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Update 9.20 Feedback - Vehicle Rebalance


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Kandly #1 Posted 29 August 2017 - 04:35 PM

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Commanders,

 

Please leave your feedback regarding the vehicle rebalance in Update 9.20 below.

 

Cheers,

Kandly



Celution #2 Posted 30 August 2017 - 10:27 AM

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T-54

Overall, the changes are very good and should make both the stock and elite grind a lot more comfortable. I really like to see two guns being viable, each having a unique playstyle. However, even with the upcoming changes, the D-10T2S is still the better choice no matter what. The reason for this is simple: both use the same premium HEAT round with 330 penetration. If the D-54 is a long range weapon, it should get the HEAT round to supplement this playstle, since HEAT does not loose penetration over distance. Besides this, the D-54 already had a lower rate of fire, and there is no reason for this to be nerfed further. The lower DPM, but featuring the infamous "330 HEAT", combined with excellent gun handling and accuracy should make the D-54 viable over the D-10T2S.

 

  • Changed the reloading time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 8.2 s to 8.5 s 
  • Exchanged the ZUBK4 shell (HEAT, 330) for the UBR-412PB (APCR, 264) for the 100 mm D-10T2S.

 

AMX 50 Foch B

 The exchange with the AMX 50 Foch 155 is logical, it will make the line both more consistent and unique. However, the current design has two major problems: 1. Relatively low penetration on the AP shell for an autoloading Tank Destroyer without a turret just begs for people loading APCR as default ammunition. 2. Six shells, totalling a average 2400 damage per clip is just too much. It will result in oppressive gameplay for the receiving end. I suggest the following two changes:

 

  • Decreased the magazine size of the 120 mm AC SA46 from 6 to 5.
  • Increased the intra-clip reload from 2s to 2.3s.
  • Changed penetration of the Prf. Mle 1943 shell for the 120 mm AC SA46 from 257 mm to 277 mm.

 

AMX 30

 The reload time is overbuffed, plain and simple. This tank will be outclassing all tier IX mediums and feel way too oppressive with these changes. Besides this, the tank lost the special HEAT shell it was famous for.

 

  • Changed the reloading time of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 9.9 s to 8.7 s 9.4 s.
  • Changed the reloading time of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 10.2 s to 9 s 9.7 s.
  • Velocity of the OCC-105-F1 shell for the 105 mm mle. F1 increased from 800 m/s to 1,100 m/s. 

 

 

AMX 30 B

 The reload time is overbuffed, plain and simple. This tank will be outclassing most tier X mediiums and feel way too oppressive with these changes. Not to mention that it'll make the STB-1 completely redundant. Besides this, the tank lost the special HEAT shell it was famous for. The gun disperison on turret traverse is also too good at this point.

 

  • Decreased dispersion on turret traverse of the 105 mm mle. F1 gun by 33%
  • Changed the reloading time of the 105 mm mle. F1 gun for th AMX 30 B turret from 8.9 s to 7.8 s 8.2 s.
  • Velocity of the OCC-105-F1 shell for the 105 mm mle. F1 increased from 800 m/s to 1,100 m/s. 

 

Type 5 Heavy

 The 15 cm/45 42st Year Type gun is still featuring the premium HE shell that is flat out better than the standard HE shell. The overall armor is still way too oppressive for anything but top tier Tank Destroyers and premium HEAT shells that exceed 330 penetration.

 

  • Removed the Common Type 0 Kai shell.
  • Decreased frontal lower glacis armor from 270 mm to 260 mm.
  • Readded the frontal sprockets back to the collision model (250-280 mm effective armor).

 

Type 4 Heavy

  The 15 cm/45 42st Year Type gun is still featuring the premium HE shell that is flat out better than the standard HE shell. The overall armor is still way too oppressive for anything but top tier Tank Destroyers and premium HEAT shells that exceed 330 penetration.

 

  • Removed the Common Type 0 Kai shell.
  • Readded the frontal sprockets back to the collision model (250-280 mm effective armor).

 

M60

 The M60 has been outclassed by the M48A1 quite some time now. It should feel a bit more unique and different from the M48A1. I suggest changing the turret to the M60A1 model, to give it better hull-down capabilities than even the buffed M48A1, together with a buff in gun dispersion to compensate for the lower DPM.

