Jump to content


Repair skill buff.


  • Please log in to reply
22 replies to this topic

Zodiac1960s #1 Posted 01 August 2017 - 07:59 AM

    Warrant Officer

  • Player
  • 38468 battles
  • 938
  • [VOMIT] VOMIT
  • Member since:
    03-27-2011

What if a fully trained repair skill would repair damaged modules in 3 minutes or so? 

If you have more than one module damaged it will use your "priority" list for that tank.

 

After two battles with 2 ammoracks I thought about this.

 

Why not? Everyone hates that and everyone would benefit. 

 

Maybe add the for dead crew members on another skill? 

 

Just a thought. 

 

Ps. More added for this to be useful. 


Edited by Blind_Hate, 01 August 2017 - 08:39 AM.


250swb #2 Posted 01 August 2017 - 08:04 AM

    Major General

  • Player
  • 22623 battles
  • 5,059
  • [WJDE] WJDE
  • Member since:
    09-23-2015
You mean you don't use a repair kit in the tank?

Zodiac1960s #3 Posted 01 August 2017 - 08:12 AM

    Warrant Officer

  • Player
  • 38468 battles
  • 938
  • [VOMIT] VOMIT
  • Member since:
    03-27-2011

View Post250swb, on 01 August 2017 - 07:04 AM, said:

You mean you don't use a repair kit in the tank?

Ofc I use that.  But some tanks are worse than others. 

40 sec reload on a E4 foe example is not uncommon.  

 

I guess now with the new reuseble repair kits this isn't useful anymore. 

 

Delete this thread.  I should have made it years ago..

 

 

Sleepless derp moment that actually could have been useful once.

 


Then again, it would have made other consumables more attractive but still give the repair kits value.

Hmmm

Why not?
 

laulaur #4 Posted 01 August 2017 - 08:19 AM

    Warrant Officer

  • Player
  • 46632 battles
  • 986
  • [BLAUR] BLAUR
  • Member since:
    08-11-2011

View PostBlind_Hate, on 01 August 2017 - 06:59 AM, said:

What if a fully trained repair skill would repair damaged modules in 3 minutes or so? 

If you have more than one module damaged it will use your "priority" list for that tank.

 

In 3 minutes you say? I wont call this a buff, because now a fully trained repair crew fixes a track in about 7 seconds....

 

Block Quote

 After two battles with ammoracks from the start to finish I thought about this.

 

Just use a repair kit, you can use it multiple times in a single battle.

 

 

Block Quote

 Maybe add the for dead crew members on another skill? 

 

Add what for what?? A skill for dead crew members? Like zombification or what?

 

 



Zodiac1960s #5 Posted 01 August 2017 - 08:23 AM

    Warrant Officer

  • Player
  • 38468 battles
  • 938
  • [VOMIT] VOMIT
  • Member since:
    03-27-2011

View Postlaulaur, on 01 August 2017 - 07:19 AM, said:

 

In 3 minutes you say? I wont call this a buff, because now a fully trained repair crew fixes a track in about 7 seconds....

 

 

Just use a repair kit, you can use it multiple times in a single battle.

 

 

 

Add what for what?? A skill for dead crew members? Like zombification or what?

 

 

*Edited

 

1. I was talking about broken modules that won't be repaired by crew..

 

2. I addressed this in my last post.

 

3. Because medpacks don't revive crewmembers? 

 

4. Leave.


Edited by Nohe21, 01 August 2017 - 09:19 AM.
*This post has been edited by the moderation team due to disrespectful comments.


laulaur #6 Posted 01 August 2017 - 08:32 AM

    Warrant Officer

  • Player
  • 46632 battles
  • 986
  • [BLAUR] BLAUR
  • Member since:
    08-11-2011

View PostBlind_Hate, on 01 August 2017 - 07:23 AM, said:

*Edited

 

1. I was talking about broken modules that won't be repaired by crew..

 

2. I addressed this in my last post.

 

3. Because medpacks don't revive crewmembers? 

 

4. Leave.

 

1.All broken modules are repaired by crew

 

2.I was typing when you posted again...

 

3.Medpacks no, because we don't have any in this game :trollface:

 But first aid kits revive them quite well, try them.

