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Gun Colliders?

tanks gameplay idea question realism chalenge

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14rovi #1 Posted 02 September 2017 - 10:13 AM

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I was thinking that its easy for players with big guns to go to places where tanks with small ones can as well and In real life that couldn't happen because their guns would get in the way! so I propose this idea, add colliders to the guns and it would make the game much more realistic and add a element of challenge when trying to find the perfect spot in a town to defend or attack. It would make the game better in my opinion, what do you think?

Jigabachi #2 Posted 02 September 2017 - 10:16 AM

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It would break the game. For more than obvious reasons - you just have to waste more than 5 seconds thinking about it... or using the forum searchfunction.

Aikl #3 Posted 02 September 2017 - 10:17 AM

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View Post14rovi, on 02 September 2017 - 09:13 AM, said:

(...) In real life that couldn't happen because their guns would get in the way! so I propose this idea, add colliders to the guns and it would make the game much more realistic (...)

 

This has been brought up so many times, it kind of deserves the blunt answer.

 

THIS GAME HAS FRICKIN' HITPOINTS.

 

Sorry.



14rovi #4 Posted 02 September 2017 - 10:19 AM

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View PostJigabachi, on 02 September 2017 - 10:16 AM, said:

It would break the game. For more than obvious reasons - you just have to waste more than 5 seconds thinking about it... or using the forum searchfunction.

 

​but it would be fun to play around with, maybe in a private beta?

14rovi #5 Posted 02 September 2017 - 10:21 AM

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View PostAikl, on 02 September 2017 - 10:17 AM, said:

 

This has been brought up so many times, it kind of deserves the blunt answer.

 

THIS GAME HAS FRICKIN' HITPOINTS.

 

Sorry.

 

​obviously, It was just a idea because the main tank has colliders but the gun doesn't, I didn't want it to be a complete real life replica!

Jigabachi #6 Posted 02 September 2017 - 10:24 AM

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View Post14rovi, on 02 September 2017 - 10:19 AM, said:

​but it would be fun to play around with, maybe in a private beta?

The game is broken to the core and you want the already overchallenged devs to invest effort and money into something that will never make it into the game, only to "play around"?

And what  the heck is a private beta?



AliceUnchained #7 Posted 02 September 2017 - 10:25 AM

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View PostAikl, on 02 September 2017 - 10:17 AM, said:

This has been brought up so many times, it kind of deserves the blunt answer.

 

THIS GAME HAS FRICKIN' HITPOINTS.

 

Sorry.

 

Well that's a non-argument really. It's a fact, true and can't be argued. But it really can't be considered as a proper argument against adding realism to WoT. Just because the game uses an HP system doesn't mean something else can't approach realism more closely. Even with the HP system you can mimic one shot - one kill behavior: give all guns damage potential higher than HP pools of the vehicles, and a single penetrating shot will knock out a vehicle. Still HP system, but closely resembling 'real-life' all of a sudden. 



MrEdweird #8 Posted 02 September 2017 - 10:33 AM

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WG have said once or twice that they left out gun barrel collisions for a good reason. It would be too much processing wasted on something that will just frustrate players.

Balc0ra #9 Posted 02 September 2017 - 10:37 AM

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View Post14rovi, on 02 September 2017 - 10:13 AM, said:

 it would make the game much more realistic and add a element of challenge

 

This is an arcade game. Not a tank sim. It would be the only realistic element about the game then tbh.

 

Most can hardly drive the tank as is. Adding a hitbox on the gun would just break more then it would "fix".  Considering how most trade in towns atm. How do you think most would react when they have to poke out sideways to get shots on someone.. and have to drive forward far enough, and then turn their gun. They would take more hits then needed. Thus everyone would do shitty trades constantly. Most don't know how the map works yet. Getting them to think about this to would not help.  Point is... by the 3 min mark more then half your team would sit with a broken gun. As most would break it 3 times just getting out of cap. Banging it on everyone. Taking your gun out in the prosses. Fun starting a match with a repair kit on CD before your first engagement right?

 



Homer_J #10 Posted 02 September 2017 - 10:44 AM

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View Post14rovi, on 02 September 2017 - 10:19 AM, said:

 

​but it would be fun to play around with, maybe in a private beta?

 

They did, it wasn't.

