Jump to content


Take a Weekend Break in World of Tanks!


  • Please log in to reply
18 replies to this topic

Community #1 Posted 16 September 2017 - 01:00 PM

    Sergeant

  • Content Team
  • 0 battles
  • 26,401
  • Member since:
    11-09-2011
Spend your weekend exploring the virtual, war-torn utopias of World of Tanks!

The full text of the news item

KLguns #2 Posted 16 September 2017 - 02:51 PM

    Captain

  • Player
  • 47660 battles
  • 2,012
  • [T-D-U] T-D-U
  • Member since:
    08-07-2012

*Edited

How about FOCUS on some game development and fixing *Edited things instead????? No, everything is fine and working as intended according to WG :facepalm:


Edited by Nohe21, 18 September 2017 - 10:28 AM.
*This post has been edited by the moderation team due to inappropriate remarks.


SlyMeerkat #3 Posted 16 September 2017 - 02:54 PM

    Captain

  • Player
  • 16621 battles
  • 2,248
  • [FILO] FILO
  • Member since:
    01-29-2013
Useful videos :)

Mariuxszas #4 Posted 16 September 2017 - 03:28 PM

    Corporal

  • Player
  • 26620 battles
  • 171
  • [ANUBI] ANUBI
  • Member since:
    06-22-2013
Videos were released more than a YEAR ago. Are you using internet explorer for publishing news?

_Bundesheer_ #5 Posted 16 September 2017 - 03:33 PM

    Captain

  • Player
  • 29595 battles
  • 2,114
  • Member since:
    08-20-2011

View PostMariuxszas, on 16 September 2017 - 03:28 PM, said:

Videos were released more than a YEAR ago. Are you using internet explorer for publishing news?

 

This, maybe the hoped that noone will mention it..

Gremlin182 #6 Posted 16 September 2017 - 03:53 PM

    General

  • Player
  • 49252 battles
  • 8,244
  • Member since:
    04-18-2012

Why do people always assume that wargaming has one person working on the game so that making a video about maps means a delay in working on something else.

Its just possible they have 2 people one working on what you are currently moaning about and another doing the videos.

Might even have 3 people imagine that working on three things at once ;)



Avtonom #7 Posted 16 September 2017 - 04:54 PM

    Corporal

  • Player
  • 33740 battles
  • 143
  • [HAMI] HAMI
  • Member since:
    02-27-2014
WHAT? WG?
Is this happening again?  - "Enjoy a cool and refreshing breeze from your desktop fan" ...while looking at 2010 graphics playing on highly unbalanced maps, with MM that gets EVERYONE, I say it again EVERYONE who plays this game MAD. When are you going to fix MM instead of making such absurd articles describing WOT as if it was a full immersion virtual reality world from year 2034?
And how is the current state of WOT supposed to be better than REAL world hiking and wandering around the most beautiful cities on Earth?

Edited by Avtonom, 16 September 2017 - 04:55 PM.


Negativvv #8 Posted 16 September 2017 - 05:36 PM

    Second Lieutenant

  • Player
  • 9329 battles
  • 1,117
  • [KEKE] KEKE
  • Member since:
    08-08-2015

I saw E25 and thought it was on sale again. Then I noticed it was a random irrelevant article.

 

Slow weekend WG?



Napad24356 #9 Posted 16 September 2017 - 08:30 PM

    Corporal

  • Player
  • 37301 battles
  • 169
  • [ZUM] ZUM
  • Member since:
    01-22-2016
I could've use this tips 2 years ago when I started playing, this should be useful for new players

IdlePython #10 Posted 17 September 2017 - 12:31 AM

    Corporal

  • Player
  • 403 battles
  • 118
  • [BOOH] BOOH
  • Member since:
    12-03-2016
Thank you. :great:

gunslingerXXX #11 Posted 17 September 2017 - 12:53 AM

    Captain

  • Player
  • 11191 battles
  • 2,112
  • [GUNSL] GUNSL
  • Member since:
    11-16-2014

View PostGremlin182, on 16 September 2017 - 03:53 PM, said:

Why do people always assume that wargaming has one person working on the game so that making a video about maps means a delay in working on something else.

