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30 v 30 map size


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qpranger #1 Posted 06 August 2017 - 11:48 PM

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Have watched some YouTube replays. Map barely bigger than current biggest maps. In other words: still pathetically small. Even less keen to try that mode now. Underwhelming. 

laulaur #2 Posted 07 August 2017 - 12:03 AM

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Regular maps in random now: 1 km2 15v15

New ''larger'' map: 1.96 km2 30v30

 

It is actually a little smaller than a regular map...:(



lord_chipmonk #3 Posted 07 August 2017 - 12:16 AM

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View Postlaulaur, on 07 August 2017 - 12:03 AM, said:

Regular maps in random now: 1 km2 15v15

New ''larger'' map: 1.96 km2 30v30

 

It is actually a little smaller than a regular map...:(

 

Smaller? Last time I checked, 1.96 > 1. Or, do you mean, the tank density is slightly higher, in which case fair enough. 

laulaur #4 Posted 07 August 2017 - 12:23 AM

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View Postlord_chipmonk, on 06 August 2017 - 11:16 PM, said:

 

Smaller? Last time I checked, 1.96 > 1. Or, do you mean, the tank density is slightly higher, in which case fair enough. 

 

Last time i checked 30v30 > 15v15....

The map should be at least 2 km2, not 1.96 km2 and advertised as a ''bigger map''

 

Please download the test and try it before speaking, that map is cramped as [edited]


Edited by laulaur, 07 August 2017 - 09:07 AM.


lord_chipmonk #5 Posted 07 August 2017 - 12:53 AM

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View Postlaulaur, on 07 August 2017 - 12:23 AM, said:

 

Last time i checked 30v30 > 15v15....

The map should be at least 2 km2, not 1.96 km2 and advertised as a ''bigger map''

The tank density is not ''slightly higher'' , it is double.

 

Please download the test and try it before speaking, that map is cramped as [edited]

 

 

15vs15 -> 30 tanks per match. On a 1km^2 map, this amounts to a tank density of 30 tanks/km^2.

 

30vs30 -> 60 tanks per match. On a 1.96km^2 map, this amounts to a tank density of 30.6 tanks/km^2.

 

Last time I checked, 30.6 is not twice as big as 30. It is, to quote myself, "slightly higher". 

 

 

None of this is to say that the map won't be cramped of course. Haven't played the map, but I imagine much of it is ground no sane person would want to be on most of the time or risk being vapourised, so the useable space will of course be smaller, and goodness knows some regular maps are cramped enough as it is anyway. 



laulaur #6 Posted 07 August 2017 - 01:14 AM

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Man, lets cut the ''last time i checked'' crap and face the truth: the map is not bigger at all.

And is being advertised as ''a new game mode with a bigger map''

I don't like twisting words,false advertisement and politicians. Please WG, at least stop feeding us crap

 



lord_chipmonk #7 Posted 07 August 2017 - 01:16 AM

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View Postlaulaur, on 07 August 2017 - 01:14 AM, said:

Man, lets cut the ''last time i checked'' crap and face the truth: the map is not bigger at all.

And is being advertised as ''a new game mode with a bigger map''

I don't like twisting words,false advertisement and politicians. Please WG, at least stop feeding us crap

 

To be fair to WG, the map is bigger, and that has the potential for some different stuff to happen as a result, but as you point out, players aren't gonna feel that benefit much of the time due to the larger number of players.  



laulaur #8 Posted 07 August 2017 - 01:24 AM

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I say it again, download the test server client and try that map.

All your dreams about spotting or flanking on that ''bigger'' map will be crushed.

Any bold move you try, you are getting instantly punished by camping TD's and other tanks. All gameplay is reduced at peek-a-boo until you get some advantage, and after that you can slowly try to push. 

I would like WG to show me how i can use my fast moving med or light to flank...:sceptic:



Balc0ra #9 Posted 07 August 2017 - 02:27 AM

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View Postlaulaur, on 07 August 2017 - 01:24 AM, said:

I say it again, download the test server client and try that map.

All your dreams about spotting or flanking on that ''bigger'' map will be crushed.

Any bold move you try, you are getting instantly punished by camping TD's and other tanks. All gameplay is reduced at peek-a-boo until you get some advantage, and after that you can slowly try to push. 

I would like WG to show me how i can use my fast moving med or light to flank...:sceptic:

 

I have. No issues getting 6K+ spotting as an LT. And IMO it's big enough. Considering most have their FPS cut in half on that mode, I'll say on behalf of most RU potato PC's. It's big enough.

 

And if it was the 3x3 km maps they showed earlier. I suspect it would be slower paced, and not meant to be over in 15 min. It's a "random" battle after all, not a new game mode.

 

And slowly? I don't know about you, but half the games I played the enemy team was down to 50% in less then 3-4 min. Town and middle is super aggressive if you like that. TD's dominate the other half of the map, and that's something you can leave for later, when you killed 90% of their team. Then 15+ tanks that usually are left on one team, push the last few rather fast. As most games where rarely over 10 min long.

 



thestaggy #10 Posted 07 August 2017 - 07:21 AM

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I've had about 15 games in this mode on the test server. I like it, until you end up with 12 - 15 TDs per side.

 

I know the test server is not the greatest indication of how things play out as most people just want to play FV4005s, FV 183s and Jaegeroos for lulz, but when the mode is packed with TDs it isn't fun, especially if you are the type of player that wants to use his WASD keys. Everything beyond the central area (glorified Mines) is killzone.

