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Mines has to be changed?


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call_me_ShockZz #1 Posted 07 August 2017 - 06:30 PM

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Enemy team captured the base in 2 minutes and 14 seconds on Encounter

 

no chance for us to decap

 

so now the question: Should the map be like this? And if not is there a way to get rid of these games? Its not the first time this happened and its just stupid, no time for anyone to deal damage, just a waste of time

 

 

 



Erwin_Von_Braun #2 Posted 07 August 2017 - 06:33 PM

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So, no time for YOU to deal any damage?

Map doesn't need to change - your approach to it does.



Liviguy #3 Posted 07 August 2017 - 06:35 PM

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It is my least favourite map, it should be included amongst the other maps until tier 5 or 6. It is a small, boring map for higher tiers, and the North spawn gets a massive advantage with regard to the Cap.

TIGERMARK3 #4 Posted 07 August 2017 - 06:37 PM

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Changed, maybe? But not for this reason. The problem with mines is that it is too small for high tier matches. They should make it like they do with some maps in WoWs, meaning make them available for certain tiers. Biggest tier allowed on mines should be tier 8

As for the ultra-fast cap situation. Nope. This happened to me quite a few times. It's more like a team lack of skill situation rather than map



NiemandXL #5 Posted 07 August 2017 - 06:42 PM

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Encounter on mines is completely broken. The southern team has almost no chance to get the hill because they have a longer way to it and the water slows them down and the north also has a massive advantage at the cap. So when the north takes the hill and rushes the cap there is pretty much nothing the south can do. On higher tiers (8-10) spawning south in encounter on Mines basically means losing by default in most cases (~80%).

Suurpolskija #6 Posted 07 August 2017 - 06:42 PM

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Remove the buildings on the cap area.

Or remove the Mines encounter mode.

 

I hardly think WG intended 50% of encounter games ending before 4 minutes mark.



WindSplitter1 #7 Posted 07 August 2017 - 06:44 PM

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View PostTIGERMARK3, on 07 August 2017 - 05:37 PM, said:

Changed, maybe? But not for this reason. The problem with mines is that it is too small for high tier matches. They should make it like they do with some maps in WoWs, meaning make them available for certain tiers. Biggest tier allowed on mines should be tier 8

As for the ultra-fast cap situation. Nope. This happened to me quite a few times. It's more like a team lack of skill situation rather than map

 

Despite this, it should be treated like Widepark, Tier VI max. It's simply too small for high tiers.



xx984 #8 Posted 07 August 2017 - 06:54 PM

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Its not because mines is too small, Ive seen games on prok be capped in 2 mins.. I just dont think the game should let you cap in the first 3 or so minutes, But as much as i would like that it just wouldn't work

call_me_ShockZz #9 Posted 07 August 2017 - 06:58 PM

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View PostErwin_Von_Braun, on 07 August 2017 - 05:33 PM, said:

So, no time for YOU to deal any damage?

Map doesn't need to change - your approach to it does.

 

not only for me.. I put that screenshot in for a reason

 

and well tell me how my approach should look like.. running in full speed while there are 3 enemies in the cap (ru 251, bc 25t and rhm) and 3 defending them (m46 patton, jpz e100 and mäuschen)? doesnt look like a good idea does it?



DracheimFlug #10 Posted 07 August 2017 - 07:26 PM

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Given it is so small, how could you have no chance to decap? A screenshot tells little. Reply?

Homer_J #11 Posted 07 August 2017 - 07:28 PM

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View Postcall_me_ShockZz, on 07 August 2017 - 06:30 PM, said:

 on Encounter

 

 

I still don't understand people having that mode turned on.

 

I played it a bit recently just to get through the cap/decap mission and it was no better than when they first introduced it.



Jigabachi #12 Posted 07 August 2017 - 07:32 PM

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Remove it from the mappool for >tV matches. Done.

