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Ranked Battles: New Season Begins September 18


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adrian_ciotor #401 Posted 06 October 2017 - 11:07 PM

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Last season i played 700 games and only got league 3 . These seson i played 52 games and got in league 3. They are desperate to keep these mode alive Really how can you be so low?? THEY SHOULD FIX THE CHEVRON RECIVING MODE OR CLOSE RANKED BATTEL.

Laur_Balaur_XD #402 Posted 07 October 2017 - 11:07 AM

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Here are some free advices for the 'geniuses' that made this ranked crap-show

 

1.A game should be fun, not frustrating

It looks that the frustrating elements are:

-losing chevrons/ranks just because your team was bad

-too slow progression

-bad maps

-arty

-OP reward tanks (in fact just one: Obj.907)

 

Get rid of those things and you are ok.

 

And give much more chevrons, you can actually reward skill by doing this. Here is a basic idea about how should it look:

Winning team , players by xp 

1. 20 chevrons

2. 18 chevrons

3. 16 chevrons

4. 14 chevrons

5. 12 chevrons

6. 10 chevrons

7. 8 chevrons

8. 6 chevrons

9. 4 chevrons

10. 2 chevrons

11. nothing

12. nothing

13. nothing

14. nothing

15. nothing

 

Losing team, players by xp 

1. 10 chevrons

2. 9 chevrons

3. 8 chevrons

4. 7 chevrons

5. 6 chevrons

6. 5  chevrons

7. 4 chevrons

8. 3 chevrons

9. 2 chevrons

10. 1 chevrons

11. nothing

12. nothing

13. nothing

14. nothing

15. nothing

 

In this way if you are in the first 5 players always you progress fast.

And if you are always in the bottom 5 - you never progress..

 

Edited by Iulian_ro, 07 October 2017 - 11:16 AM.


ZeFeKa #403 Posted 08 October 2017 - 02:13 PM

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There is 2 way you can go for the chevrons/grinding/ranking system :

 

Full teamplay : Winner team win, looser team lose. That's it, nothing more, same for all the team. You did well in your team ? Who care, you lose. You did bad in the team but get carried, np, maybe your suicide just open the winning breach into the frontline. But require longer season/stage.

 

Full performance : Somewhat like the previous post, the more you achevie in a game the more chevrons you win/the less you lose.

 

A system in between the two philosophy didn't work.



aracu #404 Posted 09 October 2017 - 10:39 AM

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View PostIulian_ro, on 07 October 2017 - 12:07 PM, said:

Here are some free advices for the 'geniuses' that made this ranked crap-show

 

1.A game should be fun, not frustrating

It looks that the frustrating elements are:

-losing chevrons/ranks just because your team was bad

-too slow progression

-bad maps

-arty

-OP reward tanks (in fact just one: Obj.907)

 

Get rid of those things and you are ok.

 

And give much more chevrons, you can actually reward skill by doing this. Here is a basic idea about how should it look:

Winning team , players by xp 

1. 20 chevrons

2. 18 chevrons

3. 16 chevrons

4. 14 chevrons

5. 12 chevrons

6. 10 chevrons

7. 8 chevrons

8. 6 chevrons

9. 4 chevrons

10. 2 chevrons

11. nothing

12. nothing

13. nothing

14. nothing

15. nothing

 

Losing team, players by xp 

1. 10 chevrons

2. 9 chevrons

3. 8 chevrons

4. 7 chevrons

5. 6 chevrons

6. 5  chevrons

7. 4 chevrons

8. 3 chevrons

9. 2 chevrons

10. 1 chevrons

11. nothing

12. nothing

13. nothing

14. nothing

15. nothing

 

In this way if you are in the first 5 players always you progress fast.

And if you are always in the bottom 5 - you never progress..

 

 

Iulian, stop smoking parsley!!! :))) why not reward rank 5 directly to 1st player from the winning team? 

Laur_Balaur_XD #405 Posted 09 October 2017 - 10:51 AM

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View Postaracu, on 09 October 2017 - 09:39 AM, said:

 

Iulian, stop smoking parsley!!! :))) why not reward rank 5 directly to 1st player from the winning team? 

 

I think it is a misunderstanding. In this system would be much higher requirements for a rank...doh....

Just replace the stupid 'chevrons' word with 'points', and give the rewards to the players that have the most points at the end of the season.

 

Or make ranked a regular random battle with only tier 10 tanks, and take the best xp wise 100 games from every player over a month. A tomato will not be able to make good games and rank good, and a good player would make them easy. 

This would also get rid of the grinding aspect of ranked, and people who have not so much time to play but they are good could have the same chance to get a good position in ladder.


Edited by Iulian_ro, 09 October 2017 - 10:56 AM.


aracu #406 Posted 09 October 2017 - 11:17 AM

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View PostIulian_ro, on 09 October 2017 - 11:51 AM, said:

 

I think it is a misunderstanding. In this system would be much higher requirements for a rank...doh....

Just replace the stupid 'chevrons' word with 'points', and give the rewards to the players that have the most points at the end of the season.

 

Or make ranked a regular random battle with only tier 10 tanks, and take the best xp wise 100 games from every player over a month. A tomato will not be able to make good games and rank good, and a good player would make them easy. 

This would also get rid of the grinding aspect of ranked, and people who have not so much time to play but they are good could have the same chance to get a good position in ladder.

 

eh, then your idea was not finished in the previous post



15JG52Brauer #407 Posted 13 October 2017 - 01:57 PM

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When will the bonds etc be awarded for league positions? Finished in silver league, still nothing.

 

Edit - Nevermind , just got them :-) Thanks.


Edited by 15JG52Brauer, 13 October 2017 - 03:50 PM.


iod222 #408 Posted 15 October 2017 - 05:39 AM

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Rigged finish result . Remove frem bronz league- 50 games for nothing-.




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