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WoT Suggestions Thread

Suggestions what should WG implement new (and old) ideas

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brendon2202 #2481 Posted 03 December 2019 - 03:14 PM

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Make new Premium/Marathon tanks able to have "Test drives" of course you wont be able to sell dismount the crew or any stuff like that also you wouldnt make any credits/(free)expirience just so players can test out the tanks for themselves and see if they like it. Also only 5 test drives should be like the limit or the mm might be friked

mpf1959 #2482 Posted 03 December 2019 - 03:15 PM

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Another suggestion to be fixed, the way that the gun camera(?) is suddenly caught up into the air when you are close to any high structure, it is a real pain and almost always happens at an awkward moment!

Gruff_ #2483 Posted 03 December 2019 - 06:17 PM

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Increase capacity of friend list please, I don't want to have to keep picking and choosing who to drop as I make new contacts to play with :(

starwarser007 #2484 Posted 04 December 2019 - 10:54 PM

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Hello,

 

So here are a few things to fix:

-improve Black prince (tier 7 British heavy)

 

-when aiming trough buildings when in sniper mode and leaving sniper mode and then returning to sniper mode, the reticle and the gun have changed position even if I haven't moved my mouse

 

-current weird matchmaking, it's rare these days to play battles where you don't win or lose with a 15 to 0,1,2,3,4 or 5 score, this makes the game uneventfull, frustrating and most of all predictable, I already know how we shall lose win by the first minute in battle when the scores go bad for one of the teams. You have better access to the statistics, it's easier for you to analyse the data and to make changes. Make a much more intelligent matchmaking that begins to look at how the games are if they are bad, just change the formula until the games are more consistent.

 

I hope these suggestions are helpfull and will help to improve to game so it won't wither away in 2020.

The matchmaking is a big issue and know I have a feeling that many players might turn their back on this game due to this issue.

 

I'm hoping for a reaction on your part, it's needed not only for me, but also for the community.

 

Thank you for your attention,

starwarser007



thetoughcookie #2485 Posted 05 December 2019 - 03:54 AM

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Overlord the supremacy of map design.... how about rework?

Nebuched #2486 Posted 05 December 2019 - 04:04 AM

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-keep arty but limit them to one per side, buff each of the tech tree spg's elevation a tiny bit 

-switch t67 and Jackson in US tech tree, nerf t6 Jackson a bit.

-all french race cars go up one tier except the t10 of course. 

 

 



Annoy1ng #2487 Posted 05 December 2019 - 01:06 PM

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Fix this :facepalm:



Fanste94 #2488 Posted 05 December 2019 - 02:15 PM

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Add a tier list in the match search screen with number of players playing each tier, so players would know which tier is the most played

 

post-507783637-0-18869400-1575081341.jpg

13:24 Added after 8 minute

1) Add World of Tanks on Steam, all other Wargaming games are on Steam

2) Add the Yugoslavian tech tree in the game, Wargaming: Add A Yugoslavian Tech Tree In World of Tanks http://chng.it/zDHZtTcPLw

3) Optimize the game better for lower end PCs

4) The interface is too cluttered on lower resolution screens and a lot of people still use them https://gs.statcounter.com/screen-resolution-stats/desktop/worldwide

5) Make the matchmaking so that everyone is the same tier or +1/-1, and if there aren't enough players make the matches 5vs5 or 10vs10 it doesn't have to be 15vs15

6) Merge both EU servers into one, it's easier to maintain one server than two

7) Add an option to give the players 3 random map options and they choose in which one they want to play before each match, and the map with the most votes is the one players will play on, it would be good for someone who plays the artillery to chose for a non city map, or if you don't like a map you can choose a different one

8) Ban all mods from the game instead of adding the Anonymizer

9) Reduce the RNG to 10%, players who don't aim at all hit more tanks than players who aim carefully, the game makes no sense

10) Improve the game's general chat in the garage

11) Fix the crosshair already

post-507783637-0-89215200-1575277983.jpg

12) Add a MSAA antialiasing in the game

post-507783637-0-22661900-1575278764.jpg



Tomotorqemada #2489 Posted 05 December 2019 - 03:12 PM

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View PostJethro_Grey, on 29 August 2017 - 05:42 PM, said:

Well, maybe because each suggestion was discussed, some even quited heated, contained more trolling than substance and/ or has been trashtalked?

