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A simple yet brilliant idea for instant bigger maps


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qpranger #1 Posted 12 August 2017 - 12:49 AM

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Join 4 smaller existing maps into one big one.

For instance Malinovka, Murovanka, Prokhorovka and Redshire.

Cal it Mixshire.

Or Ensk, Widepark, Himmelsdorf and Winterberg. 

Call it Hellmaze. 

And so on. 

Would be a cool WG birthday event as we are not getting a gift tank.



CmdRatScabies #2 Posted 12 August 2017 - 12:52 AM

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Or.......  Make the tanks smaller. Nailed it.

Liviguy #3 Posted 12 August 2017 - 12:58 AM

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Or perhaps a random map generator?

Aikl #4 Posted 12 August 2017 - 12:59 AM

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That sounds like the way they're designing a few of the more recent maps, with "irrelevant light/medium/TD open sniping/mobility area", "long separated corridor seeing little to no actual use" and "heavy brawling area". 

 

Another brilliant solution would be to keep the same team several maps in a row. :D

 

Spoiler

 


Edited by Aikl, 12 August 2017 - 12:59 AM.


laulaur #5 Posted 12 August 2017 - 01:00 AM

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View PostLiviguy, on 11 August 2017 - 11:58 PM, said:

Or perhaps a random map generator?

 

Yeah, because we really need more RNG crap in this game...

XPuntar #6 Posted 12 August 2017 - 01:04 AM

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View PostLiviguy, on 12 August 2017 - 12:58 AM, said:

Or perhaps a random map generator?

 

I would not trust WG to do RNG based map.

 

It would still be only corridors and would probably look like some labyrinth in pac-man style.

 

 



SuedKAT #7 Posted 12 August 2017 - 01:05 AM

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The border and perhaps the colour palette would need to be adjusted a bit to make it look like one big map rather than 4 small ones puzzled together, but I guess it could end up rather funky but to some extent it's kinda what we get with the 30vs30 mode.  

Aikl #8 Posted 12 August 2017 - 01:06 AM

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View PostLiviguy, on 11 August 2017 - 11:58 PM, said:

Or perhaps a random map generator?

 

Many players are already scared to death when leaving the base circle on maps they've seen five hundred times. A random map would be more campy than Swamp south-side is. :rolleyes:

Spurtung #9 Posted 12 August 2017 - 01:10 AM

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View PostAikl, on 12 August 2017 - 01:59 AM, said:

"irrelevant light/medium/TD open sniping/mobility area", "long separated corridor seeing little to no actual use" and "heavy brawling area". 

That's the alternative spelling to Paris.



Derethim #10 Posted 12 August 2017 - 01:28 AM

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Company of Heroes devs did something like this... you had a 4v4 version of the map, then they cut it in half and you had a 2v2 version of the map. And both were balanced.

So like, you could have the other half of Ruinberg, for example.

Or Ensk Large with another village on the right side of the map... 



Aoishi #11 Posted 12 August 2017 - 05:33 AM

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View Postqpranger, on 12 August 2017 - 12:49 AM, said:

Join 4 smaller existing maps into one big one.

For instance Malinovka, Murovanka, Prokhorovka and Redshire.

Cal it Mixshire.

Or Ensk, Widepark, Himmelsdorf and Winterberg. 

Call it Hellmaze. 

And so on. 

Would be a cool WG birthday event as we are not getting a gift tank.

 

Times Ensk by 10, call it Cancerfest with added F*** you up the ***hole to every class in the game, problem solved

Aoishi #12 Posted 12 August 2017 - 05:34 AM

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View PostCmdRatScabies, on 12 August 2017 - 12:52 AM, said:

Or.......  Make the tanks smaller. Nailed it.

 

World of UE-57's



Yaccay #13 Posted 12 August 2017 - 05:53 AM

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Get a map (any map...). Mirror it.

Join the mirror and the original map... Ta daaaaa! You double the map and the result must be perfectly balanced ... as long as the original was balanced.

(original size: 1x1, new size: 2x1)

 

or repeat the process, then you an even bigger map which will be still balanced.

(original size: 1x1,  intermediate size: 2x1, final size: 2x2)

 

Edit: typo.


Edited by Yaccay, 12 August 2017 - 05:55 AM.


Aoishi #14 Posted 12 August 2017 - 05:55 AM

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View PostYaccay, on 12 August 2017 - 05:53 AM, said:

Get a map (any map...). Mirror it.

Join the mirror and the original map... Ta daaaaa! You double the map and the result must be perfectly balanced ... as long as the original was balanced.

(original size: 1x1, new size: 2x1)

 

or repeat the process, then you an even bigger map which will be still balanced.

(original size: 1x1,  intermediate size: 2x1, final size: 2x2)

 

Edit: typo.

 

2 beaches on overlord... Really???

Yaccay #15 Posted 12 August 2017 - 05:56 AM

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View PostAzurlte, on 12 August 2017 - 05:55 AM, said:

 

2 beaches on overlord... Really???

 

??? It will be still balanced.

Phobos4321 #16 Posted 12 August 2017 - 07:38 AM

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wow the hamster with a brainfart

 

ever heard of bigworld 1 engine ? it seems to have trouble with mapsizes above 1km x 1km  with stuff like limited memory use  etc

 

its just not the BW2 engine they use on wowp and wows

 

also enlarging the maps should lead to serious balancing issues  where fast tanks can run wild  and any 30km/h tank might not be able  to react to the game like never see the enemy capcircle/base unable to turn around and def own base  might lead to a game where you got a part of the team running wild and the other part with the slower tanks never leave the own cap circle because its pointless

 

now you want to mention wt gf that got similar tanks and larger maps ? well thats true still you got your deck so you could combine fast with slow tanks than again the game there isnt over within 20 secs if 3 tanks decide to cap



qpranger #17 Posted 12 August 2017 - 09:25 AM

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View PostPhobos4321, on 12 August 2017 - 08:38 AM, said:

wow the hamster with a brainfart

 

ever heard of bigworld 1 engine ? it seems to have trouble with mapsizes above 1km x 1km  with stuff like limited memory use  etc

 

its just not the BW2 engine they use on wowp and wows

 

also enlarging the maps should lead to serious balancing issues  where fast tanks can run wild  and any 30km/h tank might not be able  to react to the game like never see the enemy capcircle/base unable to turn around and def own base  might lead to a game where you got a part of the team running wild and the other part with the slower tanks never leave the own cap circle because its pointless

 

now you want to mention wt gf that got similar tanks and larger maps ? well thats true still you got your deck so you could combine fast with slow tanks than again the game there isnt over within 20 secs if 3 tanks decide to cap

 

You're boring.

Steeleye_Spam #18 Posted 12 August 2017 - 09:47 AM

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He is.

Browarszky #19 Posted 12 August 2017 - 10:31 AM

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My variation would be as follows: link the maps; that way when the going gets tough I can get going :hiding: and slip into the next map and re-join the battle there! :playing:

Edited by Browarszky, 12 August 2017 - 10:31 AM.


Spurtung #20 Posted 12 August 2017 - 01:33 PM

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View PostAzurlte, on 12 August 2017 - 06:55 AM, said:

 

2 beaches on overlord... Really???

 

Depends how you mirror it.

You can end up with:

 

  • 2 1km long beaches separated by a promontory
beach                     upper part
beach                     upper part

 

  • 1 km long beach on both sides of the map
beach                     upper part  upper part                     beach

 

  • 1 km2 beach in the center of the map
upper part                     beach beach                     upper part

 

 

 

Quite interesting, really.

 

 






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