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is ARTY really OK as it is now?

arty spg gameplay camping

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Poll: is ARTY OK as it is now? (174 members have cast votes)

You have to complete 250 battles in order to participate this poll.

how would you like to see ARTY as an ELEMENT of GAMEPLAY

  1. i'd like to see ARTY FREE FRIDAY'S (for example) (17 votes [6.46%] - View)

    Percentage of vote: 6.46%

  2. i'd like to have ARTY as an OPTION in GENERAL SETTINGS (60 votes [22.81%] - View)

    Percentage of vote: 22.81%

  3. i'd like to LIMIT ARTY to MAX 2 per battle (31 votes [11.79%] - View)

    Percentage of vote: 11.79%

  4. i'd like to NERF ARTY heavily, honestly (33 votes [12.55%] - View)

    Percentage of vote: 12.55%

  5. i like to bring back OLDSCHOOL ARTY (pre 0.9.18) (42 votes [15.97%] - View)

    Percentage of vote: 15.97%

  6. arty is good as it is now (34 votes [12.93%] - View)

    Percentage of vote: 12.93%

  7. Voted i'd like to LIMIT ARTY to MAX 1 per battle (46 votes [17.49%] - View)

    Percentage of vote: 17.49%

Vote Hide poll

Slyspy #21 Posted 31 August 2017 - 05:27 PM

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View PostDracheimFlug, on 31 August 2017 - 05:11 PM, said:

 

 

But the option of ticking none of the boxes does not indicate arty is fine, unless we are to conclude that all 7.5 billion people in the world (other than the 38 who voted) feel arty is fine...... 

 

I took Jabster's advice and ticked all the boxes. If someone can't be bothered to construct their poll correctly then I can't be bothered to answer it correctly.

 

I regard the current implementation of arty to be ok. Not rubbish or good, just ok. 



Laatikkomafia #22 Posted 31 August 2017 - 07:09 PM

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A class that doesn't need a direct line-of-fire, that can shoot with no risk of getting shot back (in the early stages of the round), that has no spotting limitations (can still aim at tanks outside of the draw circle that are spotted by allies) unlike other tanks have can never be balanced.

Jigabachi #23 Posted 31 August 2017 - 07:23 PM

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View PostLaatikkomafia, on 31 August 2017 - 07:09 PM, said:

A class that doesn't need a direct line-of-fire, that can shoot with no risk of getting shot back (in the early stages of the round), that has no spotting limitations (can still aim at tanks outside of the draw circle that are spotted by allies) unlike other tanks have can never be balanced.

The fact that arty doesn't need a direct line of sight, can't be countered and has no spotting limitations is absolutely no problem. Why should it be? Do you think that WoT is the first game that introduced mechanics like arty?

WG just made the single mistake that you should not do in a case like that - make the class a main damage dealer.


Edited by Jigabachi, 31 August 2017 - 07:24 PM.


SeekerKuba #24 Posted 31 August 2017 - 07:47 PM

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View PostJigabachi, on 31 August 2017 - 08:23 PM, said:

 

WG just made the single mistake

You are right man. they implemented arty to really nice tank game.



Spurtung #25 Posted 31 August 2017 - 08:25 PM

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View PostSearch_Warrant, on 31 August 2017 - 04:36 PM, said:

being permastunned by multiple arts sucks

Replay or gtfo.



Search_Warrant #26 Posted 31 August 2017 - 08:27 PM

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View PostSpurtung, on 31 August 2017 - 07:25 PM, said:

Replay or gtfo.

 

Let me just play a single game in my Type4 and show you what true pain and suffering is on an open map with multiple arty.

fubzy #27 Posted 31 August 2017 - 08:28 PM

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they made it worse when all they had to do was make it max of 1 or 2 per battle and only 1 in a platoon.

Now they may as well just remove it all together

Spurtung #28 Posted 31 August 2017 - 08:29 PM

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View PostSearch_Warrant, on 31 August 2017 - 09:27 PM, said:

 

Let me just play a single game in my Type4 and show you what true pain and suffering is on an open map with multiple arty.