Why would anyone care about the contents of a whine, troll or trashtalk thread? I am trying seriously to start something here guys, a place to collect all the new ideas and ideas that admittedly have been posted ages ago, but without all the useless balast that usually fills up these threads. It works in WoWS, it can work here too.

 

 

Emm i kinda made a separate topic in gameplay with my suggestion (of the new MT line) - would it be proper to copy the OP message into this thread, or just post a link to that topic here? or should i ask a mod, and then - which one?



Tankagoon1 #2490 Posted 06 December 2019 - 12:41 AM

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Would it be possible to make battles for tiers to take into account the realistic dates of tanks?  I'm currently playing tier 6, but so many of the same tier 6 tanks are obviously designed much later in date, it's simply not a fair balance. 

 

23:47 Added after 6 minute
I agree with all of  Fansfe94  post. 

Fanste94 #2491 Posted 06 December 2019 - 07:08 AM

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Do developers even read this thread

Jethro_Grey #2492 Posted 06 December 2019 - 09:45 AM

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View PostTomotorqemada, on 05 December 2019 - 03:12 PM, said:

Emm i kinda made a separate topic in gameplay with my suggestion (of the new MT line) - would it be proper to copy the OP message into this thread, or just post a link to that topic here? or should i ask a mod, and then - which one?


Yeah, just copy it here.



Naughtilus #2493 Posted 06 December 2019 - 10:24 AM

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It'd be convenient if invites for the same thing (SH, adv) from the same person rejected thrice were made not to show up anymore.

Annoy1ng #2494 Posted 06 December 2019 - 01:34 PM

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View PostFanste94, on 06 December 2019 - 07:08 AM, said:

Do developers even read this thread

Nope, they have no clue that this thread exists.



Fanste94 #2495 Posted 06 December 2019 - 01:56 PM

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View PostAnnoy1ng, on 06 December 2019 - 01:34 PM, said:

Nope, they have no clue that this thread exists.

Then why did they pin it



Homer_J #2496 Posted 06 December 2019 - 03:00 PM

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View PostFanste94, on 06 December 2019 - 06:08 AM, said:

Do developers even read this thread

 

It gets collated and passed on to the developers.

 

Don't expect things to be implemented just because they are suggested though.  I once saw a dev quote along the lines of 90 out of 100 suggestions have been rejected before, of the other 10 you might have one which is workable.

 

And if it does get accepted look how long it has taken to implement changes which have been announced in the past.  You might see it in six months to a year.

 

Don't let any of that put you off though.



lutsinho #2497 Posted 06 December 2019 - 05:18 PM

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Regarding personal missions for the 279e. I think the mission reset could be improved.

1. If you have to complete X 3 times out of 10 you want to start with the first try as a completion. So now you have to keep going into the personal missions menu and reset it. It would be great if it automatically resetted if the first try was a failure.

2. It would be nice if you could reset if vehicles where still in battle. If you know that you did not completed it and have more vehicles to complete the mission you can inmediatly try again with the other vehicle. Usefull for getting the first try a succes or if you know you have not enough battles left to probably get the mission done. Obviously if you reset all vehicles which return after do not count for missions.

Elleriel #2498 Posted 06 December 2019 - 08:01 PM

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About campaigns (279 and 260) :  i suggest we could finish missions with bonds.

As you permit to buy some vehicles with bonds, this would give access to this tank to more people.

But this should cost Lot of Bonds to accomplish a single one mission (and more bonds for the last one -15- and more bonds as you progress towards the objective).

One option could also to block progress with bonds on only one of the 2 campaigns (so people have to chose between 260 and 279 for this progress). 



Fanste94 #2499 Posted 07 December 2019 - 05:09 AM

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1) Improve the transparency of the interface and text in the game, some texts and interface parts are really hard to see

2) Add a Test Drive option like in Crossout, to drive and test a tank that you chose in the garage in a training filed

3) Add an option to draw or add game generated symbols on the map, so that you can tell the team where to go and what to do on the map

4) The tier numbers on the enemy player lists are not aligned correctly

shot_024.jpg

5) Add more old vintage color filters

6) Make the grinding easier for free players

7) Fix the ghost shell bug

8) Add the option to disable the 3D objects outside the map, because it uses a lot of PC resources and it's not important



bobikostovski #2500 Posted 07 December 2019 - 09:04 AM

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when are you going to give away ranked prizes for what's been waiting for a month?

 

08:06 Added after 2 minute

when are you going to give away ranked prizes for what's been waiting for a month?

 

 






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