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WoT Suggestions Thread

Suggestions what should WG implement new (and old) ideas

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Dmitrij_Ch #2381 Posted 13 October 2019 - 11:29 PM

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I would like to ask WG to add EU3 server two servers not enough russian have them 8

RockyRoller #2382 Posted 14 October 2019 - 09:22 AM

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Be a laugh if Europe could attack the Russian servers, then the Russians could attack the USA servers and everyone gang up on China

mpf1959 #2383 Posted 14 October 2019 - 02:24 PM

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Dear WG, can I suggest that you remove the annoying feature in the forum that adds quick replies to totally different posts to your previous post.

What is the purpose of it anyway? Short of paper? 



strv_varjager #2384 Posted 15 October 2019 - 08:51 AM

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View Postmpf1959, on 14 October 2019 - 02:24 PM, said:

Dear WG, can I suggest that you remove the annoying feature in the forum that adds quick replies to totally different posts to your previous post.

What is the purpose of it anyway? Short of paper? 

 

Its in the forum code, just deal with it.

Just counter it or dont write posts at all.

The forum was here before you.

LOL look at your posts, you are just a forum noob so your opinion doesnt matter.

Crybaby, please tell the doctor where the forum touched you.



mpf1959 #2385 Posted 15 October 2019 - 11:29 AM

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View Poststrv_varjager, on 15 October 2019 - 08:51 AM, said:

 

Its in the forum code, just deal with it.

Just counter it or dont write posts at all.

The forum was here before you.

LOL look at your posts, you are just a forum noob so your opinion doesnt matter.

Crybaby, please tell the doctor where the forum touched you.

 

piss off, i'll post what i want, who the [edited]do you think you are [edited]?



strv_varjager #2386 Posted 15 October 2019 - 02:13 PM

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View Postmpf1959, on 15 October 2019 - 11:29 AM, said:

 

piss off, i'll post what i want, who the [edited]do you think you are [edited]?

 

Actually i only used the most common responses i get when i say something constructive about artillery.

I dont stand for anything of that, i would never use such stupid "arguments".



Sosnowy_ #2387 Posted 15 October 2019 - 10:12 PM

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View PostRockyRoller, on 09 October 2019 - 09:42 AM, said:

Instead of a complaint, can we get a good player/teammate option for players we personally think have aided/supported you in a battle. Clan members & know Allies excluded to lower false mentions.

Then after every 50 separate nominations they get a Mentioned in Dispatches reward in their CV/Profile.


1) I like RockyRoller idea.

 

And here are some my sugestions:

2) Premium days that we buy/win - can be activiated as personal reserves? Somtimes they are not needed when they are won.

3) from level 6: heavy tanks not faster than mediums. Mediums not faster than lights, e.g. tier 8 stock medium tank faster than tier 10 heavy.

4) some new maps introduced, or some old maps returned (maybe with some modifications), like Swamp, South Coast, Hidden village (with larger playing area), Windstorm

5) something changed with blueprints. for now since blueprints introduction I didnt use them, for most nations I dont have enough national blueprints, I just have almost 300 universal bluprints.

6) team damage: no team damage in tier 1-4 games. No team demage in the first minute of the battle. But later possible team demage. Now there is no risk shoting near friendly player - completely unrealistic. And previously toxic players were shoting allies and were banned. Now they can disturb through the whole one battle.

7) dont nerf arty more or dont reduce the number of arties. I almost dont play arties, but I have the lowest chance of win with arties and wheel tanks. No need to nerf them if they stay in the game.

8) playing some level 7- 9 stock tanks without premium account is horrible for average player.(with premium account resarching improved guns, etc. takes me 3-4 times less time)

9) to be able to play replays without leaving a game. It takes time to leave the game and start it again. And on repleys is possible to see e.g. what we could do better in the battle.

10) if there will be some new modes, like battle royale - not so gray/dark graphics.

11) a little buff to stug IV, so new players who will win it, would have some nice tank. Now it is much worse than other tier 5 tanks.

12) if we can win / buy with credits some reword/premium tanks - it would be nice it would be not the same class and nation during one year, like T34Black in black market and now heavy american tank from Frontline. But anyway both rewards are good, just I will almost not play one of them.

