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Tank destroyers...


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IncandescentGerbil #1 Posted 18 August 2017 - 11:17 PM

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So there I was, boring myself almost to the point of death whilst grinding for the Foch 155 / 50B combo, when I was reminded of how much I despise this class of vehicle. 90% of TD players (don't quote me on the numbers) seem to camp in the same bloody spot on any given map, whatever the situation. In one game the other day, four Skorpions were going for the same bush. Watching the implausible little bastards angrily fighting for space was the only fun part of the game. We also had something like two Foches, an AC48, an ISU-152, and a couple more TDs in the lineup. Whilst maybe an exteme case, it seems to be getting worse. And with the Foch 50b appearing soon and the invisible Swedish cheese wedge top of the tree... 

I am sure more learned folk can think of a counter argument, but if it were up to me I'd do something to limit the numbers. Am I the only one?



Junglist_ #2 Posted 18 August 2017 - 11:27 PM

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I find that entire class boring and have ever bothered griding a single line and it was a waste of time. I guess some limit would be nice since even if it's a small number of games where there are lot of TDs it is very boring gameplay because there is a bush camper waiting around every corner while you're trying to push alone since your TD team is also aggressively masturbating in a bush that's nearest where they spawned.

IncandescentGerbil #3 Posted 18 August 2017 - 11:32 PM

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I will do the honourable thing and sell both Foches as soon as I've played a few games in them. I started the grind (for some reason) and couldn't stop until it was done... 

Enforcer1975 #4 Posted 18 August 2017 - 11:39 PM

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You can hardly blame them after WG spilled some agent orange on the vegetation, level off most of the map and enclose the paths with corridors.

XxKuzkina_MatxX #5 Posted 18 August 2017 - 11:46 PM

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View PostIncandescentGerbil, on 19 August 2017 - 12:17 AM, said:

So there I was, boring myself almost to the point of death whilst grinding for the Foch 155 / 50B combo, when I was reminded of how much I despise this class of vehicle. 90% of TD players (don't quote me on the numbers) seem to camp in the same bloody spot on any given map, whatever the situation. In one game the other day, four Skorpions were going for the same bush. Watching the implausible little bastards angrily fighting for space was the only fun part of the game. We also had something like two Foches, an AC48, an ISU-152, and a couple more TDs in the lineup. Whilst maybe an exteme case, it seems to be getting worse. And with the Foch 50b appearing soon and the invisible Swedish cheese wedge top of the tree... 

I am sure more learned folk can think of a counter argument, but if it were up to me I'd do something to limit the numbers. Am I the only one?

 

Hey, we got feelings too! :bush:



japtank #6 Posted 18 August 2017 - 11:59 PM

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View PostEnforcer1975, on 18 August 2017 - 11:39 PM, said:

You can hardly blame them after WG spilled some agent orange on the vegetation, level off most of the map and enclose the paths with corridors.

 

Wasn't the defoliation to prevent TD camping?

I too would like to see more bushes on maps to allow for flanking moves, but then all TDs would turn into swedish TDs: invisible buggers than can take half of your HPs in a single shot.

 

With more bushes, corridors wouldn't be corridors anymore, maps would suddenly be larger, but camping would skyrocket.



XxKuzkina_MatxX #7 Posted 19 August 2017 - 12:18 AM

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View Postjaptank, on 19 August 2017 - 12:59 AM, said:

 

Wasn't the defoliation to prevent TD camping?

I too would like to see more bushes on maps to allow for flanking moves, but then all TDs would turn into swedish TDs: invisible buggers than can take half of your HPs in a single shot.

 

With more bushes, corridors wouldn't be corridors anymore, maps would suddenly be larger, but camping would skyrocket.

 

More bushes means camo is viable again and view range is viable again. There is a fine line between camping and snipping. Brawling in cities is not fun for me at least.

Captain_Kremen0 #8 Posted 19 August 2017 - 01:12 AM

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View PostJunglist_, on 18 August 2017 - 10:27 PM, said:

I find that entire class boring and have ever bothered griding a single line and it was a waste of time. I guess some limit would be nice since even if it's a small number of games where there are lot of TDs it is very boring gameplay because there is a bush camper waiting around every corner while you're trying to push alone since your TD team is also aggressively masturbating in a bush that's nearest where they spawned.

 

your tier 8/9/10 TD's call you a lyinsonofabiatch

Slyspy #9 Posted 19 August 2017 - 01:17 AM

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View PostCaptain_Kremen0, on 19 August 2017 - 01:12 AM, said:

 

your tier 8/9/10 TD's call you a lyinsonofabiatch

 

To be fair that Brit line has proper tanks before tier seven. And I think he left out an "only". 

Enforcer1975 #10 Posted 19 August 2017 - 01:56 AM

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View Postjaptank, on 18 August 2017 - 11:59 PM, said:

 

Wasn't the defoliation to prevent TD camping?

I too would like to see more bushes on maps to allow for flanking moves, but then all TDs would turn into swedish TDs: invisible buggers than can take half of your HPs in a single shot.

 

With more bushes, corridors wouldn't be corridors anymore, maps would suddenly be larger, but camping would skyrocket.

 

The only way to stop klingon style bush camping would be to make bushes impossible to see through when you are too far away f.e. 25m from the last bush between shooter and target. That would defuse camping behind 100m of brush a bit but introduce a gap where you can still use bush cover as a mechanic but can potentially be spotted if the enemy is close enough. then you could add more bushes so there isn´t only one obvious bush per map. This would also make camo equipment mandatory because you need that extra concealment since you can't put that many bushes between you and your target without losing line of sight.