 

  • Changed turret to M60A1 model.
  • Decreased dispersion on turret traverse of the 105 mm M68 gun by 50%.
  • Decreased dispersion on hull traverse of the 105 mm M68 gun by 20%.
  • Decreased dispersion on movement of the 105 mm M68 gun by 20%.

 

WZ-111 model 5A

 This tank feature very high alpha damage with incredible mobility and damage per minute, solid armor and versatile gun depression. It's simply put too much. I suggest give it the current Maus DPM.

 

  • Changed the reloading time of the 130 mm 59-130TA from 11.2 s to 12 s.

 



Runenchnitzer #3 Posted 30 August 2017 - 11:05 AM

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Foch 50B

 

http://Posted Image

 

 

3.101 DPM is wrong.

 

6 clip 2 sec. intra clip = 10 sec./clip

(1. shot is instand, 2sec, 2 shot ect.)

 

10 sec first clip + 36 sec reload + 10 sec secound clip = 56 sec. 

400 alpha *6 = 2400

2 clips at 1 Min = 4800 DPM



E69_Piter #4 Posted 30 August 2017 - 11:44 AM

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give back my amx 30 b please

 



Kayi4ek #5 Posted 30 August 2017 - 12:25 PM

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View PostRunenchnitzer, on 30 August 2017 - 11:05 AM, said:

Foch 50B

 

Spoiler

 

 

3.101 DPM is wrong.

 

6 clip 2 sec. intra clip = 10 sec./clip

(1. shot is instand, 2sec, 2 shot ect.)

 

10 sec first clip + 36 sec reload + 10 sec secound clip = 56 sec. 

400 alpha *6 = 2400

2 clips at 1 Min = 4800 DPM

 

You can't start the equation with loaded magazine, otherwise you won't get the average.

With your logic: 10 sec first clip + 36 sec reload + 10 sec secound clip = 56 sec. 

You would have 4800 damage in first 56 sec, but then you have to load again. 56+46 = 102 -> There's only 18 seconds left of the second minute. That's why you have to count the average.



ionutadrian78 #6 Posted 30 August 2017 - 12:36 PM

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View PostKayi4ek, on 30 August 2017 - 11:25 AM, said:

 

You can't start the equation with loaded magazine, otherwise you won't get the average.

With your logic: 10 sec first clip + 36 sec reload + 10 sec secound clip = 56 sec. 

You would have 4800 damage in first 56 sec, but then you have to load again. 56+46 = 102 -> There's only 18 seconds left of the second minute. That's why you have to count the average.

 

totally wrong.

 

When u face the tank with the clip full, u are on obj 140 and u fire every 5,5 s in 1 minute u did damage 320 every 5,5 sec.

in the same amount of time an amx 155 fock does how much dmg. 

my exemple is real battle count. not the BS that u lieing people aboute.

 

 



Vadrako #7 Posted 30 August 2017 - 12:55 PM

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Lights tanks wasn't supposed to be buffed a little in this patch? Or I read wrong?

 



albee9 #8 Posted 30 August 2017 - 01:02 PM

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I drove the T-44-100 couple matches and this tanks is playable, before it was not good. So thanks

xBiggiex #9 Posted 30 August 2017 - 01:54 PM

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I don't know from where do you get your data but it is crap. FOCH is OP now, do you guys even think before bringing out a patch. Or just make some OP t10 so the players spend like dumbs. Just pathetic!

blackangel007 #10 Posted 30 August 2017 - 01:58 PM

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fv215b ??? what happened ??? was suppose to be replaced ? and unfortunately is still here ? 

Kayi4ek #11 Posted 30 August 2017 - 02:03 PM

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View Postionutadrian78, on 30 August 2017 - 12:36 PM, said:

 

totally wrong.

 

When u face the tank with the clip full, u are on obj 140 and u fire every 5,5 s in 1 minute u did damage 320 every 5,5 sec.

in the same amount of time an amx 155 fock does how much dmg. 

my exemple is real battle count. not the BS that u lieing people aboute.

 

 

 

Yes, you are absolutely right. If you meet the Foch B with fully loaded clip it has potential damage per minute around 4800. But data displayed in the game client are counting average damage.

