 August 2017 - 08:03 AM

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Or play aggressively, with my Obj 268 I'm almost always at the front lines, I just like to use it as a brawler machine. That nets best exp and creds.

Toni112007 #13 Posted 01 August 2017 - 08:11 AM

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Try playing aggresively with paper TDs like Jagdpanzer IV or Jagdpanther, or even Nashorn.

Edited by Toni112007, 01 August 2017 - 08:12 AM.


Zorbiitti #14 Posted 01 August 2017 - 08:14 AM

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Been there done that. Object is also quite paper in close combat..

View PostToni112007, on 01 August 2017 - 07:11 AM, said:

Try playing aggresively with paper TDs like Jagdpanzer IV or Jagdpanther, or even Nashorn.

 



anonym_sfDyoWv7xpoS #15 Posted 01 August 2017 - 08:43 AM

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View PostToni112007, on 01 August 2017 - 08:11 AM, said:

Try playing aggresively with paper TDs like Jagdpanzer IV or Jagdpanther, or even Nashorn.

 

​it can be done with success, though is map and tank combination dependant.  In tier 6&7 marches with the JP, then aggressive play is very realistic as this tank can excel at it with its bouncy armour and high speed.  The JP2 is even better at it.

 

Got a Radleys in the Nashorn through playing aggressively as mid tier.

 

cheers

 



roachex #16 Posted 01 August 2017 - 08:52 AM

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JagdPanth is not tissue paper, you can use it close to front as top tier. That whole line actually has some armor to work with. Though using gun dep to raise some eff armor is advisable. But grille line is wet second hand toilet paper.

I would say Jagdpanth2 is the best casemate TD for aggresive play. It has whole package. And it actually can defend itself against a lot of fast tanks.

IncandescentGerbil #17 Posted 01 August 2017 - 08:59 AM

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Slightly off topic, but I wish TD players in general would show more imagination. It's not a class I played that much, but I had my best ever TD game (just under 7k in ISU-152 I think) by going up the hill on Fiery Salient. Yet almost every game on that map all the TDs automatically head for campers corner, irrespective of Team lineups. What is the point in having five TDs in the same place, when the opposition isn't going to push that line anyway? And then there are the guys who have their favourite spot, and will never leave it, even if the enemy is elsewhere, or they are about to get flanked...

Edited by IncandescentGerbil, 01 August 2017 - 09:12 AM.


jack_timber #18 Posted 01 August 2017 - 08:59 AM

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I play TDs almost exclusively, well 95% other 5 with arty, not saying I play well but it keeps me entertained.

I can't say I have noticed a great difference with getting flanked, normally means when it happens a speedy return to the garage tho.....

What u do need is a very well trained crew and equipment usually binos, camo net and gun rammer. You have to be more aware the of what's happening around you so keeping one eye on the minimap is an absolute given.

Relocate when u see a flank collapsing, mebbe not in a Tortoise tho.

I generally don't camp at the back, like to use incredible camo some of these TDs possess and have at times taken on the role of spotter.

So it ain't all doom and gloom if you play these to exploit their strengths they can be very enjoyable class to play.



shane73tank #19 Posted 01 August 2017 - 09:05 AM

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T8 and up is full of Td's 

laulaur #20 Posted 01 August 2017 - 09:11 AM

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View Postshane73tank, on 01 August 2017 - 08:05 AM, said:

T8 and up is full of Td's 

 

Sure it is, August is the TD month.:bush:

What did you expected with STRV line being tott and with Foch155 announced as special vehicle? :trollface:






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