 

And generally I liked most of last changes to the game. Now even last new premium tanks are not so overpowered.



Geoffrey_Ironfist #2388 Posted 16 October 2019 - 09:24 PM

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View PostAngel_Dust_, on 13 October 2019 - 03:52 PM, said:

Yesterday, on Airfield, I was hit by two arties for 940HP less than a minute into a match because I knocked over a tree and I am very sure I wan't spotted. I understand that there are SPG tracers they can use to counter each other on the map, but I don't think waiting on a certain locations for a player to destroy tree (or something else) and then shoot the spot is a valid idea. How can you even know that, what do you have? A real time satellite imagery? A drone? SR-71 blackbird? How can you perceive something going down on places there is no way you can see or hear and determine precise location? I don't mind arties shooting me, but I think this is very bad... well, stupid idea that should be looked into and somehow fixed.

 

This is an arcade game. If it was realistic, tankers would only be able to look through a slit in the turret, tanks would not be labelled red and green, you should not be able to see through bushes, etc and most tanks would be firing only a couple of shots per minute. They would also be moving perhaps half as fast as they do in the game. Similarly, the SPGs can see from above to an extent that is not exactly realistic. However, observers on the ground with binocs and a radio, trained to report target positions would be able to direct fire to fallen trees, knocked down fences, or anyrthing else that gave away the position of enemy units, even in reality. By the way, knocking down trees reveals your position to all kinds of tanks not just to SPGs, so it seems fair as the overhead view is the main view arty gets, that SPGs should also be alerted by falling trees.

 

 

20:26 Added after 2 minute
However, I do have a suggestion: Please remove arty because it is so useless it is a waste of people's time playing SPGs.

Edited by Geoffrey_Ironfist, 16 October 2019 - 09:27 PM.


Rosetta_and_Philae #2389 Posted 17 October 2019 - 10:32 AM

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Random battles without premium tanks would be nice.

Sir_Armand #2390 Posted 17 October 2019 - 01:10 PM

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You know what would be even better training than an academy?

The ability to start a training map solo. So you can test your vehicles on them without having to partner up with more people.
Let it be open to up to 30, if they want to join in, but let a single player start it. We don't need a countdown, or a time cap, just access to the different maps.

Even better would be if you could test out vehicles you don't own on said maps, in order to find out what you want to research. Or buy.

Even better would be if you could throw in bots to shoot at.

Jethro_Grey #2391 Posted 17 October 2019 - 03:27 PM

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View PostTungstenHitman, on 17 October 2019 - 12:14 PM, said:

Hi guys,

 

(Also TL DR) So I've been trying out WG's other game, WoWs and there's a few PvE mode option there that I must say I really like having the option of playing. Sometimes if a PvP session isn't going well, raining losses or just a bit too tired and want to chill out instead but still want to play the game, it's great to have these PvE options that WoT doesn't and I think... I would like these options in WoT too. At least to try and see how it works out with tanks.

 

(A bit more about them)So, what are they? Well, both options are still team modes and you are still with real players but instead of fighting other players which often leads to campy negative and often infuriating battles much the same as WoT, you are fighting vs bots... actual bots and I can tell you, when you're looking to kick back and relax or grind some ships, it's really enjoyable actually, no pressure, no toxicity in chat and everyone there is just having a good time. So what's the difference of each mode.

 

Co-op. 

 

Plays out exactly the same as random battles, pick your tank of choice, any tier etc and just go do battle on the same random battle maps to the same mission requirements as random battles only as mentioned, you're teamed with other players and fight against bots. What's the catch? Well, you only make about half the income xp, credits etc so you wouldn't be able to run all the higher spec consumables, repair kits etc and actually make credits you would in fact lose them. But not to worry, because the bots are not as challenging as the real people(can be!!) then you really don't need the fancy stuff anyway for this battle mode.

 

Scenarios

 

Now these are the really good fun non-PvP mode. Every week(I think) a new scenario will be added to the game and the old one removed. In this mode, as the name would suggest, there is a scenario in which you will always have to team up with other players(about 5 I think) and play out a scenario battle together vs bots. Only tier6 can play in this mode.