 

I don't care about your pain, I care about your perma stun claim.

saturdaymaxx #29 Posted 01 September 2017 - 12:11 PM

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View Postfubzy, on 31 August 2017 - 08:28 PM, said:

they made it worse when all they had to do was make it max of 1 or 2 per battle and only 1 in a platoon.

Now they may as well just remove it all together

 

so true

laulaur #30 Posted 01 September 2017 - 01:36 PM

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A little bit lenghty video, but it resumes pretty well the current state of arty.

 



NervosCuNervii #31 Posted 01 September 2017 - 02:10 PM

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Yeah, well, I did a stupid thing like Phil did in the video and turned my tank around (Centurion 1) in a tier 9 (or 10) game and got penned for ~1100 by a russian arty (212A I believe) and before I could repair I got killed by the second arty. I died in about three seconds.
For me, this experience was the same as before the arty rebalance so I have to say that making it more accurate didn't help at all. Removing the chance to pen would've been enough for my tank as I would've still taken about 900 damage from both shots but it would've allow me to keep playing in that match.

At the moment arty is annoying with the death by 1000 cuts thing. Also, I feel that the stun is a bit too harsh.

PhooBar #32 Posted 01 September 2017 - 05:50 PM

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View PostSearch_Warrant, on 31 August 2017 - 08:27 PM, said:

Let me just play a single game in my Type4 and show you what true pain and suffering is on an open map with multiple arty.

 

Some of us are still waiting to see that replay.

Edited by PhooBar, 01 September 2017 - 05:51 PM.


Pansenmann #33 Posted 01 September 2017 - 05:52 PM

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I would like to have pre-8.6 arty back,

but limited to 1 per team.

 

cons: more oneshots, more damage by HE, higher pen values

pro: no stun, lesser splash radius, more oneshots


Edited by Pansenmann, 01 September 2017 - 05:55 PM.


arthurwellsley #34 Posted 01 September 2017 - 05:55 PM

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"i like to bring back OLDSCHOOL ARTY (pre 0.9.18)"

 

Very unfortunate comment in the poll. "Oldschool arty" is in fact how it was prior to the great arty nerf of patch 8.8. Prior to that arty was so powerful that it was possible for good players to carry a whole team in an arty. The period patch 8.8 through to patch 9.18 is in fact an intermediate position for arty.



psychobear #35 Posted 01 September 2017 - 09:39 PM

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@OP, where is the "i'd like to see arty completely removed from the game" option?

saturdaymaxx #36 Posted 02 September 2017 - 08:20 AM

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View Postlaulaur, on 01 September 2017 - 01:36 PM, said:

A little bit lenghty video, but it resumes pretty well the current state of arty.

 

 

he sums it up very well.

stun kills.

how often do u find urself now (post 9.18) in a light or light armored medium tank in a 1v1 or 1v2 circeling situation or flanking fight,

and u would have gotten out on 1shot-hp left, waiting with ur finger on the mousebutton for this last 0.8s to fling out that killing shot...

but no, instead u get splashed in full speed, tracked, stunned and crewmembers die.

and ur reload goes on holiday. and u try to click again until u realize that ur shell is still on reload.

or(/and) ur reticle goes coconut and u cant shoot bc u wouldnt hit if the tank was even double the size.

 

the combination of stun, accuracy, splash radius and reload times by themselves are so terrible for lower armored tanks,

that for discussion its almost irrelevant that it does dmg anyway, no matter how much.

the sole point nowadays is, are u able to go on fighting after u got hit or splashed? 

and will u go into high risk flankings again if, even if u know u would get out victorious against the tanks u encounter, there is arty [edited]u up at least every second time?

which pre 9.18 only very rarely happened bc arty was only very rarely aiming at fast tanks.

 

as a light tank player u are not in wg's favorism in a lot of ways.

but now it really comes to a point where it doesnt make sense in playing at all.

