Jump to content


fix mm


  • This topic is locked This topic is locked
22 replies to this topic

_LUL_ #1 Posted 03 September 2017 - 08:04 AM

    Corporal

  • Player
  • 7534 battles
  • 155
  • Member since:
    10-06-2016
 more

Edited by _LUL_, 03 September 2017 - 08:14 AM.


jack_timber #2 Posted 03 September 2017 - 08:29 AM

    Lieutenant

  • Player
  • 31214 battles
  • 1,610
  • Member since:
    07-26-2014

And.....?

I know a picture paints a thousand words but a few words would have helped.


Edited by jack_timber, 03 September 2017 - 08:31 AM.


Baldrickk #3 Posted 03 September 2017 - 08:40 AM

    Field Marshal

  • Player
  • 29047 battles
  • 12,892
  • [-TAH-] -TAH-
  • Member since:
    03-03-2013

View Postjack_timber, on 03 September 2017 - 08:29 AM, said:

And.....?

I know a picture paints a thousand words but a few words would have helped.

From the red squares in the second pic, he's blaming the loss of the game on the fact he had one more arty. 

 

Thing is, there is a +/-1 tolerance on MM so these teams are perfectly fine...



_LEO_ #4 Posted 03 September 2017 - 08:45 AM

    Warrant Officer

  • Beta Tester
  • 54095 battles
  • 819
  • [EL_SQ] EL_SQ
  • Member since:
    01-06-2011

View PostBaldrickk, on 03 September 2017 - 07:40 AM, said:

From the red squares in the second pic, he's blaming the loss of the game on the fact he had one more arty. 

 

Thing is, there is a +/-1 tolerance on MM so these teams are perfectly fine...

 

They are not fine, variations in HT, MT, TD, LT are ok, but variations in numbers of arty are not. On open maps one more arty makes huge difference, and in town maps where arty is useless you have one less tank. MM is missmatching arty's a lot lately.

 


Edited by _LEO_, 03 September 2017 - 08:50 AM.


jabster #5 Posted 03 September 2017 - 08:46 AM

    Field Marshal

  • Beta Tester
  • 12516 battles
  • 21,730
  • [WSAT] WSAT
  • Member since:
    12-30-2010

View PostBaldrickk, on 03 September 2017 - 07:40 AM, said:

From the red squares in the second pic, he's blaming the loss of the game on the fact he had one more arty. 

 

Thing is, there is a +/-1 tolerance on MM so these teams are perfectly fine...

 

Is that actually official from WG are just from experience? It used to be +/-10% in battle weight but I'm not sure what it is now and of course you still have the clause that if the MM has trouble putting a game together it can do what it wants what ch easily accounts for what seem the rare occurrences of arty unbalance.



Baldrickk #6 Posted 03 September 2017 - 08:51 AM

    Field Marshal

  • Player
  • 29047 battles
  • 12,892
  • [-TAH-] -TAH-
  • Member since:
    03-03-2013

View Postjabster, on 03 September 2017 - 08:46 AM, said:

 

Is that actually official from WG are just from experience? It used to be +/-10% in battle weight but I'm not sure what it is now and of course you still have the clause that if the MM has trouble putting a game together it can do what it wants what ch easily accounts for what seem the rare occurrences of arty unbalance.

I know it used to be 10%, which essentially worked out as +/-1 as any more than that would breach the 10%.

They have stated in at least one video that it is +/-1 with the new MM. 

How that works under the hood, I don't know.  They might have changed how it balances tank types, they might have not, but it doesn't really matter if the effect is the same. 

 

Yes, the MM can relax rules more when the waiting time is too long.

Making arty 2:2 instead of 3:1 isn't hard though so I doubt that gets dropped.  Either arty cam be balanced or it can't, which is when we get the +/-1 situation. 


Edited by Baldrickk, 03 September 2017 - 08:54 AM.