 

On the whole it does seem to offer a bit of everything and will be great for spotting missions. I sat in a bush in a BC 25t and racked up 5k spotting in about two minutes, again because my battery of supporting TDs knackered anything that moved.

 

It does feel a little cramped at the start, but due to the above mentioned influence of alpha TDs, the numbers drop quite quickly. Again though, test server isn't the best illustration of gameplay as you have guys with 2k battles playing tier 10s and they don't understand the tanks they are playing/fighting, so yolo in front of FV 183s and autoloaders flying off in to the enemy before their clips are loaded. It does slow down once the numbers dwindle as both teams have strong defensive positions. Northern spawn seems to get a lot of hard cover for those that camp base/fall back while the southern spawn gets a lot of foilage, so a medium or scout that camps/falls back with some TDs will do quite a lot of damage to the attacking team.



Spurtung #11 Posted 07 August 2017 - 07:32 AM

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View Postlaulaur, on 07 August 2017 - 01:23 AM, said:

The tank density is not ''slightly higher'' , it is double.

Do you even know what's "density"?



jack_timber #12 Posted 07 August 2017 - 08:40 AM

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Well I tried the new map, had it 5 times now, and found it refreshingly good so +1 to WG. How many complain about the need for new maps well here it is. My only 'wish' is that it is opened to lower tiers as well when it does go live. Instead of 30 T10 let's have 30 T6 or T7 etc.

BTW Arty loves it:)


davl7 #13 Posted 07 August 2017 - 09:29 AM

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I haven't been to school in years, but I seem to remember this

1km sq map = 1km = 30 tanks per kmsq

1.96km sq = 3.84km = 15.625 tanks per kmsq

so the tank density over the whole map is approx half of what we normally have on a standard 1km map

I think it will be interesting to say the least



Jigabachi #14 Posted 07 August 2017 - 09:31 AM

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View Postjack_timber, on 07 August 2017 - 08:40 AM, said:

How many complain about the need for new maps well here it is.

 

Broken quote function is still broken:

Yeah... that's one single map that is only accessible via a gamemode, that totally counts...



laulaur #15 Posted 07 August 2017 - 09:50 AM

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View Postdavl7, on 07 August 2017 - 08:29 AM, said:

I haven't been to school in years, but I seem to remember this

1km sq map = 1km = 30 tanks per kmsq

1.96km sq = 3.84km = 15.625 tanks per kmsq

so the tank density over the whole map is approx half of what we normally have on a standard 1km map

I think it will be interesting to say the least

 

1.96km sq = 1.96km

 

The map is not 1.96 X 1.96

It is 1.4 X 1.4 = 1.96 km2


Edited by laulaur, 07 August 2017 - 09:53 AM.


FireflyDivision #16 Posted 07 August 2017 - 11:00 AM

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I just wanna see 30vs30 on Ensk :P

brumbarr #17 Posted 07 August 2017 - 11:04 AM

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View Postlaulaur, on 07 August 2017 - 09:50 AM, said:

 

1.96km sq = 1.96km

 

The map is not 1.96 X 1.96

It is 1.4 X 1.4 = 1.96 km2

Exactly, so it has the same tank density as randoms battles. 



Jigabachi #18 Posted 07 August 2017 - 11:06 AM

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View Postbrumbarr, on 07 August 2017 - 11:04 AM, said:

Exactly, so it has the same tank density as randoms battles. 

Hard to say, as you also have to consider inaccessible areas and "dead" areas, like Campinovka fields.


Edited by Jigabachi, 07 August 2017 - 01:57 PM.


lord_chipmonk #19 Posted 07 August 2017 - 11:56 AM

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View Postlaulaur, on 07 August 2017 - 01:24 AM, said:

I say it again, download the test server client and try that map.

All your dreams about spotting or flanking on that ''bigger'' map will be crushed.

Any bold move you try, you are getting instantly punished by camping TD's and other tanks. All gameplay is reduced at peek-a-boo until you get some advantage, and after that you can slowly try to push. 

I would like WG to show me how i can use my fast moving med or light to flank...:sceptic:

 

I have not tried at any point to disagree with your core assertion that you won't get as much space as some people might expect, I merely queried unclear comments and corrected things that were factually inaccurrate. 

 

View Postdavl7, on 07 August 2017 - 09:29 AM, said:

I haven't been to school in years, but I seem to remember this

1km sq map = 1km = 30 tanks per kmsq

1.96km sq = 3.84km = 15.625 tanks per kmsq

so the tank density over the whole map is approx half of what we normally have on a standard 1km map

I think it will be interesting to say the least

View Postlaulaur, on 07 August 2017 - 09:50 AM, said:

 

1.96km sq = 1.96km

 

The map is not 1.96 X 1.96

It is 1.4 X 1.4 = 1.96 km2

 

View Postbrumbarr, on 07 August 2017 - 11:04 AM, said:

Exactly, so it has the same tank density as randoms battles. 

 

To all intents and purposes, yes. 

 

View PostJigabachi, on 07 August 2017 - 11:06 AM, said:

Hard to say, as you also have to consider inaccessible areas and "dead" areas, like Campingplatz fields.

 

Yes, of course. 



Igor_BL #20 Posted 07 August 2017 - 12:09 PM

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Sometimes, i ask myself, do kids even have math classes today.




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