Aikl #11 Posted 02 September 2017 - 10:55 AM

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View PostAliceUnchained, on 02 September 2017 - 09:25 AM, said:

 

Well that's a non-argument really. It's a fact, true and can't be argued. But it really can't be considered as a proper argument against adding realism to WoT. Just because the game uses an HP system doesn't mean something else can't approach realism more closely. Even with the HP system you can mimic one shot - one kill behavior: give all guns damage potential higher than HP pools of the vehicles, and a single penetrating shot will knock out a vehicle. Still HP system, but closely resembling 'real-life' all of a sudden. 

 

I appreciate your input, but I was mostly making a joke - while also addressing that topics about 'realism' has been discussed to death. 'Tanks have hitpoints' is close to a forum meme anyway.

 

Hitpoints or not, it remains that realistic approaches to game mechanics aren't necessarily more fun, and that those with an interest for actually simulating a tank have better alternatives. 

As much weird stuff as WG does to WoT, adding War Thunder elements would kill it for sure. Last time I checked, WT didn't have "hard" barrels either. Guess they don't have that many 'needle guns' either, limiting barrel length seems to have been a concern in actual tank design, and hence having collision models would not matter that much anyway.



MeetriX #12 Posted 02 September 2017 - 11:08 AM

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It could work on two maps, Prokhorovka and Fiery Salient.

PointZero #13 Posted 02 September 2017 - 11:14 AM

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As far as fun modes come, since we got Chaffee races there should be Panther II jousting where 2 Panther II's drive towards eachother in a jousting arena and try to knock off the other guys turret with the long 88.

fwhaatpiraat #14 Posted 02 September 2017 - 11:18 AM

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Driving away from the spawn is already quite a challenge for some folks, so i doubt this will make it much better.

Pansenmann #15 Posted 02 September 2017 - 11:19 AM

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View Post14rovi, on 02 September 2017 - 10:13 AM, said:

I was thinking that its easy for players with big guns to go to places where tanks with small ones can as well and In real life that couldn't happen because their guns would get in the way! so I propose this idea, add colliders to the guns and it would make the game much more realistic and add a element of challenge when trying to find the perfect spot in a town to defend or attack. It would make the game better in my opinion, what do you think?

 

have fun playing Panther II with the 75mm/L100 gun.

Edited by Pansenmann, 02 September 2017 - 11:20 AM.


PointZero #16 Posted 02 September 2017 - 11:36 AM

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View PostPansenmann, on 02 September 2017 - 01:19 PM, said:

have fun playing Panther II with the 75mm/L100 gun.

 

It's got the 8,8 cm Kw.K. L/100 gun now that is slightly longer.

Kartoshkaya #17 Posted 02 September 2017 - 11:38 AM

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Realism is why I don't play WT. Both games are arcade and they'll always be, adding too much realistic elements doesn't gives a realistic feeling, it just frustrate wih no good reasons because in the end, it's an arcade game.

 

People claim to want realism but you don"t see them on games like DCS or F4BMS. If you want realism you should try to play games designed to be realistic, not wot not wt.



Phobos4321 #18 Posted 02 September 2017 - 11:46 AM

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even than a panther with its L100 might just break its barrel everytime it went a lil downhill ...

 

i dont need sword/ barrel fights in this game by the way who would win if a Maus and E100 duking it out with their barrels ?



DracheimFlug #19 Posted 02 September 2017 - 12:59 PM

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View PostPhobos4321, on 02 September 2017 - 11:46 AM, said:

even than a panther with its L100 might just break its barrel everytime it went a lil downhill ...

 

i dont need sword/ barrel fights in this game by the way who would win if a Maus and E100 duking it out with their barrels ?

 

But this game has HPs and D&D has HPs, so therefore this game should have sword fights! :izmena:

 

Seriously, though, "Barrel sword fights" is just as stupid a counter-argument as "But HP's!"

 

Barrels having collision issues with terrain does not mean there has to be barrel breakage, any more than tanks not being able to drive through mountains means they take damage in game from driving into one.



Phobos4321 #20 Posted 02 September 2017 - 08:23 PM

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View PostDracheimFlug, on 02 September 2017 - 12:59 PM, said:

 

But this game has HPs and D&D has HPs, so therefore this game should have sword fights! :izmena:

 

Seriously, though, "Barrel sword fights" is just as stupid a counter-argument as "But HP's!"

 

Barrels having collision issues with terrain does not mean there has to be barrel breakage, any more than tanks not being able to drive through mountains means they take damage in game from driving into one.

 

sry you fail to get the hints

 

but hey if you are serious interested you might use the search  function and find multiple threads that explain you over some pages why a collision mechanic for gunbarrels would be a bad idea







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