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there must be more chance on attacking


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avr7002 #1 Posted 05 August 2017 - 07:47 AM

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TD-s on red line are still too powerful. There is no chance for HT for attack red line TD. Just look video. We lead 10:4 and our 8 HT versus 3 red line sittings TD -s. We lost all our tanks. Yes, one by one. But it is random mode. Red line sitting TD need no coordination, HT needs. There are so many light tanks recently, that somebody spotting for them, may sitting on red line, stay unspotted and shoot at full reload. TD pen on long distance must be nerfed.

 

http://wotreplays.co...c3b8f13bcae1bac

 

 



RamRaid90 #2 Posted 05 August 2017 - 07:48 AM

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Git gud.

jabster #3 Posted 05 August 2017 - 07:49 AM

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View Postavr7002, on 05 August 2017 - 06:47 AM, said:

 

TD-s on red line are still too powerful. There is no chance for HT for attack red line TD. Just look video. We lead 10:4 and our 8 HT versus 3 red line sittings TD -s. We lost all our tanks. Yes, one by one. But it is random mode. Red line sitting TD need no coordination, HT needs. There are so many light tanks recently, that somebody spotting for them, may sitting on red line, stay unspotted and shoot at full reload. TD pen on long distance must be nerfed.

 

http://wotreplays.co...c3b8f13bcae1bac

 

 

 

So what exactly do you think TDs should be doing then?

avr7002 #4 Posted 05 August 2017 - 08:16 AM

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So what exactly do you think HT should be doing then? Sitting on red line too?

jabster #5 Posted 05 August 2017 - 08:20 AM

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View Postavr7002, on 05 August 2017 - 07:16 AM, said:

So what exactly do you think HT should be doing then? Sitting on red line too?

 

So you don't want TDs to play to their strengths then as it's unfair. Did you expect them to try and brawl with you?

Jigabachi #6 Posted 05 August 2017 - 08:23 AM

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View Postavr7002, on 05 August 2017 - 08:16 AM, said:

So what exactly do you think HT should be doing then? Sitting on red line too?

Can't you just answer that simple question? 

You are a below average player and well known to have no clue about the stuff you whine about, no need to make it worse by trying to act smart. It doesn't work.

 

And yes, gitty guddy. 


Edited by Jigabachi, 05 August 2017 - 08:27 AM.


Testa_Rossa #7 Posted 05 August 2017 - 08:48 AM

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LOL, OP wants to make it easier for 8 heavy tanks to beat 3 TD's, press the 'easy mode' button, aka 'Exit Game'.

jabster #8 Posted 05 August 2017 - 08:59 AM

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View PostJigabachi, on 05 August 2017 - 07:23 AM, said:

Can't you just answer that simple question? 

You are a below average player and well known to have no clue about the stuff you whine about, no need to make it worse by trying to act smart. It doesn't work.

 

And yes, gitty guddy. 

 

They seem to be complaing that although in a dire situation the enemy team played to their strengths and won whereas their team throw away the advantage they had and lost. That seems to be the correct outcome surely?

 

Maybe I'll create a thread saying that HTs need a massive nerf to their armour and guns as I can't take them head on in an LT. While we are at it not sitting in an open field should be against the game rules.


Edited by jabster, 05 August 2017 - 09:04 AM.


avr7002 #9 Posted 05 August 2017 - 09:01 AM

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It is not my problem. Dull and boring game mode is WOT business problem. To hold up players interest they offer new tanks. Soon there will be Zimbabwe line available? I am engineer and doing my calculations every day, no risk allowed. After work I just relax, no long calculations, risk is allowed, nobody will die in reality. There are players like me, playing just for fun, taking risk, looking for enemies, jumping out of corner. Players like me hold alive this play. Otherwise it will be just pure and boring 15 min camping. I want WOT to give more chance for active play. It is computer game. There must be more risk with not too heavy punishment.  For example, not too many tracked under fire. Must have chance to escape or angle for reduce dmg. WOT have to think, not offer never existed tanks.

 



jabster #10 Posted 05 August 2017 - 09:03 AM

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View Postavr7002, on 05 August 2017 - 08:01 AM, said:

It is not my problem. Dull and boring game mode is WOT business problem. To hold up players interest they offer new tanks. Soon there will be Zimbabwe line available? I am engineer and doing my calculations every day, no risk allowed. After work I just relax, no long calculations, risk is allowed, nobody will die in reality. There are players like me, playing just for fun, taking risk, looking for enemies, jumping out of corner. Players like me hold alive this play. Otherwise it will be just pure and boring 15 min camping. I want WOT to give more chance for active play. It is computer game. There must be more risk with not too heavy punishment.  For example, not too many tracked under fire. Must have chance to escape or angle for reduce dmg. WOT have to think, not offer never existed tanks.

 

 

So what do you think the TDs should have done?

