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wg pls fix this bug on sand river

stuck on sandriver

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rottenLT #1 Posted 12 September 2017 - 10:03 AM

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Sorry guys, but i got stuck a few times here. first it was in o-ni or o-ho and now in type 4. tank just hangs there and i cant go down the hill and even backwards isnt an option. i can just rotate on tracks  to both sides, but cant move. never encountered anything like this. is this a bug or i just got seriously stuck and i shoulnd go there? thanx guys:)

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Aikl #2 Posted 12 September 2017 - 10:09 AM

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You should probably use the ticket system to report ingame bugs.

That being said, I've experienced the same a few times. Seems to be caused by the hull underside getting stuck on terrain, with tracks not getting enough traction to pull you off. The slope on Windstorm is like that, as well as some small piles of rubble, like here on Stalingrad:

Spoiler

 

Fun physics for everyone! :great:



rottenLT #3 Posted 12 September 2017 - 10:21 AM

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Hmmm funny indeed. they should fix this anyways, couse its not very realistic:) Thanx anyways:))

uglycousin #4 Posted 12 September 2017 - 10:23 AM

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I got stuck there once in an O-I. Managed to get 2 kills until arty raped me to death.

 

I can feel your pain.



AliceUnchained #5 Posted 12 September 2017 - 10:24 AM

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View PostrottenLT, on 12 September 2017 - 10:21 AM, said:

Hmmm funny indeed. they should fix this anyways, couse its not very realistic Thanx anyways

 

You are absolutely right, in real life tanks would never ever get stuck on anything.

Hokum15 #6 Posted 12 September 2017 - 10:27 AM

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View PostAliceUnchained, on 12 September 2017 - 09:24 AM, said:

 

You are absolutely right, in real life tanks would never ever get stuck on anything.

 

In reality the type 4 would probably flatten all the land it passed over like a steam roller...

Spurtung #7 Posted 12 September 2017 - 10:41 AM

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View PostrottenLT, on 12 September 2017 - 11:03 AM, said:

Sorry guys, but i got stuck a few times here.

I understand it happening once, we've all got stuck somewhere in a map before, it's the "few times" part that's bothering me. Didn't you learn anything?

 

View PostHokum15, on 12 September 2017 - 11:27 AM, said:

 

In reality the type 4 would probably flatten all the land it passed over like a steam roller...

 

The point of using tracks in vehicles is the complete opposite of that.
 

DracheimFlug #8 Posted 12 September 2017 - 10:52 AM

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View PostSpurtung, on 12 September 2017 - 10:41 AM, said:

I understand it happening once, we've all got stuck somewhere in a map before, it's the "few times" part that's bothering me. Didn't you learn anything?

 

Thought of that too lol.... maybe some of the times he witnessed happened to others though?

Balc0ra #9 Posted 12 September 2017 - 11:07 AM

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It's been there for years, we get a few topics about this now and then each year. It's still there. So don't get your hopes up about WG fixing it. There are 2 "humps" like that on that map. The other one is in the dry lake just below you. It's due to your detail settings. The lower the terrain settings it, the less polygons they will use to draw the terrain lines. So some surfaces will even out and get a bit flatter. But that's on your client. The server side terrain hitbox is still the same, and still has that hump there. You might have noticed the same when aiming at a corner and it seems the shell hit "air" right above it. It's also why so many call out wall hacks. As they see your shell clip the terrain, it's most likely due to their settings.

 

If you load up that replay again, and increase the terrain detail, you might see why you got stuck. My suggestion is to use that replay and play with the settings, so you can see the humps, but still get an FPS you are happy with. As this is not the only map to have those.



Derethim #10 Posted 12 September 2017 - 11:17 AM

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This is something, that wouldn't happen, if we had proper terrain physics... the weight of the tank would just flatten the ground underneath.

Spurtung #11 Posted 12 September 2017 - 11:30 AM

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View PostBalc0ra, on 12 September 2017 - 12:07 PM, said:

It's been there for years, we get a few topics about this now and then each year. It's still there. So don't get your hopes up about WG fixing it. There are 2 "humps" like that on that map. The other one is in the dry lake just below you. It's due to your detail settings. The lower the terrain settings it, the less polygons they will use to draw the terrain lines. So some surfaces will even out and get a bit flatter. But that's on your client. The server side terrain hitbox is still the same, and still has that hump there. You might have noticed the same when aiming at a corner and it seems the shell hit "air" right above it. It's also why so many call out wall hacks. As they see your shell clip the terrain, it's most likely due to their settings.