Its just possible they have 2 people one working on what you are currently moaning about and another doing the videos.

Might even have 3 people imagine that working on three things at once ;)

They pay all, I presume. Why not pay three for important usefull work ?



Hamsterkicker #12 Posted 17 September 2017 - 08:49 AM

    Warrant Officer

  • Player
  • 34530 battles
  • 598
  • [TEAMB] TEAMB
  • Member since:
    08-08-2011
These are actually quite good videos.. well made, knowledgable advice of someone that must have played the game a lot.. Really good for newbies.

jagdcommander #13 Posted 17 September 2017 - 09:36 AM

    Warrant Officer

  • Player
  • 40126 battles
  • 860
  • Member since:
    03-18-2011

Nice videos, but old maps.

 

I'm bored with the same map rotation and with no new releases in sight until all the old ones are HD'd, so my playing time is way down. The mythical 'ideal' MM is impossible (random is as good as it will get), and the cosmetic tweaks and changes to battle modes do nothing for me. Give me some optimism and news on when new maps might be out. Even better, reintroduce the removed maps even if they are in a separate battle mode and can be switched on for those of us who prefer to have more maps even if some are not perfectly balanced because it's random which side we start on anyway?


Edited by jagdcommander, 17 September 2017 - 09:49 AM.


malachi6 #14 Posted 17 September 2017 - 11:31 AM

    Colonel

  • Player
  • 50249 battles
  • 3,603
  • Member since:
    04-14-2011

View PostKLguns, on 16 September 2017 - 02:51 PM, said:

*Edited

 

How about FOCUS on some game development and fixing *Edited things instead????? No, everything is fine and working as intended according to WG :facepalm:

 

The videos discuss how to play maps in the current meta.  Especially useful for newer or less able players.  I.E. the people you most often berate on these forums.  And yet here you are complaining about fixing things.  Not everyone at WG is capable or indeed paid to fix things.  Take a short moment out of your hate filled life and realise that these videos are actually useful. 

 

*Edited

 

Edit.  Upon second thought, this video does actually attempt to fix something.  Way to miss the point even further.


Edited by Nohe21, 18 September 2017 - 10:33 AM.
*This post has been edited by the moderation team due to non-constructive content.


guest273 #15 Posted 17 September 2017 - 12:03 PM

    Captain

  • Player
  • 35394 battles
  • 2,263
  • [DAILY] DAILY
  • Member since:
    05-31-2012
Or on Malinovka to prevent the light crossing just drive with one heavy there, let the light cross, then slaughter it with the heavy and pull back to cover. Yeah, sure that heavy is trapped there but really - everyone is trapped there if the enemy has good enough view range.

Gremlin182 #16 Posted 18 September 2017 - 09:32 AM

    General

  • Player
  • 49252 battles
  • 8,244
  • Member since:
    04-18-2012

View PostgunslingerXXX, on 17 September 2017 - 12:53 AM, said:

They pay all, I presume. Why not pay three for important usefull work ?

 

Maybe just maybe that have enough people working on the other things and just do not tell us and when it comes to the MM I do not believe it is fixable in the way some want it fixed.

Presumably the MM that runs the test servers is the same as the standard game mm.

On the test server it is almost impossible to get a game running of 15 vs 15 on any tier below 6 or 7 because so few players are playing those tiers.

If there is a new tank line out then the majority of teams are made up of large numbers of their tanks.

 

What people choose to play the tanks the type and the tier affect the MM.

If tomorrow 50% of the players decided to play SPGs and 50% light tanks guess what there would be no medium heavy or TD tanks in games.

Not that it will happen but when I see unbalanced teams I wonder how much is due to the MM not being optimal and how much is due to player action.