_LUL_ #7 Posted 03 September 2017 - 08:53 AM

    Corporal

  • Player
  • 7534 battles
  • 155
  • Member since:
    10-06-2016


Baldrickk #8 Posted 03 September 2017 - 08:57 AM

    Field Marshal

  • Player
  • 29047 battles
  • 12,892
  • [-TAH-] -TAH-
  • Member since:
    03-03-2013

View PostBaldrickk, on 03 September 2017 - 08:51 AM, said:

I know it used to be 10%, which essentially worked out as +/-1 as any more than that would breach the 10%.

They have stated in at least one video that it is +/-1 with the new MM. 

How that works under the hood, I don't know.  They might have changed how it balances tank types, they might have not, but it doesn't really matter if the effect is the same. 

 

Yes, the MM can relax rules more when the waiting time is too long.

Making arty 2:2 instead of 3:1 isn't hard though so I doubt that gets dropped.  Either arty cam be balanced or it can't, which is when we get the +/-1 situation. 

Actually, 10% is total team composition.

The old MM rules were:

Block Quote

 Special Restrictions

  • The number of the same vehicle on opposing teams cannot differ by more than 1, except when the vehicles are in a platoon.
  • Previously, the number of SPGs in opposing teams could never differ by more than 1. While this is still the goal for the match-maker, since update 0.7.4 it is not a strict restriction. Now, rarely, SPG numbers can differ by more, including one team having none while the other team has one or more.
  • The total weight of the SPGs on opposing teams cannot differ by more than 25%.
  • The total weight of the top tier vehicles on opposing teams cannot differ by more than 25%.
  • It seems in general the weight of opposing teams does not differ by more than 10%, but it is unclear if there is a fixed limit.

 

 



jabster #9 Posted 03 September 2017 - 09:00 AM

    Field Marshal

  • Beta Tester
  • 12516 battles
  • 21,730
  • [WSAT] WSAT
  • Member since:
    12-30-2010

View PostBaldrickk, on 03 September 2017 - 07:51 AM, said:

I know it used to be 10%, which essentially worked out as +/-1 as any more than that would breach the 10%.

They have stated in at least one video that it is +/-1 with the new MM. 

How that works under the hood, I don't know.  They might have changed how it balances tank types, they might have not, but it doesn't really matter if the effect is the same. 

 

Yes, the MM can relax rules more when the waiting time is too long.

Making arty 2:2 instead of 3:1 isn't hard though so I doubt that gets dropped.  Either arty cam be balanced or it can't, which is when we get the +/-1 situation. 

 

Ok, I haven't seen the video with the +/-1 part but as you say regardless of exactly how it works it's what you can expect. 

 

Edit: Just having a read of your next post, I could have sworn that the MM video had 10% for arty and 20% for lights. It's a long time since I've watched it though.


Edited by jabster, 03 September 2017 - 09:02 AM.


jack_timber #10 Posted 03 September 2017 - 09:51 AM

    Lieutenant

  • Player
  • 31214 battles
  • 1,610
  • Member since:
    07-26-2014

Nope sorry all wrong just figured it out..

He's showing off his screen grab skill:)



_LUL_ #11 Posted 03 September 2017 - 10:20 AM

    Corporal

  • Player
  • 7534 battles
  • 155
  • Member since:
    10-06-2016

View Postjack_timber, on 03 September 2017 - 09:51 AM, said:

Nope sorry all wrong just figured it out..

He's showing off his screen grab skill:)

 

finally someone figured it out... gee


Edited by _LUL_, 03 September 2017 - 10:21 AM.


Jigabachi #12 Posted 03 September 2017 - 10:22 AM

    Field Marshal

  • Player
  • 17753 battles
  • 17,647
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011
He's complaining about the lack of arty.
Mods! Please put that forward to the devs asap!

Mimos_A #13 Posted 03 September 2017 - 11:27 AM

    Lieutenant

  • Player
  • 21368 battles
  • 1,766
  • [QSF-L] QSF-L
  • Member since:
    05-30-2015
To be fair, it is kind of stupid. Just match them one for one... They're so different from any other class and their impact in the game is so different that it really impacts the outcome of a match.

