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I hope WG won't go down the Gaijin way of grind.

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Derethim #1 Posted 05 September 2017 - 01:32 PM

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I've noticed the grinds becoming more tedious as more vehicles are released ... this worries me quite a bit.

Gaijin's games are extremely grindy and that's the sole reason I can't stand them. They usually have decent to great gameplay, but the grind makes it feel like there is absolutely no progress in their games. Be it Star Conflict, Crossout or War Thunder.

 

I'm just worried about what the development is coming onto - now, I don't play the Chinese TD line, I don't find TDs as engaging, so I'm fine with playing one line of them, but I noticed the XP and the credit costs are a tiny bit higher. Also, has anyone else noticed the game being increasingly money-heavy? Meaning they want to make progressing as frustrating as possible to squeeze more money out of it.

It sure feels like it.

I'm a bit worried is all.



Balc0ra #2 Posted 05 September 2017 - 01:33 PM

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Are we talking about having more tanks to grind? Or just one line alone in general taking more time vs before?

Derethim #3 Posted 05 September 2017 - 01:39 PM

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View PostBalc0ra, on 05 September 2017 - 01:33 PM, said:

Are we talking about having more tanks to grind? Or just one line alone in general taking more time vs before?

 

Oh sorry, forgot to specify.

Generally higher XP and credit costs.



Cobra6 #4 Posted 05 September 2017 - 01:47 PM

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Well the T10 light are idiotic in terms of XP costs.

Credit wise this game is going to become more and more grindy because WG keeps introducing more and more BS armour (buffs) for which you need premium ammo.

 

It's their only idea on how to maintain a cashflow a part from releasing a new T8 premium tank every month. Rather than making a bit less profit or just the same profit as last year, they want "ALL THE PROFIT" and screw what's actually good for the game in the long run.

 

Cobra 6


Edited by Cobra6, 05 September 2017 - 01:48 PM.


SuedKAT #5 Posted 05 September 2017 - 01:48 PM

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View PostDerethim, on 05 September 2017 - 01:39 PM, said:

 

Oh sorry, forgot to specify.

Generally higher XP and credit costs.

 

I'm not sure really what makes you feel that way, since if we take a look at for example the Chinese TD's that just got introduced we find this:

 

231,000 XP to unlock the WZ 113G FT

205,000 XP to unlock the Grille

210,000 XP to unlock the Jg Pz E100

211,000 XP to unlock the T110E4

241,000 XP to unlock the T110E3

239,000 XP to unlock the Obj 268

220,000 XP to unlock the Obj 263

235,000 XP to unlock the FV 183

259,000 XP to unlock the FV 4005

240,800 XP to unlock the Stv 103B

290,000 XP to unlock the Foch B

 

It's placed somewhat in the middle of total XP required to grind the new Chinese TD's, the Foch B sticks out with it's 290,000 XP needed but I'm guessing that there ain't as many shared modules in the French TD line as there are in the others.

 



Derethim #6 Posted 05 September 2017 - 01:48 PM

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View PostCobra6, on 05 September 2017 - 01:47 PM, said:

Well the T10 light are idiotic in terms of XP costs.

Credit wise this game is going to become more and more grindy because WG keeps introducing more and more BS armour (buffs) for which you need premium ammo.

 

Cobra 6

 

I usually steer away from premium ammo, I'm really credit hungry, so I'll just fail in every match then... :/



eldrak #7 Posted 05 September 2017 - 01:50 PM

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Total numbers are almost the same for every line.

Some grinds are shorter due to shared modules with other lines or skippable modules.

 

They usually require 960-1000k xp from tier 1-X



eldrak #8 Posted 05 September 2017 - 01:54 PM

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View PostSuedKAT, on 05 September 2017 - 12:48 PM, said:

 

I'm not sure really what makes you feel that way, since if we take a look at for example the Chinese TD's that just got introduced we find this:

 

231,000 XP to unlock the WZ 113G FT

205,000 XP to unlock the Grille

210,000 XP to unlock the Jg Pz E100

211,000 XP to unlock the T110E4

241,000 XP to unlock the T110E3

239,000 XP to unlock the Obj 268

220,000 XP to unlock the Obj 263

235,000 XP to unlock the FV 183

259,000 XP to unlock the FV 4005

240,800 XP to unlock the Stv 103B

290,000 XP to unlock the Foch B

 

It's placed somewhat in the middle of total XP required to grind the new Chinese TD's, the Foch B sticks out with it's 290,000 XP needed but I'm guessing that there ain't as many shared modules in the French TD line as there are in the others.

 

 

It depends on the amount of modules you also need.

For Foch I needed nothing, when I bought it I had everything except for the tracks (which you don't need).



Derethim #9 Posted 05 September 2017 - 01:57 PM

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Well it's either more XP, or it's the fact, that I have to grind credits now, because of the stupid armor buffs..

SuedKAT #10 Posted 05 September 2017 - 01:59 PM

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View PostDerethim, on 05 September 2017 - 01:57 PM, said:

Well it's either more XP, or it's the fact, that I have to grind credits now, because of the stupid armor buffs..

 

That though I can agree with, my total credit income have taken a dip since Jap and German super HT's were introduced due to the increased amount of premium ammo needed to even stand a chance against some of them.

