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WoT Suggestions Thread

Suggestions what should WG implement new (and old) ideas

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Fanste94 #1681 Posted 25 January 2019 - 06:51 AM

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Can you please remove the "Close" option in the upper right corner, the game already has a Stay option in the middle

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OreH75 #1682 Posted 25 January 2019 - 08:42 AM

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View PostFanste94, on 25 January 2019 - 06:51 AM, said:

Can you please remove the "Close" option in the upper right corner, the game already has a Stay option in the middle

 

No keep it, I like to have options. 

EllemennT #1683 Posted 25 January 2019 - 04:42 PM

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Can we have unique skins obtainable from large XMAS boxes to be available for bonds?

 

I know WG proably wants to monetize it, but bonds are so difficult to obtain without actually maintaining premium account/vehicles that it would still make sense.



tufty_neptune #1684 Posted 25 January 2019 - 07:50 PM

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Prohibit special ammo in random battles.:sceptic:

OreH75 #1685 Posted 25 January 2019 - 08:44 PM

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View Posttufty_neptune, on 25 January 2019 - 07:50 PM, said:

Prohibit special ammo in random battles.:sceptic:

 

Why? Did it hurt your SuperHeavy?

MickShagger #1686 Posted 26 January 2019 - 02:35 PM

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*Edited

Edited by Nathalie_23, 17 February 2019 - 04:18 PM.
Off topic


duijm #1687 Posted 27 January 2019 - 10:13 AM

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*Edited

Edited by Nathalie_23, 17 February 2019 - 04:19 PM.
Off topic conflict


Tankro #1688 Posted 27 January 2019 - 01:16 PM

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Remove pay to win ammo and rebalance vehicles to adapt to the change.

Also decrease the grind needed you greedy ...........



OreH75 #1689 Posted 27 January 2019 - 06:00 PM

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View PostTankro, on 27 January 2019 - 01:16 PM, said:

Remove pay to win ammo and rebalance vehicles to adapt to the change.

Also decrease the grind needed you greedy ...........

Ammo doesnt guarantee a win. And I would suggest to make grinds longer so people have to spend more time on lower tiers to actually learn the game.



Tankro #1690 Posted 28 January 2019 - 10:49 AM

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View PostOreH75, on 27 January 2019 - 05:00 PM, said:

Ammo doesnt guarantee a win. And I would suggest to make grinds longer so people have to spend more time on lower tiers to actually learn the game.

 

You're just showing off brother, gold ammo guarantees penetration where there wasn't any previously , thus guaranteeing damage, more credits, more XP and the ability to finish targets faster then with the normal ammo.

On the grind issue you are showing off again, I can deal with grind from vehicle to vehicle but not crazy amounts of XP just to be able to get that gun that allows you to play the tank at its full potential. Thats what I was talking about.

It's all designed to force you into buying stuff if you dont like that specific tedious grind.

 



OreH75 #1691 Posted 28 January 2019 - 01:13 PM

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View PostTankro, on 28 January 2019 - 10:49 AM, said:

You're just showing off brother, gold ammo guarantees penetration where there wasn't any previously , thus guaranteeing damage, more credits, more XP and the ability to finish targets faster then with the normal ammo.

Showing off? Please, gold ammo does NOT guarantee damage or penetration not even on superheavies.

 

Tankro, on 28 January 2019 - 10:49 AM, said:

On the grind issue you are showing off again, I can deal with grind from vehicle to vehicle but not crazy amounts of XP just to be able to get that gun that allows you to play the tank at its full potential. Thats what I was talking about.

It's all designed to force you into buying stuff if you dont like that specific tedious grind.

 

I also ground 90% of my tanks from stock to elite in a period where so i don't see why it should be changed. 

 

Tankro, on 28 January 2019 - 10:49 AM, said:

It's all designed to force you into buying stuff if you dont like that specific tedious grind.

Congratulations, you discovered the money making model of a free2play game: pay for premium time if you want to move up the tech tree's faster



anonym_AtVtzCey9fhp #1692 Posted 29 January 2019 - 03:04 AM

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Remove the "special ammo" or nerf it - make it with higher damage but lower penetration that the regular AP! I'm getting sick of every noob using gold ammo.

vorlontank #1693 Posted 29 January 2019 - 01:31 PM

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can you do something about the collision or whatever the term is, I mean when i run through a wall in my tank I dont expect it to explode like lego and then be stuck under my 50ton tank for half the map, same with hay bales.