 

In the same logic. You face unloaded Foch B in your Object 140. You will do 320 every 5,5 sec. How much damage the Foch B does in this minute? That's why we show average damage per minute.

 

View PostVadrako, on 30 August 2017 - 12:55 PM, said:

Lights tanks wasn't supposed to be buffed a little in this patch? Or I read wrong?

 

View Postblackangel007, on 30 August 2017 - 01:58 PM, said:

fv215b ??? what happened ??? was suppose to be replaced ? and unfortunately is still here ? 

 

​The supertest changes to British tanks and light tanks were introduced after the public test of Update 9.20. If everything goes right, you can expect the changes in one of the upcoming updates.

 

 

View Postalbee9, on 30 August 2017 - 01:02 PM, said:

I drove the T-44-100 couple matches and this tanks is playable, before it was not good. So thanks
 

 

I'm really happy to hear that.


Edited by Kayi4ek, 30 August 2017 - 02:08 PM.


tuxun #12 Posted 30 August 2017 - 02:19 PM

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i am not sure to understand.... light can now buy improved equipment for geting back the viewrange you removed in 9.16? in what manner its an improvement for them?

Edited by tuxun, 30 August 2017 - 02:20 PM.


Kayi4ek #13 Posted 30 August 2017 - 02:36 PM

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View Posttuxun, on 30 August 2017 - 02:19 PM, said:

i am not sure to understand.... light can now buy improved equipment for geting back the viewrange you removed in 9.16? in what manner its an improvement for them?

 

1. All the tanks can get Improved equipment.

2. Changes to light tanks happened in Update 9.18.

3. No, this is not the way how we want to "give them back" their view range. With changes to light tanks, we also introduced regular +-2 matchmaker for them.

4. It is improvement in the manner they can have better view range/rate of fire/concealment/...



tuxun #14 Posted 30 August 2017 - 02:42 PM

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how will you balance tanks which got obligations and those which didnt get some? I was already disturbed by t49 making 900dmg shot on is3 or t54lwt, but now... It looks like you found another way to favorise good player and skrew "the others ones"

 

1) for get obligation you have to fight t10 battle.

2) but for get a tiers 10 you have to grind 9 tiers without obligations.

 

Result: people with t10 are advantaged even not in t10 battle. gj wg


Edited by tuxun, 30 August 2017 - 02:48 PM.


leggasiini #15 Posted 30 August 2017 - 02:47 PM

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On the Type 4 Heavy and the Type 5 Heavy, the original "AP" gun, the 14 cm gun, really needs to be looked at because it doesnt even remotely compete with the 15 cm and is not a viable choice over derp, especially at tier 10. In general it is just underpowered.

 

Type 4 Heavy

 

  • Gun 14 cm/50 3rd Year Type needs higher penetration (~255-260 mm on standard and ~300 mm on premium ammo)

 

Type 5 Heavy

 

  • Gun 14 cm/50 3rd Year Type needs higher penetration (~255-260 mm on standard and ~300 mm on premium ammo) and either slightly improved the gun handling or slightly increased DPM (only slightly, like ~5%)

 

 


Edited by leggasiini, 30 August 2017 - 04:08 PM.


hedgehog_s #16 Posted 30 August 2017 - 04:30 PM

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M48 patton - new turret - wow totally and utterly pointless - working ridge versus obj 140 - he pens everytime - i cant pen him - great improvement NOT

hunter_1313 #17 Posted 30 August 2017 - 04:59 PM

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Please restore the parameters of the AMX 30 and AMX 30b tanks. Nowadays they are not suitable for anything, you took all that was best in them.

E69_Piter #18 Posted 30 August 2017 - 05:09 PM

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im with hunter, please, restore amx30b parameters,

Edited by E69_Piter, 01 September 2017 - 08:15 PM.


Ville67 #19 Posted 30 August 2017 - 05:24 PM

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Remove one shell from the AMX 50 Foch B magazine, and give the AMX 30 and AMX 30 B their penetration and shell velocity back. You nerfed their accuracy and penetration just so you could make them fire more gold, typical of you.

Dani28_2014 #20 Posted 30 August 2017 - 06:17 PM

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New AMX30 and AMX30B is bad tanks. Give back older version.




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