Balc0ra #13 Posted 07 August 2017 - 07:37 PM

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And that's more or less why I don't have encounter on. As it's not isolated to that map alone. One of the worst encounter maps indeed. But it's not like the rest of them are better. It's like when they had it on mountain pass under the bridge.

HeidenSieker #14 Posted 07 August 2017 - 08:22 PM

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View Postcall_me_ShockZz, on 07 August 2017 - 06:58 PM, said:

not only for me.. I put that screenshot in for a reason and well tell me how my approach should look like..

 

Got the replay?

Erwin_Von_Braun #15 Posted 07 August 2017 - 08:45 PM

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View Postcall_me_ShockZz, on 07 August 2017 - 05:58 PM, said:

 

not only for me.. I put that screenshot in for a reason

 

and well tell me how my approach should look like.. running in full speed while there are 3 enemies in the cap (ru 251, bc 25t and rhm) and 3 defending them (m46 patton, jpz e100 and mäuschen)? doesnt look like a good idea does it?

 

Seems that plenty of other players managed to do a fair bit of damage.

It's not for me to tell you how to change your approach - you need to figure that out for yourself.

Unless, ofc, you're just another rigid, dogmatic playstyle player who  is utterly incapable of thinking outside the box?



Erwin_Von_Braun #16 Posted 07 August 2017 - 08:47 PM

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View PostHeidenSieker, on 07 August 2017 - 07:22 PM, said:

 

Got the replay?

 

Oh yes, that's a point -  I would also like to see this replay.

That way we can tell if it's the maps fault, or yours.



RamRaid90 #17 Posted 07 August 2017 - 08:48 PM

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View PostErwin_Von_Braun, on 07 August 2017 - 07:45 PM, said:

 

Unless, ofc, you're just another rigid, dogmatic playstyle player who  is utterly incapable of thinking outside the box?

 

I love that you say that when he's much better than you :harp:

Erwin_Von_Braun #18 Posted 07 August 2017 - 08:52 PM

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View PostRamRaid90, on 07 August 2017 - 07:48 PM, said:

 

I love that you say that when he's much better than you :harp:

Don't believe everything your precious 'numbers' tell you:facepalm:

Besides, the point stands.

Maybe you could make a counter-point?

Or just carry on with your cheap insults?


Edited by Erwin_Von_Braun, 07 August 2017 - 08:52 PM.


RamRaid90 #19 Posted 07 August 2017 - 08:56 PM

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View PostErwin_Von_Braun, on 07 August 2017 - 07:52 PM, said:

Don't believe everything your precious 'numbers' tell you:facepalm:

Besides, the point stands.

Maybe you could make a counter-point?

Or just carry on with your cheap insults?

 

Statistics cannot lie. Every single one of his stats is much much better than yours.

 

There is no counter point. Mines should not be available to play at higher tiers. That point has been argued hundreds of times before.



Balc0ra #20 Posted 07 August 2017 - 08:58 PM

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View PostErwin_Von_Braun, on 07 August 2017 - 08:47 PM, said:

 

Oh yes, that's a point -  I would also like to see this replay.

That way we can tell if it's the maps fault, or yours.

 

Let's be honest. The cap on mines is covered by buildings at different angles all over. When they instantly start a +3 cap. And 95% of your team is on hill refusing to go down. Don't matter what he does. It's only gonna buy time no one will take advantage off. The only way to reset is to go into their line of fire vs more then 1 gun, with no chance of support on spotted targets due to the buildings. Basically forcing you to do shitty trades. And due to the buildings, getting reset on more then one target is not easy either alone. And going into cap to freeze the timer when they have more guns in it. Is equally stupid when the rest of your support is fighting for hill. Since that is 9 out 10 encounter games on that map.

 

View PostErwin_Von_Braun, on 07 August 2017 - 08:45 PM, said:

Seems that plenty of other players managed to do a fair bit of damage.

 

On the fight for hill I suspect. Not in or around cap.


Edited by Balc0ra, 07 August 2017 - 09:00 PM.





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