OreH75 #1694 Posted 29 January 2019 - 08:31 PM

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View PostYOHIO_BG, on 29 January 2019 - 03:04 AM, said:

Remove the "special ammo" or nerf it - make it with higher damage but lower penetration that the regular AP! I'm getting sick of every noob using gold ammo.

 

So you want to receive even more gold in your papertank, because when gold does more damage that would be the wise choice to shoot at thinly armored tanks. Or are you a heavy player that can't angle against gold rounds?

Isharial #1695 Posted 30 January 2019 - 02:26 PM

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View PostOreH75, on 29 January 2019 - 08:31 PM, said:

 

So you want to receive even more gold in your papertank, because when gold does more damage that would be the wise choice to shoot at thinly armored tanks. Or are you a heavy player that can't angle against gold rounds?

 

that ^ and any decent player will simply load it for extra damage then... 

 

not that decent players really require gold as they can generally remember the weakspots of enemy vehicles and shoot those...



SaintMaddenus #1696 Posted 30 January 2019 - 04:35 PM

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My suggestion is to get rid of 3 5 7 MM

HunAnon #1697 Posted 31 January 2019 - 01:01 AM

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Make Tiger I tier VI, and Tiger II tier VII, otherwise mm is [edited], and obviously biased against these tanks. There are tier VI heavy-s of other nations with 9cm and 10cm long guns, while Tiger I only have 8,8 at tier VII, this is unfair. It is unfair to match ww2 designs with sometimes 20 year more modern designs, especially made up ones with bigger guns, that those countries could never have manufactured those at the time. From what I read Panther need to be brough down to tier VI as well, I don't have that tank yet. Also the german regular ap pens are rigged (at least on low tiers) with regular ap rounds, those guns had better penetration. This game feels many times like anti german propaganda, and feelgood lies for nations with inferior (never even made) technology.

 

It would be also nice to have nation based matchmaking, as in only german tanks vs only soviet tanks, or at least broken down into blocs as in the second campaign, that would be great, because people with similar tanks would know the limit of their teammates, it is also easier to bond, or feel sympathy for teammates, not just feel instant hostility based on their tank nationality of choice. Soviet tankers are always pushy, bump into others, had ones before that just randomly shot me (at german tank) at start of game, I don't like them, they are probably horrible persons in real life too.

 

Also it would be nice to have hungarian tech tree. It don't have to go all the way up, enough to go until tier VI with the Tas tank. Straussler V4 could be tier I, the different upgrades of Toldi could be tier II-III, and different Turán (I-II-III) could go from III-V, and there should be Zrínyi (I/II) tank destoyer at tier IV (with 75mm long and 105mm derp gun), Tas for tier VI. Turán tanks, and Zrínyi td-s, and even some Toldi-s had Pz IV H like side armors as well, it would be nice to have all tech line Toldi's, Turán's, and the Zrínyi would have them in game too.  Also not sure how it would fit into the tech line, but could be tier II td, the Nimród anti air/light tank destoyer with with 40mm bofors gun, could maybe even perfrom in tier III, if fast enough rate of fire. And Hungary also had a nice little armored car, with 20mm gun, the Csaba, could be tier I or II.

Hungarian tanks should be in the german block for campaign (only one of the listed would be appliceable though).



Blakenstein131 #1698 Posted 31 January 2019 - 07:08 PM

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Can we have crossplay and progression between consoles please.

 

Fed up not being able to play friends on another console and vice versa. Hence why Epic enabling crossplay and progression on Fortnite was such a winner for them and their game community.


Edited by Blakenstein131, 31 January 2019 - 07:38 PM.


anonym_UhRD2GDAQG31 #1699 Posted 01 February 2019 - 07:42 PM

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Remove premium ammunition, nerf heavy/td [edited]tanks armor, remove japan heavys. Ouu...noo..noone will take it in mind, cause it is not profitable for WG. Lost already over 500k players last two years. Inventing a lot of other new games. WG doesnt give a shiet about players anymore. Mostly profit

Edited by Room418, 01 February 2019 - 07:52 PM.


WoT_RU_Doing #1700 Posted 01 February 2019 - 08:05 PM

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View PostBlakenstein131, on 31 January 2019 - 06:08 PM, said:

Can we have crossplay and progression between consoles please.

 

Fed up not being able to play friends on another console and vice versa. Hence why Epic enabling crossplay and progression on Fortnite was such a winner for them and their game community.

 

Wrong site for this....think you are looking for http://forum-console.worldoftanks.com/index.php?/forum/101-forum/




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