 

Few weeks ago loads of French TDs because of Foch155 - Foch B

Last week lots of British heavies because of FV215B - Superconqueror.

In playing my Conqueror I have been top tier in almost every game I mean maybe 2 games in the entire day were I wasn't.

Do not know where most of the tier 10 tanks went but they were not in my games.

 

It is true tier 8 games are generally awful and have been for a while might be MM or it might just be the artificial unbalancing of tier 8 tank numbers due to premium tier 8s.

Everyone says they are the best to grins credits. So way more tiers 8 tanks in play every day not sure if thats fixable either.



Finer_Details #17 Posted 18 September 2017 - 09:48 AM

    Staff Sergeant

  • Player
  • 34890 battles
  • 442
  • [S3AL] S3AL
  • Member since:
    06-08-2011

View PostgunslingerXXX, on 17 September 2017 - 02:53 AM, said:

They pay all, I presume. Why not pay three for important usefull work ?

 

Because having 3 guys modeling a vehicle instead of 1 would get confusing as hell and most likely only slowed things down.



captainpigg #18 Posted 18 September 2017 - 11:12 AM

    Warrant Officer

  • Player
  • 31509 battles
  • 860
  • [F-DIV] F-DIV
  • Member since:
    02-22-2014

View PostgunslingerXXX, on 16 September 2017 - 11:53 PM, said:

They pay all, I presume. Why not pay three for important usefull work ?

 

Right because a PR rep can write code as well a programmer? Even with programmers, some work with modeling, some with mm+balancing, etc. Wargaming staff don't all have the same job.

gunslingerXXX #19 Posted 20 September 2017 - 06:50 AM

    Captain

  • Player
  • 11191 battles
  • 2,112
  • [GUNSL] GUNSL
  • Member since:
    11-16-2014

View PostGremlin182, on 18 September 2017 - 09:32 AM, said:

 

Maybe just maybe that have enough people working on the other things and just do not tell us

no, they dont have enough as we are waiting for the HD and new maps for a very long time.

and when it comes to the MM I do not believe it is fixable in the way some want it fixed.

I agree. I had no problem with pre 9.18 MM. The current MM is no big issue for me, as I dont platoon. I just play tier 8 less right now.

Presumably the MM that runs the test servers is the same as the standard game mm.

On the test server it is almost impossible to get a game running of 15 vs 15 on any tier below 6 or 7 because so few players are playing those tiers.

If there is a new tank line out then the majority of teams are made up of large numbers of their tanks.

 

What people choose to play the tanks the type and the tier affect the MM.

If tomorrow 50% of the players decided to play SPGs and 50% light tanks guess what there would be no medium heavy or TD tanks in games.

Not that it will happen but when I see unbalanced teams I wonder how much is due to the MM not being optimal and how much is due to player action.

 

Few weeks ago loads of French TDs because of Foch155 - Foch B

Last week lots of British heavies because of FV215B - Superconqueror.

In playing my Conqueror I have been top tier in almost every game I mean maybe 2 games in the entire day were I wasn't.

Do not know where most of the tier 10 tanks went but they were not in my games.

 

It is true tier 8 games are generally awful and have been for a while might be MM or it might just be the artificial unbalancing of tier 8 tank numbers due to premium tier 8s.

Everyone says they are the best to grins credits. So way more tiers 8 tanks in play every day not sure if thats fixable either.

 

View PostKnitople, on 18 September 2017 - 09:48 AM, said:

 

Because having 3 guys modeling a vehicle instead of 1 would get confusing as hell and most likely only slowed things down.

If you hire professionals it should be no problem to work together.

 

View Postcaptainpigg, on 18 September 2017 - 11:12 AM, said:

 

Right because a PR rep can write code as well a programmer? Even with programmers, some work with modeling, some with mm+balancing, etc. Wargaming staff don't all have the same job.

what is wrong here? A company choses who to hire right? So dont hire a fck PR dude if you need more maps! Am I that smart or are you so stupid*?

* quoted after Louis van Gaal.

 






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users