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WoT balance in for the shallow gameplay...


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HundeWurst #1 Posted 12 August 2017 - 12:38 PM

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If you would want to have a look at the recent supertest additions (the heavy changes/buffs for the british are finally there) and what we can expect 9.20 to look like balancing wise you only can come to one conclusion:

Wargaming is now implementing the things they tested like 1 year back on the sandbox. The game is going to become a lot more generic and shallow.

 

I am just here to raise awareness. While I am all for changes, rebalancing, and new content you should not make the mistake and make all the content super generic. THis is what currently is happening.

Conqueror and Super Conqueror will be turned into extremly generic heavy tanks. They will lose their gun perfomance in return for more armor.

About all the medium tank buffs in 9.20. All extremly generic. Mediums will in the future be the tanks you have to play hulldown. Thats it. Nothing more to it. Super generic. No differnt playstyles left.

 

I am just sad that they are now going to implement these stupid changes they tried step by step. The game will become a lot more generic and shallow. Thats not a good thing if you want to keep players playing the game.



Spurtung #2 Posted 12 August 2017 - 01:09 PM

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So it won't matter which tank you got within a class, they're all gonna be basically the same thing?

Shivvering #3 Posted 12 August 2017 - 01:19 PM

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Hulldown BatChat?

HundeWurst #4 Posted 12 August 2017 - 01:24 PM

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View PostSpurtung, on 12 August 2017 - 01:09 PM, said:

So it won't matter which tank you got within a class, they're all gonna be basically the same thing?

 

Pretty much how I see it.

CmdRatScabies #5 Posted 12 August 2017 - 01:32 PM

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View PostWunderWurst, on 12 August 2017 - 12:38 PM, said:

Wargaming is now implementing the things they tested like 1 year back on the sandbox.

 

I am just sad that they are now going to implement these stupid changes they tried step by step.

 

I think you've nailed it there and not a good thing.  They will need to find a way of getting players to grind the different lines though - making each OP in turn seems to be the current "solution".

Edited by CmdRatScabies, 12 August 2017 - 01:33 PM.


Spurtung #6 Posted 12 August 2017 - 01:37 PM

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View PostCmdRatScabies, on 12 August 2017 - 02:32 PM, said:

making each OP in turn seems to be the current "solution".

Yup, overbuff followed by overnerf.

You didn't see many E5s and Maus and Fochs before each got buffed.



NUKLEAR_SLUG #7 Posted 12 August 2017 - 02:45 PM

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Trouble is this is what people keep shouting for. Tank X doesn't have as good turret armour as tank Y. Buff X! Tank A mobility sucks compared to tank B. Buff A! end result is everything gets buffed/nerfed to a point of convergence and it's World of Identitank.

Synopsis0 #8 Posted 12 August 2017 - 06:12 PM

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100 % agree , i need back my old game when TD were tds and i must play different , Heavys were heavys and take dmg for team and lead the atack , meds were meds and i play for support , lights were light and i played for spotting and so on.

These days everything its just pik a tank and play the same in every battle.



Gkirmathal #9 Posted 12 August 2017 - 06:28 PM

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Well said WunderWurst! World of Entropy!

 

View PostNUKLEAR_SLUG, on 12 August 2017 - 01:45 PM, said:

Trouble is this is what people keep shouting for. Tank X doesn't have as good turret armour as tank Y. Buff X! Tank A mobility sucks compared to tank B. Buff A! end result is everything gets buffed/nerfed to a point of convergence and it's World of Identitank.

 

To me those are a "specific kind of player" which is shouting like this. To me these specific kind of players need to be largely ignored, in favor of players who can actually provide good and solid written feedback with good argumentations. Or better yet, with data to back up their feedback/argument.



_House #10 Posted 12 August 2017 - 07:29 PM

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i feel the game is going in a very wrong direction more armor then more pen buff to balance then  a new more armored then a new more penning tank then buff the least played old ones so that people will spend gold to resaerch before others and etc.... WG i am out of words

Edited by _House, 12 August 2017 - 07:30 PM.


WindSplitter1 #11 Posted 12 August 2017 - 09:19 PM

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View PostWunderWurst, on 12 August 2017 - 11:38 AM, said:

 Mediums will in the future be the tanks you have to play hulldown. Thats it. Nothing more to it. Super generic. No differnt playstyles left.

 

So, you're saying... Good news for  Da Arta?

Zhongze_Li #12 Posted 12 August 2017 - 09:54 PM

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I would say it's lack of the will to actually put into the effort and try to discover new type of vehicle characteristics. Either they are too scared of having tank with characteristic that brake the game (which will be the consequences if they are experimenting unique tanks and I can see no problem with this if they can realize their mistake quickly and make adjustment accordingly, but hey it's WG) or they just want to follow the "generic template" set by previous guys and make their job simpler.

 

Either way well said WunderWurst, this is a very worrying trend.


Edited by Zhongze_Li, 12 August 2017 - 09:55 PM.


brisha #13 Posted 12 August 2017 - 10:37 PM

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The sandbox was exactly that, there were practically no difference between all the tanks. All the mediums were nerfed to 45KMH with the pen and rof more or less identical. All heavies were buffed armour wise so the mediums couldn't ben them at a distance over 200 meters because of the pen drop over this distance. It was indeed all generic.

 

It's true that they are more or less bringing this in one patch at a time. Gameplay will become repetitive with tank classes forced to play the way WG wants them to play.



Aikl #14 Posted 12 August 2017 - 11:05 PM

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View PostShivvering, on 12 August 2017 - 12:19 PM, said:

Hulldown BatChat?

 

The proposed 9.20 changes would've made the Bat into a shitty light tank, more or less.



BravelyRanAway #15 Posted 12 August 2017 - 11:25 PM

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A result of producing corridor maps.

qpranger #16 Posted 12 August 2017 - 11:28 PM

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I certainly would like to see WG make FlakBus and T67 equally generic.

ZlatanArKung #17 Posted 12 August 2017 - 11:33 PM

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View PostNUKLEAR_SLUG, on 12 August 2017 - 02:45 PM, said:

Trouble is this is what people keep shouting for. Tank X doesn't have as good turret armour as tank Y. Buff X! Tank A mobility sucks compared to tank B. Buff A! end result is everything gets buffed/nerfed to a point of convergence and it's World of Identitank.

 

Only people who should be ignored anyway. Because they don't know what they want.



ZlatanArKung #18 Posted 12 August 2017 - 11:35 PM

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View Post_House, on 12 August 2017 - 07:29 PM, said:

i feel the game is going in a very wrong direction more armor then more pen buff to balance then  a new more armored then a new more penning tank then buff the least played old ones so that people will spend gold to resaerch before others and etc.... WG i am out of words

 

Well. It seems to go like this now.

 

Buff armour.

Nerf regular ammo penetration.

Leave prem penetration.



brumbarr #19 Posted 12 August 2017 - 11:39 PM

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View PostZlatanArKung, on 12 August 2017 - 11:35 PM, said:

 

Well. It seems to go like this now.

 

Buff armour.

Nerf regular ammo penetration.

Leave prem penetration.

 

tbh, the amx30B prem ammo was nerfed from 320 to 300.

ZlatanArKung #20 Posted 12 August 2017 - 11:40 PM

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View Postbrumbarr, on 12 August 2017 - 11:39 PM, said:

 

tbh, the amx30B prem ammo was nerfed from 320 to 300.

Oh .missed that.

The one I recalled where nerfed regular ammo while leaving prem ammo as is.






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