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Nebelburg - what is wrong with this map

Nebelburg need changes

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OtoriAssahara #1 Posted 03 September 2017 - 06:14 PM

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Hi everyone.
On start I'll point out that english is not my native language.
So apologize possibly gramar bugs:)



Cannes76 #2 Posted 03 September 2017 - 06:22 PM

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Agree on all except "f" the entrance there is fine.

lafeel #3 Posted 03 September 2017 - 06:32 PM

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What map is this anyway?

KillingJoker #4 Posted 03 September 2017 - 06:33 PM

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This is what i dont like about the map: 

 

there are 3 key positions to win the battle,

 

the A1 hill on the north side of the map.....

the middle hill, and the south elevation where is placed a chirch...

 

all this 3 key positions are very hard to counter after the enemy reach there first... 

as soon as the enemy gets there, is very hard to counter....

 

The A1 hill i think is the strongst, you get shots for the middle hill entrance from there... 

 

the south hill is also the same, you get there first, you murder everyone who sits in front of you...

 i have a nice replay made with my IS-7 that prooves this, its still one of the most damage made on this map with this tank after the new patch...

http://wotreplays.co...llingjoker-is-7

 

both Hills north and south offer you hull down positions where you can shoot 2 flanks at same time...

the south hill is so strong you even get nice long range shots on Td's...

 

you can notice that in the replay i end up having shots on a retreating Grille who was more than 450 meters away... 

 

i wouldnt say the map is broken, but i definitly dont like the way how being faster to point gives you automaticly a huge advantage over the enemy...

because all it takes is a faster medium to be smart enough to hold the heavies from entering that holding areas, and your done...

you cant win that area again, its very hard, even with arty support, you wont dig out anyone... because of the huill down position be so strong...

and who ever wants to take that are must be exposed, and they all die in the process

 

there are worse maps in my opinion, but i would make thouse hills not so like much strongholds... i would remove thouse rocks in the south hill

and make the A1 elevation more exposed as well...



BravelyRanAway #5 Posted 03 September 2017 - 06:38 PM

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View Postlafeel, on 03 September 2017 - 05:32 PM, said:

What map is this anyway?

 

The new 30 v's 30 map that came with the latest update. Played it three times so far.

DaSmith #6 Posted 04 September 2017 - 12:53 AM

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Whole map is a camp and snipe fest. I like TDs so I dont mind...

IncandescentGerbil #7 Posted 04 September 2017 - 01:27 AM

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There isn't a pub.

GalmTwo #8 Posted 04 September 2017 - 07:01 AM

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I like this map... when playing TVP, amazing dmg farm

malachi6 #9 Posted 04 September 2017 - 02:08 PM

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Can I just say props on this post.  Well presented and discussed.  This is how a thread regarding game play should be made. 

sbosog #10 Posted 04 September 2017 - 03:38 PM

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Not saying that the map is perfect but it's a good and welcome relief to the small corridor maps we had in the game atm. 

Now make prokorovka bigger and introduce it as well. 

After playing on this map, playing regular randoms feels even worst than before... too small maps. 



Aikl #11 Posted 04 September 2017 - 03:44 PM

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View Postsbosog, on 04 September 2017 - 02:38 PM, said:

(...)
Now make prokorovka bigger and introduce it as well. 

(...)

 

Kind of agree on the corridor stuff, though open maps are f-ing terrible when each team has a bush-and-rock fort in each base (as opposed to TDs having to commit to a flank to defend it from a good position).

 

Prokhorovka and Malinovka has slowly destroyed my faith in humanity and map designers, and I've had to adapt to the thought that camping can win games. Winning by not playing... football would sure be a damn fun game if you could win the World Cup by going 11-0-0 and not attack at all

 

 

 My feelings about the current "open maps":

 


Edited by Aikl, 04 September 2017 - 03:44 PM.


pathed91 #12 Posted 04 September 2017 - 05:13 PM

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One problem I found in the map is that the south team can a lot easier get hull down at the "F" position to get cross fire on tanks moving to the southern corner, while the north seem to have a lot more uneven terrain making it harder to get any shots on the southern team making their way to the south without over-exposing. 

Hellfoxe #13 Posted 04 September 2017 - 05:18 PM

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You get killed by spg and snipers in every direction

_underscored_ #14 Posted 04 September 2017 - 06:48 PM

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View PostHellfoxe, on 04 September 2017 - 04:18 PM, said:

You get killed by spg and snipers in every direction

 

Like Province but tier X? <3 <3

 

Played once, in BC, got sniped so yeah :)

 



thestaggy #15 Posted 04 September 2017 - 07:09 PM

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3 battles and switched off.

 

Everywhere you go there is seemingly a handful of TDs and assorted bushwhackers that just tear you apart.

 

It was better on the test server when people were trying things instead of flocking to their powerful camping sniping spots.


Edited by thestaggy, 04 September 2017 - 07:10 PM.


250swb #16 Posted 04 September 2017 - 07:19 PM

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 Very true, the test server felt dynamic because players were trying things out, but even then towards the end it started to turn into another corridor map with TD's sniping across.

armandio #17 Posted 04 September 2017 - 07:26 PM

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Map is piece of crap.:angry:

Total crap.:facepalm:



ClassicFrog #18 Posted 04 September 2017 - 07:47 PM

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Crap or not, this is the only map where sniper tanks with no armour are in their comfort zone. So at least there's that.

commer #19 Posted 04 September 2017 - 07:55 PM

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View PostClassicFrog, on 04 September 2017 - 07:47 PM, said:

Crap or not, this is the only map where sniper tanks with no armour are in their comfort zone. So at least there's that.

 

The only? LOL. I get better results in Grilles and STRV's and FOCHs on other maps than here because on those maps once you get spotted you get shot 1-2 times,  not destroyed. This map also is too reliant on spotting and too hard to dictate action. So I'd rather play fiery salient, kampinovka or a few others 

Steeltank141 #20 Posted 05 September 2017 - 12:16 AM

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People crying over a map that has only be out for a few days. Like common i understand some relevant feedback but this map is not crap. My definition of crap is when you are locked down in fecking mines with 2 artys and some tier 10 tanks in your cdc. 

Its very simple, at this stage most of the people dont know the possible firelines/positions yet, so they get rekt from all sides. Besides this i can understand from WG side that if you make the first 30vs30 map you may have overlooked something. Like if you all know better, make a map like this yourself. Most of the games i played were relatively close. Imo if they add more maps like this and start improving the current map this could be a great tier 10 variation. I would choose grand battles over the gold spamming, toxic and selfish ranked battles anytime.






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