 

any halfly experienced arty player can splash a light tank in full speed and take u everything, as if u got fully penned.

which is one of the reasons light armored tanks are the preferred arty targets now.

speed is absolutely no safety any more. no matter how fast u can go.

 

arty now is flexible and powered enough, to simply only have to care about the armor thickness. 

it only aims on heavy armored tanks if they are bundled in typical locations to get multiple hits.

if arty has the choice between a sole heavy or sole light armored tank it will always choose the light tank now,

whereas before 9.18 it would have chosen the big tank, bc the probability to hit was much higher.

and with shorter reloads now arty can even afford to miss some of those shells, but the probability for missing got almost removed.


Edited by saturdaymaxx, 02 September 2017 - 08:29 AM.


Dzekas #37 Posted 02 September 2017 - 08:29 AM

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View Postcommer, on 31 August 2017 - 03:55 PM, said:

It's better if you're a heavy, worse if you're a light

 

Unless your heavy is as big as a barn and got paper armor on top. Already saw arty doing full damage on OI-Exp when overconfident OI-Exp tester decided to sit in the open. Jerk started insulting artilery after he got killed.

 

In lower tiers arties still got problems with lights. Russian tier4-5 aim time does not allow to lead maneuvering light. Splash radius is small and stun is not triggered.


Edited by Dzekas, 02 September 2017 - 08:35 AM.


saturdaymaxx #38 Posted 02 September 2017 - 08:54 AM

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View Postpsychobear, on 01 September 2017 - 09:39 PM, said:

@OP, where is the "i'd like to see arty completely removed from the game" option?

 

u are right, i thought about that.

bc in bad times i wish so as well, and these are bad arty times...

 

but even now, i don't want arty to be totally removed.

if i was wargaming removing arty would only be my absolute very last resort if i couldnt get the balance right.

i appreciate the work they put behind the vehicles and all the tech and the balancing; they just didnt succeed so far.

although there are lots of possibilities to play with. wg just doesnt, feels very limited...

 

and i really think, if it was removed in total, the game would miss out in variety and possibilities.

 

but as long as they are tweaking around,

the possibility to just be able to click for playing with or without arty in the settings gives everybody the freedom he needs.

its all just about possibilities!

making it an option like e.g. [ ] grand battles or [ ] encounter is the best of all worlds for everybody.

 

besides that,

with the discussion i'd like to bring up possibilities, show them what else they could try.

 

for example, i dont understand why they dont try arty free days?

or special arty free weekends?

or days where arty is limited to max 1 per battle?

it could even be an hourly thing.

just to get some real stats and backed up real experience and opinions.

 

they could even give us the option to play with 1 or 2 arties per team.

just like the option for 1 or 2 rows in our garage...


Edited by saturdaymaxx, 02 September 2017 - 07:59 PM.


Dzekas #39 Posted 02 September 2017 - 09:10 AM

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View Postsaturdaymaxx, on 02 September 2017 - 08:54 AM, said:

 

or days where arty is limited to max 1 per battle?

it could even be an hourly thing.

just to get some real stats and backed up real experience and opinions.

 

they could even give us the option to play with 1 or 2 arties per team.

 

No. Limit on arty per team or ban hour will impact LT-7 missions. Ban hour just like denying platooning would qualify for discrimination.

 

Personal preferences for match making will impact global match making performance and quality.


Edited by Dzekas, 02 September 2017 - 09:13 AM.


saturdaymaxx #40 Posted 02 September 2017 - 09:22 AM

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View PostDzekas, on 02 September 2017 - 09:10 AM, said:

 

No. Limit on arty per team or ban hour will impact LT-7 missions. Ban hour just like denying platooning would qualify for discrimination.

 

Personal preferences for match making will impact global match making performance and quality.

 

having to adjust missions due to implementing new tech or tanks is a normal thing.

and the matchmaker is still far away from being optimal anyways. 







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