Merton15 #11 Posted 05 August 2017 - 09:03 AM

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You and your team thought the game was won, disengaged brain, Yolo'd forward to farm easy damage and were defeated in detail. Well played the TDs, the best team won. Why change what is working as intended?

avr7002 #12 Posted 05 August 2017 - 09:18 AM

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WOT most important skill is being patient. Never jump out first, just wait. Sooner or later somebody unskilled jumping out for you. Problem is, that WOT running so long, that all become skilled. And there are left too few like me. And I will have lost my interest, if there are only 2 options. Waiting behind rock or be killed. First 3 years I spent 3000 euros, this year only 117 euros, next year I will not spend my money, not my time. I will look for more active time, not waiting behind rock.



jabster #13 Posted 05 August 2017 - 09:22 AM

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View Postavr7002, on 05 August 2017 - 08:18 AM, said:

WOT most important skill is being patient. Never jump out first, just wait. Sooner or later somebody unskilled jumping out for you. Problem is, that WOT running so long, that all become skilled. And there are left too few like me. And I will have lost my interest, if there are only 2 options. Waiting behind rock or be killed. First 3 years I spent 3000 euros, this year only 117 euros, next year I will not spend my money, not my time. I will look for more active time, not waiting behind rock.

 

WG may have changed the game to make close encounters more likely but they've yet to make it the yoloing is a viable tactic. As for patience being the most important skill, do you seriously think good players always sit at the back waiting for things to happen?



RamRaid90 #14 Posted 05 August 2017 - 09:34 AM

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View Postavr7002, on 05 August 2017 - 08:18 AM, said:

WOT most important skill is being patient. Never jump out first, just wait. Sooner or later somebody unskilled jumping out for you. Problem is, that WOT running so long, that all become skilled. And there are left too few like me. And I will have lost my interest, if there are only 2 options. Waiting behind rock or be killed. First 3 years I spent 3000 euros, this year only 117 euros, next year I will not spend my money, not my time. I will look for more active time, not waiting behind rock.

 

You spent 3,117 eruos on WoT....P2W debunked. Perhaps, and this is just a thought, you should make the same commitment to investing time to learn the game as you do investing money on it.

I spent £1,000 on my first car, I also invested the time to learn to drive it prior to investing the money in it. I would expect most people would do the same with a game they're going to throw money at...

 

As for your whine, the most I can offer you atm is the leftover Gouda in my fridge...


Edited by RamRaid90, 05 August 2017 - 09:38 AM.


avr7002 #15 Posted 05 August 2017 - 09:36 AM

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Do you seriously think good players always first entering in unspotted area? Somebody have to jump into, for them. Good players have usually very good view range and camo too, so they use these instead for being on frontline, unless in platoon.



jabster #16 Posted 05 August 2017 - 09:42 AM

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View Postavr7002, on 05 August 2017 - 08:36 AM, said:

Do you seriously think good players always first entering in unspotted area? Somebody have to jump into, for them. Good players have usually very good view range and camo too, so they use these instead for being on frontline, unless in platoon.

 

It's not a binary choice between wandering aimlessly into the open and hugging the red line you know. I've seen good players and one of the skills they have is the ability to know when to play aggressively and when to be more defensive.

 

Maybe you think the game should be press R a few times and see what happens.



RamRaid90 #17 Posted 05 August 2017 - 09:45 AM

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View Postavr7002, on 05 August 2017 - 08:36 AM, said:

Do you seriously think good players always first entering in unspotted area? Somebody have to jump into, for them. Good players have usually very good view range and camo too, so they use these instead for being on frontline, unless in platoon.

 

Good players dont automatically have better view range or camo than bad players. Everyone has access to the same equipment and skills.

 

General awareness and map control knowledge are the only thing that seperates players.


Edited by RamRaid90, 05 August 2017 - 09:46 AM.


_____Yarpen_____ #18 Posted 05 August 2017 - 10:13 AM

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Good players use the terrain to their advantage, enemy team layout and skill and most of all they use the strength's of their vehicles.

Last night I have lost a similar game on Steppes - I rushed in my tank against a few leftovers in enemy base.  Was like 11:7 for us and they had all TDs and a scout sitting on the high hills by the red line.

 

Cheeziest defense I have ever seen on this map - but it was amazing to watch a few well organized TDs deal with a team "yolo dodo". They wrecked us and won the game, well deserved mind you...

 

It is one thing to camp the red line all match and another to face a desperate last stand (especially if you are in a tank designed for defense like TDs)



Aikl #19 Posted 05 August 2017 - 10:38 AM

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Hardly a fan of basecamping TDs, but map design is the main problem. You can't really blame the players for doing their best to win a game.

 

 The problem lies in how TDs are implemented and how the maps are made. TDs are unflexible with low HP, mediocre gun handling and fair camo. Hardly screams assault gun to me (though that's how I often play the 704). Many maps offer no viable counterplay to a hard base camp - A1 on Fisherman's bay with one tank/TD sitting in a bush in the field can break way superior numbers. It locks down almost every approach. Same goes with the peninsula on Fjords or K-line on Swamp.

 

Not that the 'TD mentality' isn't a problem either; some people take their role of being useless until the game's almost lost very seriously. It remains a problem that such "gameplay" is rewarded by either working sometimes or by enabling them to deal some useless late-game damage (leading them to think that the reason they lost was due to a bad team).


Edited by Aikl, 05 August 2017 - 10:39 AM.


ExclamationMark #20 Posted 05 August 2017 - 10:43 AM

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View PostRamRaid90, on 05 August 2017 - 07:48 AM, said:

Git gud.

 

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