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Type 64 ammo


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MicoMorifi #1 Posted 19 August 2017 - 07:44 AM

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Please give type 64 more ammo its imposible to play good higher tier game with this small number of shells. Game should be fun not frustrate players..

Edited by MicoMorifi, 19 August 2017 - 07:45 AM.


Dr_ownape #2 Posted 19 August 2017 - 07:48 AM

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really? it's OP enough now without giving it more ammo. you only really run short on 2.5k or above damage games. if you arn't content with those then you want too much. 

Edited by Drownape, 19 August 2017 - 07:49 AM.


DiMtopia #3 Posted 19 August 2017 - 07:54 AM

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the ammo is the only thing currently limiting this OP tank. no reason to increase its capacity.

Mimos_A #4 Posted 19 August 2017 - 07:55 AM

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I've had some draws and losses because of the ammo capacity. Common factor in most of those :wasting too many shots I shouldn't have taken. The type was good before the mm changes, now it's an absolute beast, last thing it needs is any sort of buff.

jabster #5 Posted 19 August 2017 - 08:00 AM

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View PostMicoMorifi, on 19 August 2017 - 06:44 AM, said:

Please give type 64 more ammo its imposible to play good higher tier game with this small number of shells. Game should be fun not frustrate players..

 

I'm presuming your win-rate in it must be pretty dreadful then?

Sfinski #6 Posted 19 August 2017 - 09:04 AM

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Managed 3.7k game. Quite enough for t6 tank.

rimedid #7 Posted 19 August 2017 - 09:31 AM

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Type already received two buffs 

1- can mount Vstab

2- MM change

and i think it is absolute power house in t6

Learn to shoot with acc. 

increasing ammo capacity is not necessary at all.



Igor_BL #8 Posted 19 August 2017 - 10:12 AM

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I am sad  i already played 1500 games in it, because it was my first premium... used it as classic scout, did a lot of spoting missions in it... loved that tank...
played meaby 50 games after those LT changes, and type64 is so OP now...
I dont play it because i would be "embarrassed" to have more games in it...

Cobra6 #9 Posted 19 August 2017 - 01:46 PM

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View PostDrownape, on 19 August 2017 - 06:48 AM, said:

really? it's OP enough now without giving it more ammo. you only really run short on 2.5k or above damage games. if you arn't content with those then you want too much. 

 

Actually......if you carry so hard you should not be arbitrarily limited because of a (too) low ammo count.

That way the enemy wins not because they played better, but because WG decided: "screw you".

 

Over the years WG has corrected pretty much every vehicle that had too little ammo with the exception of the Sturer Emil and Deathstar (and maybe 1 or 2 more).

 

Cobra 6


Edited by Cobra6, 19 August 2017 - 01:46 PM.


theSwedishTankDriver #10 Posted 19 August 2017 - 03:02 PM

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No tank in this game should have such a limited ammo capacity, that's just stupid. If you want to balance a vehicle, then do it in another way.

theSwedishTankDriver #11 Posted 19 August 2017 - 03:04 PM

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View PostCobra6, on 19 August 2017 - 01:46 PM, said:

 

Actually......if you carry so hard you should not be arbitrarily limited because of a (too) low ammo count.

That way the enemy wins not because they played better, but because WG decided: "screw you".

 

Over the years WG has corrected pretty much every vehicle that had too little ammo with the exception of the Sturer Emil and Deathstar (and maybe 1 or 2 more).

 

Cobra 6

 

The whole Bat. Chat.-line have bad ammo capacity from tier 6 to 10. I remember the AMX 13 75 being especially bad in that sense.

Dr_ownape #12 Posted 19 August 2017 - 03:24 PM

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View PostCobra6, on 19 August 2017 - 12:46 PM, said:

 

Actually......if you carry so hard you should not be arbitrarily limited because of a (too) low ammo count.

That way the enemy wins not because they played better, but because WG decided: "screw you".

 

Over the years WG has corrected pretty much every vehicle that had too little ammo with the exception of the Sturer Emil and Deathstar (and maybe 1 or 2 more).

 

Cobra 6

 

like this - 1v8 at the end and it wasn't the ammo limiting my success but time :trollface:



MicoMorifi #13 Posted 20 August 2017 - 08:11 AM

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Nerf other things but give me the option to fight back cmon. It is frustrating that red noob chase u down the map and its a draw (loose) coz i cant throw rocks at him.



RamRaid90 #14 Posted 20 August 2017 - 08:17 AM

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I actually agree with this. I posted a similar thread (before LT changes) because I had the opportunity to carry a tier VIII game and ran out of ammo so had to hide for 5 minutes.

 

Nerf it's reload for all I care but for god sake bump its ammo capacity.



ExclamationMark #15 Posted 20 August 2017 - 08:20 AM

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It's already the best T6 light.

 

No.



Cobra6 #16 Posted 20 August 2017 - 09:56 AM

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View PosttheSwedishTankDriver, on 19 August 2017 - 02:04 PM, said:

 

The whole Bat. Chat.-line have bad ammo capacity from tier 6 to 10. I remember the AMX 13 75 being especially bad in that sense.

 

They got their shells increased though if I'm not mistaken a part from the Batchat25t.

 

Cobra 6



commer #17 Posted 20 August 2017 - 12:57 PM

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I don't understand the idea against giving it more ammo. Balancing tanks by having them run out of ammo is idiotic. 

Tr0gledyte #18 Posted 20 August 2017 - 01:07 PM

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In my opinion ammo should never be a limiting factor.. nothing more frustrating than losing because you ran out of ammo, or you ran out of gold shells and are staring down Godzilla or something stupid. The best solution would be to balance the Type 64 some other way and give it more ammo but we all know that will never happen.

dex_1950 #19 Posted 20 August 2017 - 01:09 PM

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View PostDrownape, on 19 August 2017 - 07:48 AM, said:

really? it's OP enough now without giving it more ammo. you only really run short on 2.5k or above damage games. if you arn't content with those then you want too much. 

 

And misses lot of shots in process. It's bit low ammo count to be honest. 




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