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What is wrong whit you WG developers?


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laulaur #1 Posted 24 August 2017 - 12:17 PM

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From a Q&A with Anton Pankov, one of the big shots from WG (i think he is 'Executive Publishing Producer' or something like that) :

 

1.On Ranked Battles, Grand Battle, and some others:

  • We’ll wait with the introduction of the 30×30 format to lower tiers. Tier X battles are just better because of the balance.
     

    Taking into account the fact that the previous modes weren’t that successful, we’re trying to create new ones. For example – Ranked Battles. Many people played it, most of them were happy with it, but then the problems began. We took notes and we’re preparing the second season. If everything goes well, the third season, which is planned for the beginning of the next year, will take place.

     

    The Grand Battle mode we’ll try to upgrade after toying with random battles. The players wanted more maps, and more tanks, and we delivered. New problems have popped up – you have to learn new, bigger maps, there will be more arty, ‘crayfish/tomatoes’. We’re experimenting, trying to find the good things in the gameplay and test them on the main server. Yes, there’s a test server, but people behave weird there, without a bit of responsibility.

     

    When it come to fan modes, there are a few ideas, we have a few answers, something should appear.

 

2.On Bonds:

  • It’s true that we want to evolve the obligation system. You can get them in Ranked Battles, they will appear in the Grand Battle mode, and in daily missions. We want the players to decide how they will earn them.
     

    Bonds are very tempting. Who knows, maybe they will replace gold, and will be used everywhere, for example as marathon prizes.

3.On personalization:

  • It’s still taken apart into 2D and 3D.
     

    2D – everything connected to camouflage, emblems, or inscriptions. Want pink tanks? Well not yet, but for some players, in some regions, we’ll give the possibility. We’ll do the same as we did in World of Warships – don’t want ‘pink ponies’? Just press a button in the garage to enable the display of only historical camo. We want to do this this year.

     

    3D – sandbags, nets, meshes, et cetera (except for screens). This doesn’t give an advantage on the battlefield. It’s clear we have to prepare a lot of content on this stage. Even if we decide to do 3D customization, for example on a hundred tanks, each will need a kit. It’s still to early to talk about this.

     

    Undoubtedly, this will increase the client size. For that reason, we might want to put it only in the HD client. The size of the client is still in-progress, since new GFX will appear.

4.On e-sports and clans:

  • E-sports are not only a sport with great achievements, like the Golden League, Multigaming, and so forth.
     

    With clans, the case is simple – players pointed out problems and shortcomings. We talked about them and presented plans. Some are already being implemented. The 6th Global Map season will be introduced with some fixes, which were requested by players. There are also long-term plans.

     

    When it comes to organisations, like Contras, they want to resign from playing on it. We didn’t talk to them to convince them to us. We wanted to hear about the real problems, and what to take into account. Thus, we came to an agreement.

5.On arty:

  • Arty has it’s ups and downs. Sure, there were negative moments. For example, SPGs in the first season of Ranked Battles, spoiling the whole fun for others. We took note and rooted up the problem. In the following Ranked Battle seasons, there will be only two arties per team. In random battles it’s not that bat, so generally everyone is satisfied.

6.On light tanks:

  • We need to tweak some light tanks. We know about the problem – they earn to little XP for their main purpose, namely spotting. We want to encourage players to play LTs by increasing the XP gain, not increasing the view range.

7.On personal missions:

  • Works is in progress regarding a second season of the personal missions. I can’t talk about the details. There are plans to change the interface. Some missions will be slightly less difficult.
     

    Generally we want to improve all of them. For example the T-55A and Obj. 260 missions could use some work. The T28 HTC is getting done quite nice, and the StuG IV is a novelty vehicle already.

8.On next updates:

  • No details. We plan many rebalances this year. We’re also working on light premium tanks (like the T-44 ltwt.)

9.On the anniversary tank:

  • We didn’t give one on purpose. For many years people have moaned that we’re only giving them 10000 credits and a garage slot. We also didn’t want to give another OP tank. These are collectible tanks. Each of these tanks has its own history and is tied to specific birthdays and events. In this year we decided not to falter under the community pressure. We wanted to see the player base reaction. Many weren’t happy. We’re just wondering why – is it the 10000 credits from the selling of the tank, or is it something else?

