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Ranked Battles Second Season: Regulations


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Community #1 Posted 15 September 2017 - 04:24 PM

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Read up on the revised Ranked Battles to hit the ground running in the 2nd Beta Season.

The full text of the news item

szfak #2 Posted 15 September 2017 - 04:39 PM

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arty limited to 2? still too much

_Bolt #3 Posted 15 September 2017 - 04:47 PM

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No thanks !

fighting_falcon93 #4 Posted 15 September 2017 - 04:50 PM

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Please change the garage slot reward to 300 gold. That way players that need more garage slots can still get them, and players that already have all the tanks they want doesn't get a useless reward.

 

Not going to waste my time on this until above mentioned change is applied.


Edited by fighting_falcon93, 15 September 2017 - 06:07 PM.


StinkyStonky #5 Posted 15 September 2017 - 05:02 PM

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View Postfighting_falcon93, on 15 September 2017 - 03:50 PM, said:

Please change the garage slot reward to 300 gold. That way players that need more garage slots can still get them, and players that already have all the tanks they want doesn't get a useless reward.

 

Haven't you noticed that a lot of the WoT rewards are actually a lot less useful than they appear.

 

The 5 year anniversary gave 1 garage slot for each year played.  So 5 years players (who had been collecting slots for 5 years and inevitably had more than they needed) got 5 and new players (who had a desperate need for slots) got zero or perhaps 1.

 

A free HT #6 ... Most established players have either fully ground out the Jap Heavies, or have no intention of ever doing so and so the reward is 1.5M silver and yet another empty garage slot.  Only the small number of newcomers actually benefited.

 

WG are quite clever about this.  They can run queries on their databases, see how many players are likely to get the reward and see how many actually use it.

 

How many of you have won a T44-100, a Pilot, a Dicker Max, a T34-85M or a Heavy Tank #6 and yet have less than 10 games in it ...



SlyMeerkat #6 Posted 15 September 2017 - 05:23 PM

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Not interested 

Cyclonite_ #7 Posted 15 September 2017 - 05:47 PM

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Tier 10 just aren't worth playing because they don't reward enough credits to make them viable let alone profitable. The only upside of ranked battles is that at least you get a chance to play tier 10 without the pro-Edited ................ sorry 'rankers'.

 

This post has been edited by the moderation team due to inappropriate remarks. 


Edited by VMX, 24 September 2017 - 11:16 AM.


fighting_falcon93 #8 Posted 15 September 2017 - 06:05 PM

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View PostStinkyStonky, on 15 September 2017 - 05:02 PM, said:

 

Haven't you noticed that a lot of the WoT rewards are actually a lot less useful than they appear.

 

The 5 year anniversary gave 1 garage slot for each year played.  So 5 years players (who had been collecting slots for 5 years and inevitably had more than they needed) got 5 and new players (who had a desperate need for slots) got zero or perhaps 1.

 

A free HT #6 ... Most established players have either fully ground out the Jap Heavies, or have no intention of ever doing so and so the reward is 1.5M silver and yet another empty garage slot.  Only the small number of newcomers actually benefited.

 

WG are quite clever about this.  They can run queries on their databases, see how many players are likely to get the reward and see how many actually use it.

 

How many of you have won a T44-100, a Pilot, a Dicker Max, a T34-85M or a Heavy Tank #6 and yet have less than 10 games in it ...

 

You have a very good point. But I still think it's wrong by WG to do it this way. They need to realise that their players are not stupid, players realise this grand strategy of theirs, and will be upset and leave. That will surely not be profitable for WG.

KLguns #9 Posted 15 September 2017 - 06:11 PM

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More useless modes for T10 kids that thinks they can play...nice work WG, focus on "correct" things...:facepalm::facepalm::facepalm: oh wait: :facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm:

chuao #10 Posted 15 September 2017 - 06:29 PM

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Good endgame mode for solo players. Big like!

Y_O_L_0 #11 Posted 15 September 2017 - 06:43 PM

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I will predict that in the year of 2020 there will be no SPG class in WoT. I know it is a wild prediction, but when the year 2020 comes, I will quote this comment.

Napad24356 #12 Posted 15 September 2017 - 06:50 PM

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WG - have you thought of some new rewards (maybe 50% discount on any tier 8 Premium tank)? 

savijem #13 Posted 15 September 2017 - 07:13 PM

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View PostY_O_L_0, on 15 September 2017 - 06:43 PM, said:

I will predict that in the year of 2020 there will be no SPG class in WoT. I know it is a wild prediction, but when the year 2020 comes, I will quote this comment.

 

No way! Cya for 3 years.

smokeytheband1t #14 Posted 15 September 2017 - 07:57 PM

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Ok.. nobody cared about ranked first time around but sure.. go ahead and ignore that.

