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Arty Rework


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Artick_ #1 Posted 06 September 2017 - 03:09 PM

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I'm the only one that think that new artys is still *edited* ?

 

On a tier X game a obj 261 would have atleast 65% hitratio , because now accuracy on ARTY are Infamous, and you will do damage 90% of times cuz fire from above.

 

Look at nev map 30 vs 30  . Arty have a huge advantage there , they can deliver a shot exactly when is reloaded , because huge number of players and flat map ( no cover exccept castle maybe..)

But having a 3 meter long tank ( t92) and running out of ammo is not Ok .

All artys ( except Op leFH18b2) got mostly -50% of potential damage with that Damage nerf , but they dont get back any rounds? What is this *edited*?

I think this is better to make arty how they were , Huge alpha , ( 100 pen on tier X is more on He shells? How about now when Lef18B2 got same pen on He as tier X , this is right WG , *edited*?)

Now with M40/43 i/m not able to penetrate low armored tanks ( lights mostly ) because they all got more than that stupid 50mm pen on tier VIII.

 

How could a 203 mm gun have 1050 alpha , and FV215b 183 with 183mm gun have 1750 alpha? This is right WG? No cuz u dont compare tanks one with others and release OP DEFENDERS and CRYSLERS AND T26E5 100k /battle profit.

 

> Arty SHOULD have Huge alpha WITH HUGE DISPERSION AND HUGE AIMTIME , NOT  0.57 accuracy > 4,8s Aimtime > 23s reload for 1050 alpha guns. Accuracy should be more than 1.00 because Its a arty , dont you WG even think when make tanks? Stun is a good thing , except the fact if arty hit near 5m you will get 15s stun , same as a vehicle at 20m , with no damage still 15s stun cuz bad programing of this game.

 

#Also make something with TIER X Money , because i'm able to lose credits even when win with 4k+ damage.

 

RIP (2012-2017 WG)   -WORST 3 PATCH UNTILL NOW , FULL WITH PREMIUM TANKS , mostly of them OP , and That climbing stones block looks bad as hell.


Edited by Jbnn, 07 September 2017 - 06:57 AM.
This post has been edited by the moderation team due to inappropriate remarks.


Axarn #2 Posted 06 September 2017 - 03:19 PM

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TL: DR


Edited by Axarn, 06 September 2017 - 03:20 PM.


Browarszky #3 Posted 06 September 2017 - 04:36 PM

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I just know how this thread is going to end.

jack_timber #4 Posted 06 September 2017 - 06:19 PM

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View PostBrowarszky, on 06 September 2017 - 03:36 PM, said:

I just know how this thread is going to end.

 

Yes I think you may be correct in your prediction:)

Bordhaw #5 Posted 06 September 2017 - 06:24 PM

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MarcoStrapone #6 Posted 06 September 2017 - 06:41 PM

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i think arty should rework for just stun without any damage.

Yakito #7 Posted 06 September 2017 - 06:46 PM

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I think that the most important thing is to make sure artillery mainly targets actual campers. So if an spg had a higher angle of the shell flight, but abysmally bad dispersion during turret and tank rotation it would need to aim at one spot for longer, but if a camper would remain in it he would be punished despite its cover.

 

Aggressive players already get punished enough. Time to make sure arty cannot hit a moving target going 50km/h and instead focus on somebody that is hiding and not contributing. 


Edited by Yakito, 06 September 2017 - 06:48 PM.


Jbnn #8 Posted 07 September 2017 - 07:03 AM

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I will close this thread as we already have a pinned thread for arty discussions. Leave your feedback there.

Thread here ----->  Link

Have a nice day.





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