 

 

My opinion about this:

1.New game modes - nothing against those if you can motivate your players to play them. And by motivating i mean not forcing them to play those modes because only there they can get something (T22med and bonds cases)

 Implementing bonds rewards in random battles also is a good thing.

 

2.On bonds - Here starts the trouble, you say bonds maybe will replace gold?

 That means you will sell them for real money i guess.... That will become a P2W element, as the improved equipment brings some advantages - not game-breaking advantages (the bonus provided is really small) but still not ok.

 And from the next patch it will cost 200 bonds just to DEMOUNT a improved equipment - instead of 10 gold like usual. From the test server the average bond income per all players was 4bonds/game + game duration 4-5 minutes = 200 minutes to play just to demount a equipment.... Really ???

 

3.Vehicle personalization - Nice that you think about introducing new content and options in tank personalisation, but what about fixing what we have now in game??

 You can NOT preview a earned emblem/camo/inscription before assigning it to a tank FOREVER !!

 And some inscriptions and emblems are ridiculously tiny....

 

4.E-Sports and clans- You managed to kill both and the russian community had to practically riot and boicot to make you listen to their opinion.

 

5.On arty - You 'rooted up the problem' with arty spoiling the ranked battles? By reducing their number from 3 to 2 ???

                  We all asked for 1 arty per team...

 

6.On light tanks - You increase the XP for spotting instead of increasing the spotting range.:facepalm:

                             This is so wrong that i don't even have words to describe it....

 

7.On personal missions - No crap Sherlock, some of them are too hard? We all knew that from months ago...

 

8.On next updates - You plan to work on rebalance, that is a good thing.

But also you plan to work on introducing new premium light tanks, because 'everyone' wants now a                                       premium light...:sceptic:

 

9.On the anniversary tank - You practically say that you guys were upset about people selling your gift, and decided to give us nothing instead. This sounds like a kindergarten level kind of thing - ''What? You sold my gift? No gift for you next year!!''

 You could just make that tank worthless, or just make him unsellable. 

 



NiemandXL #2 Posted 24 August 2017 - 01:54 PM

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View Postlaulaur, on 24 August 2017 - 01:17 PM, said:

We’ll wait with the introduction of the 30×30 format to lower tiers. Tier X battles are just better because of the balance.

 

^^



Crow_Eschatologist #3 Posted 24 August 2017 - 02:09 PM

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View PostNiemandXL, on 24 August 2017 - 01:54 PM, said:

View Postlaulaur, on 24 August 2017 - 12:17 PM, said:

We’ll wait with the introduction of the 30×30 format to lower tiers. Tier X battles are just better because of the balance.

  •  

^^

 

The what are where now?

Oh Dear WarGaming :facepalm:



markthekiller #4 Posted 24 August 2017 - 02:32 PM

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View Postlaulaur, on 24 August 2017 - 12:17 PM, said:

Generally we want to improve all of them. For example the T-55A and Obj. 260 missions could use some work. The T28 HTC is getting done quite nice, and the StuG IV is a novelty vehicle already.

 

 StuG IV is terrible.

https://tanks.gg/com...ivc~s35-ca~at-2

 

It has (compared to most other T5 TD's)

-The second lowest DPM

-Lowest pen + alpha

-Lowest shell velocity

-Second worst gun depression

-Second lowest hp/t

 

The only thing it has compared to most other t5 TD's is:

-Good RoF

-Good maximum amount of shells it can carry

-Good gun dispersion values

-Good ground resistance

 

But the RoF is compensated by the bad pen + alpha, and the ground resistance is compensated by low top speed & hp/t

 

So how is the StuG IV a novelty vehicle?

Not saying it should get buffed a lot, but right now it's just terrible and not worth playing at all...

 

Sorry if my grammar sucks, plz tell me.

 

 

 

 

 

 

 

 



Spurtung #5 Posted 24 August 2017 - 03:38 PM

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View Postlaulaur, on 24 August 2017 - 01:17 PM, said:

6.On light tanks - You increase the XP for spotting instead of increasing the spotting range.:facepalm:

                             This is so wrong that i don't even have words to describe it....

If you really think about it, it's actually a good thing.






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