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Was El Haluf Really Considered Mountain Goating? FFS


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TungstenHitman #1 Posted 09 September 2017 - 04:17 PM

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Would we really consider those slight.. mounds of earth little taller than a tank mountain goating to the point that WG slapped some rocks around it? Honestly that was one of the few actually usable spots you could could to in a TD without getting blind shot in the face from the other side since there is only a few predictable places to snipe from.. sigh.. I actually like El Haluf but why make an already predictable and limited bowl shaped map even more predictable and limited lol.. (nice to be top tier though))

 

Its that little hill with the green center circle, check out those dark brown boulders glued on, used to love that spot while camping like a boss :(:P

 



brumbarr #2 Posted 09 September 2017 - 04:27 PM

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yeah, noticed that too and found it odd, spots like that are fine and that they remove, but climbs on massive mountains they leave in the game...

Baldrickk #3 Posted 09 September 2017 - 04:38 PM

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This is WG we are talking about...

samuelx43a #4 Posted 09 September 2017 - 04:43 PM

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Yeah, as a player that likes his TD's, it has annoyed me to no end, because that spot was very easy to go, and wasn't even that high. 

It's a shame really, as el hallouf is my favourite map



CaptainThunderWalker #5 Posted 09 September 2017 - 04:44 PM

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The hilarity is that they left the hill next to that untouched and I climbed onto that with my bottom tier O-I Experimental for crumpets and giggles purely to show off the idiocy of Wargaming's map design department.

Balc0ra #6 Posted 09 September 2017 - 04:44 PM

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Like I said before, they had an intern do it for them. Map team is working on HD maps to even consider that logic.

TungstenHitman #7 Posted 09 September 2017 - 04:55 PM

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View PostCaptainThunderWalker, on 09 September 2017 - 03:44 PM, said:

The hilarity is that they left the hill next to that untouched and I climbed onto that with my bottom tier O-I Experimental for crumpets and giggles purely to show off the idiocy of Wargaming's map design department.

 

lol, replay pls? :)



Gremlin182 #8 Posted 09 September 2017 - 04:59 PM

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Based on past changes to that map if a large number of players use a terrain feature it eventually gets altered.

On the whole this can be a good idea as it stops players getting lazy and making map play a little predictable but it is a pain at times.

Its especially painful for TDs and light tanks.

 

Some tanks need to be able to stay hidden to either spot enemies or to ambush them, if you keep removing cover you eventually make such vehicles pointless.

On some maps you have removed so much cover the only remaining places are just so obvious it only takes a few blind shots to take out the hidden vehicle.

 

For those interested in not being seen here is a short film

https://www.youtube....h?v=ifmRgQX82O4

 

 

 

 



TungstenHitman #9 Posted 09 September 2017 - 05:03 PM

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Here is that particular battle actually(my only El Haluf from that side today). Interestingly enough I thought the C-shaped hill on the other side in C6 was the hill that got the blockades but if you look you can see an Obj. 704 managed to get up there.. he got raped.. but that's not what's important here. I'd like to spend some more time in the new El Haluf and try find some new snipe points. Noticed a pretty decent gap between the village that covered the A1 approach. I wouldn't recommend that first spot I went to with a siege mode tank, the hydraulic adjustments while moving nearly tips the tank off and it's a pretty vulnerable spot. I tried to get up the highest point of that hill and I do think that's possible, the other spots are pretty obvious and I wouldn't risk it personally.. H1 is also a lazy mans option if your waging your teams HTs gonna lose their battle in A-C1

 

http://wotreplays.eu/site/3812453#el_halluf-tungstenhitman-strv_103-0



DracheimFlug #10 Posted 09 September 2017 - 05:06 PM

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This is why I dislike all the whining. WG does actually listen. Unfortunately, they listen to everyone, including the clueless.

G01ngToxicCommand0 #11 Posted 09 September 2017 - 05:22 PM

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We are allowed only to have corridor maps where there is zero possibility of flanking unobserved and where face to face battles are forced upon the players so they buy more gold ammo.

TungstenHitman #12 Posted 09 September 2017 - 05:25 PM

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View PostDracheimFlug, on 09 September 2017 - 04:06 PM, said:

This is why I dislike all the whining. WG does actually listen. Unfortunately, they listen to everyone, including the clueless.

 

Agreed, often the cure is worse than the problem and I was concerned a quick-fix slapped across the most prolific mountain goating maps would reduce the game to a 3 choice location per side for most maps and unusable for anything other than a HT with little more than face hugging brawls the typical battle. That said, many players seemed more concerned with climbing mountains just for the sake of climbing mountains and didn't seem to care about the actual battle so I guess some changes were needed but I really did fear that the severity and locations deemed "mountain goating" would be locations that offered little more than a slight climb or alternative shooting angle.. which has happened here unfortunately 

anonym_YNch2j0j5oJ9 #13 Posted 09 September 2017 - 05:48 PM

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View Postbrumbarr, on 09 September 2017 - 05:27 PM, said:

yeah, noticed that too and found it odd, spots like that are fine and that they remove, but climbs on massive mountains they leave in the game...

 

Silly you :P Did you really expect WG to do the sensible things? :P

clixor #14 Posted 09 September 2017 - 05:54 PM

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The irony is that they probably used the youtubes from the community to 'fix' those positions.

Spurtung #15 Posted 09 September 2017 - 08:35 PM

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The one across the map (squeezed between B7 and C7) was blocked too. I seldom saw anyone on it, and yet... 

RockyRoller #16 Posted 09 September 2017 - 10:08 PM

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Like most maps, some of it was goat exploiting an unfair advantage, but there are places where I personally saw as a via part of the map which ended up getting blocked off whilst more obvious climbs available to one side only were left as.

 

I honestly can see why it takes so long to block these exploits off.



DaSmith #17 Posted 10 September 2017 - 02:27 AM

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Gotta love how they half-blocked one path leading to the hill on Redshire, but there are 2 more to use and even the blocked one can still be climbed. Just did 6,5kdmg with Bat from there..

IncandescentGerbil #18 Posted 10 September 2017 - 10:19 AM

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Was driving past one of the former TD mounds on El H and couldn't believe how crudely they had blocked it off. Literally looked like some kid had spent two minutes scribbling on it with "rock effect" crayon.

Cobra6 #19 Posted 10 September 2017 - 10:58 AM

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You know what's really funny?

WG left the hill on the OTHER side intact so one base has an actual advantage :teethhappy: (Location B6/C6)

 

Classic Wargaming, "fix" the climbs that are not actually an issue but leave the ones in which are a massive problem (Oh hello there climb on Sacred Valley!)

 

Cobra 6


Edited by Cobra6, 10 September 2017 - 11:02 AM.


CaptainThunderWalker #20 Posted 10 September 2017 - 12:07 PM

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View PostTungstenHitman, on 09 September 2017 - 04:55 PM, said:

 

lol, replay pls? :)

 

No replay, but I could make a new screenshot. It's quite easy to get up here, but you definately want ten degrees of gun depression to use this position. I use it more seriously in my Strv 74 when bottom tier.

 

 






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