 

4.Maybe you should start to actually play and learn this game. You leave the impression that you have no idea about how consumables work.

 Do you even use consumables bro?:sceptic:



Zodiac1960s #7 Posted 01 August 2017 - 08:37 AM

    Warrant Officer

  • Player
  • 38468 battles
  • 938
  • [VOMIT] VOMIT
  • Member since:
    03-27-2011

View Postlaulaur, on 01 August 2017 - 07:32 AM, said:

 

1.All broken modules are repaired by crew

 

2.I was typing when you posted again...

 

3.Medpacks no, because we don't have any in this game :trollface:

 But first aid kits revive them quite well, try them.

 

4.Maybe you should start to actually play and learn this game. You leave the impression that you have no idea about how consumables work.

 Do you even use consumables bro?:sceptic:

1. Ammoracks is the main skill of the topic. And they do not fully repair guns etc..

 

2. My bad. Bad timing.  Sorry

 

3. ... 

 

4. You are looking in the mirror while typing this? I think you are one of the players that doesn't use repair kits etc..  Honestly think so..



Spurtung #8 Posted 01 August 2017 - 08:40 AM

    Major General

  • Player
  • 63685 battles
  • 5,900
  • [GW-UP] GW-UP
  • Member since:
    07-05-2013

View Postlaulaur, on 01 August 2017 - 09:32 AM, said:

View PostBlind_Hate, on 01 August 2017 - 07:23 AM, said:

*Edited

 

1. I was talking about broken modules that won't be repaired by crew..

 

2. I addressed this in my last post.

 

3. Because medpacks don't revive crewmembers? 

 

4. Leave.

 

1.All broken modules are repaired by crew

 

2.I was typing when you posted again...

 

3.Medpacks no, because we don't have any in this game :trollface:

 But first aid kits revive them quite well, try them.

 

4.Maybe you should start to actually play and learn this game. You leave the impression that you have no idea about how consumables work.

 Do you even use consumables bro?:sceptic:

If you drop the attitude you'll eventually realize he's talking about full repairing modules.

Crews repair broken (red) modules into damaged (yellow) ones, which is never a full repair. What he's saying would allow you to fully repair damaged modules over time, and of course it could be stacked with repair kits.

 

The extra skill he mentions would be something like a first aid course, where full health crew members would assist an injured one.

 

He may have not the clearest of ways of presenting it, but it wouldn't need a lot of effort to get what he was saying.



Zodiac1960s #9 Posted 01 August 2017 - 08:43 AM

    Warrant Officer

  • Player
  • 38468 battles
  • 938
  • [VOMIT] VOMIT
  • Member since:
    03-27-2011

View PostSpurtung, on 01 August 2017 - 07:40 AM, said:

If you drop the attitude you'll eventually realize he's talking about full repairing modules.

Crews repair broken (red) modules into damaged (yellow) ones, which is never a full repair. What he's saying would allow you to fully repair damaged modules over time, and of course it could be stacked with repair kits.

 

The extra skill he mentions would be something like a first aid course, where full health crew members would assist an injured one.

 

He may have not the clearest of ways of presenting it, but it wouldn't need a lot of effort to get what he was saying.

I generally suck at composing threads. But this was another night of insomnia and medications.  A bit woozy atm.

 

But you clearly got what I tried to say here. Thanks!

 

View Postlaulaur, on 01 August 2017 - 07:32 AM, said:

 

1.All broken modules are repaired by crew

 

2.I was typing when you posted again...

 

3.Medpacks no, because we don't have any in this game :trollface:

 But first aid kits revive them quite well, try them.

 

4.Maybe you should start to actually play and learn this game. You leave the impression that you have no idea about how consumables work.

 Do you even use consumables bro?:sceptic:

And what's up with your attitude?  You have 10k more battles than me and do the same average damage. I suck and so do you. 


 

laulaur #10 Posted 01 August 2017 - 08:49 AM

    Warrant Officer

  • Player
  • 46632 battles
  • 986
  • [BLAUR] BLAUR
  • Member since:
    08-11-2011

View PostBlind_Hate, on 01 August 2017 - 07:23 AM, said:

*Edited

 

1. I was talking about broken modules that won't be repaired by crew..

 

Do you know the difference between broken and damaged ???