 

WHY WON'T YOU MAKE LEAGUE SYSTEMS ACROSS ALL THE TIERS SO PPL WHO DON'T LIKE TO PLAY ON A T10 GOLDFARM HAVE AN OPTION FOR BONDS ASWELL? (AND COMPETITIVE GAMEPLAY OTHER THAN WORLD OF BOTTOM TIER AKA SLOTMACHINES AKA RANDOM BATTLES)

 

nooooo that's logical & fair to everyone says the wg employee .. why give lower tier players an equal chance at improved equipment.. i mean it's not like T10 players can slap these parts on their seal clubbing machines and rek your day.. right?.. OH WAIT THEY CAN HUEHEUHEUEHUE..  



SlyMeerkat #15 Posted 15 September 2017 - 08:07 PM

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Also can you add the option to remove the little emblem thing that shows what rank people are in as i rather not know and its rather off putting seeing it shown in Random because i dont care what rank they achieved :/

Edited by SlyMeerkat, 15 September 2017 - 08:07 PM.


straubbazsi #16 Posted 15 September 2017 - 08:24 PM

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View Post2f45ls6, on 15 September 2017 - 05:47 PM, said:

Tier 10 just aren't worth playing because they don't reward enough credits to make them viable let alone profitable. The only upside of ranked battles is that at least you get a chance to play tier 10 without the pro-Edited ................ sorry 'rankers'.

 

You are doing it wrong. The first season was the biggest credit boost for me. I got 31 50% credit booster (62 hour, roughly 20 million extra income). In the second season there is 20 for start.

 

And I was close to breakeven with the rank 1-5 and daily rewards. Actually, only started loosing credits last week. (Playing with BC and 62A. I didn't play for league 1 tho.)

 

Same here:

Block Quote

Personal Rank Rewards

  • Rank I—50,000 credits, 3 Manual Fire Extinguishers, 3 Small First Aid Kits, and 3 Small Repair Kits.
  • Rank II—100,000 credits, 5 Personal Reserves for +100% crew experience for 2 hours, 5 Personal Reserves for +200% Free Experience for 2 hours, 3 Automatic Fire Extinguishers, 3 Large First Aid Kits, and 3 Large Repair Kits.
  • Rank III—200,000 credits, 5 Personal Reserves for +50% experience for 2 hours, 3 Automatic Fire Extinguishers, 3 Large First Aid Kits, and 3 Large Repair Kits.
  • Rank IV—300,000 credits, 5 Personal Reserves for +50% credits for 2 hours, 5 Automatic Fire Extinguishers, 5 Large First Aid Kits, and 5 Large Repair Kits.
  • Rank V—1 day of Premium Account time, 1 Garage slot, 400,000 credits, 5 Automatic Fire Extinguishers, 5 Large First Aid Kits, and 5 Large Repair Kits.

The rewards received are for earning each rank for the first time within a stage.

“Reward for Commitment” Mission Rewards:

  • 50,000 credits, 1 Automatic Fire Extinguisher, 1 Large First Aid Kit, and 1 Large Repair Kit.

The mission can be completed three times per day in Ranked Battles only. To complete the mission, be among the top 10 players on your team by experience earned in 10 battles.

 

 

 


Edited by VMX, 24 September 2017 - 11:24 AM.


Temid23 #17 Posted 16 September 2017 - 12:59 AM

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Change hours and/or limit amount of games you can play in this mode so every player have fair chance or put it where sun doesn't shine... Simple as that

Whaiz #18 Posted 16 September 2017 - 06:13 AM

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There still is no real ''skill' when someone can just load full GOLD and significantly increase their chance of victory, great example of this pay to win is Type 4 and 5 heavys, standart shells vs premium = premium wins 90% of time, All many players ask is just to balance premium ammo (1) Make the damage less or 2) Limit the premium ammo you can take in to battle (Maybe like only 20% of your ammo). Just fix the premium ammo issue and you will see huge increase in player activity in such modes.

arjun69 #19 Posted 16 September 2017 - 06:38 AM

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as long as i lose credits at tier 10 this is a no go for  me

TsunamiFM #20 Posted 16 September 2017 - 08:02 AM

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How about adding super-premium shells to the game? If you, dear WarGaming, like the idea of paying more for better shells then let people buy even better shells for even more money. Let the credits/gold drive the game balance even more! Currently premium shells give either extra penetration, or extra damage. Let's introduce super-premium shells that increase both!

 

Example how it could work:

E-100, normal shells: 246 pen, 750 damage, 1260 credits (for beginners).

E-100, premium shells: 334 pen, 750 damage, 6000 credits (for skilled players).

E-100, super-premium shells: 334 pen, 1000 damage, 12000 credits (for next-gen unicum).

Type 5 Heavy, normal shells: 75 pen, 1100 damage, 1320 credits (for beginners).

Type 5 Heavy, premium shells: 75 pen, 1400 damage, 6400 credits (for skilled players).

Type 5 Heavy, super-premium shells: 100 pen, 1400 damage, 12800 credits (for next-gen unicum).

 

I think it would fit perfectly current opt-in game balance model, and show continued support for P2W. Simply let people save their time and allow them to support the game, like you always did. Give the unicums solid tool to separate themselves from beginners in ranked battles. Win-win, even more happy players - right, WG?


Edited by TsunamiFM, 16 September 2017 - 08:07 AM.





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