 

This is much more fun however and in WoWs the task is usually to act as an escort and protect a fleet of ships as they make their way from A to B and perhaps have to go to C and collect someone at D. It's really good fun, the battles are longer and the rewards are much better, more like what would be achieved in randoms but also the battles are graded on achievements and missions goals completed from 1-5. Each goal completed is rewarded and if you manage all 5, you get a free premium day. When you have completed all 5 goals, you can still play the mission over and over again. It's a really fun way to chill with some other players to either just have fun blowing stuff up, it's not too easy, not too hard while you can also use it to either grind a ship, a crew or even to grind credits with a premium ship.

 

Of course, random battles and ranked battles, other PvP modes are still there to be played if a player wants to kick it up a notch and fight PvP mode but it's just really nice to have this outlet. There's also a training room a player can select to play solo if you just want to practice using a certain ship and leading shots etc. Would you guys like to see a permanent option like this in WoT too? I think I'd play more if I could chill out with some game mode like this and it would certainly serve to help new players improve their game. Sorry for typos if any, probably lots.

 

View PostKrazy_Kalle, on 17 October 2019 - 12:36 PM, said:

TLDR your main post.

Just take a look at WoT Console. They had kind of a PvE campaign and IMO it was fun and brought some variety.

 

As long as WG puts a little effort in there and provides some rewards, it will be fine.

 

View PostJethro_Grey, on 17 October 2019 - 01:07 PM, said:

 

I fully support this! 

 

Being a WoWS main, i recently rediscovered OPS. 

 

Not only is it a welcome Change of pace, the rewards there are making it worthwhile. 

Granted, you can get the 'main' rewards only once, but the XP, free XP and commander XP is where it's at. 

 

WoWS uses a similar system when it comes to boosting XP, free XP, crew XP, credits. 

But unlike WoT boosters that can be bought with ingame/ currency, the boosters in WoWS are very rare and usually very hard and only via a grind to obtain. So, wasting them on bad random teams can be pretty painful as they last per game and not per time frame. 

 

OPS changed that, in that it's basically a guaranteed win (if you play during the main hours) and with every game i get 15-25k XP and around the same amount of free and commander XP. 

 

Something like this in WoT would be awesome.

I can still grind tanks, credits, crew XP without being a burden to the random team and having fun. 

 

Make it happen WeeGee.

 

View Post15JG52Brauer, on 17 October 2019 - 02:06 PM, said:

I always thought something like Scenarios could be used to bring back the historical battle mode - with one side being bots it would remove the problem of everyone wanting to be on the side with the OP tanks - there could be some historical scenrios based on actual WWII tank battles you could have a battle of the bulge scenraio, a Kirsk scenario ,  battle of Arras scenrio, Battle of Brody...2nd Battle of El alamein etc etc etc

 

View PostJethro_Grey, on 17 October 2019 - 03:21 PM, said:

Well, the issue with historical battles in WoT is and always was, that one side has the strong tanks while other side gets screwed before the match even started. 

OPS could solve that issue by having the strong side be the players and the 'weaker' side be the bots. 

And like in WoWS, there could be a hard mode where people can platoon with 7 other players and play the weak side while the bots play the strong one.

It'd yield higher rewards, would allow Team play and add more replayability. 

 

And it would allow for Scenarios/ OPS that wouldn't simply be possible in a PvP mode. 

While i'm not an tank battle expert, i've heard of several battles that turned out to be Kobayashi Maru 'tests' for one side or the other.

And in such an OPS, it'd be the Players chance to 'Kirk' their way out of this one. ^^

 

 

So WeeGee, bring it.

 

 


This idea will add alot of fun to the game. 

Pls make it happen WeeGee.



SamuraiShakaViking #2392 Posted 18 October 2019 - 06:16 AM

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please add total and  maximum and average

 

i spotting and assist

 

ii damage blocked / (armour use)

 

to service record and wtr



MotteB #2393 Posted 18 October 2019 - 06:05 PM

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A very simple suggestion. When in a platoon and platoon commander selects a tank, then please remove/hide all tanks you anyway can not use in platoon. So much hassle changing filter on lower left side each time platoon changes tier !