Yeah, crew really repairs all broken modules.....

 

Block Quote

 Crews repair broken (red) modules into damaged (yellow) ones, which is never a full repair. What he's saying would allow you to fully repair damaged modules over time, and of course it could be stacked with repair kits.

 

That would make the repair kits obsolete at some degree.

 

Block Quote

He may have not the clearest of ways of presenting it, but it wouldn't need a lot of effort to get what he was saying.

 

Yeah, not even close to be clear at all. 

What would anyone understand from this sentence:   Maybe add the for dead crew members on another skill? 

 

 

 

View PostBlind_Hate, on 01 August 2017 - 07:48 AM, said:

And what's up with your attitude?  You have 10k more battles than me and do the same average damage. I suck and so do you. 

 

Says in previous post: ''4.Leave'' and still i get a attitude problem, not him....:sceptic: Sounds legit.

And at least i try to improve my gameplay and really improved, you are at your maximum skill level i guess - by looking at your recent stats.

 



Zodiac1960s #11 Posted 01 August 2017 - 08:53 AM

    Warrant Officer

  • Player
  • 38468 battles
  • 938
  • [VOMIT] VOMIT
  • Member since:
    03-27-2011

View Postlaulaur, on 01 August 2017 - 07:49 AM, said:

 

Do you know the difference between broken and damaged ???

Yeah, crew really repairs all broken modules.....

 

 

That would make the repair kits obsolete at some degree.

 

 

Yeah, not even close to be clear at all. 

What would anyone understand from this sentence:   Maybe add thefordead crew members on another skill? 

 

1. Do you even see how pathetic your grasping is? You correct a word or slightly change a name and think that changes anything? 

 

2. I addressed that too.. At least read the few lines before continuing your dimwitted ramblings.

 

3. Again.  *Edited


Edited by Nohe21, 01 August 2017 - 09:14 AM.
*This post has been edited by the moderation team due to not being constructive.


laulaur #12 Posted 01 August 2017 - 09:00 AM

    Warrant Officer

  • Player
  • 46632 battles
  • 986
  • [BLAUR] BLAUR
  • Member since:
    08-11-2011

I give up... :facepalm:

You are right about everything and you are also a much better player than me, maybe you are the best player on eu.

WG should clearly listen to your genial ideas.

 

*Edited

 

 


Edited by Nohe21, 01 August 2017 - 09:12 AM.
*This post has been edited by the moderation team due to inappropriate remarks.


Spurtung #13 Posted 01 August 2017 - 09:26 AM

    Major General

  • Player
  • 63685 battles
  • 5,900
  • [GW-UP] GW-UP
  • Member since:
    07-05-2013

View Postlaulaur, on 01 August 2017 - 09:49 AM, said:

Yeah, not even close to be clear at all. 

What would anyone understand from this sentence:   Maybe add the for dead crew members on another skill? 

I got what he meant through context. You could have understood it too if you weren't too uptight and trying too hard to be funny.



Zodiac1960s #14 Posted 01 August 2017 - 09:31 AM

    Warrant Officer

  • Player
  • 38468 battles
  • 938
  • [VOMIT] VOMIT
  • Member since:
    03-27-2011

View Postlaulaur, on 01 August 2017 - 08:00 AM, said:

I give up... :facepalm:

You are right about everything and you are also a much better player than me, maybe you are the best player on eu.

WG should clearly listen to your genial ideas.

 

*Edited

 

 

Do you think at all before typing this nonsense? 

 

What the hell is your main point and issue with this? Do you even care?

 

I think you saw my winrate (which cannot change much after 31k battles) I get about 53-58% these days I'm playing. Xvm should keep up with the times. But that's a whole other debate.

 

Anyway,  you saw my winrate and just wanted to be an azz.  Well your not only a azz, your a dumbazz.


Edited by Blind_Hate, 01 August 2017 - 09:38 AM.


jack_timber #15 Posted 01 August 2017 - 10:04 AM

    Captain

  • Player
  • 33432 battles
  • 2,073
  • Member since:
    07-26-2014

Well I got what he was saying as an aside I not only carry 'full consumables' but also toolbox in a couple of mine.