 

If you load up that replay again, and increase the terrain detail, you might see why you got stuck. My suggestion is to use that replay and play with the settings, so you can see the humps, but still get an FPS you are happy with. As this is not the only map to have those.

 

There's another one in A9/B9, and a guy posted a clip earlier this year about it. He too claimed to get stuck there frequently.
 

View PostDerethim, on 12 September 2017 - 12:17 PM, said:

the weight of the tank would just flatten the ground underneath.

No, it wouldn't, and that terrain is hard rock, anyway.


 

AliceUnchained #12 Posted 12 September 2017 - 11:57 AM

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View PostHokum15, on 12 September 2017 - 10:27 AM, said:

In reality the type 4 would probably flatten all the land it passed over like a steam roller...

 

What if that land was flat already? Furthermore, you may want to look into ground pressure some more. Then there's that classic example of the woman with the stiletto heels and the elephant...



Spurtung #13 Posted 12 September 2017 - 12:01 PM

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View PostAliceUnchained, on 12 September 2017 - 12:57 PM, said:

 

What if that land was flat already? Furthermore, you may want to look into ground pressure some more. Then there's that classic example of the woman with the stiletto heels and the elephant...

 

You can try explaining why tracks exist in the first place, or while you reduce tire pressure when driving on sand, but it won't help, some people can only see that they are very heavy vehicles and can only hurr durr after that.

jack_timber #14 Posted 12 September 2017 - 12:33 PM

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View PostDerethim, on 12 September 2017 - 10:17 AM, said:

This is something, that wouldn't happen, if we had proper terrain physics... the weight of the tank would just flatten the ground underneath.

Well no what happens in 'real life' is tracked laying vehicles, tanks, excavator, dozers, will 'belly out' on an obstacle, a good sized rock for instance. The underside of these are generally flat if you attempt to drive astride an obstacle this will contact the belly lifting the tracks clear of the terrain. Thus resulting in tracks unable to impart any weight (drive if you want) onto the terrain. 

End result you are stuck. It has happened to me several times in real life, not tanks mind you, but other track laying vehicles.

The easiest way to extract yourself is to be pushed or pulled off obstacle.

So to an extent WG has implemented real life physics into the game.



Derethim #15 Posted 12 September 2017 - 12:39 PM

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View PostSpurtung, on 12 September 2017 - 11:32 AM, said:

No, it wouldn't, and that terrain is hard rock, anyway.

 

Well a single rock poking out wouldn't certainly hold a 150 ton tank stuck, am I right?

It would either slide off, or crush it.



Cobra6 #16 Posted 12 September 2017 - 12:41 PM

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Shoddy mapdesign, signature move of Wargaming actually.

 

There are numerous locations where the hitbox does not actually match the visual model. Let's hope they fix that in HD maps.

 

Cobra 6



Spurtung #17 Posted 12 September 2017 - 12:46 PM

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View PostDerethim, on 12 September 2017 - 01:39 PM, said:

 

Well a single rock poking out wouldn't certainly hold a 150 ton tank stuck, am I right?

It would either slide off, or crush it.

 

Sure it would, as is does cars. All you need is to have that rock holding the tank chassis while tracks can't touch anything and the right kind of balance. Rocks behave really well with compression.

Joggaman #18 Posted 12 September 2017 - 12:48 PM

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View PostAliceUnchained, on 12 September 2017 - 12:57 PM, said:

 

What if that land was flat already? Furthermore, you may want to look into ground pressure some more. Then there's that classic example of the woman with the stiletto heels and the elephant...

 

pics or it didn't happen...:B

Spurtung #19 Posted 12 September 2017 - 01:16 PM

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View PostJoggaman, on 12 September 2017 - 01:48 PM, said:

pics or it didn't happen...:B

 

 



Joggaman #20 Posted 12 September 2017 - 03:46 PM

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View PostSpurtung, on 12 September 2017 - 02:16 PM, said:

 

 

 






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