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RNG based aim system?


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Zetsu112 #1 Posted 15 August 2017 - 12:15 PM

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  • 806 battles
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    04-06-2015
okay i've readed a bit and WG said they don't remove the RNG couse it "makes the game more fun", pretty mutch the demage system add a bit of adrenalin rush , okay the pen random nerf and buff is a good chance too , but the aim ? idk how are you guys standing to this but it's realy ennoying when you aiming an O-I from around 50 m and it just fly trough between the litle turrets and fly away , or when im aiming for a turret and it hits the track with no demage , couldn't it need a bit optimizating ? just to make a game the require a bit more skill from the players , not the " RNG made me hit 10/10 shot im a skilled player" 's ego boost game couse yeah it is enoying when have a bit bad luck and all of your shot miss or hit the more armored points if you try to snipe and the other player hit you from 500m while you moveing with 60km/h in an ELC , okay it works from both side but rly its bad thet more then 50 % of the game , and "skill" depend on luck.

Rambosan #2 Posted 28 September 2017 - 02:14 PM

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    06-28-2011
I think there are more urgent matters to attend to right now. Lets take for example: fixing match making, rebalancing "gold ammunition", hd maps etc... You have played only 800 battles so yeah, you may be annoyed by the aiming system but after playing with some top tiers you will see that its a matter of balance. Noone wants to be hit by ex. FV215b (183) with a surgical precision.

PaiNzzz #3 Posted 28 September 2017 - 02:35 PM

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  • 15676 battles
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  • [W-UNI] W-UNI
  • Member since:
    07-23-2011

Oh the horror of a non-RNG deathstar shot! Click. 1750.
Escape -> Back to Garage.

 

Bro you have very few battles and you probably barely have any good tanks, crew or equipment. I'll let experience slide because RNG is RNG and it happens to most, but more experienced players can minimize bad RNG chances with gameplay. You just can't have all weapons hit what they aim exactly. A 50% gunner vs another 121% gunner (132% if I'm not mistaken with consumable) should make a difference. As does the actual accuracy of a gun, derps fire wherever they want to and they should.

 






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