Sharp1903 #14 Posted 03 September 2017 - 12:08 PM

    Lieutenant

  • Player
  • 36801 battles
  • 1,657
  • Member since:
    01-10-2014
Spoiler

 

 

:(



_LUL_ #15 Posted 05 September 2017 - 09:07 AM

    Corporal

  • Player
  • 7534 battles
  • 155
  • Member since:
    10-06-2016


Edited by _LUL_, 05 September 2017 - 09:17 AM.


Baldrickk #16 Posted 05 September 2017 - 10:35 AM

    Field Marshal

  • Player
  • 29047 battles
  • 12,892
  • [-TAH-] -TAH-
  • Member since:
    03-03-2013

View Post_LUL_, on 05 September 2017 - 09:07 AM, said:

Still with no explanations?

Where are your problems? 2 arty on each team and then no arty.

 

http://m.quickmeme.c...2e29389b46.jpg 


Edited by Baldrickk, 05 September 2017 - 10:36 AM.


_LUL_ #17 Posted 05 September 2017 - 12:42 PM

    Corporal

  • Player
  • 7534 battles
  • 155
  • Member since:
    10-06-2016

View PostBaldrickk, on 05 September 2017 - 10:35 AM, said:

Still with no explanations?

Where are your problems? 2 arty on each team and then no arty.

 

You're either blind or stupid , or both, I'm sorry if you're actually blind though, don't mean to offend handicapped people.

 

In the first picture we have a t9 arty instead of a t9 tank, enemy team has 2 t8 arties and 5 t9 tanks, we actually won but the mm was unbalanced.

 

In the 2nd picture we have a t10 TD and the enemy team has a t10 tank, mm again unbalanced but we still won.

 

WG said they fixed the mm but it doesn't seems like they did.



Balc0ra #18 Posted 05 September 2017 - 12:49 PM

    Field Marshal

  • Player
  • 62839 battles
  • 14,439
  • [WALL] WALL
  • Member since:
    07-10-2012
 

View Post_LUL_, on 05 September 2017 - 12:42 PM, said:

 

In the 2nd picture we have a t10 TD and the enemy team has a t10 tank, mm again unbalanced but we still won.

 

 

Unless your HT's went lemming on hill. How did you lose that? Not like their extra TD can dominate the 1 line vs that armor and more arty support.

 

MM as pr now has a leeway on 1 tank in difference on some classes vs the other team. So thus you can even see one team with 1 arty, and the other with zero. As they did test it with locking it to the same on both teams. And it caused some queue issues. Just like reducing Grand battle to 5% did now.



Baldrickk #19 Posted 05 September 2017 - 12:56 PM

    Field Marshal

  • Player
  • 29047 battles
  • 12,892
  • [-TAH-] -TAH-
  • Member since:
    03-03-2013

View Post_LUL_, on 05 September 2017 - 12:42 PM, said:

 

You're either blind or stupid , or both, I'm sorry if you're actually blind though, don't mean to offend handicapped people.

 

In the first picture we have a t9 arty instead of a t9 tank, enemy team has 2 t8 arties and 5 t9 tanks, we actually won but the mm was unbalanced.

 

In the 2nd picture we have a t10 TD and the enemy team has a t10 tank, mm again unbalanced but we still won.

 

WG said they fixed the mm but it doesn't seems like they did.

1st battle: 

Vehicle weight is balanced, arty are balanced in number

2nd battle:

Once again vehicle weight is balanced, you have 15 tier Xs, the enemy has 15 tier Xs. Where's the problem?



Bennyboymothman #20 Posted 05 September 2017 - 12:56 PM

    Warrant Officer

  • Player
  • 18999 battles
  • 933
  • [PXR] PXR
  • Member since:
    06-26-2011
Op is blaming mm for his poor play? it's either mm arty bots or cheats. When will the record change and people open their eyes and see that THEY are the problem. Jog on and move on.

Edited by Bennyboymothman, 05 September 2017 - 12:57 PM.





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users