Mr_Burrows #2394 Posted 19 October 2019 - 11:38 AM

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View PostRockyRoller, on 09 October 2019 - 09:42 AM, said:

Instead of a complaint, can we get a good player/teammate option for players we personally think have aided/supported you in a battle. Clan members & know Allies excluded to lower false mentions.

Then after every 50 separate nominations they get a Mentioned in Dispatches reward in their CV/Profile.

 

 

This is one of the best ideas I have read since I started playing back in -12. WG, please do take this to heart and make something out of it. It would be very beneficial to the game, and to single players alike. 



SamuraiShakaViking #2395 Posted 19 October 2019 - 03:20 PM

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View Postleggasiini, on 31 August 2017 - 09:01 AM, said:

Some branches could see a rework. I already covered Japanese HT line, and will cover it even further in future, but there are few others, such as:

 

- Swedish TDs (handicapped into one playstyle, so for some people completely unplayable, extremely unfun and frustating to play against for multiple reasons, etc etc)

- Swedish HTs (situnational and frustating to play, frustating to play against)

- British AT TDs (tier 6-9 kinda stink and tier 10 absolutely doesnt fit to the line)

- Japanese mediums (STB-1 is losing its charm and the line in general could use small boosts to it)

- Chinese MTs (121 already got buffed but tier 7-9 needs same treatment; Type T-34 and Type 58 are flat out shittier than their regular Russian counterparts)

 

They should have made the T-34/100 a tier 6/7 premium and Skoda T40 tier 7 at the main branch on Czech tree tbh

 

Also I am already afraid that Foch B probably needs to be changed

 

 

i completely agree. Especially about the possibilities for the Japanese Lines, not just TDs, but lights too, and more premiums. One of the biggest wealthiest gaming markets in the world. WG wows got it, but  wot is losing out by ignoring this nation.

14:24 Added after 4 minute

View PostDmitrij_Ch, on 14 October 2019 - 12:29 AM, said:

I would like to ask WG to add EU3 server two servers not enough russian have them 8

 

 

Agree.


 

and btw fyi:


 

Africa region  has 0. nada. zero.  (continent, 52 countries, over a billion population - bigger than whole EU and Russia)


 

Our ping on EU is around 200m/s.


 

#wgignoringafrica



strv_varjager #2396 Posted 20 October 2019 - 04:26 PM

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Is there a way to balance the maps to get rid of these funnels of doom and wide useless open areas in center of the maps but yet keep some form of organized gameplay?

I get that the maps force some form of organzied gameplay but it renders a big part of the map useless and its just a big dead open space, it also prevent any form of flanking the flank because the only way to flank a flank is to win the other flank. But even so the tanks have to push quite open areas without any real cover, that part i dont like.

Is it possible to fix that without making the gameplay the wild wild west and making some tank classes totally useless. Somehow im afraid mediums would be the only viable class. They got speed decent armor dpm and benefit most of maps that look like stonehenge.



prskanje #2397 Posted 21 October 2019 - 09:16 AM

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It would be a nice addition if WG eould implement the chat mechanic like I remember it in Counter Strike: split the chats between destroyed tanks and the ones that are still playing. It would remove so much of the toxicity experienced in game.

reddog102 #2398 Posted 22 October 2019 - 12:59 PM

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My suggestion for wargaming is that they start to listen and take note to the most important theads on this forum, namely, the broken Match Making, the number of arty per game, the terrible British lights, their mucking about with HE shells when it’s gold ammo that needs to be nerfed, special offer and marathon fatigue (stop trying to sell so often and less marathons everyone’s exhausted),

Nordstroem #2399 Posted 22 October 2019 - 01:30 PM

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I made this thread which I think is of importance for the future multinational tanks like Rudy:

http://forum.worldof...th-polish-rudy/

 

TL;DR: Polish Rudy is using the Soviet base paint and you can't buy the Polish base paint for it. But you can buy the Soviet base paint for it, which is redundant. Also, some consumables are unavailable for it.



STEELALIVE #2400 Posted 22 October 2019 - 03:05 PM

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.My suggestion is that premium days earned ingame should be awarded just like personal reserves, as tokens of 1, 2, 3, etc days of premium account that will be able to start when the player activates them and not by the time we earn them.




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