Edited by Enforcer1975, 19 August 2017 - 01:58 AM.


ExclamationMark #11 Posted 19 August 2017 - 02:30 AM

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Vast majority of my games recently have been 6+ TDs, usually with 2 TDs as top tier in 3-5-7 MM. Fun.

Junglist_ #12 Posted 19 August 2017 - 02:32 AM

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View PostCaptain_Kremen0, on 19 August 2017 - 12:12 AM, said:

 

your tier 8/9/10 TD's call you a lyinsonofabiatch

 

Yeah I completely forgot about Charioteer. 2 lines then. Well E4 line is more of a heavy tanks anyway.



Ankara_Aatu #13 Posted 19 August 2017 - 02:56 AM

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I think there should be a limit to the number of tank destroyer per team, as well as light tanks per team. The majority of both teams should always be medium and heavy tanks, except of course on low tiers where almost all tanks are classed as lights. Maybe something like maximum of 3 light tanks and 3 tank destroyers per team. These are specialist classes and do not work well in large numbers, whereas mediums and heavies are more generalist tanks.

 

Obviously it would be nice to also have a good balance of heavies and mediums, but lately that hasn't been a problem really, at least in my experience. Though it might be worth considering to create a separate "super heavy" class (Maus, Type 5/4, etc.) and start matching these tanks with same class tanks, as they do with arty, lights, and TDs. Very slow super heavies are obviously quite specialized as well and incapable of filling multiple roles like mediums and more agile heavies.



250swb #14 Posted 19 August 2017 - 04:24 AM

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View PostIncandescentGerbil, on 18 August 2017 - 11:17 PM, said:

I am sure more learned folk can think of a counter argument, but if it were up to me I'd do something to limit the numbers. Am I the only one?

 

No you aren't the only one, everybody has a master plan to make the game easier for themselves. My plan would be to get heavy tanks out into the open and stop them clustering on street corners or behind rocks, such fun gameplay where you know the 'heavy battle' will take up fully 5% of the map. In fact why bother, simply ban heavy tanks, TD's, light tanks, arty, and medium tanks, they all bring out whines because somebody has been triggered once to often for their poor ego to cope with.



Toni112007 #15 Posted 19 August 2017 - 06:32 PM

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I find SU-122 44 fun to play. When top tier you brawl almost like a heavy.

Edited by Toni112007, 19 August 2017 - 06:33 PM.


Enforcer1975 #16 Posted 19 August 2017 - 06:37 PM

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View PostExclamationMark, on 19 August 2017 - 02:30 AM, said:

Vast majority of my games recently have been 6+ TDs, usually with 2 TDs as top tier in 3-5-7 MM. Fun.

 

Yeah a lot of games almost to over half the teams full of TDs or barely any....too difficult to distribute then evenly i guess...and games with half TD teams are worse than with 2-3 arty...at least arty has a hard time hitting you when you move around.

Bennie182 #17 Posted 20 August 2017 - 03:13 PM

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View PostExclamationMark, on 19 August 2017 - 02:30 AM, said:

Vast majority of my games recently have been 6+ TDs, usually with 2 TDs as top tier in 3-5-7 MM. Fun.

Had the same loads of times for weeks now. Funny that people tell you to flank them and play better, when you get maps where you need to pass open field to get to them or at least the cap zone. Like Campinovka and so on.. It's either go out and die or get nothing.



Enforcer1975 #18 Posted 20 August 2017 - 03:29 PM

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View PostBennie182, on 20 August 2017 - 03:13 PM, said:

Had the same loads of times for weeks now. Funny that people tell you to flank them and play better, when you get maps where you need to pass open field to get to them or at least the cap zone. Like Campinovka and so on.. It's either go out and die or get nothing.

 

Yeah you can basically forget crossing open areas with multiple TDs around....especially with 5 TDs per team waiting at each end of 1-2 line on Fiery / Prokh.  :sceptic:

Bennie182 #19 Posted 20 August 2017 - 04:12 PM

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View PostEnforcer1975, on 20 August 2017 - 03:29 PM, said:

 

Yeah you can basically forget crossing open areas with multiple TDs around....especially with 5 TDs per team waiting at each end of 1-2 line on Fiery / Prokh.  :sceptic:

Then people say: you blame them for using what their tank is good at? I blame them for picking a tank that is static and only has the purpose of punishing people that actually play the game.

 

when there's a stalemate because of tons of td on both teams I'd rather force a draw and save some credits then move in, knowing that I will be dead before spotting them, even with +445m view range.



PhooBar #20 Posted 20 August 2017 - 07:15 PM

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Remember arty parties?

6+ SPG's on each team?

Whine, whine, whine.

 

WG brings out 8.6 nerf, to discourage the playing of the artillery.

TD's became even more overpopulated than the arties had been.

Whine, whine, whine.

 

Remove bushes, so TD's can't hide.  Increase view range on tanks, so that they can spot "invisible" TD's easier.  

Discourage the playing of the tank destroyers.

Bring on the corridor maps...

 

Then they have to "re-balance" all the nerfs, just to keep the game playable...

Lather, rinse, repeat...

 

And here we are again.

Arty completely nerfed now.

TD's becoming more numerous (again).

Whine, whine, whine.

 

Now we have the #REMOVE TD'S FROM THE GAME and "TD's are brakin' mah game" whines starting up again.

WG has a proven track record of caving in to the whiners, so there will be no surprise when TD's get nerfed next.  

Right?

 

GL&HF






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