PointZero #11 Posted 05 September 2017 - 02:11 PM

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It depends a lot on the amount of modules needed but as SuedKAT pointed out it also more or less evens out towards the end as you reach Tier X.

 

For a completely new player the tier V SU-85 will eat up loads of credits & xp because it also shares a lot of them with other Soviet Vehicles making them cheaper to grind in the long run.

SU-85 total xp cost 34 965 for modules, 26 500 to research SU-100. 238 370 credits for modules, 908 900 for SU-100

60G FT total xp cost 26 800 for modules, 20 350 to research WZ-131G FT, 143 000 credits for modules, 910 000 for WZ-131G FT

 



Balc0ra #12 Posted 05 September 2017 - 02:19 PM

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View PostCobra6, on 05 September 2017 - 01:47 PM, said:

Well the T10 light are idiotic in terms of XP costs.

 

How so? They cost more or less the same to elite as any tier 9 always have been been since day one. So XP cost have not gone up as such. You could say that module research have gone down of late. As some have no turret to waste 30K XP on, a gun that costs 15K to unlock and not 68K, and an engine that costs 20K, not 48K. RU don't even need XP on a turret and gun, only tracks and engine. Thus the tier X costs more, as you need less XP to get all the modules unlocked. Unlike the T49 that needs 50K on the gun alone, and a turret. Thus the tier X cost almost 70K less vs the Germans.

 

Just like the tier 9 Foch. That when unlocked, only needs tracks or the engine if you haven not played the HT's. As everything else carries over. Thus the tier X costs 290K. Not 185K like the E5. As the M103 needs almost 170K in modules alone, not 50K. As nothing carries over.


Edited by Balc0ra, 05 September 2017 - 02:20 PM.


Cobra6 #13 Posted 05 September 2017 - 02:43 PM

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View PostBalc0ra, on 05 September 2017 - 01:19 PM, said:

 

How so? They cost more or less the same to elite as any tier 9 always have been been since day one. So XP cost have not gone up as such. You could say that module research have gone down of late. As some have no turret to waste 30K XP on, a gun that costs 15K to unlock and not 68K, and an engine that costs 20K, not 48K. RU don't even need XP on a turret and gun, only tracks and engine. Thus the tier X costs more, as you need less XP to get all the modules unlocked. Unlike the T49 that needs 50K on the gun alone, and a turret. Thus the tier X cost almost 70K less vs the Germans.

 

Yeah when you look at it like that it makes sense but it still feels like you are getting ripped off :teethhappy:

 

Cobra 6



RedlineRailgunningRemmel #14 Posted 05 September 2017 - 03:00 PM

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Actually stock grind have never been easier, HAA ammo and 100% xp bonus that can stack with tactical reserve. Back in the day stock KV-3 versus E100 now that was brutal, HE being the only option to do damage.

Browarszky #15 Posted 05 September 2017 - 04:38 PM

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View PostDerethim, on 05 September 2017 - 12:48 PM, said:

 

I usually steer away from premium ammo, I'm really credit hungry, so I'll just fail in every match then... :/

 

I usually consider engaging the skill factor (press '2;) when I go over 1k damage (with my stats not that often...) or when the battle is touch and go and the slightest advantage can tilt the balance in our favor.

Derethim #16 Posted 05 September 2017 - 04:49 PM

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View PostBrowarszky, on 05 September 2017 - 04:38 PM, said:

 

I usually consider engaging the skill factor (press '2;) when I go over 1k damage (with my stats not that often...) or when the battle is touch and go and the slightest advantage can tilt the balance in our favor.

 

I load gold when I play a tank with crap accuracy and penetration, like the IS-2.

Browarszky #17 Posted 05 September 2017 - 07:16 PM

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View PostDerethim, on 05 September 2017 - 03:49 PM, said:

 

I load gold when I play a tank with crap accuracy and penetration, like the IS-2.

 

Mostly I load HE.

clixor #18 Posted 05 September 2017 - 07:43 PM

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XP is not longer the grind, basically on a weekly basis there is some kind of a xp event. And then there are XP boosters which basically cut the 'grind' in half is you are dedicated about it.

 

But as far as i'm concerned the grind is now a credits grind, getting the roughly 6,5m credits required for a tier10 takes some serious effort. And i can't even imagine how that's must be for a lot of players who do like 500 av dmg in their tier8 premiums, plus basically losing credits in their regular tier8/9s every single game they play.


Edited by clixor, 05 September 2017 - 07:43 PM.


Toni112007 #19 Posted 06 September 2017 - 06:51 AM

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I never stock grind a tank. I always make sure to at least have a best gun.

Headless_Rooster #20 Posted 06 September 2017 - 10:06 AM

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it's the crew skill grind I find the worst, new crew at 80% primary needs 315,096 to complete first skill, or 698,049 for second skill and 1,538,304 in total to 3rd skill :ohmy:

 

So you have 90% of your tank crews on accelerated training, so you build no xp to convert to free to slim the grind of modules on higher tiers... there ain't nothing 'free' about free xp considering the hours you have to put in to grind it.... it seems to take forever.

 

When you're grinding crew skills the credits just seem to mount up in no time in comparrison.


Edited by Headless_Rooster, 06 September 2017 - 10:08 AM.






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