Have a nice day.....



1ucky #16 Posted 01 August 2017 - 10:32 AM

    Warrant Officer

  • Player
  • 71784 battles
  • 631
  • Member since:
    11-05-2013

I don't know if it's a good idea, balance-wise...
Cause if you buff repairs that much, at the same time it's making crit damage less relevant.
Also, it might lead to campier games if tanks start waiting in cover for 3min per damaged module (or injured crew member?).
Repair a couple modules and the game's up. :)

Interesting idea in any case, but I just don't know if it would mess up the gameplay too much in practice.

Expanding on the idea of full repairs over time you might even think of refilling vehicle HP eventually... Like self-healing tanks... But all of this would be kind of nerfing damage, making getting shot less relevant. It might even be something that could work, but I fear it would be a totally different game.

Perhaps repairing modules as it stands now, up to a certain point and in a couple of seconds each, is magic enough. :)

 

Edit: 

Thinking about it again, we got full rep kits anyway, healing everything every 90sec... :P

Anyway, got you now maybe, the idea is so we can take food or some other consumable maybe instead of rep kit, if we feel we have enough rep skill anyway?

That would be good, but it would mess up the economy maybe cause people would buy less rep kits?

=>

tl;dr:

No clue how this would work out, - sandbox test needed. :P


Edited by 1ucky, 01 August 2017 - 10:41 AM.


lord_chipmonk #17 Posted 01 August 2017 - 10:57 AM

    Field Marshal

  • Player
  • 33952 battles
  • 10,251
  • [-HOW-] -HOW-
  • Member since:
    12-23-2012
The crew skills do need an overhaul, but 'm not sure buffing one of the best skills is going to help at the moment. 

OneSock #18 Posted 01 August 2017 - 11:32 AM

    Lieutenant

  • Player
  • 34916 battles
  • 1,698
  • [BBMM] BBMM
  • Member since:
    06-06-2011

Now that we have the the re-usable repair kits, I'd tend to agree that some of the skills may need tweaking as they are less relevant.

 

I rarely train repair skill now except for heavies.

 

maybe repair skill should reduce the cool down timer on the repair kit ?

 



Zodiac1960s #19 Posted 01 August 2017 - 12:42 PM

    Warrant Officer

  • Player
  • 38468 battles
  • 938
  • [VOMIT] VOMIT
  • Member since:
    03-27-2011

View Post1ucky, on 01 August 2017 - 09:32 AM, said:

I don't know if it's a good idea, balance-wise...
Cause if you buff repairs that much, at the same time it's making crit damage less relevant.
Also, it might lead to campier games if tanks start waiting in cover for 3min per damaged module (or injured crew member?).
Repair a couple modules and the game's up. :)

Interesting idea in any case, but I just don't know if it would mess up the gameplay too much in practice.

Expanding on the idea of full repairs over time you might even think of refilling vehicle HP eventually... Like self-healing tanks... But all of this would be kind of nerfing damage, making getting shot less relevant. It might even be something that could work, but I fear it would be a totally different game.

Perhaps repairing modules as it stands now, up to a certain point and in a couple of seconds each, is magic enough. :)

 

Edit: 

Thinking about it again, we got full rep kits anyway, healing everything every 90sec... :P

Anyway, got you now maybe, the idea is so we can take food or some other consumable maybe instead of rep kit, if we feel we have enough rep skill anyway?

That would be good, but it would mess up the economy maybe cause people would buy less rep kits?

=>

tl;dr:

No clue how this would work out, - sandbox test needed. :P

Great input here. I had a feeling It sounded too easy.  Might have worked though.  But I guess clans etc would be sceptical.  Something I can respect and understand in this case. 

 

 



Zodiac1960s #20 Posted 01 August 2017 - 12:43 PM

    Warrant Officer

  • Player
  • 38468 battles
  • 938
  • [VOMIT] VOMIT
  • Member since:
    03-27-2011

View Postlord_chipmonk, on 01 August 2017 - 09:57 AM, said:

The crew skills do need an overhaul, but 'm not sure buffing one of the best skills is going to help at the moment. 

Keep in mind that everyone would get it and benefit.  But I see your point.






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users